• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:38
CEST 00:38
KST 07:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)12Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Classic wins Code S Season 2 (2025) Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL
Tourneys
EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) WardiTV Mondays RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
Who wrote this nonsense about Flash? BGH Auto Balance -> http://bghmmr.eu/ bonjwa.tv: my AI project that translates BW videos BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32473 users

Hellbats Review - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 33 Next All
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
June 09 2013 19:31 GMT
#181
The fact that hellbat/tank can be caught out of position by rauder/tank compositions but the hellbats, ahving 10more HP, can allow the mech composition to seige up in time that your egnagement doesnt matter is extremely frustrating from a Terran players pt of view. That being said, hellbats also require little to no skill to use effectively.
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
BamBam
Profile Blog Joined November 2009
745 Posts
Last Edited: 2013-06-09 19:32:26
June 09 2013 19:31 GMT
#182
double post >_>
"two is way better than twice as one" - artosis
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 09 2013 19:32 GMT
#183
We got our dark swarm version in PDD and now we have our Reaver drops in form of Hellvacs. Take this BW Zerg and Protoss !
Besides this Hellvacs are extremely hard to control and most of the time just deal damage if your opponent messes up. They are also easy to hold off unless you go for aggression yourself. So it is more a problem of Terrans being used to always attack which carries over into TvT.
It is funny though that the 4 slots made Hellbats so much cooler together with Medivacs. But I guess Medivacs will soon need an upgrade for the speed boost. Just like Mutas will need an upgrade for the regene. Oh wait they want to remove upgrades and make early game defense super hard instead of super easy like in WoL.
And from the recent Mvp vs Innovation series I would say Hellvacs are not worth it, there Mvp got ahead because of them, but got behind as soon as he tried to do something on his own, which thinned out his defense.
Big J
Profile Joined March 2011
Austria16289 Posts
June 09 2013 19:34 GMT
#184
On June 10 2013 04:32 FeyFey wrote:
We got our dark swarm version in PDD and now we have our Reaver drops in form of Hellvacs. Take this BW Zerg and Protoss !
Besides this Hellvacs are extremely hard to control and most of the time just deal damage if your opponent messes up. They are also easy to hold off unless you go for aggression yourself. So it is more a problem of Terrans being used to always attack which carries over into TvT.
It is funny though that the 4 slots made Hellbats so much cooler together with Medivacs. But I guess Medivacs will soon need an upgrade for the speed boost. Just like Mutas will need an upgrade for the regene. Oh wait they want to remove upgrades and make early game defense super hard instead of super easy like in WoL.
And from the recent Mvp vs Innovation series I would say Hellvacs are not worth it, there Mvp got ahead because of them, but got behind as soon as he tried to do something on his own, which thinned out his defense.


Can you explain that?
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
June 09 2013 19:34 GMT
#185
On June 10 2013 04:32 FeyFey wrote:
We got our dark swarm version in PDD and now we have our Reaver drops in form of Hellvacs. Take this BW Zerg and Protoss !
Besides this Hellvacs are extremely hard to control and most of the time just deal damage if your opponent messes up. They are also easy to hold off unless you go for aggression yourself. So it is more a problem of Terrans being used to always attack which carries over into TvT.
It is funny though that the 4 slots made Hellbats so much cooler together with Medivacs. But I guess Medivacs will soon need an upgrade for the speed boost. Just like Mutas will need an upgrade for the regene. Oh wait they want to remove upgrades and make early game defense super hard instead of super easy like in WoL.
And from the recent Mvp vs Innovation series I would say Hellvacs are not worth it, there Mvp got ahead because of them, but got behind as soon as he tried to do something on his own, which thinned out his defense.


You heard it here first folks, medivac + hellbat combo will now be termed "hellvacs"
Tarheels
Profile Joined April 2013
United States55 Posts
June 09 2013 19:34 GMT
#186
Maybe they could make it so you can only make hellbats from transforming hellions to hellbats, which requires the upgrade from factory, then no nerfs would be needed dmg wise imo.
mostevil
Profile Joined February 2011
United Kingdom611 Posts
June 09 2013 19:35 GMT
#187
On June 10 2013 04:24 Steel wrote:
I think Hellbat drops are a problem in both TvT and ZvT and it's time to do something about it. Last night's TvTs could of been much more entertaining if it wasn't so centered on dropping hellbats. It's interesting once in a while but when it's so strong that it's always used, you know there must be a problem.

