• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:28
CEST 11:28
KST 18:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-228Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Protoss AoE skill expression Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4640 users

Situation Report: June 11, 2013 - Page 10

Forum Index > SC2 General
430 CommentsPost a Reply
Prev 1 8 9 10 11 12 22 Next All
ETisME
Profile Blog Joined April 2011
12824 Posts
June 12 2013 05:48 GMT
#181
On June 12 2013 14:43 SirPinky wrote:
Show nested quote +
On June 12 2013 14:38 JDI1 wrote:
so those tards still think widow mines are fine? Cool. Burrow at frequent passes, go light a cigarette and watch as the other guy carelessly forgets his detector and loses half his army. Basically the same thing as burrowed banelings except cheaper, more powerful and don't require replacement or map awareness.

It sure is fun watching fast units trying to catch up to stim bio and getting shredded by mines as the terran kites backwards and observers/overseers are derping a mile behind.

PvP turned from colossi vs colossi into void rays vs void rays. Tempests are slowly becoming Carriers v.2 except some people still use them in PvP. Late game PvZ vs ultras they're worthless due to the extra damage working only on air units, and zergs are smart enough to not make BLs.

Next thing you know is even an SCV drop could do huge economical damage.


You have to remember, while I don't disagree with some of your statements about awareness, what has HOTS actually given Terran? What new units? Warhound was taken out; Hellbat transformation nerfed to oblivion before launch; upgrades for mid tier units taking forever. What more do you want? Are you to say the reaper autoheal is what separates HOTS from WoL. I think Widow Mine drops and usage was more designed for high level play (something you may or may not have) so there might be a bias here.

Zerg is still playing ling baneling muta infestor ultra broodlords against Terran. It's not like Zerg is using any of the new units either. (worst of all, muta regen and speed increase is mostly for defending drops now, not for harassment)
We also don't see a lot of swarm host games in ZvP as well, while toss is still going for the usual deathball game.
Terran could have gotten a widow mine that goes well with marine tank instead of replacing the tank completely.
At least Hellbats are used in TvP and less so in TvZ sometimes and a lot in TvT
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Naphal
Profile Joined December 2010
Germany2099 Posts
June 12 2013 05:53 GMT
#182
i notice how all nonterrans love the siegetank xD because they are so easy to exploit and counter?
(and guess what, with a possible hellbatnerf you will see even less tanks...)

widowmines can be controlled to great effect, and if they arent, they can be easily baited on single targets or cause heavy friendly fire. tanks on the other hand have only gotten more counterplay in hots, especially zerg, either you now play full mech and stand your ground, or if you play bio, meaning you will always engage on the edge of creep, and split backwards,
you can

a) expose tank after tank and lose them
b) retreat over widowmines, making it very dangerous for zerg to just roll you
v_lm
Profile Joined September 2012
France202 Posts
June 12 2013 05:54 GMT
#183
+ Show Spoiler +

On June 12 2013 13:58 _Search_ wrote:
This guy seems to have no clue how to design a game. It's almost like he wants to make changes but can't justify fixing anything based on current win rates.

The win rates WILL change, just give it a month or two before the game devolves into timing attacks, just like WoL took a month or so to turn into marine/SCV all-ins every game.

Already we're seeing the power behind the ZvT Roach/bane all-in. If nothing changes that will literally become every single Korean TvZ. Koreans uniformly just find the "best" "most correct" build and repeat it to death, just look at how Soulkey stole a GSL title from Innovation based almost entirely on that one all-in. Does anyone actually think Soulkey was the best HotS in Korea that month??!!

Recently Protosses finally figured out that Zergs aren't allowed to kill air units and we're seeing ridiculously unfair no-risk hatchery snipes with recalled Void Rays. Expect that to increase as the meta stagnates.

Blizzard NEEDS to get on top of their game. It is far from balanced, it is quickly getting stale.

I totally think the same way. We moved from "this game is a joke but it is the beta they make VR, WM and HB super strong to force people to use it and they will nerf it afterwards" to "we're super fine with the balance" with one HB cargo change... Sriously ? Beyond balance its just not getting on top of the game design at all, and let the metagame evolves randomly. And the meta PvZ just evolved in 3 nexus 3 stargate shield and air attack upgrade out of 1 gate into free lair snipe with 7 voidray. Scary as shit.

