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Situation Report: June 11, 2013 - Page 14

Forum Index > SC2 General
430 CommentsPost a Reply
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Oddball28
Profile Joined May 2013
Denmark2121 Posts
June 12 2013 10:37 GMT
#261
Thanks to David Kim for commenting on the future of the game and the balance teams view on the game. It's nice to know the process behind the games evolution.
LaNm, Iceiceice, Mushi, BurNIng and MMY - DK 2013/2014 - What a ride it was...
BisuDagger
Profile Blog Joined October 2009
Bisutopia19246 Posts
June 12 2013 10:46 GMT
#262
The thor is used less then the carrier. I really hope they fix that issue.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
June 12 2013 10:47 GMT
#263
seems david kim just joined wood league, showing no insight into SC II at all. How is burrowing your mines and hope for some lucky hits, instead of killing your own army (like with forgg vs stephano) skillfull? With tanks you need to watch your positioning and target fire, while they opponent has to choose his attack carefully, unlike the 1-a vs mines. As for protoss, how is no more long macro games a good thing, when it gets replaced by cheesy all-ins, unable to be hold unless scouted perfectly. Harrasment shouldn't be the main objective of pro-players. macro, map awareness, decision making, macro and multi-tasking should be the point of focus. Harrasment should only come in play as a punishment for not having a good defence. David Kim should seriously take a better look at SC II or consider resigning if he keeps on going like this, aiming for only <10 min games filled with cheesy all-in "action"
AxionSteel
Profile Joined January 2011
United States7754 Posts
June 12 2013 10:49 GMT
#264
On June 12 2013 15:40 scypio wrote:
Show nested quote +
On June 12 2013 15:15 AxionSteel wrote:
On June 12 2013 14:53 Naphal wrote:
i notice how all nonterrans love the siegetank xD because they are so easy to exploit and counter?


I'm Terran and I sure as hell love the siege tank. Really disappointed to hear those blizzard comments about it.



If you love siege tanks then use them. Watch some Mvp's and Strelok's games for inspiration and go for it.What's stopping you?


I am not talking for me as a player, I can make whatever the hell I want and if i play well enough I should win at my level. I'm talking about at the Pro Level, I enjoy seeing tanks in tvz, especially marine/tank composition as I felt it was a beautiful composition to watch, and that is a rare event these days

Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 12 2013 10:50 GMT
#265
On June 12 2013 19:36 Bizeheryer wrote:
Show nested quote +
On June 12 2013 09:39 DifuntO wrote:
On June 12 2013 09:02 Waxangel wrote:
  • When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
  • When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.


uh what? I feel like we're missing an explaination of how this is skill and not random



Tanks are simple to use.Siege,target fire that's it.

Widow mines are complicated.You don't know what's gonna happen before the battle.Their range is much smaller.It depends on the individual skill of the players(how they split,how they attack)

A good terran can control his mines better,he has the micro to split the bio and target with mines(which is not that easy).

A bad terran might blow up his whole army(with the help of a good zerg).


There you go Wax.


Much of his post I don't agree with.. look watch this:

Mines are simple to use.Burrow,wait that's it.

Tanks are complicated.You don't know what's gonna happen before the battle. They need to be well positioned.It depends on the individual skill of the players(how they split,how they attack)

A good terran can position his tanks better,he has the micro to split the bio and target banelings with tanks (which is not that easy).

A bad terran won't split his marines up and won't have the tanks fire on banelings while mutalisk just clean everything up (with the help of a good zerg).


What I'm getting at is there are many more complicated things to take into account that can't really be explained by simple statements.
maru lover forever
Madtulip
Profile Joined October 2012
Netherlands4 Posts
Last Edited: 2013-06-12 10:52:39
June 12 2013 10:50 GMT
#266
i do not agree with not changing both these units, the voidray ht combination is insanely strong against zerg. There is no way to deal with it remotely cost efficient because of the prismatic allignment.
And for the widdow mine I think it is too eazy to use and too random. It takes so much apm for the zerg to get rid of them properly, while the oterran only has to press e.

And how can they think WM is skillfull ? the fact that the battles with innation look so good is that he can control multiple groups of marine marauder mine and the zerg can't cost efficiently deal with multiple groups of that it would require more apm then the terran.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
June 12 2013 11:00 GMT
#267
On June 12 2013 19:50 Madtulip wrote:
i do not agree with not changing both these units, the voidray ht combination is insanely strong against zerg. There is no way to deal with it remotely cost efficient because of the prismatic allignment.
And for the widdow mine I think it is too eazy to use and too random. It takes so much apm for the zerg to get rid of them properly, while the oterran only has to press e.

