• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:58
CEST 13:58
KST 20:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL S6 finale at Blizzcon Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Where is EffOrt? BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Canadian Politics Mega-thread Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10228 users

Hellbats Review - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 33 Next All
Dvriel
Profile Joined November 2011
607 Posts
June 09 2013 20:32 GMT
#221
On June 10 2013 03:32 Reborn8u wrote:
A few points I'd like to add. First of all I main as Terran, and to hear terrans complain about hellbats in tvt makes me think "how do you think zerg feels?" Most of the issues sited apply to the unit in many matchups. I actually don't feel players are even using them to their full potential, they are not changing them from hellion to hell bat mode at the right times. I think alternating in blue hellion/hellbat drops is more powerful because they have to either pull or split their workers depending on which it is, the wrong choice is disaster. Also, walking them across the map is pretty silly when they go so fast as hellions.

Terrans need to use SENSOR TOWERS more in TvT. It is very very cheap to make a sensor tower compared to the dmg a surprise drop can do to the economy! Furthermore, I feel that getting the upgrade on turret range is well worth it to help crush drops. I also see many terrans making their 3rd's and 4th bases as orbitals. Make them PF's and build extra orbitls for mules in your main. Terrans often have the minerals to burn. A PF is so much safer against raids!

I think a lot of the reasons these things are underutilized is that many players are playing WOL with Hellbats. Instead of HOTS. This mentality and lack of creativity is hampering the races potential imo. But hey who am I? What do I know? This wouldn't be the first time I've posted ideas that got flamed, only to see them become popular or at least utilized months later......


You are so damn right!!! I was playing Mech in TvP from the Beta and was dforced to upgrade turrets and build Sensor towers in each base to cover the Warp Prism and finally found this thigs very usefull in TvT as well,when the BIO drops were so common and now the Hellbats. With this help,you just need to see them coming and rect sending vikings or marines to snipe the medivacs incoming...
dnld12
Profile Blog Joined March 2011
United States324 Posts
June 09 2013 20:34 GMT
#222
In PvT i have learned my lesson. When faced with Hell bat drops. 3 cannons in hte mineral line before i even attempt to move out because of these drops.
When life gives you Stalkers, Get blink.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 09 2013 20:37 GMT
#223
On June 10 2013 05:30 Phoenix2003 wrote:
Show nested quote +
On June 10 2013 05:13 Snowbear wrote:
On June 10 2013 05:09 Orcasgt24 wrote:
I think they should just nerf the medivac boost. Do not let units load or unload from a boosted medivac and don't let the medivac be able to heal.. Add a cancel boost option to the medivac though.


Why???? Is there a problem with terran in general? TvP is already hard. TvZ lategame is already hard. You have no idea how big a speedvac nerf would be. Do we want WOL terran back or what? After reading the comments, I feel like this is what people are saying:

Dear Blizzard, thanks for our buffs, but we want the new terran stuff to be nerfed. This way we can play against WOL terrans, with our upgraded protoss and zerg race. Because you knew, terrans were doing "so well" at the end of WOL.



Well, you terrans, were surely not complaining at the beginning of WoL. Hmm, I wonder why?

I said this in another thread, but you're just as bad these zergs defending their OP mutas(vs P, anyway)

You never really needed the medivac buff to begin with and the same can be said mutas.

This hellbat unit is just another warhound in disguise.


What has the beginning of WOL to do with this? We don't need a medivac buff, but meanwhile our protoss opponent got a nexus cannon so we can't shine in the midgame (like we should do). Our zerg opponents got better ultralisks, cheaper burrow tech, blind cloud, etc. So again, we don't need the medivac buff?
fer
Profile Joined November 2010
Canada375 Posts
June 09 2013 20:40 GMT
#224
I'm actually fine with the damage output of the hellbat. I don't think it needs to be nerfed in terms of damage, but I do think it needs to be reclassified as a higher tech unit. Something like a Thor but maybe. Increase its cost and/or its supply.
WellPlayed.org <3
affect
Profile Joined June 2010
United States60 Posts
June 09 2013 20:40 GMT
#225
My main question is if they nerf the hellbat what place will it have?? its not very good outside of drops tbh, so if there was a nerf to damage orcost you would see widow mine and never hellbat. maybe a good idea would be to disable the boost for medivacs while hellbats are in them. this would nerf the drop power, but keep the unit viable.
im cool
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 09 2013 20:42 GMT
#226
Its completely fucking stupid hellbats can magically be healed by medivacs and hellions cannot.
starleague forever
mythandier
Profile Joined January 2011
United States828 Posts
June 09 2013 20:43 GMT
#227
Why not just make medivac speed boost have a temporary negative impact on speed after the effect wears off.