Honestly Id rather see TvZ imbalance because right now smart zergs are forcing the 50 percent Winrate with roach baneling timings.
A friend is someone you know well and still love.
Lumi
Profile Blog Joined August 2009
United States1616 Posts
June 12 2013 05:56 GMT
#184
It takes so much more apm for a Z to deal with widow mines than for a T to use them.. this 'analysis' of theirs seems pretty sloppy. Also, this mentality that drops = fun seems to only be considering audiences, and not players. Speedvac has made this game so much more about just staying at home and defending against that threat as a Z or a P. I was prepared to deal with a slow experience of waiting on blizz to be careful about addressing balance.. Z had it easy in the end of WoL. But.. this far into HotS, Blizzard's "patience" is starting to look more like ignorance, again. "We hear the voices of expert players, and fans at large. But we've done a poor job at looking into things ourselves, and have decided to do nothing."

Thanks for the update Blizz? :X
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 12 2013 05:59 GMT
#185
On June 12 2013 14:53 Naphal wrote:
i notice how all nonterrans love the siegetank xD because they are so easy to exploit and counter?
(and guess what, with a possible hellbatnerf you will see even less tanks...)

widowmines can be controlled to great effect, and if they arent, they can be easily baited on single targets or cause heavy friendly fire. tanks on the other hand have only gotten more counterplay in hots, especially zerg, either you now play full mech and stand your ground, or if you play bio, meaning you will always engage on the edge of creep, and split backwards,
you can

a) expose tank after tank and lose them
b) retreat over widowmines, making it very dangerous for zerg to just roll you

The fact that widowmines are currently NOT controlled and are still as damaging as they are should lead you to being worried about the future when terrans START controlling them.

There may be a time when terran gets like 10 widow mines, burrows them in front of his marines and just stims the marines to kill lings/mutas (without microing the marines) and targets just banelings with the mines. Obviously this is just theory, but just putting the thought of untapped potential out there.
v_lm
Profile Joined September 2012
France202 Posts
June 12 2013 06:01 GMT
#186
On June 12 2013 14:53 Naphal wrote:
tanks on the other hand have only gotten more counterplay in hots

I dont feel like it. They have free siege mode. Infestor eggs are no longer likely to break siege tanks positions. Broodlords simply no more exist so you cannot really get caught on a full retreat with your tanks when ur suprised by broodlords.

The reason tanks are not used is because it is much easier to play with widow mines, and they are simply more cost efficient. (I think)
A friend is someone you know well and still love.
sM.Zik
Profile Joined June 2011
Canada2553 Posts
June 12 2013 06:05 GMT
#187
On June 12 2013 15:01 v_lm wrote:
Show nested quote +
On June 12 2013 14:53 Naphal wrote:
tanks on the other hand have only gotten more counterplay in hots

I dont feel like it. They have free siege mode. Infestor eggs are no longer likely to break siege tanks positions. Broodlords simply no more exist so you cannot really get caught on a full retreat with your tanks when ur suprised by broodlords.

The reason tanks are not used is because it is much easier to play with widow mines, and they are simply more cost efficient. (I think)


I think you forgot vipers. They're the best counter to tanks.
Jaedong Fighting! | youtube.com/ZikGaming
Aiobhill
Profile Joined June 2013
Germany283 Posts
June 12 2013 06:05 GMT
#188
On June 12 2013 13:56 megapants wrote:
corruptor needs to be reworked, if not just straight up buffed. as of right now, it's only strength is as a mid game colossus killer and a buffer for mutalisks vs phoenix. zerg needs an air to air unit that can actually be used to support your ground army.


So while admitting corruptors work against colossi and phoenix, you also want them to work against void ray, basically forcing the protoss to go stalker, a unit that per cost is countered by every zerg unit able to hit it - including drones?

Overall while pro balance would look okay-ish, if the protoss in Code S/WCS manage to not only show up in numbers but actually win something, the amount of hellbat drops in tvt and to a lesser extent tvp is a pain to watch.

