• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:29
CEST 04:29
KST 11:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Esports World Cup 2025 - Final Player Roster5Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Classic wins Code S Season 2 (2025) Weekly Cups (June 16-22): Clem strikes back Esports World Cup 2025 - Final Player Roster Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
Monday Nights Weeklies EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) RSL: Revival, a new crowdfunded tournament series WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
bonjwa.tv: my AI project that translates BW videos Pro gamer house photos Soma Explains: JaeDong's Defense vs Bisu BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals
Strategy
I am doing this better than progamers do. Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32034 users

Situation Report: June 11, 2013 - Page 6

Forum Index > SC2 General
430 CommentsPost a Reply
Prev 1 4 5 6 7 8 22 Next All
Exarl25
Profile Joined November 2010
1887 Posts
June 12 2013 01:22 GMT
#101
On June 12 2013 10:17 sluggaslamoo wrote:
Show nested quote +
The Warp Prism change we tested last week is a good example of a tweak that benefits players who are amazing at multitasking, while having little effect on the game below the pro level. For an eSport game like SC2, we want more things in the game that separate out the very best from the average, not less.


Breaking news, Blizzard has just discovered something that everyone wanted since Beta.

+ Show Spoiler +

Now replace the Colossus


No. Everyone says they want it but will kick up a shitstorm if any changes are made that make the game more difficult for them. The only thing that people actually want is easy wins.
Muggs
Profile Joined April 2010
United States148 Posts
June 12 2013 01:24 GMT
#102
The only bit I have a real quarrel with is the bit about siege tanks. They're becoming obsolete and he doesn't really see an issue with it because they are used in TVT? Come on, they are a core unit of the race. They should be used frequently (not just 1-2 in TvZ) in all matchups!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 12 2013 01:25 GMT
#103
I think some of the stuff they said is kind of silly, but I still agree with the decision to leaves things as they are currently.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Danzo
Profile Joined March 2011
2820 Posts
June 12 2013 01:29 GMT
#104
On June 12 2013 09:02 Waxangel wrote:
  • When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
  • When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.


uh what? I feel like we're missing an explaination of how this is skill and not random


I almost feel like it was back words lol.
Getting too old for this..
Meerel
Profile Joined March 2012
Germany713 Posts
June 12 2013 01:31 GMT
#105
good that they finally see what matters, i just dont understand how so many people can disaprove the widow mine thing.

do you really think about before you vote are you just all really .....?
SDMF
JIJI_
Profile Joined October 2010
United States123 Posts
Last Edited: 2013-06-12 01:41:56
June 12 2013 01:40 GMT
#106
Terran needs the widow mine.

WoL at the end Terran was insanely UP almost to the point where you were wasting your time playing the game as Terran.

Nerfing the mine into the ground so people will make tanks will just make tons of terran's quit or switch races.

Nerf the mine and hellbat into the ground (like every toss and zerg players wants.....big suprise! lol) and you have WoL terran (which was already terrible at the end) and a toss and zerg that are much stronger due to new ultras, new mutas, mothership core, SH, new void ray, tempest, oracle, vipers.

I think toss and zerg players especially are so used to just steam rolling terran that now terran is winning again it makes them angry.
All hail King IdrA!
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
June 12 2013 01:45 GMT
#107
So our question here becomes “is this a good thing that Widow Mines have replaced Siege Tanks as the primary splash damage units?”

We believe the answer is yes.
When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.


I think he's pushing this point far too far. The difference in tank usage from low master to pro level is night and day, in terms of their usefulness on the map and in engagements
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
skylarr
Profile Joined May 2013
Canada209 Posts
June 12 2013 01:46 GMT
#108
On June 12 2013 10:40 JIJI_ wrote:
Terran needs the widow mine.

WoL at the end Terran was insanely UP almost to the point where you were wasting your time playing the game as Terran.

Nerfing the mine into the ground so people will make tanks will just make tons of terran's quit or switch races.

Nerf the mine and hellbat into the ground (like every toss and zerg players wants.....big suprise! lol) and you have WoL terran (which was already terrible at the end) and a toss and zerg that are much stronger due to new ultras, new mutas, mothership core, SH, new void ray, tempest, oracle, vipers.

I think toss and zerg players especially are so used to just steam rolling terran that now terran is winning again it makes them angry.

zerg was hard to play against bc of the infestor, so now wouldn't be as bad now that infestors are as worthless as shit.

And you're kidding right? terran dominated the sc2 scene for a good 2 years until the patchzerg era
either I or
Profile Joined September 2012
116 Posts
June 12 2013 01:47 GMT
#109
Seems like theyll be nerfing hellbats. Good job blizz
JIJI_
Profile Joined October 2010
United States123 Posts
June 12 2013 01:49 GMT
#110
On June 12 2013 10:46 skylarr wrote:


zerg was hard to play against bc of the infestor, so now wouldn't be as bad now that infestors are as worthless as shit.




Infestor is hardly "worthless as shit." I see it in almost every TvZ I play that goes into late game.

You just need to anticipate where your opponents units will be and aim it similar to the ghost.

My point is all terran got was mines and hellbats......nerfing them both to the ground like most zerg and toss players want so they can get easy wins will make it WoL Terran against a buffed toss and zerg that got tons of things.

