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Situation Report: June 11, 2013 - Page 7

Forum Index > SC2 General
430 CommentsPost a Reply
Prev 1 5 6 7 8 9 22 Next All
Bagi
Profile Joined August 2010
Germany6799 Posts
June 12 2013 02:20 GMT
#121
On June 12 2013 11:14 skylarr wrote:
Show nested quote +
On June 12 2013 11:06 asdfOu wrote:
On June 12 2013 08:47 Koshi wrote:
Playing zerg vs terran became much more intense for me in HotS due to the widow mines. I really like that you just can't a-move at all anymore. I agree that they shouldn't be adjusted.

finally. someone who understands

Looks like someone's troll detection mechanism is failing

Mine is going off the charts reading your posts.
Radicalness
Profile Joined September 2011
United States271 Posts
June 12 2013 02:23 GMT
#122
I do kinda miss tanks vs zerg but I also agree with not changing anything yet. Hots is a great game.
The Devil Terran - The Ambitious Terran - The Towel Terran - The Macro Master Terran - The Tyrant
Mattumsfox
Profile Joined April 2012
United States233 Posts
June 12 2013 02:24 GMT
#123
On June 12 2013 11:20 Bagi wrote:
Show nested quote +
On June 12 2013 11:14 skylarr wrote:
On June 12 2013 11:06 asdfOu wrote:
On June 12 2013 08:47 Koshi wrote:
Playing zerg vs terran became much more intense for me in HotS due to the widow mines. I really like that you just can't a-move at all anymore. I agree that they shouldn't be adjusted.

finally. someone who understands

Looks like someone's troll detection mechanism is failing

Mine is going off the charts reading your posts.

Except that he isn't trolling lol. He is just actually that zerg biased.
skylarr
Profile Joined May 2013
Canada209 Posts
June 12 2013 02:24 GMT
#124
On June 12 2013 11:20 Bagi wrote:
Show nested quote +
On June 12 2013 11:14 skylarr wrote:
On June 12 2013 11:06 asdfOu wrote:
On June 12 2013 08:47 Koshi wrote:
Playing zerg vs terran became much more intense for me in HotS due to the widow mines. I really like that you just can't a-move at all anymore. I agree that they shouldn't be adjusted.

finally. someone who understands

Looks like someone's troll detection mechanism is failing

Mine is going off the charts reading your posts.

im flamed from dk's decision. excuse me
Huragius
Profile Joined September 2010
Lithuania1506 Posts
June 12 2013 02:25 GMT
#125
On June 12 2013 10:46 skylarr wrote:
Show nested quote +
On June 12 2013 10:40 JIJI_ wrote:
Terran needs the widow mine.

WoL at the end Terran was insanely UP almost to the point where you were wasting your time playing the game as Terran.

Nerfing the mine into the ground so people will make tanks will just make tons of terran's quit or switch races.

Nerf the mine and hellbat into the ground (like every toss and zerg players wants.....big suprise! lol) and you have WoL terran (which was already terrible at the end) and a toss and zerg that are much stronger due to new ultras, new mutas, mothership core, SH, new void ray, tempest, oracle, vipers.

I think toss and zerg players especially are so used to just steam rolling terran that now terran is winning again it makes them angry.

zerg was hard to play against bc of the infestor, so now wouldn't be as bad now that infestors are as worthless as shit.

And you're kidding right? terran dominated the sc2 scene for a good 2 years until the patchzerg era


I think you should just stop. You are making yourself look stupid.
FlyingFalap
Profile Joined March 2013
Canada22 Posts
June 12 2013 02:28 GMT
#126
I hope that they are not discussing hellbat nerfs simply because the perceived imbalance is not yet mature.

This too shall pass
-FlyingFalap
bittman
Profile Joined February 2011
Australia8759 Posts
June 12 2013 02:30 GMT
#127
Blizzard are always talking about nerfing units and only rarely thinking about buffing them.

