• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:18
CET 13:18
KST 21:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros6[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Big Programming Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1358 users

Hellbats Review - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 33 Next All
Dvriel
Profile Joined November 2011
607 Posts
June 09 2013 20:32 GMT
#221
On June 10 2013 03:32 Reborn8u wrote:
A few points I'd like to add. First of all I main as Terran, and to hear terrans complain about hellbats in tvt makes me think "how do you think zerg feels?" Most of the issues sited apply to the unit in many matchups. I actually don't feel players are even using them to their full potential, they are not changing them from hellion to hell bat mode at the right times. I think alternating in blue hellion/hellbat drops is more powerful because they have to either pull or split their workers depending on which it is, the wrong choice is disaster. Also, walking them across the map is pretty silly when they go so fast as hellions.

Terrans need to use SENSOR TOWERS more in TvT. It is very very cheap to make a sensor tower compared to the dmg a surprise drop can do to the economy! Furthermore, I feel that getting the upgrade on turret range is well worth it to help crush drops. I also see many terrans making their 3rd's and 4th bases as orbitals. Make them PF's and build extra orbitls for mules in your main. Terrans often have the minerals to burn. A PF is so much safer against raids!

I think a lot of the reasons these things are underutilized is that many players are playing WOL with Hellbats. Instead of HOTS. This mentality and lack of creativity is hampering the races potential imo. But hey who am I? What do I know? This wouldn't be the first time I've posted ideas that got flamed, only to see them become popular or at least utilized months later......


You are so damn right!!! I was playing Mech in TvP from the Beta and was dforced to upgrade turrets and build Sensor towers in each base to cover the Warp Prism and finally found this thigs very usefull in TvT as well,when the BIO drops were so common and now the Hellbats. With this help,you just need to see them coming and rect sending vikings or marines to snipe the medivacs incoming...
dnld12
Profile Blog Joined March 2011
United States324 Posts
June 09 2013 20:34 GMT
#222
In PvT i have learned my lesson. When faced with Hell bat drops. 3 cannons in hte mineral line before i even attempt to move out because of these drops.
When life gives you Stalkers, Get blink.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 09 2013 20:37 GMT
#223
On June 10 2013 05:30 Phoenix2003 wrote:
Show nested quote +
On June 10 2013 05:13 Snowbear wrote:
On June 10 2013 05:09 Orcasgt24 wrote:
I think they should just nerf the medivac boost. Do not let units load or unload from a boosted medivac and don't let the medivac be able to heal.. Add a cancel boost option to the medivac though.


Why???? Is there a problem with terran in general? TvP is already hard. TvZ lategame is already hard. You have no idea how big a speedvac nerf would be. Do we want WOL terran back or what? After reading the comments, I feel like this is what people are saying:

Dear Blizzard, thanks for our buffs, but we want the new terran stuff to be nerfed. This way we can play against WOL terrans, with our upgraded protoss and zerg race. Because you knew, terrans were doing "so well" at the end of WOL.



Well, you terrans, were surely not complaining at the beginning of WoL. Hmm, I wonder why?

I said this in another thread, but you're just as bad these zergs defending their OP mutas(vs P, anyway)

You never really needed the medivac buff to begin with and the same can be said mutas.

This hellbat unit is just another warhound in disguise.


What has the beginning of WOL to do with this? We don't need a medivac buff, but meanwhile our protoss opponent got a nexus cannon so we can't shine in the midgame (like we should do). Our zerg opponents got better ultralisks, cheaper burrow tech, blind cloud, etc. So again, we don't need the medivac buff?
fer
Profile Joined November 2010
Canada375 Posts
June 09 2013 20:40 GMT
#224
I'm actually fine with the damage output of the hellbat. I don't think it needs to be nerfed in terms of damage, but I do think it needs to be reclassified as a higher tech unit. Something like a Thor but maybe. Increase its cost and/or its supply.
WellPlayed.org <3
affect
Profile Joined June 2010
United States60 Posts
June 09 2013 20:40 GMT
#225
My main question is if they nerf the hellbat what place will it have?? its not very good outside of drops tbh, so if there was a nerf to damage orcost you would see widow mine and never hellbat. maybe a good idea would be to disable the boost for medivacs while hellbats are in them. this would nerf the drop power, but keep the unit viable.
im cool
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 09 2013 20:42 GMT
#226
Its completely fucking stupid hellbats can magically be healed by medivacs and hellions cannot.
starleague forever
mythandier
Profile Joined January 2011
United States828 Posts
June 09 2013 20:43 GMT
#227
Why not just make medivac speed boost have a temporary negative impact on speed after the effect wears off.