And how can they think WM is skillfull ? the fact that the battles with innation look so good is that he can control multiple groups of marine marauder mine and the zerg can't cost efficiently deal with multiple groups of that it would require more apm then the terran.


Do play Terran and try to have good engagements with the widowmine. It is infact a bit random, but its skillfull as hell. When I wasn't used to it, I had games blowing up 70 supply in one shot of my own units. You need to position and be very careful, also the micro is very different on top or around a mine field.

Everything is called out easy, before you have tried it. I really preferred the tank as well but the tank leaves you less mobile compared to the widowmine. On smaller maps I can see the tank being superior, on bigger maps where Zerg can choose to not engage (especially when the creepspread is good) tanks are inferior. Mines allow you to enter the creep, tanks cannot do that as you will get SHREDDED to pieces.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Aiobhill
Profile Joined June 2013
Germany283 Posts
Last Edited: 2013-06-12 11:09:22
June 12 2013 11:08 GMT
#268
Apart from the "hits air" part, I don't see widow mines posing a significantly different challenge for Zerg players than banelings posed for terrans for the last three years: they have to scout/detect, split, micro now. Am I missing something?
Axslav - apm70maphacks - tak3r
playerboy345
Profile Joined May 2013
Netherlands194 Posts
June 12 2013 11:20 GMT
#269

  • When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
  • When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.



Someone please kill the balance team, with fire if possible.

User was temp banned for this post.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
June 12 2013 11:30 GMT
#270
On June 12 2013 17:27 Sindar wrote:
Show nested quote +
On June 12 2013 08:27 Qwyn wrote:
I'm amused by how Blizzard says that widow mines reward skillful usage from Terran players. I also "like" how they say that when an army of tanks and marines goes against an opposing Zerg force, that observers can tell who will win the battle and who will lose...

That indicates a problem to me. If it is so obvious that a Zerg will win or lose against a force of marine/tank, then it should also be equally obvious whether or not a Zerg will win against a force of marine/mine. It's not skill on the Terran's part to use mines - in fact, the usage of tanks promotes even more skill. Instead of setting and forgetting tanks, they can also be focus fired, spread out strategically across terrain, and can shell a target from a safe distance. Mine usage promotes a CHANCE aspect. The only skill involved in a Z v. burrowed mine engagement occurs on the side of the zerg, attempting to mitigate as much damage from the mine as possible.

Blizzard is so desperate to remove the siege tank from TvZ that they call getting a few tanks to defend against a roach/bane allin "getting tanks." If the siege tank and the mine clash so much that Terran players predominantly choose one over the other and tank usage has largely disappeared, then one of the units is poorly designed and should be fixed so that their roles do not conflict, or it should be removed.

I also think that Blizzard is focusing too much on removing defensive strategies such as swarmhost + static in order to avoid the infestor/broodlord effect, without actually considering why such strategies exist in the first place. The reason that strategy exists is that it is the only way that Zerg can consistently beat an endgame Protoss deathball. Instead of attempting to stamp that out Blizzard should consider why the comp exists in the first place and what is causing it...It's ironic because outside of two-base allins the sole goal of a Protoss is to turtle to death on 3 bases.

In attempting to remove anything that is not aggressive from the game Blizzard is removing a lot of options and complexity. Just because something is defensive does not mean it is bad. Do not focus so much on the spectator that you limit potential gameplay. The death of the siege tank is a prime example of this.


can't agree more


thank you so much for this, this is exactly how I feel.







Im still praying for a complete rework of protoss as a race to Legacy of the Void, get rid of sentries, get rid of forcefields, make GW units useful rather than promote a ball of death, reduce the gimmickness of the race, promote multitasking.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
June 12 2013 11:49 GMT
#271
Why do they keep insisting on easier ways of harassing, attack, harassing, attack?? What if I dont want to and just counter defend? Its like they're killing off all defensive tools. What kind of strategy game is this where base trading has a higher chance of you winning than defending the actual attack...???

If my memory serves me right, BW had some of the most turtle-y units, but no games were ever boring.. why? because you actually had to keep expanding, a need to get resources. Fighting over terrain ala high ground, because it actually meant something.