I'm inclined to agree. I thought it was dull as hell and a little bit sad to watch a constant stream of hellbat drops. There's very little investment, very little micro and even at the highest level, eventually one of the pulls isn't quite good enough and the games effectively over. I don't think its entertaining at all. Its the early blue flame helion thing again only worse, its actually easier to do. At best the micro is scooping them back up and boosting to where the scv's ran to and redropping. There's next to no investment so there's little reason to try too hard to get them out.

I think that damage cone is way too big, the splash ends up being absolutely huge and a flank does next to nothing to negate it. Anything that makes micro pointless is bad IMO.

I also don't think the medivac healing adds anything other than in those silly situations where you see a single hellbat sitting there duking it out with a stream of roaches... that just feels silly.
我的媽和她的瘋狂的外甥都
D_K_night
Profile Joined April 2010
Canada615 Posts
June 09 2013 19:39 GMT
#188
every single one of you guys proposing ridiculous nerfs to the hellbat, reduce the unit right back to what it was originally - the hellion.

but a WORSE hellion with melee range and slow movement speed. The hellbat is *supposed* to own if it can reach its target. And you know what counters hellbats? Oddly enough, the hellion.

leave it be
Canada
DjSweetBazz
Profile Joined December 2010
Sweden172 Posts
June 09 2013 19:40 GMT
#189
lol when even terrans begin to complain about hellbats its stupid to think that they are not OP
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
June 09 2013 19:40 GMT
#190
could alter the dmg such that u need 3 shots instead of 2 (until blue flame?)
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Empirimancer
Profile Joined July 2011
Canada1024 Posts
June 09 2013 19:41 GMT
#191
Reduce the firing rate by some percentage. Maybe 20%.

aksfjh
Profile Joined November 2010
United States4853 Posts
June 09 2013 19:41 GMT
#192
On June 10 2013 04:39 D_K_night wrote:
every single one of you guys proposing ridiculous nerfs to the hellbat, reduce the unit right back to what it was originally - the hellion.

but a WORSE hellion with melee range and slow movement speed. The hellbat is *supposed* to own if it can reach its target. And you know what counters hellbats? Oddly enough, the hellion.

leave it be

Indeed. The ONLY nerf that seems legitimate at this point is maybe a movement speed nerf. The hellbat drops are "all in" when a turret is up, since it's a guaranteed one way trip. In other matchups, they simply don't do enough damage to everything else to be worth it.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 09 2013 19:42 GMT
#193
On June 10 2013 03:47 habermas wrote:
I was hoping for a genuine Hellbat review. Here's mine:

Hellbat - 9/10

Out of all the units in Terran's arsenal Hellbat has to be my favorite. It's cheap, doesn't cost any gas, can be produced quickly with a reactor add-on, does splash damage and can be healed by medivacs just like bio units. Hellbats also do bonus damage to light units which makes them just perfect for killing enemy workers. One of strategies I often use, with a great success, is dropping Hellbats in enemy mineral lines. Even if I lose the hellbats and sometimes the medivac I usually come out on top as it's really difficult to prevent worker losses, even with static defense. This way I don't have to worry about complex strategic decisions or advanced tactics as I can just annoy my enemies to death with constant hellion drops.

I'm not giving Hellbat a perfect 10, because it's a bit too slow and can't shoot air, which is something Blizzard should consider adding in the future patches. Overall it's an amazing unit though, which has greatly improved my winrates in all matchups. Thanks Blizzard!