Well that said the muta problem was attempted to be solved through buffing the spores so I want more of that approach. I'd prefer to see them modify corruption on corruptors or something over nerfing the voids.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
xAdra
Profile Joined July 2012
Singapore1858 Posts
June 12 2013 02:36 GMT
#128
On June 12 2013 11:05 skylarr wrote:
Show nested quote +
On June 12 2013 10:49 JIJI_ wrote:
On June 12 2013 10:46 skylarr wrote:


zerg was hard to play against bc of the infestor, so now wouldn't be as bad now that infestors are as worthless as shit.




Infestor is hardly "worthless as shit." I see it in almost every TvZ I play that goes into late game.

You just need to anticipate where your opponents units will be and aim it similar to the ghost.

My point is all terran got was mines and hellbats......nerfing them both to the ground like most zerg and toss players want so they can get easy wins will make it WoL Terran against a buffed toss and zerg that got tons of things.


Yes, now that fungal's a skill shot,no complaints can be made about a good fungal.
And no one suggests that hellbats and mines to be rendered useless. It's just that it's a problem when zerg has to all in every game vs terran. Dont you think?

In which world does zerg, a race with a much, much stronger late game than terran, have to allin versus terran every game? Don't base your whines off Innovation's TvZ, no one else in the world, except maybe Flash, can pull off that kind of micro.
v_lm
Profile Joined September 2012
France202 Posts
Last Edited: 2013-06-12 02:44:53
June 12 2013 02:40 GMT
#129
This lacks consistency. Don't nerf Widow Mine because it provides constant action and undecisive battles. Don't nerf VR either because it causes insta win for the toss or 50 minutes long games with very few / repetitive action...

I feel like both units need to be change because they "lock" the gameplay in their own way.

WM prevent tactical moves such as siege tank positionning but also mech upgrade timings or simply waiting the right army number for moving out. They also require very few micro from the terran. There is also no point in questioning oneself : "Should I build a widowmine or save the money for something else" because they are very cheap and its always a good idea to build them.

VR prevent any kind of timing play from the zerg and forces the game to be muta corruptor harass based with no other true game plan / a split map situation with swarmhost corruptors and vipers.
Worst is that after sOs s game everybody on the ladder starts to plays this kind of style, split map games can be fun but I hate being forced in a specific play without the possibility of doing anything else. Even with a big skill difference. Very frustrating.
A friend is someone you know well and still love.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 12 2013 02:41 GMT
#130
On June 12 2013 11:19 xAdra wrote:
I think they could try introducing more buffs as opposed to nerfs. Like something that will majorly shake up the game, such as Tanks getting +damage against shields, or stalkers having better upgrade scaling but longer blink cooldown. It would be really cool, especially the former which will make mech viable. If mech were viable, TvP as both a viewer and a player would be diversified so much, it would seem like an all new sc2.


Tanks getting +damage against shields? What? Er, no. Thanks, but no, thanks.
KT best KT ~ 2014
Bagi
Profile Joined August 2010
Germany6799 Posts
June 12 2013 02:48 GMT
#131
On June 12 2013 11:41 aZealot wrote:
Show nested quote +
On June 12 2013 11:19 xAdra wrote:
I think they could try introducing more buffs as opposed to nerfs. Like something that will majorly shake up the game, such as Tanks getting +damage against shields, or stalkers having better upgrade scaling but longer blink cooldown. It would be really cool, especially the former which will make mech viable. If mech were viable, TvP as both a viewer and a player would be diversified so much, it would seem like an all new sc2.


Tanks getting +damage against shields? What? Er, no. Thanks, but no, thanks.

Can't argue with this kinda reasoning.
xAdra
Profile Joined July 2012
Singapore1858 Posts
June 12 2013 02:52 GMT
#132
On June 12 2013 11:48 Bagi wrote:
Show nested quote +
On June 12 2013 11:41 aZealot wrote:
On June 12 2013 11:19 xAdra wrote:
I think they could try introducing more buffs as opposed to nerfs. Like something that will majorly shake up the game, such as Tanks getting +damage against shields, or stalkers having better upgrade scaling but longer blink cooldown. It would be really cool, especially the former which will make mech viable. If mech were viable, TvP as both a viewer and a player would be diversified so much, it would seem like an all new sc2.