I do admit HOTS is better than WoL, but sometimes I really don't understand their perspective. They should just remove the seige tank/PFs every static defense all together. Give us more harass and attack units!! The goal of the game is to attack attack and ATTACK! yay fun! /smh.

Imho, this game really needs to look at the resource system which is the root of ALL the problems period.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19246 Posts
Last Edited: 2013-06-12 11:57:11
June 12 2013 11:51 GMT
#272
The importance of siege tanks and why we loved watching them:

Epic TvT between two titans


A must see TvZ, don't live another day not watching this.


TvP
Not a scary mech game but it shows some tanks and is a very fun less lengthy game to end your BW viewing of this post


[T/N]Why won't these show up as videos? T_T


edit: Added rant. When was the last time we saw unit that actually enhanced other units. That cloud ability from the viper turned out to be a flop. SC2 is missing spells like DMatrix that could turn the tide of a situation on the defensive end or enhance harassment on the offensive end too. It could also help push on engagements. They need to start looking at unit synergy rather then solving one goal which currently for them is to harass everything. And why hasn't the viper/blinding cloud been reworked yet. I haven't seen it used once in a PL game yet. Am I missing something there?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2013-06-12 11:59:11
June 12 2013 11:53 GMT
#273
On June 12 2013 19:29 Douillos wrote:
Show nested quote +
On June 12 2013 18:47 Ragnarork wrote:
On June 12 2013 18:13 Douillos wrote:
On June 12 2013 18:09 Ragnarork wrote:
On June 12 2013 17:47 Serpico wrote:
On June 12 2013 17:44 mihajovics wrote:
I like that they are not nerfing anything. BUT

David Kim is using the word "skill" in a context as though positional play would be easy... what's easy is massing stupid a-move power units like the colossus and marauder.

I really miss the siege tank, I think it's a great unit conceptually. Just like the carrier vs tempest, the carrier is much much more awesome.... Siege tanks are way cooler than widow mines, sad to see them fade out even more.

Don't get me wrong, bio-mine is fun to watch, but positional play SHOULD be a viable alternative for every matchup.

Or protoss making immortals against a bunch of siege tanks and a moving with zealots and maybe even colossi thrown in. He doesn't respect methodical play. I still don't understand why such a hard counter unit like the immortal which helps invalidate an entire terran playstyle isn't tarred and feathered by more people.


"But terran players must innovate !"

Good point. Even Widow Mines that could help some sort of positionnal mech play are just plain wrong agaisnt toss because of zealot charge. Yup, mech isn't going to be viable any time soon in TvP... (Well, I enjoy the TvP in its current state, but having to rely on bio everytime is quite sad in terms of variety...)


Hellbats rape zealots.


If you think hellbats are mech, you probably missed this : http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325

Have a good read !

(Making this article appear in "Spotlight" wasn't enough it seems... *sigh*)



Whatever man. Hellbats come out of a factory, get upgrade by armory, and for some bizarre reason go well with the rest of my mech army.

You refusing to make them and say "mech no viable pvt" (which is a statement that you kinda took out of your ass, I saw strelok beat mana yesterday with it) just shows you don't know anything about mech tvp.


"It comes out of the factory and get Armory armor upgrade so it is mech". Nope !

Hint : Mechanical unit =/= mech playstyle. You should read the link I gave you before reacting, would avoid these kind of mistakes :/

Plus "Strelok beat MaNa with mech so mech is viable in TvP" is completely wrong to justify your point. One game doesn't make a strategy viable...

LiquipediaWanderer
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
June 12 2013 11:55 GMT
#274
"Terran Mech also has potential."
The heart's eternal vow
TAMinator
Profile Joined February 2011
Australia2706 Posts
June 12 2013 12:01 GMT
#275
Looks like warp prism buff is coming

Hopefully they atleast nerf hellbats!
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2013-06-12 12:14:08
June 12 2013 12:11 GMT
#276
While I also think it's good that they aren't changing things, I still feel it's a bit idiotic to state:
When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.
The current design of Widow Mines rewards both players who are skilled at using them and opposing players who are skilled at defeating them.

You can micro tanks and you can micro against tanks. Furthermore, my biggest grieviance with WMs has always been it's randomness. It's often very hard to see if a player is targeting with the VMs or if the opponent is microing against them. It's very hard to go "ohh that was brilliant micro" when you have also bronze players able to "perform" the same trick by sheer luck.

In a big battle of bio + VMs you don't really know what is going on until the dust has settled. Now I don't think it needs changing, or atleast not a rushed change, but to read Blizzard saying they like it more than tank usage is just... dissappointing.