I laughed, this was pretty funny. Though, +1 at someone mentioning that mineral line drops in TvT are the same as in the other two match ups
maru lover forever
OfficeBrahzz
Profile Joined May 2013
121 Posts
Last Edited: 2013-06-09 19:45:28
June 09 2013 19:44 GMT
#194
instead of nerfing hellbats, I elect to give protoss and zerg equally powerful drop harassment abilities



- Half the cargo size of collossi and immortals, allowing warp prism's to carry 4 immortals or 2 collossi


- Allow overseers to become dropships. Make overseers super dropships containing 16supply of drop space (16 lings, or 8 roaches). I garuntee zergs would use this to a great benefit at lair and start doing drop / tactical offensive strategies if their overseers could become dropships.





also i would just like to add

I feel hellbats are perfectly balanced in their lategame battle capability, they are only a little dumb in drops.
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
June 09 2013 19:46 GMT
#195
On June 10 2013 04:44 OfficeBrahzz wrote:
instead of nerfing hellbats, I elect to give protoss and zerg equally powerful drop harassment abilities



- Half the cargo size of collossi and immortals, allowing warp prism's to carry 4 immortals or 2 collossi


- Allow overseers to become dropships. Make overseers super dropships containing 16supply of drop space (16 lings, or 8 roaches). I garuntee zergs would use this to a great benefit at lair and start doing drop / tactical offensive strategies if their overseers could become dropships.





also i would just like to add

I feel hellbats are perfectly balanced in their lategame battle capability, they are only a little dumb in drops.

You haven't tried to bio vs mech in TvT then... If your opponent goes hellbats in TvT you now HAVE to go hellbats, there is no rauder combination with tanks more superior then hellbat/tank. The only other alternative is sky terran.
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
OfficeBrahzz
Profile Joined May 2013
121 Posts
June 09 2013 19:48 GMT
#196
On June 10 2013 04:46 Hitch-22 wrote:
Show nested quote +
On June 10 2013 04:44 OfficeBrahzz wrote:
instead of nerfing hellbats, I elect to give protoss and zerg equally powerful drop harassment abilities



- Half the cargo size of collossi and immortals, allowing warp prism's to carry 4 immortals or 2 collossi


- Allow overseers to become dropships. Make overseers super dropships containing 16supply of drop space (16 lings, or 8 roaches). I garuntee zergs would use this to a great benefit at lair and start doing drop / tactical offensive strategies if their overseers could become dropships.





also i would just like to add

I feel hellbats are perfectly balanced in their lategame battle capability, they are only a little dumb in drops.

You haven't tried to bio vs mech in TvT then... If your opponent goes hellbats in TvT you now HAVE to go hellbats, there is no rauder combination with tanks more superior then hellbat/tank. The only other alternative is sky terran.


im thinking if hellbats couldnt be dropped, they wouldnt be so powerful in TvT. i dont know the solution for hellbats in TvT

im mostly thinking about hellbats in ZvT and PvT, which is why I decided to change the matchup by BUFFING the other 2 races drop capability instead of nerfing terrans
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
June 09 2013 19:49 GMT
#197
On June 10 2013 04:48 OfficeBrahzz wrote:
Show nested quote +
On June 10 2013 04:46 Hitch-22 wrote:
On June 10 2013 04:44 OfficeBrahzz wrote:
instead of nerfing hellbats, I elect to give protoss and zerg equally powerful drop harassment abilities



- Half the cargo size of collossi and immortals, allowing warp prism's to carry 4 immortals or 2 collossi


- Allow overseers to become dropships. Make overseers super dropships containing 16supply of drop space (16 lings, or 8 roaches). I garuntee zergs would use this to a great benefit at lair and start doing drop / tactical offensive strategies if their overseers could become dropships.





also i would just like to add

I feel hellbats are perfectly balanced in their lategame battle capability, they are only a little dumb in drops.

You haven't tried to bio vs mech in TvT then... If your opponent goes hellbats in TvT you now HAVE to go hellbats, there is no rauder combination with tanks more superior then hellbat/tank. The only other alternative is sky terran.


im thinking if hellbats couldnt be dropped, they wouldnt be so powerful in TvT. i dont know the solution for hellbats in TvT

im mostly thinking about hellbats in ZvT and PvT, which is why I decided to change the matchup by BUFFING the other 2 races drop capability instead of nerfing terrans


You were serious with those suggestions... ?
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
pivor
Profile Joined October 2012
Poland198 Posts
June 09 2013 19:50 GMT
#198
On June 10 2013 04:46 Hitch-22 wrote:
You haven't tried to bio vs mech in TvT then... If your opponent goes hellbats in TvT you now HAVE to go hellbats, there is no rauder combination with tanks more superior then hellbat/tank. The only other alternative is sky terran.