So basically:
- Medivac cruising along at 2.5 speed
- Ignite's afterburners to speed up to 4.25 for 8 seconds
- After effect wears off, speed is reduced to 1.875 (Battlecruiser speed) for 2-3 seconds

This would still incentivize utilizing afterburners to gtfo of tight spots with drops and would also discourage abusing the boost too much offensively. On the other hand, you could still use it to drop hellbats onto armies as is currently done but once they're dropped the medivacs are sitting ducks.

Just a thought.
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
Last Edited: 2013-06-09 20:49:02
June 09 2013 20:44 GMT
#228
Im quite sick of TvT hellbat style. To be honest, hell bats shouldn't be able to be loaded into a medivac. I think its fair, you can still load hellions and with good micro do good damage.

Im sick of TvT with hellbat drops as a player and also as a spectator.
Professional Cunt.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
June 09 2013 20:44 GMT
#229
I wonder what would happen if you made Hellbats cost say 25 gas or so. This would encourage you to get the transformation upgrade to then make hellions and transform them to save on gas in the long run. Early game though it would tone them down a bit because you couldn't just mineral dump on them and spend your gas on everything else, upgrades/medivacs/tech.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Phoenix2003
Profile Joined August 2012
126 Posts
June 09 2013 20:46 GMT
#230
On June 10 2013 05:37 Snowbear wrote:
Show nested quote +
On June 10 2013 05:30 Phoenix2003 wrote:
On June 10 2013 05:13 Snowbear wrote:
On June 10 2013 05:09 Orcasgt24 wrote:
I think they should just nerf the medivac boost. Do not let units load or unload from a boosted medivac and don't let the medivac be able to heal.. Add a cancel boost option to the medivac though.


Why???? Is there a problem with terran in general? TvP is already hard. TvZ lategame is already hard. You have no idea how big a speedvac nerf would be. Do we want WOL terran back or what? After reading the comments, I feel like this is what people are saying:

Dear Blizzard, thanks for our buffs, but we want the new terran stuff to be nerfed. This way we can play against WOL terrans, with our upgraded protoss and zerg race. Because you knew, terrans were doing "so well" at the end of WOL.



Well, you terrans, were surely not complaining at the beginning of WoL. Hmm, I wonder why?

I said this in another thread, but you're just as bad these zergs defending their OP mutas(vs P, anyway)

You never really needed the medivac buff to begin with and the same can be said mutas.

This hellbat unit is just another warhound in disguise.


What has the beginning of WOL to do with this? We don't need a medivac buff, but meanwhile our protoss opponent got a nexus cannon so we can't shine in the midgame (like we should do). Our zerg opponents got better ultralisks, cheaper burrow tech, blind cloud, etc. So again, we don't need the medivac buff?



YOU brought up the END of WoL.
As for the nexus cannon, it was supposed to keep P from dying to T all ins. (And it doesn't do that well for it's cost)
ULTRALISKS CANNOT FLY. It is a weak(at best) comparison.

sparklyresidue
Profile Joined August 2011
United States5524 Posts
June 09 2013 20:47 GMT
#231
I think that hellbats make tvt a little boring for the moment, but I can't think of a change that wouldn't impact all the other matchups, which don't need a hellbat change.
Like Tinkerbelle, I leave behind a sparkly residue.
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
Last Edited: 2013-06-09 20:48:27
June 09 2013 20:48 GMT
#232
On June 10 2013 05:46 Phoenix2003 wrote:
Show nested quote +
On June 10 2013 05:37 Snowbear wrote:
On June 10 2013 05:30 Phoenix2003 wrote:
On June 10 2013 05:13 Snowbear wrote:
On June 10 2013 05:09 Orcasgt24 wrote:
I think they should just nerf the medivac boost. Do not let units load or unload from a boosted medivac and don't let the medivac be able to heal.. Add a cancel boost option to the medivac though.


Why???? Is there a problem with terran in general? TvP is already hard. TvZ lategame is already hard. You have no idea how big a speedvac nerf would be. Do we want WOL terran back or what? After reading the comments, I feel like this is what people are saying:

Dear Blizzard, thanks for our buffs, but we want the new terran stuff to be nerfed. This way we can play against WOL terrans, with our upgraded protoss and zerg race. Because you knew, terrans were doing "so well" at the end of WOL.



Well, you terrans, were surely not complaining at the beginning of WoL. Hmm, I wonder why?

I said this in another thread, but you're just as bad these zergs defending their OP mutas(vs P, anyway)

You never really needed the medivac buff to begin with and the same can be said mutas.