Edit: And jesus christ, I was sure the WP buff was not going through. Not excited for that...
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
June 12 2013 12:22 GMT
#277
not happy with this. the void ray is such a lame unit that just does extra damage when you turn a on switch. at least before you had some interesting pre charge up occasionally.

the mine has replaced the tank and its sad because the tank is imo very interesting to watch on the attack. the positioning and the blunders are really fun to watch.

the mine is a little less fun to watch because the investment in them are rather low and so terrans just place them around willy nilly on the attack and defense. its not hard to split mines despite what casters rave on about, they are damn invisible and they dont take as much time to plant like tanks, basically its not as hard and risky as using tanks.

at least the tanks had an investment cost and difficulty in usage. the mine is a very shallow version of the tank.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
June 12 2013 12:27 GMT
#278
On June 12 2013 21:01 TAMinator wrote:
Looks like warp prism buff is coming

Hopefully they atleast nerf hellbats!


Haha, TvP would become a harrassfest. Hellbat drop versus Remote Doom Warp-in.

LiquipediaWanderer
SC.Chia
Profile Joined April 2013
Denmark2 Posts
June 12 2013 12:30 GMT
#279
Only change I wan't for this game atm, is that Widowmines have a higher attack priority when they are not burrowed. I think it's stupid mines are running among my units, and the poof... BOOM, yes you can focus fire them, but as a zerg with mainly melee units often I need to actually select A: my entire army which is dumb. B: the exact units that are around the mines. I don't mind anything els about the mines really.
Douillos
Profile Joined May 2010
France3195 Posts
June 12 2013 12:36 GMT
#280
On June 12 2013 20:53 Ragnarork wrote:
Show nested quote +
On June 12 2013 19:29 Douillos wrote:
On June 12 2013 18:47 Ragnarork wrote:
On June 12 2013 18:13 Douillos wrote:
On June 12 2013 18:09 Ragnarork wrote:
On June 12 2013 17:47 Serpico wrote:
On June 12 2013 17:44 mihajovics wrote:
I like that they are not nerfing anything. BUT

David Kim is using the word "skill" in a context as though positional play would be easy... what's easy is massing stupid a-move power units like the colossus and marauder.

I really miss the siege tank, I think it's a great unit conceptually. Just like the carrier vs tempest, the carrier is much much more awesome.... Siege tanks are way cooler than widow mines, sad to see them fade out even more.

Don't get me wrong, bio-mine is fun to watch, but positional play SHOULD be a viable alternative for every matchup.

Or protoss making immortals against a bunch of siege tanks and a moving with zealots and maybe even colossi thrown in. He doesn't respect methodical play. I still don't understand why such a hard counter unit like the immortal which helps invalidate an entire terran playstyle isn't tarred and feathered by more people.


"But terran players must innovate !"

Good point. Even Widow Mines that could help some sort of positionnal mech play are just plain wrong agaisnt toss because of zealot charge. Yup, mech isn't going to be viable any time soon in TvP... (Well, I enjoy the TvP in its current state, but having to rely on bio everytime is quite sad in terms of variety...)


Hellbats rape zealots.


If you think hellbats are mech, you probably missed this : http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325

Have a good read !

(Making this article appear in "Spotlight" wasn't enough it seems... *sigh*)



Whatever man. Hellbats come out of a factory, get upgrade by armory, and for some bizarre reason go well with the rest of my mech army.

You refusing to make them and say "mech no viable pvt" (which is a statement that you kinda took out of your ass, I saw strelok beat mana yesterday with it) just shows you don't know anything about mech tvp.


"It comes out of the factory and get Armory armor upgrade so it is mech". Nope !

Hint : Mechanical unit =/= mech playstyle. You should read the link I gave you before reacting, would avoid these kind of mistakes :/

Plus "Strelok beat MaNa with mech so mech is viable in TvP" is completely wrong to justify your point. One game doesn't make a strategy viable...



Bro, don't be condescending. Not only did I read that article, but I loved playing mech myself in BW. And don't derail this thread into the eternal "mech ain't viable" discussion, we got loads of those already.

All I said is Hellbats rape zealots, so even though it doesn't promote the "mech playstyle", there is nowadays a lot more space to play a factory based tvp than in WoL.

But sure we can continue playing on words all fuckin day if you want :=)


Look a giraffe! Look a fist!!
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