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It's not really the community's place to decry MLG for cutting their SC2 tournament budget. Less players, less money, less streams. Yeah, newsflash, SC2 esports isn't a profitable venture lol. We're not entitled to get what we want from tournament organizers. They're not dumb, they know whether it's profitable or not. We can be angry all we want but it doesn't change the dollars and cents for MLG.
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On June 01 2013 06:23 Doodsmack wrote: It's not really the community's place to decry MLG for cutting their SC2 tournament budget. Less players, less money, less streams. Yeah, newsflash, SC2 esports isn't a profitable venture lol. We're not entitled to get what we want from tournament organizers. They're not dumb, they know whether it's profitable or not. We can be angry all we want but it doesn't change the dollars and cents for MLG.
In case you missed it... WCS determines prize pools in all regions so that they are similar. This is why many people are angry that GSL has like 1/3 of the total prize money it did from last year.
(This is a WCS sanctioned event based on the previous performance of players. Reserved spots for NA players come from the WCS brackets, and there are WCS points to be earned.)
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On June 01 2013 06:15 Plansix wrote:Show nested quote +On June 01 2013 06:03 SCST wrote:On June 01 2013 05:55 Plansix wrote:On June 01 2013 05:51 SCST wrote:On June 01 2013 05:46 Gamegene wrote: They literally put this together at the last minute. They're scrambling for casters right now because MLG wasn't actually going to have SC2 at Anaheim before they started to feel the heat.
Prize pool, organization and player size... Just really sad.
WCS. Moving the scene forward. I don't think it's the fault of WCS whatsoever. It's the fault of Blizzard for trusting WCS in the hands of MLG. There isn't an issue at all in Europe. Dreamhack and ESL are doing great. Homestory Cup and Asus Rog announced and look wonderful. There isn't an issue in Korea - Kespa and GOM are apparently working it out to the benefit of everyone. The only problem is in the Americas. The only problem is with MLG. Why can't people see this? People are slightly more reasonable and don't compare MLG to an event run out of a guys apartment, a massive LAN that would go on with or without SC2 and a production company that has been running SC2 in Korea since launch. Those European tournaments that you seem diminish with a cheeky attitude actually have the same prize pool as MLG Anaheim, and neither are intended to be the Premier European event. It's likely that they both will have much better production, as well. Not only is it reasonable to compare them in my opinion, it's more than reasonable to criticize MLG for downgrading their production significantly. Whether you agree with it or not, the Starcraft tournament scene has been destroyed in the Americas. I didn't have to happen, and it's not the fault of WCS. MLG was given the key to putting on a great production for WCS and a great premier tournament. Both are appearing to be very lackluster. I also blame Blizzard somewhat for not being cautious enough when IPL went down, and for allowing NASL to disappear. They really put everything into MLG without considering that they might be a typical greedy organization that would take advantage of their monopoly. Now we're seeing the results. My attitude is one that doesn't freak out every time MLG makes an announcement. Every time they put on an event, people lose their minds and jump up and down about how horrible everything is. Last time, people whined because it was an invite only event. This time, its an open bracket only and people whine that their aren't enough invites of top Korean players. People are grumpy that MLG isn't handing out four times as much as Dreamhack, who somehow gets none of this shit, ever. And me, I am just pumped it is on a weekend I don't have to go to a wedding and my friends are in town.
Seems like a reasonable post to me. However, it is a very big deal to see the only LAN tournament that we know of thus far in the Americas being ridiculously cheap relative to their past, after getting the WCS bid . . . after NASL and IPL get run out of SC2.
Dreamhack doesn't get as much shit because, as mentioned previously, there are tons of high quality tournaments to watch in Europe and Dreamhack puts on a great production regardless. On the other hand, MLG is the tournament in the Americas at the moment and they are clearly taking advantage that position. That's what pisses me and (probably) a fair few others off about this situation. I just want to see them try harder. But they have no reason to try harder. There isn't any competition.