All hail King IdrA!
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-06-12 01:52:49
June 12 2013 01:50 GMT
#111
On June 12 2013 10:18 larse wrote:
Show nested quote +
All tech options are viable now throughout the course of the game.


I hope David Kim has this mentality for Terran as well. Terran's tech options are very limited in one matchup. Most higher tier units are useless. Why doesn't he address this as well?


Marines and Marauders address most of the issues Terran has. It isn't dynamic or exciting, but it has made Terran by far the most successful race in SC2.

For this reason, David Kim has no reason to mess around with Mech. Clearly HOTS was a (near, HOTS lifecycle isn't complete) complete failure when it came to making Mech viable. All it ended up doing was killing the Siege Tank in TvZ and adding in Hellbats and Widow Mines to compliment Bio.
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
June 12 2013 01:55 GMT
#112
wtf

So rather than dealing with the actual problems, they're having a look at fucking SWARM HOSTS?!

Without swarm host/mass static defence, there is literally no way for Zerg to take on Protoss in the late game once they have their death army of colossus/ht/voidray. God damn it.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 12 2013 01:59 GMT
#113
I'm actually really interested in the idea that they overbuff or overnerf on PTR maps on purpose to get more data. It certainly makes the last few PTRs make more sense.
skylarr
Profile Joined May 2013
Canada209 Posts
June 12 2013 02:05 GMT
#114
On June 12 2013 10:49 JIJI_ wrote:
Show nested quote +
On June 12 2013 10:46 skylarr wrote:


zerg was hard to play against bc of the infestor, so now wouldn't be as bad now that infestors are as worthless as shit.




Infestor is hardly "worthless as shit." I see it in almost every TvZ I play that goes into late game.

You just need to anticipate where your opponents units will be and aim it similar to the ghost.

My point is all terran got was mines and hellbats......nerfing them both to the ground like most zerg and toss players want so they can get easy wins will make it WoL Terran against a buffed toss and zerg that got tons of things.


Yes, now that fungal's a skill shot,no complaints can be made about a good fungal.
And no one suggests that hellbats and mines to be rendered useless. It's just that it's a problem when zerg has to all in every game vs terran. Dont you think?
asdfOu
Profile Joined August 2011
United States2089 Posts
June 12 2013 02:06 GMT
#115
On June 12 2013 08:47 Koshi wrote:
Playing zerg vs terran became much more intense for me in HotS due to the widow mines. I really like that you just can't a-move at all anymore. I agree that they shouldn't be adjusted.

finally. someone who understands
rip prime
ultrik
Profile Joined November 2012
United States7 Posts
June 12 2013 02:13 GMT
#116
I find it funny that zerg say widow mine require no skill when mine requires much much more skill than baneling or ultra.
skylarr
Profile Joined May 2013
Canada209 Posts
June 12 2013 02:14 GMT
#117
On June 12 2013 11:06 asdfOu wrote:
Show nested quote +
On June 12 2013 08:47 Koshi wrote:
Playing zerg vs terran became much more intense for me in HotS due to the widow mines. I really like that you just can't a-move at all anymore. I agree that they shouldn't be adjusted.

finally. someone who understands

Looks like someone's troll detection mechanism is failing
skylarr
Profile Joined May 2013
Canada209 Posts
June 12 2013 02:18 GMT
#118
On June 12 2013 11:13 ultrik wrote:
I find it funny that zerg say widow mine require no skill when mine requires much much more skill than baneling or ultra.

planting a mine and having the offchance of it doing tons of damage sounds really skillful.
Albinoswordfish
Profile Blog Joined October 2012
United States108 Posts
June 12 2013 02:18 GMT
#119
I actually like the randomness of the Window mine. It gives spectating the game an exciting aspect where you don't know what's going to happen. It reminds me of Spider Mines and Scarabs in BW, it was always exciting to see what they would hit.
xAdra
Profile Joined July 2012
Singapore1858 Posts
June 12 2013 02:19 GMT
#120
Contrary to my opinion at the start of HotS, I actually really like them not nerfing void rays. It really has made skytoss more viable.

I think they could try introducing more buffs as opposed to nerfs. Like something that will majorly shake up the game, such as Tanks getting +damage against shields, or stalkers having better upgrade scaling but longer blink cooldown. It would be really cool, especially the former which will make mech viable. If mech were viable, TvP as both a viewer and a player would be diversified so much, it would seem like an all new sc2.
Prev 1 4 5 6 7 8 22 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Kanoya Showmatches
CranKy Ducklings110
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft550
Nina 135
RuFF_SC2 108
StarCraft: Brood War
Artosis 832
Sharp 48
Icarus 6
LancerX 2
Dota 2
monkeys_forever774
NeuroSwarm118
Counter-Strike
summit1g10647
taco 549
Stewie2K541
Super Smash Bros
Mew2King159
Other Games
hungrybox809
Maynarde163
WinterStarcraft38
Organizations
Other Games
gamesdonequick1173
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 153
• davetesta35
• Mapu3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
7h 31m
PiGosaur Monday
21h 31m
Replay Cast
1d 21h
The PondCast
2 days
Replay Cast
2 days
HomeStory Cup
3 days
HomeStory Cup
4 days
BSL: ProLeague
4 days
SOOP
5 days
Sparkling Tuna Cup
5 days
[ Show More ]
HomeStory Cup
5 days
BSL: ProLeague
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.