So basically:
- Medivac cruising along at 2.5 speed
- Ignite's afterburners to speed up to 4.25 for 8 seconds
- After effect wears off, speed is reduced to 1.875 (Battlecruiser speed) for 2-3 seconds

This would still incentivize utilizing afterburners to gtfo of tight spots with drops and would also discourage abusing the boost too much offensively. On the other hand, you could still use it to drop hellbats onto armies as is currently done but once they're dropped the medivacs are sitting ducks.

Just a thought.
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
Last Edited: 2013-06-09 20:49:02
June 09 2013 20:44 GMT
#228
Im quite sick of TvT hellbat style. To be honest, hell bats shouldn't be able to be loaded into a medivac. I think its fair, you can still load hellions and with good micro do good damage.

Im sick of TvT with hellbat drops as a player and also as a spectator.
Professional Cunt.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 09 2013 20:44 GMT
#229
I wonder what would happen if you made Hellbats cost say 25 gas or so. This would encourage you to get the transformation upgrade to then make hellions and transform them to save on gas in the long run. Early game though it would tone them down a bit because you couldn't just mineral dump on them and spend your gas on everything else, upgrades/medivacs/tech.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Phoenix2003
Profile Joined August 2012
126 Posts
June 09 2013 20:46 GMT
#230
On June 10 2013 05:37 Snowbear wrote:
Show nested quote +
On June 10 2013 05:30 Phoenix2003 wrote:
On June 10 2013 05:13 Snowbear wrote:
On June 10 2013 05:09 Orcasgt24 wrote:
I think they should just nerf the medivac boost. Do not let units load or unload from a boosted medivac and don't let the medivac be able to heal.. Add a cancel boost option to the medivac though.


Why???? Is there a problem with terran in general? TvP is already hard. TvZ lategame is already hard. You have no idea how big a speedvac nerf would be. Do we want WOL terran back or what? After reading the comments, I feel like this is what people are saying:

Dear Blizzard, thanks for our buffs, but we want the new terran stuff to be nerfed. This way we can play against WOL terrans, with our upgraded protoss and zerg race. Because you knew, terrans were doing "so well" at the end of WOL.



Well, you terrans, were surely not complaining at the beginning of WoL. Hmm, I wonder why?

I said this in another thread, but you're just as bad these zergs defending their OP mutas(vs P, anyway)

You never really needed the medivac buff to begin with and the same can be said mutas.

This hellbat unit is just another warhound in disguise.


What has the beginning of WOL to do with this? We don't need a medivac buff, but meanwhile our protoss opponent got a nexus cannon so we can't shine in the midgame (like we should do). Our zerg opponents got better ultralisks, cheaper burrow tech, blind cloud, etc. So again, we don't need the medivac buff?



YOU brought up the END of WoL.
As for the nexus cannon, it was supposed to keep P from dying to T all ins. (And it doesn't do that well for it's cost)
ULTRALISKS CANNOT FLY. It is a weak(at best) comparison.

sparklyresidue
Profile Joined August 2011
United States5523 Posts
June 09 2013 20:47 GMT
#231
I think that hellbats make tvt a little boring for the moment, but I can't think of a change that wouldn't impact all the other matchups, which don't need a hellbat change.
Like Tinkerbelle, I leave behind a sparkly residue.
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
Last Edited: 2013-06-09 20:48:27
June 09 2013 20:48 GMT
#232
On June 10 2013 05:46 Phoenix2003 wrote:
Show nested quote +
On June 10 2013 05:37 Snowbear wrote:
On June 10 2013 05:30 Phoenix2003 wrote:
On June 10 2013 05:13 Snowbear wrote:
On June 10 2013 05:09 Orcasgt24 wrote:
I think they should just nerf the medivac boost. Do not let units load or unload from a boosted medivac and don't let the medivac be able to heal.. Add a cancel boost option to the medivac though.


Why???? Is there a problem with terran in general? TvP is already hard. TvZ lategame is already hard. You have no idea how big a speedvac nerf would be. Do we want WOL terran back or what? After reading the comments, I feel like this is what people are saying:

Dear Blizzard, thanks for our buffs, but we want the new terran stuff to be nerfed. This way we can play against WOL terrans, with our upgraded protoss and zerg race. Because you knew, terrans were doing "so well" at the end of WOL.



Well, you terrans, were surely not complaining at the beginning of WoL. Hmm, I wonder why?

I said this in another thread, but you're just as bad these zergs defending their OP mutas(vs P, anyway)

You never really needed the medivac buff to begin with and the same can be said mutas.