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On June 01 2013 06:23 Doodsmack wrote: It's not really the community's place to decry MLG for cutting their SC2 tournament budget. Less players, less money, less streams. Yeah, newsflash, SC2 esports isn't a profitable venture lol. We're not entitled to get what we want from tournament organizers. They're not dumb, they know whether it's profitable or not. We can be angry all we want but it doesn't change the dollars and cents for MLG.
So MLG running WCS NA is just blowing smoke up our asses? Didn't we get really high stream numbers at Dallas like 2 months ago? I really don't get where this attitude is coming from. I'm willing to bet running WCS costs more than their budget in previous years.
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On June 01 2013 05:31 SCST wrote:Show nested quote +On June 01 2013 05:09 Ercster wrote:On June 01 2013 04:57 DeathProfessor wrote: The prize pool matters so much because we will be winning it right? heh
Also we should just be happy there is any SC2 at all.
I think if Sundance didn't think it would be gigantically bad PR he would have dropped SC2 and went mix of LoL and CoD:Ghosts. This was the big compromise, less losses, no large footprint and no news story "SC2 dropped from MLG, Blizzard shaken as they got backstabbed by their partner" 2 things: 1, CoD:Ghosts isn't out. 2, SC2 brings in A LOT of viewers, maybe not as much as LoL, but it's still a very huge amount of people (last MLG had about 130k concurrent viewers). So the idea that they would have just dropped SC2 in favor of other games is quite absurd. It's not absurd at all, as they didn't drop Starcraft, they just dropped their production value because they don't have anyone to compete against. Why offer more tournament money when NASL and IPL are dead? Why offer more than 1 stream when there's nothing else to compare it against? They "won" Starcraft when they won the bid for WCS. Now they can do the bare minimum and all the sheeple in our community will still support them. The real sucker in this ordeal is Blizzard, for trusting MLG to do a good job after they were handed the key to Starcraft in the Americas. If only someone in Blizzard had the balls to take the key away from them and give it to an organization willing to put in more effort. Wouldn't that be great? How can you come to the conclusion that their production value has been lowered when the tournament hasn't even begun? You have said nothing but bullshit this entire thread and it is amazing that you haven't been punished for it. You're making assumptions based on nothing, and have just been shitting on MLG and riding NASL's dick constantly.
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On June 01 2013 06:23 Doodsmack wrote: It's not really the community's place to decry MLG for cutting their SC2 tournament budget. Less players, less money, less streams. Yeah, newsflash, SC2 esports isn't a profitable venture lol. We're not entitled to get what we want from tournament organizers. They're not dumb, they know whether it's profitable or not. We can be angry all we want but it doesn't change the dollars and cents for MLG.
What? SC2 isn't a profitable venture? This is the silliest thing I've heard in a while on here. You're entire post is debunked by your ridiculously false "newsflash".
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On June 01 2013 04:42 Prplppleatr wrote:Show nested quote +On June 01 2013 04:35 figq wrote:On June 01 2013 04:32 RevTiberius wrote: Hm... the price pool is a bit disappointing. I was hoping for many Koreans to participate, but 25k is probably not enough to attract many of the top Koreans... Oh yeah, because they shower in money in the various lavishing Korean competitions. lol, what? He's right. It is not cheap to fly from Korea to the US, not to mention other costs, and it is only for a chance to win. Sure, but they don't have enough better options is what I'm saying. Unless they start mass quitting SC2, that's also an option, of course.
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On June 01 2013 06:26 SCST wrote:Show nested quote +On June 01 2013 06:15 Plansix wrote:On June 01 2013 06:03 SCST wrote:On June 01 2013 05:55 Plansix wrote:On June 01 2013 05:51 SCST wrote:On June 01 2013 05:46 Gamegene wrote: They literally put this together at the last minute. They're scrambling for casters right now because MLG wasn't actually going to have SC2 at Anaheim before they started to feel the heat.