This hellbat unit is just another warhound in disguise.


What has the beginning of WOL to do with this? We don't need a medivac buff, but meanwhile our protoss opponent got a nexus cannon so we can't shine in the midgame (like we should do). Our zerg opponents got better ultralisks, cheaper burrow tech, blind cloud, etc. So again, we don't need the medivac buff?



YOU brought up the END of WoL.
As for the nexus cannon, it was supposed to keep P from dying to T all ins. (And it doesn't do that well for it's cost)
ULTRALISKS CANNOT FLY. It is a weak(at best) comparison.



Lol nexus cannon is not good at stopping allins for its cost? Are you fucking joking.

Please uninstall starcraft and never set foot in it again.

Thanks.
Professional Cunt.
Big G
Profile Joined April 2011
Italy835 Posts
June 09 2013 20:48 GMT
#233
Just tweak the damage so +1 weapons upgrade or blue flame is required to 2-shot workers.

Big J
Profile Joined March 2011
Austria16289 Posts
June 09 2013 20:49 GMT
#234
On June 10 2013 05:47 sparklyresidue wrote:
I think that hellbats make tvt a little boring for the moment, but I can't think of a change that wouldn't impact all the other matchups, which don't need a hellbat change.


turrets can attack ground units that are mechanical and biological
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 09 2013 20:49 GMT
#235
I don't want them to nerf the hellbat. I want them to buff stuff around the hellbat. Dota 2 had a bunch of OP heroes. The response, they buffed everyone else is subtle ways and it all better now(or at least there is new broken shit to find).

Nerfs are bad and just make people stop using the unit until they can find a weird role for it to fill. Buffing other units is better. If hellbats drops rock to hard, buff all the base defenses with extra damage for mechanical air units. Do anything but hard nerf the unit.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
mordk
Profile Blog Joined November 2010
Chile8385 Posts
June 09 2013 20:50 GMT
#236
Hellbats shouldn't be healable by medivacs, that would make the drops FAR more manageable, and it would make hellbats useless in bio compositions = win
SheaR619
Profile Joined October 2010
United States2399 Posts
June 09 2013 20:50 GMT
#237
It should jsut not get healed...I think that is the main problem with them and why the drop is so powerful. Take away the heal and it not as bad anymore.
I may not be the best, but i will be some day...
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
June 09 2013 20:54 GMT
#238
Prolly the healing at least should be removed. I hear a hellbat healed by a medivac can solo a tank? That's pretty wack
TheDwf
Profile Joined November 2011
France19747 Posts
June 09 2013 20:55 GMT
#239
On June 10 2013 05:50 SheaR619 wrote:
It should jsut not get healed...I think that is the main problem with them and why the drop is so powerful. Take away the heal and it not as bad anymore.

The heal is needed in bio TvP to handle swarms of Zealots with superior upgrades coming from unpunishable super fast forges.
Cyro
Profile Blog Joined June 2011
United Kingdom20333 Posts
June 09 2013 20:59 GMT
#240
Yea man those hellbats have so much trouble dealing with swarms of zealots
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 10 11 12 13 14 33 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#91
IntoTheiNu 1131
WardiTV529
Rex126
Ryung 80
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 126
Ryung 80
SHIN 7
StarCraft: Brood War
Shuttle 4246
Sea 1485
Horang2 1323
Zeus 1207
Mini 887
Soma 378
EffOrt 273
actioN 231
Light 205
Soulkey 191
[ Show more ]
Rush 108
ToSsGirL 106
Pusan 96
Free 77
Hyun 53
[sc1f]eonzerg 48
hero 47
Sea.KH 43
Shine 36
sorry 25
Noble 24
yabsab 23
HiyA 23
Sacsri 23
soO 22
Icarus 16
GoRush 15
Bale 12
Barracks 11
zelot 7
ajuk12(nOOB) 5
Dota 2
Dendi960
XaKoH 539
XcaliburYe257
Counter-Strike
shoxiejesuss1075
olofmeister793
byalli360
Super Smash Bros
Mew2King101
Other Games
Trikslyr1328
Lowko557
Happy318
Sick266
Pyrionflax228
B2W.Neo142
amsayoshi15
MindelVK8
Organizations
Dota 2
PGL Dota 2 - Secondary Stream3660
StarCraft: Brood War
UltimateBattle 80
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• iHatsuTV 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Monday Night Weeklies
4h 3m
OSC
12h 3m
Replay Cast
1d 21h
The PondCast
2 days
Replay Cast
3 days
OSC
3 days
CranKy Ducklings
3 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Patches Events
6 days
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
[ Show More ]
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.