This hellbat unit is just another warhound in disguise.


What has the beginning of WOL to do with this? We don't need a medivac buff, but meanwhile our protoss opponent got a nexus cannon so we can't shine in the midgame (like we should do). Our zerg opponents got better ultralisks, cheaper burrow tech, blind cloud, etc. So again, we don't need the medivac buff?



YOU brought up the END of WoL.
As for the nexus cannon, it was supposed to keep P from dying to T all ins. (And it doesn't do that well for it's cost)
ULTRALISKS CANNOT FLY. It is a weak(at best) comparison.



Lol nexus cannon is not good at stopping allins for its cost? Are you fucking joking.

Please uninstall starcraft and never set foot in it again.

Thanks.
Professional Cunt.
Big G
Profile Joined April 2011
Italy835 Posts
June 09 2013 20:48 GMT
#233
Just tweak the damage so +1 weapons upgrade or blue flame is required to 2-shot workers.

Big J
Profile Joined March 2011
Austria16289 Posts
June 09 2013 20:49 GMT
#234
On June 10 2013 05:47 sparklyresidue wrote:
I think that hellbats make tvt a little boring for the moment, but I can't think of a change that wouldn't impact all the other matchups, which don't need a hellbat change.


turrets can attack ground units that are mechanical and biological
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 09 2013 20:49 GMT
#235
I don't want them to nerf the hellbat. I want them to buff stuff around the hellbat. Dota 2 had a bunch of OP heroes. The response, they buffed everyone else is subtle ways and it all better now(or at least there is new broken shit to find).

Nerfs are bad and just make people stop using the unit until they can find a weird role for it to fill. Buffing other units is better. If hellbats drops rock to hard, buff all the base defenses with extra damage for mechanical air units. Do anything but hard nerf the unit.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
mordk
Profile Blog Joined November 2010
Chile8385 Posts
June 09 2013 20:50 GMT
#236
Hellbats shouldn't be healable by medivacs, that would make the drops FAR more manageable, and it would make hellbats useless in bio compositions = win
SheaR619
Profile Joined October 2010
United States2399 Posts
June 09 2013 20:50 GMT
#237
It should jsut not get healed...I think that is the main problem with them and why the drop is so powerful. Take away the heal and it not as bad anymore.
I may not be the best, but i will be some day...
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
June 09 2013 20:54 GMT
#238
Prolly the healing at least should be removed. I hear a hellbat healed by a medivac can solo a tank? That's pretty wack
TheDwf
Profile Joined November 2011
France19747 Posts
June 09 2013 20:55 GMT
#239
On June 10 2013 05:50 SheaR619 wrote:
It should jsut not get healed...I think that is the main problem with them and why the drop is so powerful. Take away the heal and it not as bad anymore.

The heal is needed in bio TvP to handle swarms of Zealots with superior upgrades coming from unpunishable super fast forges.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
June 09 2013 20:59 GMT
#240
Yea man those hellbats have so much trouble dealing with swarms of zealots
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 10 11 12 13 14 33 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:15
Playoffs
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
WardiTV142
TKL 98
Rex62
LiquipediaDiscussion
Epic.LAN
12:00
Epic.LAN 46 Group Stage
Liquipedia
Replay Cast
09:00
Crank Gathers S2: Playoffs D2
CranKy Ducklings238
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 98
Rex 62
RotterdaM 4
StarCraft: Brood War
Hyuk 4724
Flash 2447
Bisu 825
Shuttle 501
actioN 407
firebathero 368
Mini 283
Backho 126
Mong 113
Sharp 82
[ Show more ]
PianO 60
Liquid`Ret 48
Sea.KH 39
Aegong 32
Shine 27
JulyZerg 26
Free 23
yabsab 18
soO 17
Sacsri 14
HiyA 11
Icarus 7
Dota 2
Gorgc4407
XcaliburYe381
canceldota135
KheZu71
420jenkins6
Counter-Strike
fl0m1424
allub160
Heroes of the Storm
Khaldor132
Other Games
singsing2044
B2W.Neo738
Pyrionflax572
crisheroes161
Sick77
Fuzer 46
nookyyy 38
QueenE26
Organizations
Counter-Strike
PGL7577
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
CrankTV Team League
43m
BASILISK vs Team Liquid
Epic.LAN
23h 43m
BSL Team A[vengers]
1d 1h
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
1d 6h
BSL Team A[vengers]
2 days
Cross vs Motive
Sziky vs HiyA
BSL 21
2 days
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Replay Cast
4 days
The PondCast
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.