Prize pool, organization and player size... Just really sad.
WCS. Moving the scene forward. I don't think it's the fault of WCS whatsoever. It's the fault of Blizzard for trusting WCS in the hands of MLG. There isn't an issue at all in Europe. Dreamhack and ESL are doing great. Homestory Cup and Asus Rog announced and look wonderful. There isn't an issue in Korea - Kespa and GOM are apparently working it out to the benefit of everyone. The only problem is in the Americas. The only problem is with MLG. Why can't people see this? People are slightly more reasonable and don't compare MLG to an event run out of a guys apartment, a massive LAN that would go on with or without SC2 and a production company that has been running SC2 in Korea since launch. Those European tournaments that you seem diminish with a cheeky attitude actually have the same prize pool as MLG Anaheim, and neither are intended to be the Premier European event. It's likely that they both will have much better production, as well. Not only is it reasonable to compare them in my opinion, it's more than reasonable to criticize MLG for downgrading their production significantly. Whether you agree with it or not, the Starcraft tournament scene has been destroyed in the Americas. I didn't have to happen, and it's not the fault of WCS. MLG was given the key to putting on a great production for WCS and a great premier tournament. Both are appearing to be very lackluster. I also blame Blizzard somewhat for not being cautious enough when IPL went down, and for allowing NASL to disappear. They really put everything into MLG without considering that they might be a typical greedy organization that would take advantage of their monopoly. Now we're seeing the results. My attitude is one that doesn't freak out every time MLG makes an announcement. Every time they put on an event, people lose their minds and jump up and down about how horrible everything is. Last time, people whined because it was an invite only event. This time, its an open bracket only and people whine that their aren't enough invites of top Korean players. People are grumpy that MLG isn't handing out four times as much as Dreamhack, who somehow gets none of this shit, ever. And me, I am just pumped it is on a weekend I don't have to go to a wedding and my friends are in town. Seems like a reasonable post to me. However, it is a very big deal to see the only LAN tournament that we know of thus far in the Americas being ridiculously cheap relative to their past, after getting the WCS bid . . . after NASL and IPL get run out of SC2. Dreamhack doesn't get as much shit because, as mentioned previously, there are tons of high quality tournaments to watch in Europe and Dreamhack puts on a great production regardless. On the other hand, MLG is the tournament in the Americas at the moment and they are clearly taking advantage that position. That's what pisses me and (probably) a fair few others off about this situation. I just want to see them try harder. But they have no reason to try harder. There isn't any competition.
We know nothing about MLG's situation at the moment. Sundance said on SotG that MLG was still in discussions with Blizzard as recently as the day before SC2 at Anaheim was announced. Totalbiscuit said that Blizzard put a $10,000 prize cap on Shoutcraft America. I personally think it's likely MLG wanted a bigger event, while Blizzard is trying to regulate prize pools so that they correspond to WCS points and keep WCS as the biggest event.
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On June 01 2013 06:29 Ercster wrote:Show nested quote +On June 01 2013 05:31 SCST wrote:On June 01 2013 05:09 Ercster wrote:On June 01 2013 04:57 DeathProfessor wrote: The prize pool matters so much because we will be winning it right? heh
Also we should just be happy there is any SC2 at all.
I think if Sundance didn't think it would be gigantically bad PR he would have dropped SC2 and went mix of LoL and CoD:Ghosts. This was the big compromise, less losses, no large footprint and no news story "SC2 dropped from MLG, Blizzard shaken as they got backstabbed by their partner" 2 things: 1, CoD:Ghosts isn't out. 2, SC2 brings in A LOT of viewers, maybe not as much as LoL, but it's still a very huge amount of people (last MLG had about 130k concurrent viewers). So the idea that they would have just dropped SC2 in favor of other games is quite absurd. It's not absurd at all, as they didn't drop Starcraft, they just dropped their production value because they don't have anyone to compete against. Why offer more tournament money when NASL and IPL are dead? Why offer more than 1 stream when there's nothing else to compare it against? They "won" Starcraft when they won the bid for WCS. Now they can do the bare minimum and all the sheeple in our community will still support them. The real sucker in this ordeal is Blizzard, for trusting MLG to do a good job after they were handed the key to Starcraft in the Americas. If only someone in Blizzard had the balls to take the key away from them and give it to an organization willing to put in more effort. Wouldn't that be great? How can you come to the conclusion that their production value has been lowered when the tournament hasn't even begun? You have said nothing but bullshit this entire thread and it is amazing that you haven't been punished for it. You're making assumptions based on nothing, and have just been shitting on MLG and riding NASL's dick constantly.