Mech was always superior to Bio in face to face battles.
:F
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2013-06-09 19:50:53
June 09 2013 19:50 GMT
#199
balance whine thread with ridiculous summaries and many unfair comparison.
OfficeBrahzz
Profile Joined May 2013
121 Posts
Last Edited: 2013-06-09 19:52:56
June 09 2013 19:52 GMT
#200
On June 10 2013 04:49 Hitch-22 wrote:
Show nested quote +
On June 10 2013 04:48 OfficeBrahzz wrote:
On June 10 2013 04:46 Hitch-22 wrote:
On June 10 2013 04:44 OfficeBrahzz wrote:
instead of nerfing hellbats, I elect to give protoss and zerg equally powerful drop harassment abilities



- Half the cargo size of collossi and immortals, allowing warp prism's to carry 4 immortals or 2 collossi


- Allow overseers to become dropships. Make overseers super dropships containing 16supply of drop space (16 lings, or 8 roaches). I garuntee zergs would use this to a great benefit at lair and start doing drop / tactical offensive strategies if their overseers could become dropships.





also i would just like to add

I feel hellbats are perfectly balanced in their lategame battle capability, they are only a little dumb in drops.

You haven't tried to bio vs mech in TvT then... If your opponent goes hellbats in TvT you now HAVE to go hellbats, there is no rauder combination with tanks more superior then hellbat/tank. The only other alternative is sky terran.


im thinking if hellbats couldnt be dropped, they wouldnt be so powerful in TvT. i dont know the solution for hellbats in TvT

im mostly thinking about hellbats in ZvT and PvT, which is why I decided to change the matchup by BUFFING the other 2 races drop capability instead of nerfing terrans


You were serious with those suggestions... ?


sure. Im only talking about PvT and ZvT


in PvT and ZvT, hellbats are extremely powerful in drop tactics.

Many want to NERF the hellbat, but I feel hellbats are balanced in armies and the power comes from the drop tactics.

So my solution was, instead of nerfing the hellbat, why not simply buff the drop tactics of the other 2 races. I buffed their ability to drop by making it cheaper. Now instead of needing 2 warp prisms to drop 4 immortals, you only need 1 prism to drop 4 immortals, so thats 200 mineral cheaper investment to drop a certain amount of power. Or for zerg instead of spending 300/300 to drop some units, you only spend 50/50.
Prev 1 8 9 10 11 12 33 Next All
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
LB R4 & LB Semis
UltrA vs Sziky
Dewalt vs MadiNho
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 153
StarCraft: Brood War
BeSt 1993
Artosis 897
Dewaltoss 57
Dota 2
NeuroSwarm61
LuMiX1
League of Legends
Grubby3774
Counter-Strike
summit1g10592
fl0m3505
sgares284
rGuardiaN79
Super Smash Bros
hungrybox1049
Mew2King145
Heroes of the Storm
Khaldor363
Other Games
FrodaN4515
C9.Mang0859
Maynarde99
ViBE44
ForJumy 33
Organizations
Other Games
gamesdonequick1898
BasetradeTV30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• RyuSc2 84
• musti20045 47
• Hupsaiya 40
• davetesta36
• HeavenSC 36
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki63
• RayReign 19
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21548
• WagamamaTV654
• Ler97
League of Legends
• Doublelift5392
Other Games
• imaqtpie1543
Upcoming Events
Wardi Open
12h 22m
Replay Cast
1d 11h
PiGosaur Monday
2 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
BSL: ProLeague
5 days
SOOP
6 days
Sparkling Tuna Cup
6 days
BSL: ProLeague
6 days
Liquipedia Results

Completed

NPSL Lushan
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.