Tanks getting +damage against shields? What? Er, no. Thanks, but no, thanks.

Can't argue with this kinda reasoning.

Yeah, I think it's good to try out. I mean, mech is not viable against toss as it is.
SOWxDISCORD
Profile Joined December 2012
Brazil15 Posts
June 12 2013 02:56 GMT
#133
Widow mine skill needed = burrow and wait
No prejudices, i hate everyone equally.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 12 2013 03:02 GMT
#134
On June 12 2013 11:48 Bagi wrote:
Show nested quote +
On June 12 2013 11:41 aZealot wrote:
On June 12 2013 11:19 xAdra wrote:
I think they could try introducing more buffs as opposed to nerfs. Like something that will majorly shake up the game, such as Tanks getting +damage against shields, or stalkers having better upgrade scaling but longer blink cooldown. It would be really cool, especially the former which will make mech viable. If mech were viable, TvP as both a viewer and a player would be diversified so much, it would seem like an all new sc2.


Tanks getting +damage against shields? What? Er, no. Thanks, but no, thanks.

Can't argue with this kinda reasoning.


Oh, please. Spare me your EZ mode mech fetish.
KT best KT ~ 2014
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 12 2013 03:04 GMT
#135
On June 12 2013 11:52 xAdra wrote:
Show nested quote +
On June 12 2013 11:48 Bagi wrote:
On June 12 2013 11:41 aZealot wrote:
On June 12 2013 11:19 xAdra wrote:
I think they could try introducing more buffs as opposed to nerfs. Like something that will majorly shake up the game, such as Tanks getting +damage against shields, or stalkers having better upgrade scaling but longer blink cooldown. It would be really cool, especially the former which will make mech viable. If mech were viable, TvP as both a viewer and a player would be diversified so much, it would seem like an all new sc2.


Tanks getting +damage against shields? What? Er, no. Thanks, but no, thanks.

Can't argue with this kinda reasoning.

Yeah, I think it's good to try out. I mean, mech is not viable against toss as it is.


Why should it be viable? Apart from the panting longing for BW Mech?

Terran also has a unit that can be produced in multiple numbers that is able to destroy Protoss shields. And now you want another? Which already also does considerable damage, especially to armoured on top of that? Think about it for a while, and you'll see why it's another one of those ideas that sound nice, but are really, just more than a little silly.
KT best KT ~ 2014
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2013-06-12 03:07:25
June 12 2013 03:05 GMT
#136
On June 12 2013 12:02 aZealot wrote:
Show nested quote +
On June 12 2013 11:48 Bagi wrote:
On June 12 2013 11:41 aZealot wrote:
On June 12 2013 11:19 xAdra wrote:
I think they could try introducing more buffs as opposed to nerfs. Like something that will majorly shake up the game, such as Tanks getting +damage against shields, or stalkers having better upgrade scaling but longer blink cooldown. It would be really cool, especially the former which will make mech viable. If mech were viable, TvP as both a viewer and a player would be diversified so much, it would seem like an all new sc2.


Tanks getting +damage against shields? What? Er, no. Thanks, but no, thanks.

Can't argue with this kinda reasoning.


Oh, please. Spare me your EZ mode mech fetish.

Oh the irony coming from a protoss player.
On June 12 2013 12:04 aZealot wrote:
Show nested quote +
On June 12 2013 11:52 xAdra wrote:
On June 12 2013 11:48 Bagi wrote:
On June 12 2013 11:41 aZealot wrote:
On June 12 2013 11:19 xAdra wrote:
I think they could try introducing more buffs as opposed to nerfs. Like something that will majorly shake up the game, such as Tanks getting +damage against shields, or stalkers having better upgrade scaling but longer blink cooldown. It would be really cool, especially the former which will make mech viable. If mech were viable, TvP as both a viewer and a player would be diversified so much, it would seem like an all new sc2.


Tanks getting +damage against shields? What? Er, no. Thanks, but no, thanks.

Can't argue with this kinda reasoning.

Yeah, I think it's good to try out. I mean, mech is not viable against toss as it is.