I like the "wait and see" approach currently used by Blizzard/Kim. After the terrible last months of WoL HotS made several matchups including all involving zerg interesting to watch again.
Axslav - apm70maphacks - tak3r
Ctesias
Profile Joined December 2012
4595 Posts
June 12 2013 06:07 GMT
#189
No change at this time is a good thing.
Flash | Mvp
papaz
Profile Joined December 2009
Sweden4149 Posts
June 12 2013 06:08 GMT
#190
David Kim, telling the truth as always. Guy knows what he is talking about.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2013-06-12 06:12:40
June 12 2013 06:08 GMT
#191
On June 12 2013 15:01 v_lm wrote:
Show nested quote +
On June 12 2013 14:53 Naphal wrote:
tanks on the other hand have only gotten more counterplay in hots

I dont feel like it. They have free siege mode. Infestor eggs are no longer likely to break siege tanks positions. Broodlords simply no more exist so you cannot really get caught on a full retreat with your tanks when ur suprised by broodlords.

The reason tanks are not used is because it is much easier to play with widow mines, and they are simply more cost efficient. (I think)


I would agree with the sentiment that tanks aren't used as much not because they're bad, but because mines and Hellbats are more efficient. Not to mention that mines can hit air, an undeniable advantage compared to siege tanks.

Oh and indeed, blinding cloud from Vipers is an effective countermeasure against tanks (though it can be mitigated by spreading tanks... you would think that it actually requires careful positioning and play to actually use tanks!), whereas blinding cloud does NOT work against mines. That's arguably a design flaw. Blinding cloud should really blind anything under it.. perhaps you could play the devil's advocate by saying that mines are actually spell casters, but I would counter that by saying that you don't actively use an ability..

I'm just throwing that out there, if anyone reads my posts at all during balance discussions they'll know I tend to prefer having a professional opinion instead of hearing what 99% of the community may or may not think. I do like to give my 2 cents though).
maru lover forever
QCD
Profile Joined September 2012
Suriname81 Posts
Last Edited: 2013-06-12 06:12:42
June 12 2013 06:12 GMT
#192
Some of those statements are a bit iffy, tanks obviously take more skill to use, just by design of unit this is noticable.. Siege Tanks are more often micromanaged then mines, as far as focus firing goes and such. Do people even take the time to focus fire with mines? is it even possible or with the APM actually?
AxionSteel
Profile Joined January 2011
United States7754 Posts
June 12 2013 06:15 GMT
#193
On June 12 2013 14:53 Naphal wrote:
i notice how all nonterrans love the siegetank xD because they are so easy to exploit and counter?


I'm Terran and I sure as hell love the siege tank. Really disappointed to hear those blizzard comments about it.

Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-06-12 06:20:19
June 12 2013 06:16 GMT
#194
On June 12 2013 13:58 _Search_ wrote:
This guy seems to have no clue how to design a game. It's almost like he wants to make changes but can't justify fixing anything based on current win rates.

The win rates WILL change, just give it a month or two before the game devolves into timing attacks, just like WoL took a month or so to turn into marine/SCV all-ins every game.

Already we're seeing the power behind the ZvT Roach/bane all-in. If nothing changes that will literally become every single Korean TvZ. Koreans uniformly just find the "best" "most correct" build and repeat it to death, just look at how Soulkey stole a GSL title from Innovation based almost entirely on that one all-in. Does anyone actually think Soulkey was the best HotS in Korea that month??!!

Recently Protosses finally figured out that Zergs aren't allowed to kill air units and we're seeing ridiculously unfair no-risk hatchery snipes with recalled Void Rays. Expect that to increase as the meta stagnates.

Blizzard NEEDS to get on top of their game. It is far from balanced, it is quickly getting stale.

So what you are saying is that it took several months for certain timing attacks to get figured out, and now we can't wait a month to see if also counters get figured out?

If you worked at Blizzard we probably got yet another queen boost, but this time vs air, no thanks.

Some of those statements are a bit iffy, tanks obviously take more skill to use, just by design of unit this is noticable.. Siege Tanks are more often micromanaged then mines, as far as focus firing goes and such. Do people even take the time to focus fire with mines? is it even possible or with the APM actually?

I guess it is possible, but won't happen much. But I really wouldn't say tanks are more micro managed than mines, just different. Yeah they are probably target fired a bit more, but for example if you are susprised by enemy army, quickly sieging up all your tanks in random location works better than burrowing widow mines wherever they are.
Rhine
Profile Joined October 2011
187 Posts
June 12 2013 06:18 GMT
#195
On June 12 2013 15:01 v_lm wrote:
Show nested quote +
On June 12 2013 14:53 Naphal wrote:
tanks on the other hand have only gotten more counterplay in hots

I dont feel like it. They have free siege mode. Infestor eggs are no longer likely to break siege tanks positions. Broodlords simply no more exist so you cannot really get caught on a full retreat with your tanks when ur suprised by broodlords.

