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Situation Report: June 11, 2013 - Page 6

Forum Index > SC2 General
430 CommentsPost a Reply
Prev 1 4 5 6 7 8 22 Next All
Exarl25
Profile Joined November 2010
1887 Posts
June 12 2013 01:22 GMT
#101
On June 12 2013 10:17 sluggaslamoo wrote:
Show nested quote +
The Warp Prism change we tested last week is a good example of a tweak that benefits players who are amazing at multitasking, while having little effect on the game below the pro level. For an eSport game like SC2, we want more things in the game that separate out the very best from the average, not less.


Breaking news, Blizzard has just discovered something that everyone wanted since Beta.

+ Show Spoiler +

Now replace the Colossus


No. Everyone says they want it but will kick up a shitstorm if any changes are made that make the game more difficult for them. The only thing that people actually want is easy wins.
Muggs
Profile Joined April 2010
United States148 Posts
June 12 2013 01:24 GMT
#102
The only bit I have a real quarrel with is the bit about siege tanks. They're becoming obsolete and he doesn't really see an issue with it because they are used in TVT? Come on, they are a core unit of the race. They should be used frequently (not just 1-2 in TvZ) in all matchups!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 12 2013 01:25 GMT
#103
I think some of the stuff they said is kind of silly, but I still agree with the decision to leaves things as they are currently.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Danzo
Profile Joined March 2011
2820 Posts
June 12 2013 01:29 GMT
#104
On June 12 2013 09:02 Waxangel wrote:
  • When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
  • When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.


uh what? I feel like we're missing an explaination of how this is skill and not random


I almost feel like it was back words lol.
Getting too old for this..
Meerel
Profile Joined March 2012
Germany713 Posts
June 12 2013 01:31 GMT
#105
good that they finally see what matters, i just dont understand how so many people can disaprove the widow mine thing.

do you really think about before you vote are you just all really .....?
SDMF
JIJI_
Profile Joined October 2010
United States123 Posts
Last Edited: 2013-06-12 01:41:56
June 12 2013 01:40 GMT
#106
Terran needs the widow mine.

WoL at the end Terran was insanely UP almost to the point where you were wasting your time playing the game as Terran.

Nerfing the mine into the ground so people will make tanks will just make tons of terran's quit or switch races.

Nerf the mine and hellbat into the ground (like every toss and zerg players wants.....big suprise! lol) and you have WoL terran (which was already terrible at the end) and a toss and zerg that are much stronger due to new ultras, new mutas, mothership core, SH, new void ray, tempest, oracle, vipers.

I think toss and zerg players especially are so used to just steam rolling terran that now terran is winning again it makes them angry.
All hail King IdrA!
Cyro
Profile Blog Joined June 2011
United Kingdom20294 Posts
June 12 2013 01:45 GMT
#107
So our question here becomes “is this a good thing that Widow Mines have replaced Siege Tanks as the primary splash damage units?”

We believe the answer is yes.
When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.


I think he's pushing this point far too far. The difference in tank usage from low master to pro level is night and day, in terms of their usefulness on the map and in engagements
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
skylarr
Profile Joined May 2013
Canada209 Posts
June 12 2013 01:46 GMT
#108
On June 12 2013 10:40 JIJI_ wrote:
Terran needs the widow mine.

WoL at the end Terran was insanely UP almost to the point where you were wasting your time playing the game as Terran.

Nerfing the mine into the ground so people will make tanks will just make tons of terran's quit or switch races.

Nerf the mine and hellbat into the ground (like every toss and zerg players wants.....big suprise! lol) and you have WoL terran (which was already terrible at the end) and a toss and zerg that are much stronger due to new ultras, new mutas, mothership core, SH, new void ray, tempest, oracle, vipers.

I think toss and zerg players especially are so used to just steam rolling terran that now terran is winning again it makes them angry.

zerg was hard to play against bc of the infestor, so now wouldn't be as bad now that infestors are as worthless as shit.

And you're kidding right? terran dominated the sc2 scene for a good 2 years until the patchzerg era
either I or
Profile Joined September 2012
116 Posts
June 12 2013 01:47 GMT
#109
Seems like theyll be nerfing hellbats. Good job blizz
JIJI_
Profile Joined October 2010
United States123 Posts
June 12 2013 01:49 GMT
#110
On June 12 2013 10:46 skylarr wrote:


zerg was hard to play against bc of the infestor, so now wouldn't be as bad now that infestors are as worthless as shit.




Infestor is hardly "worthless as shit." I see it in almost every TvZ I play that goes into late game.

You just need to anticipate where your opponents units will be and aim it similar to the ghost.