Why should it be viable? Apart from the panting longing for BW Mech?

Terran also has a unit that can be produced in multiple numbers that is able to destroy Protoss shields. And now you want another? Which already also does considerable damage, especially to armoured on top of that? Think about it for a while, and you'll see why it's another one of those ideas that sound nice, but are really, just more than a little silly.

Clearly colossi shouldn't deal splash damage, protoss has templar for that.
AKA.
Profile Blog Joined December 2010
76 Posts
June 12 2013 03:07 GMT
#137
"When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle."

I spit out my drink when i read this.

They think the reason you don't know how a widow mine related battle will turn out (in relation to tank/thor) is because of the terrans ability to apply SKILL????

The widow mine hits (unless microd with a trick thats almost never used even by innovation) a random (from the terrans point of view) target that can either kill one zergling, or like infinity banelings. How in gods name is that a more skill intensive result than siege tank target fire??????
ChoDing
Profile Joined November 2009
United States740 Posts
June 12 2013 03:09 GMT
#138
hellbats?

hellbats!
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
xAdra
Profile Joined July 2012
Singapore1858 Posts
June 12 2013 03:10 GMT
#139
On June 12 2013 12:04 aZealot wrote:
Show nested quote +
On June 12 2013 11:52 xAdra wrote:
On June 12 2013 11:48 Bagi wrote:
On June 12 2013 11:41 aZealot wrote:
On June 12 2013 11:19 xAdra wrote:
I think they could try introducing more buffs as opposed to nerfs. Like something that will majorly shake up the game, such as Tanks getting +damage against shields, or stalkers having better upgrade scaling but longer blink cooldown. It would be really cool, especially the former which will make mech viable. If mech were viable, TvP as both a viewer and a player would be diversified so much, it would seem like an all new sc2.


Tanks getting +damage against shields? What? Er, no. Thanks, but no, thanks.

Can't argue with this kinda reasoning.

Yeah, I think it's good to try out. I mean, mech is not viable against toss as it is.


Why should it be viable? Apart from the panting longing for BW Mech?

Terran also has a unit that can be produced in multiple numbers that is able to destroy Protoss shields. And now you want another? Which already also does considerable damage, especially to armoured on top of that? Think about it for a while, and you'll see why it's another one of those ideas that sound nice, but are really, just more than a little silly.

Because we want to diversify play? Is that wrong? Would you like to be back in the days when protoss had to go robo every game or die instantly? Saying that marauders take that role is stupid: would you go marauder/tank? Units that have different upgrades?

I'm no terran player, but it's obvious that bio and mech are completely different playstyles. While bio players want constant harass and aggression, relying on micro and mechanics to stay on even footing, mech players utilize decision making and positioning to a greater extent. By allowing mech against protoss, you make the game more interesting.

Let's ask a different question: why are you so violently adverse to the idea of making mech more viable? Apart from the panting longing for ladder points against terran?
Elldar
Profile Joined July 2010
Sweden287 Posts
June 12 2013 03:11 GMT
#140
Well, everything boils down to the three broken mechanics of sc2 either way (warp gate, larva inject and mule) ...

warp gate gives the protoss instant reiforcement, larva inject let the zerg create new armies instantly and mule let the terran have better economy then the other races(less workers needed for the same eco as the other races). These mechanics is all imbalanced given certain situations which makes for flimsical gameplay.

on topic though I can not see how widow mines require as much skill to use as to play against. Only real microing that can be going is reburrowing, retargetting is not something any good terran can do without neglecting something else. Maybe you can retarget 1-3 wm in battle but that is pushing it (if all terran did so every battle would be bad for the zerg).
Reburrowing just make the terran tantrum from beta that zerg should bait widow mines shots with a few lings obsolete or not as great.

On a side note the most boring match-up is ZvP to play on ladder, the toss either does some weirdass all in with 1 or 2 bases Or they sit on there asses while getting void rays then 1-a at some point unless you hit a nice hydra timing. Just a ridicolous match-up right now. Widow is less random then the toss cheeses imo.
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