Situation Report: June 11, 2013 - Page 14
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Oddball28
Denmark2121 Posts
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BisuDagger
Bisutopia19152 Posts
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Pandahunterz
Netherlands213 Posts
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AxionSteel
United States7754 Posts
On June 12 2013 15:40 scypio wrote: If you love siege tanks then use them. Watch some Mvp's and Strelok's games for inspiration and go for it.What's stopping you? I am not talking for me as a player, I can make whatever the hell I want and if i play well enough I should win at my level. I'm talking about at the Pro Level, I enjoy seeing tanks in tvz, especially marine/tank composition as I felt it was a beautiful composition to watch, and that is a rare event these days ![]() | ||
Incognoto
France10239 Posts
Much of his post I don't agree with.. look watch this: Mines are simple to use.Burrow,wait that's it. Tanks are complicated.You don't know what's gonna happen before the battle. They need to be well positioned.It depends on the individual skill of the players(how they split,how they attack) A good terran can position his tanks better,he has the micro to split the bio and target banelings with tanks (which is not that easy). A bad terran won't split his marines up and won't have the tanks fire on banelings while mutalisk just clean everything up (with the help of a good zerg). What I'm getting at is there are many more complicated things to take into account that can't really be explained by simple statements. | ||
Madtulip
Netherlands4 Posts
And for the widdow mine I think it is too eazy to use and too random. It takes so much apm for the zerg to get rid of them properly, while the oterran only has to press e. And how can they think WM is skillfull ? the fact that the battles with innation look so good is that he can control multiple groups of marine marauder mine and the zerg can't cost efficiently deal with multiple groups of that it would require more apm then the terran. | ||
NarutO
Germany18839 Posts
On June 12 2013 19:50 Madtulip wrote: i do not agree with not changing both these units, the voidray ht combination is insanely strong against zerg. There is no way to deal with it remotely cost efficient because of the prismatic allignment. And for the widdow mine I think it is too eazy to use and too random. It takes so much apm for the zerg to get rid of them properly, while the oterran only has to press e. And how can they think WM is skillfull ? the fact that the battles with innation look so good is that he can control multiple groups of marine marauder mine and the zerg can't cost efficiently deal with multiple groups of that it would require more apm then the terran. Do play Terran and try to have good engagements with the widowmine. It is infact a bit random, but its skillfull as hell. When I wasn't used to it, I had games blowing up 70 supply in one shot of my own units. You need to position and be very careful, also the micro is very different on top or around a mine field. Everything is called out easy, before you have tried it. I really preferred the tank as well but the tank leaves you less mobile compared to the widowmine. On smaller maps I can see the tank being superior, on bigger maps where Zerg can choose to not engage (especially when the creepspread is good) tanks are inferior. Mines allow you to enter the creep, tanks cannot do that as you will get SHREDDED to pieces. | ||
Aiobhill
Germany283 Posts
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playerboy345
Netherlands194 Posts
Someone please kill the balance team, with fire if possible. User was temp banned for this post. | ||
NEEDZMOAR
Sweden1277 Posts
thank you so much for this, this is exactly how I feel. Im still praying for a complete rework of protoss as a race to Legacy of the Void, get rid of sentries, get rid of forcefields, make GW units useful rather than promote a ball of death, reduce the gimmickness of the race, promote multitasking. | ||
YyapSsap
New Zealand1511 Posts
If my memory serves me right, BW had some of the most turtle-y units, but no games were ever boring.. why? because you actually had to keep expanding, a need to get resources. Fighting over terrain ala high ground, because it actually meant something. I do admit HOTS is better than WoL, but sometimes I really don't understand their perspective. They should just remove the seige tank/PFs every static defense all together. Give us more harass and attack units!! The goal of the game is to attack attack and ATTACK! yay fun! /smh. Imho, this game really needs to look at the resource system which is the root of ALL the problems period. | ||
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BisuDagger