My point is all terran got was mines and hellbats......nerfing them both to the ground like most zerg and toss players want so they can get easy wins will make it WoL Terran against a buffed toss and zerg that got tons of things.

All hail King IdrA!
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-06-12 01:52:49
June 12 2013 01:50 GMT
#111
On June 12 2013 10:18 larse wrote:
Show nested quote +
All tech options are viable now throughout the course of the game.


I hope David Kim has this mentality for Terran as well. Terran's tech options are very limited in one matchup. Most higher tier units are useless. Why doesn't he address this as well?


Marines and Marauders address most of the issues Terran has. It isn't dynamic or exciting, but it has made Terran by far the most successful race in SC2.

For this reason, David Kim has no reason to mess around with Mech. Clearly HOTS was a (near, HOTS lifecycle isn't complete) complete failure when it came to making Mech viable. All it ended up doing was killing the Siege Tank in TvZ and adding in Hellbats and Widow Mines to compliment Bio.
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
June 12 2013 01:55 GMT
#112
wtf

So rather than dealing with the actual problems, they're having a look at fucking SWARM HOSTS?!

Without swarm host/mass static defence, there is literally no way for Zerg to take on Protoss in the late game once they have their death army of colossus/ht/voidray. God damn it.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 12 2013 01:59 GMT
#113
I'm actually really interested in the idea that they overbuff or overnerf on PTR maps on purpose to get more data. It certainly makes the last few PTRs make more sense.
skylarr
Profile Joined May 2013
Canada209 Posts
June 12 2013 02:05 GMT
#114
On June 12 2013 10:49 JIJI_ wrote:
Show nested quote +
On June 12 2013 10:46 skylarr wrote:


zerg was hard to play against bc of the infestor, so now wouldn't be as bad now that infestors are as worthless as shit.




Infestor is hardly "worthless as shit." I see it in almost every TvZ I play that goes into late game.

You just need to anticipate where your opponents units will be and aim it similar to the ghost.

My point is all terran got was mines and hellbats......nerfing them both to the ground like most zerg and toss players want so they can get easy wins will make it WoL Terran against a buffed toss and zerg that got tons of things.


Yes, now that fungal's a skill shot,no complaints can be made about a good fungal.
And no one suggests that hellbats and mines to be rendered useless. It's just that it's a problem when zerg has to all in every game vs terran. Dont you think?
asdfOu
Profile Joined August 2011
United States2089 Posts
June 12 2013 02:06 GMT
#115
On June 12 2013 08:47 Koshi wrote:
Playing zerg vs terran became much more intense for me in HotS due to the widow mines. I really like that you just can't a-move at all anymore. I agree that they shouldn't be adjusted.

finally. someone who understands
rip prime
ultrik
Profile Joined November 2012
United States7 Posts
June 12 2013 02:13 GMT
#116
I find it funny that zerg say widow mine require no skill when mine requires much much more skill than baneling or ultra.
skylarr
Profile Joined May 2013
Canada209 Posts
June 12 2013 02:14 GMT
#117
On June 12 2013 11:06 asdfOu wrote:
Show nested quote +
On June 12 2013 08:47 Koshi wrote:
Playing zerg vs terran became much more intense for me in HotS due to the widow mines. I really like that you just can't a-move at all anymore. I agree that they shouldn't be adjusted.

finally. someone who understands

Looks like someone's troll detection mechanism is failing
skylarr
Profile Joined May 2013
Canada209 Posts
June 12 2013 02:18 GMT
#118
On June 12 2013 11:13 ultrik wrote:
I find it funny that zerg say widow mine require no skill when mine requires much much more skill than baneling or ultra.

planting a mine and having the offchance of it doing tons of damage sounds really skillful.
Albinoswordfish
Profile Blog Joined October 2012
United States108 Posts
June 12 2013 02:18 GMT
#119
I actually like the randomness of the Window mine. It gives spectating the game an exciting aspect where you don't know what's going to happen. It reminds me of Spider Mines and Scarabs in BW, it was always exciting to see what they would hit.
xAdra
Profile Joined July 2012
Singapore1858 Posts
June 12 2013 02:19 GMT
#120
Contrary to my opinion at the start of HotS, I actually really like them not nerfing void rays. It really has made skytoss more viable.

I think they could try introducing more buffs as opposed to nerfs. Like something that will majorly shake up the game, such as Tanks getting +damage against shields, or stalkers having better upgrade scaling but longer blink cooldown. It would be really cool, especially the former which will make mech viable. If mech were viable, TvP as both a viewer and a player would be diversified so much, it would seem like an all new sc2.
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