The reason tanks are not used is because it is much easier to play with widow mines, and they are simply more cost efficient. (I think)


Vipers are quite a hard counter to tanks, broodlords still exist and while infestors were nerfed, their range still makes them a very viable unit. The reason why tanks are less used in tvz is a combination of factors. First, marine tank is quite unforgiving. In addition to regular play, broodlords and the new ultras will wreck through the bio and then the tanks in short order. Second, vipers and faster mutas can ruin tank play really hard. Third, bio mine play is better in terms of cost (as you said) and also allows terran to play like zerg. e.g. macro up and then swarm units.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 12 2013 06:19 GMT
#196
On June 12 2013 15:12 QCD wrote:
Some of those statements are a bit iffy, tanks obviously take more skill to use, just by design of unit this is noticable.. Siege Tanks are more often micromanaged then mines, as far as focus firing goes and such. Do people even take the time to focus fire with mines? is it even possible or with the APM actually?


As far as reading this thread and also another thread regarding micro with mines, there are three aspects to micro and mines that I'm aware of.

  • As shown by Innovation, it's possible to unburrow mines when a single unit is coming at them so as to not waste their shot. This is definitely APM heavy, not sure by how much though.
  • It is possible to "manually" fire a widow mine by continually right-clicking a unit that comes in range, so that the activation (1.5 seconds, iirc) is reset. Again, this allows you to not waste a shot on something like Roaches and instead target banelings.
  • If you can kill mines in less than 1.5 seconds, you won't take damage vs them. Meaning you have to kill the mine in a single volley with Muta, for example. Someone mentioned the magic number of Mutas to have to kill a single mine and then the magic number for 2 or 3 mines. I don't remember these numbers.
maru lover forever
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
June 12 2013 06:20 GMT
#197
Void Rays seems to have the same balance problems as Colosus, they are (too) strong on lower level of play but on pro level they get weaker and weaker with better scouting and decision making.

Hellbats on the other hand looks kind of the late wol infestor. Everyone agrees that they are kind of too good because to cost efficient and too useful in any situations but they are so heavily used because terran has not that many other options. Imagine they would cut out the Hellbat drops completely, it would be not viable to drop because the other harass options are got way worse as in wol (mines, Planentary Nexus...).
Rhine
Profile Joined October 2011
187 Posts
June 12 2013 06:23 GMT
#198
On June 12 2013 13:58 _Search_ wrote:
This guy seems to have no clue how to design a game. It's almost like he wants to make changes but can't justify fixing anything based on current win rates.

The win rates WILL change, just give it a month or two before the game devolves into timing attacks, just like WoL took a month or so to turn into marine/SCV all-ins every game.

Already we're seeing the power behind the ZvT Roach/bane all-in. If nothing changes that will literally become every single Korean TvZ. Koreans uniformly just find the "best" "most correct" build and repeat it to death, just look at how Soulkey stole a GSL title from Innovation based almost entirely on that one all-in. Does anyone actually think Soulkey was the best HotS in Korea that month??!!

Recently Protosses finally figured out that Zergs aren't allowed to kill air units and we're seeing ridiculously unfair no-risk hatchery snipes with recalled Void Rays. Expect that to increase as the meta stagnates.

Blizzard NEEDS to get on top of their game. It is far from balanced, it is quickly getting stale.


What's wrong with waiting a bit to see what's going on? You JUST saw the meta shift for zergs to wreck the current 3 CC terran build. Terrans will switch it up and then zerg, etc. That is the exact opposite of a stale game. Soulkey won the GSL partly because he used the best builds against the players he faced. Good on him to exploit the all-in. Would you do a knee jerk reaction buff/nerf when things are still in massive shift?
Sissors
Profile Joined March 2012
1395 Posts
June 12 2013 06:25 GMT
#199
On June 12 2013 15:19 Incognoto wrote:
Show nested quote +
On June 12 2013 15:12 QCD wrote:
Some of those statements are a bit iffy, tanks obviously take more skill to use, just by design of unit this is noticable.. Siege Tanks are more often micromanaged then mines, as far as focus firing goes and such. Do people even take the time to focus fire with mines? is it even possible or with the APM actually?