Bisutopia19152 Posts
Epic TvT between two titans A must see TvZ, don't live another day not watching this. TvP Not a scary mech game but it shows some tanks and is a very fun less lengthy game to end your BW viewing of this post [T/N]Why won't these show up as videos? T_T edit: Added rant. When was the last time we saw unit that actually enhanced other units. That cloud ability from the viper turned out to be a flop. SC2 is missing spells like DMatrix that could turn the tide of a situation on the defensive end or enhance harassment on the offensive end too. It could also help push on engagements. They need to start looking at unit synergy rather then solving one goal which currently for them is to harass everything. And why hasn't the viper/blinding cloud been reworked yet. I haven't seen it used once in a PL game yet. Am I missing something there? | ||
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Ragnarork
France9034 Posts
On June 12 2013 19:29 Douillos wrote: Whatever man. Hellbats come out of a factory, get upgrade by armory, and for some bizarre reason go well with the rest of my mech army. You refusing to make them and say "mech no viable pvt" (which is a statement that you kinda took out of your ass, I saw strelok beat mana yesterday with it) just shows you don't know anything about mech tvp. "It comes out of the factory and get Armory armor upgrade so it is mech". Nope ! Hint : Mechanical unit =/= mech playstyle. You should read the link I gave you before reacting, would avoid these kind of mistakes :/ Plus "Strelok beat MaNa with mech so mech is viable in TvP" is completely wrong to justify your point. One game doesn't make a strategy viable... | ||
PVJ
Hungary5212 Posts
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TAMinator
Australia2706 Posts
![]() Hopefully they atleast nerf hellbats! | ||
Zarahtra
Iceland4053 Posts
When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle. When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle. The current design of Widow Mines rewards both players who are skilled at using them and opposing players who are skilled at defeating them. You can micro tanks and you can micro against tanks. Furthermore, my biggest grieviance with WMs has always been it's randomness. It's often very hard to see if a player is targeting with the VMs or if the opponent is microing against them. It's very hard to go "ohh that was brilliant micro" when you have also bronze players able to "perform" the same trick by sheer luck. In a big battle of bio + VMs you don't really know what is going on until the dust has settled. Now I don't think it needs changing, or atleast not a rushed change, but to read Blizzard saying they like it more than tank usage is just... dissappointing. Edit: And jesus christ, I was sure the WP buff was not going through. Not excited for that... | ||
Chrono000
Korea (South)358 Posts
the mine has replaced the tank and its sad because the tank is imo very interesting to watch on the attack. the positioning and the blunders are really fun to watch. the mine is a little less fun to watch because the investment in them are rather low and so terrans just place them around willy nilly on the attack and defense. its not hard to split mines despite what casters rave on about, they are damn invisible and they dont take as much time to plant like tanks, basically its not as hard and risky as using tanks. at least the tanks had an investment cost and difficulty in usage. the mine is a very shallow version of the tank. | ||
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Ragnarork
France9034 Posts
On June 12 2013 21:01 TAMinator wrote: Looks like warp prism buff is coming ![]() Hopefully they atleast nerf hellbats! Haha, TvP would become a harrassfest. Hellbat drop versus Remote Doom Warp-in. | ||
SC.Chia
Denmark2 Posts
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Douillos
France3195 Posts
On June 12 2013 20:53 Ragnarork wrote: "It comes out of the factory and get Armory armor upgrade so it is mech". Nope ! Hint : Mechanical unit =/= mech playstyle. You should read the link I gave you before reacting, would avoid these kind of mistakes :/ Plus "Strelok beat MaNa with mech so mech is viable in TvP" is completely wrong to justify your point. One game doesn't make a strategy viable... Bro, don't be condescending. Not only did I read that article, but I loved playing mech myself in BW. And don't derail this thread into the eternal "mech ain't viable" discussion, we got loads of those already. All I said is Hellbats rape zealots, so even though it doesn't promote the "mech playstyle", there is nowadays a lot more space to play a factory based tvp than in WoL. But sure we can continue playing on words all fuckin day if you want :=) | ||
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