The voidray is not exciting to me atleast and requires 0 skill while destroying everything (pvz atleast). If they are content with the voidray then either the hydra or corrupter need massive reworking because they are not cost effective vs the voidray.
Situation Report: June 11, 2013 - Page 9
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Msr
Korea (South)495 Posts
The voidray is not exciting to me atleast and requires 0 skill while destroying everything (pvz atleast). If they are content with the voidray then either the hydra or corrupter need massive reworking because they are not cost effective vs the voidray. | ||
geokilla
Canada8218 Posts
On June 12 2013 13:01 iky43210 wrote: In WoL zerg 1-a their entire army into terran's marine tank. There is no dances and its what every zerg does when he decided its go time. In Hots, you will lose your army if you 1-a your army into widow mines. You need good controls and decisions to slowly poke away the fire before going in for the kills. You haven't heard of Overseers have you? In the late game with the Ultralisk, Zerg can pretty much 1A into it... Of course, they'd need a sufficient bank to quickly replenish the units they lost. | ||
ETisME
12276 Posts
Balance issue aside, the void ray deathballs is extremely boring to watch from start till end. There is literally no micro required at all for the toss side and the worst of all is that it only consists of one unit. This looks extremely silly for a strategy game Just look at sos games against Zerg. It is Damn boring. | ||
HonorZ
France858 Posts
And concerning the "pretty much know who's gonna win when confrontation tvz", my god I disagree so much. ![]() ![]() | ||
knOxStarcraft
Canada422 Posts
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Insomni7
667 Posts
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megapants
United States1314 Posts
corruptor needs to be reworked, if not just straight up buffed. as of right now, it's only strength is as a mid game colossus killer and a buffer for mutalisks vs phoenix. zerg needs an air to air unit that can actually be used to support your ground army. | ||
Hier
2391 Posts
It revolves around extremely easy to use offensive abilities and/or units, which includes, but is not limited to, fungal, mine, void ray, swarm host, medivac speed boost, colossus, photon overcharge, and constant speed buffs for everything since the expansion. Pretty much all of the "skill" stems from avoiding and/or dealing with said encounters. So what ends up happening is when something dies en masse, it's far less likely that the winner of the engagement "earned" it, and more likely the loser just wasn't vigilant enough at that point. Makes for a lot of really anti-climatic events within the game. Doesn't appear like Blizzard is even recognizing that, let alone having any intention whatsoever to amend that. Ah well, I'll go enjoy what we're given. | ||
bhfberserk
Canada390 Posts
[quote]So our question here becomes “is this a good thing that Widow Mines have replaced Siege Tanks as the primary splash damage units?” We believe the answer is yes. When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle. When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle. The current design of Widow Mines rewards both players who are skilled at using them and opposing players who are skilled at defeating them. So it is boring to see Zerg flanking a siege army in open space? Zerg trying to bust down a fortified siege-line was the most exciting thing to watch in 2011-2012. Tanks target firing banelings is also a skill set + highly rewarding to watch. Moving tanks around requires so much attention (because of siege-up) which definitely differentiate between players. Bio-mine (different style) requires micro. I wish tank base strategy can come back as well instead of being replaced. They are 2 completely different skill sets. Really disappointed to hear from Blizzard to say “is this a good thing that Widow Mines have replaced Siege Tanks as the primary splash damage units?” - Answer is yes. I don't care if they nerf mines or not because widow mines are cool watch. But I hope Tank can come back. I miss watching tanks in TvZ. Too much bio-mine. | ||
_Search_
Canada180 Posts
The win rates WILL change, just give it a month or two before the game devolves into timing attacks, just like WoL took a month or so to turn into marine/SCV all-ins every game. Already we're seeing the power behind the ZvT Roach/bane all-in. If nothing changes that will literally become every single Korean TvZ. Koreans uniformly just find the "best" "most correct" build and repeat it to death, just look at how Soulkey stole a GSL title from Innovation based almost entirely on that one all-in. Does anyone actually think Soulkey was the best HotS in Korea that month??!! Recently Protosses finally figured out that Zergs aren't allowed to kill air units and we're seeing ridiculously unfair no-risk hatchery snipes with recalled Void Rays. Expect that to increase as the meta stagnates. Blizzard NEEDS to get on top of their game. It is far from balanced, it is quickly getting stale. | ||
Spec
Taiwan931 Posts
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TheRabidDeer
United States3806 Posts
On June 12 2013 14:07 Spec wrote: The widow mine burrowed. The widow mine are activated! The widow mine got off a great hit!!! GGggggg! The widow mine wins the game! lol, feels so accurate. If the T was controlling the mines like they did the tanks I would probably care less about their power, but the whole burrow and forget is troublesome. | ||
keglu
Poland485 Posts
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Elldar
Sweden287 Posts
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SirPinky
United States525 Posts
IMO tanks need to be more relevant TvZ. | ||
JDI1
United States69 Posts
It sure is fun watching fast units trying to catch up to stim bio and getting shredded by mines as the terran kites backwards and observers/overseers are derping a mile behind. PvP turned from colossi vs colossi into void rays vs void rays. Tempests are slowly becoming Carriers v.2 except some people still use them in PvP. Late game PvZ vs ultras they're worthless due to the extra damage working only on air units, and zergs are smart enough to not make BLs. Next thing you know is even an SCV drop could do huge economical damage. | ||
SirPinky
United States525 Posts
On June 12 2013 14:38 JDI1 wrote: so those tards still think widow mines are fine? Cool. Burrow at frequent passes, go light a cigarette and watch as the other guy carelessly forgets his detector and loses half his army. Basically the same thing as burrowed banelings except cheaper, more powerful and don't require replacement or map awareness. It sure is fun watching fast units trying to catch up to stim bio and getting shredded by mines as the terran kites backwards and observers/overseers are derping a mile behind. PvP turned from colossi vs colossi into void rays vs void rays. Tempests are slowly becoming Carriers v.2 except some people still use them in PvP. Late game PvZ vs ultras they're worthless due to the extra damage working only on air units, and zergs are smart enough to not make BLs. Next thing you know is even an SCV drop could do huge economical damage. You have to remember, while I don't disagree with some of your statements about awareness, what has HOTS actually given Terran? What new units? Warhound was taken out; Hellbat transformation nerfed to oblivion before launch; upgrades for mid tier units taking forever. What more do you want? Are you to say the reaper autoheal is what separates HOTS from WoL. I think Widow Mine drops and usage was more designed for high level play (something you may or may not have) so there might be a bias here. | ||
Redrot
United States446 Posts
Edit: Also, marine tank does not autolose to muta-ling-bling. I don't know where they got that from. | ||
aksfjh
United States4853 Posts
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Holdenintherye
Canada1441 Posts
On June 12 2013 13:56 megapants wrote: the void ray is a fine unit, the hydralisk is a fine unit, but without a strong air to air unit, the hydralisk just isn't enough to take down 20 void ray armies. void ray only looks op because zerg air to air is below mediocre. corruptor needs to be reworked, if not just straight up buffed. as of right now, it's only strength is as a mid game colossus killer and a buffer for mutalisks vs phoenix. zerg needs an air to air unit that can actually be used to support your ground army. Exactly what I think. What if they remove the corruption ability and add some kind of defense buff from air-to-air attacks? It wouldn't affect other match ups and it would make corruptors a viable choice against voidrays. | ||
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