As far as reading this thread and also another thread regarding micro with mines, there are three aspects to micro and mines that I'm aware of.

  • As shown by Innovation, it's possible to unburrow mines when a single unit is coming at them so as to not waste their shot. This is definitely APM heavy, not sure by how much though.
  • It is possible to "manually" fire a widow mine by continually right-clicking a unit that comes in range, so that the activation (1.5 seconds, iirc) is reset. Again, this allows you to not waste a shot on something like Roaches and instead target banelings.
  • If you can kill mines in less than 1.5 seconds, you won't take damage vs them. Meaning you have to kill the mine in a single volley with Muta, for example. Someone mentioned the magic number of Mutas to have to kill a single mine and then the magic number for 2 or 3 mines. I don't remember these numbers.

I can add some more:

Location you burrow them in. Since you have them generally unburrowed, you also have to burrow them quickly in the correct location. Sure someone will say it is trivial, but for example I generally play bio-mech, with some mine support. If a ling/baneling/muta army comes rolling in, you have to siege up your tanks, stim + split your bio, and then also burrow your widow mines in places where they are actually relevant to the fight.

Micro of others units: A while ago I did in the unit test a test (duh) of marine + mine vs zerglings. And to make it fair, both sides unmicro'd, obviously roughly equal cost/supply: Result: mutual assured destruction. Against unmicro'd marines (both with and without stim) the widow mines did so much friendly fire everything just died.
Rhine
Profile Joined October 2011
187 Posts
Last Edited: 2013-06-12 06:28:55
June 12 2013 06:27 GMT
#200
On June 12 2013 15:19 Incognoto wrote:
Show nested quote +
On June 12 2013 15:12 QCD wrote:
Some of those statements are a bit iffy, tanks obviously take more skill to use, just by design of unit this is noticable.. Siege Tanks are more often micromanaged then mines, as far as focus firing goes and such. Do people even take the time to focus fire with mines? is it even possible or with the APM actually?


As far as reading this thread and also another thread regarding micro with mines, there are three aspects to micro and mines that I'm aware of.

  • As shown by Innovation, it's possible to unburrow mines when a single unit is coming at them so as to not waste their shot. This is definitely APM heavy, not sure by how much though.
  • It is possible to "manually" fire a widow mine by continually right-clicking a unit that comes in range, so that the activation (1.5 seconds, iirc) is reset. Again, this allows you to not waste a shot on something like Roaches and instead target banelings.
  • If you can kill mines in less than 1.5 seconds, you won't take damage vs them. Meaning you have to kill the mine in a single volley with Muta, for example. Someone mentioned the magic number of Mutas to have to kill a single mine and then the magic number for 2 or 3 mines. I don't remember these numbers.


Not only that, but innovation's widow mine play is quite a bit better than other terrans. One major "skill' thing in addition to the burrow/unborrow micro he does is positioning. I'd argue that, while tanks might require more in-battle micro (target firing, which isn't that much different than burrow/unborrow micro). mines require more pre-battle positioning. WoL tank play mostly involves sieging 6-8 or so tanks in reasonable position, most of the time not even splitting them up individually that much (because vipers didn't exist). HotS mines require something like 10+ mines being positioned individually. Innovation makes engagements that can be fairly random without mine targeting/positioning be fairly predictably good for him.
Prev 1 8 9 10 11 12 22 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 2746
Hyuk 2390
Jaedong 365
Larva 273
BeSt 255
PianO 192
JulyZerg 164
Tasteless 156
Soma 154
Mini 58
[ Show more ]
ggaemo 57
sorry 37
Shine 36
scan(afreeca) 32
ZergMaN 25
Rush 22
yabsab 22
Sharp 21
Hm[arnc] 6
ajuk12(nOOB) 4
Counter-Strike
olofmeister1702
shoxiejesuss1408
Other Games
summit1g5888
singsing1580
ceh9702
Happy326
Mew2King90
Livibee39
Organizations
Other Games
gamesdonequick690
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 38
• LUISG 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2289
League of Legends
• HappyZerGling118
Upcoming Events
WardiTV Weekly
1h 32m
The Patches Monday
6h 32m
Sparkling Tuna Cup
1d
PiG Sty Festival
1d 2h
PiGosaur Cup
1d 14h
Replay Cast
1d 23h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-09
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.