Conclusion that production value has been lowered based on the MLG press release:
1. Reduced streams to 1
2. Reduced casted games to 25
3. Reduced prize pool by nearly 1/2
4. Reduced qualifiers to 128 people.
5. WCS NA production is trash relative to ESL, which had the same amount of time and money from Blizzard to put their event together. Not directly related to Anaheim, but we can probably infer something from it.
You don't have to agree with me, or facts at all. But if you're raging hard enough to start insinuating a person should be banned for having a different view than yours, then I think you may need to seek help.
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Just because like everything is smaller compared to older events this doesnt mean its bad. im looking forward to see how this will work out.
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Format is a mixed reaction, because I like the revisiting of open brackets, but one stream and some players who may not be as "qualified" may be problematic. Plus the prize pool being reduced greatly hurts.
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On June 01 2013 06:33 SCST wrote:Show nested quote +On June 01 2013 06:29 Ercster wrote:On June 01 2013 05:31 SCST wrote:On June 01 2013 05:09 Ercster wrote:On June 01 2013 04:57 DeathProfessor wrote: The prize pool matters so much because we will be winning it right? heh
Also we should just be happy there is any SC2 at all.
I think if Sundance didn't think it would be gigantically bad PR he would have dropped SC2 and went mix of LoL and CoD:Ghosts. This was the big compromise, less losses, no large footprint and no news story "SC2 dropped from MLG, Blizzard shaken as they got backstabbed by their partner" 2 things: 1, CoD:Ghosts isn't out. 2, SC2 brings in A LOT of viewers, maybe not as much as LoL, but it's still a very huge amount of people (last MLG had about 130k concurrent viewers). So the idea that they would have just dropped SC2 in favor of other games is quite absurd. It's not absurd at all, as they didn't drop Starcraft, they just dropped their production value because they don't have anyone to compete against. Why offer more tournament money when NASL and IPL are dead? Why offer more than 1 stream when there's nothing else to compare it against? They "won" Starcraft when they won the bid for WCS. Now they can do the bare minimum and all the sheeple in our community will still support them. The real sucker in this ordeal is Blizzard, for trusting MLG to do a good job after they were handed the key to Starcraft in the Americas. If only someone in Blizzard had the balls to take the key away from them and give it to an organization willing to put in more effort. Wouldn't that be great? How can you come to the conclusion that their production value has been lowered when the tournament hasn't even begun? You have said nothing but bullshit this entire thread and it is amazing that you haven't been punished for it. You're making assumptions based on nothing, and have just been shitting on MLG and riding NASL's dick constantly. Conclusion that production value has been lowered: 1. Reduced streams to 1 2. Reduced casted games to 25 3. Reduced prize pool by nearly 1/2 4. Reduced qualifiers to 128 people. 5. WCS NA production is trash relative to ESL, which had the same amount of time and money from Blizzard to put their event together. Not directly related to Anaheim, but we can probably infer something from it. You don't have to agree with me, or facts at all. But if you're raging hard enough to start insinuating a person should be banned for having a different view than yours, then I think you may need to seek help.
Lets go point by point
1: Extra streams may not have been worth it. I can only watch one at a time and there is nothing worse that 3 streams with spinning logos.
2: 25 sets of games is fine as long as they are between good players and we get results and highlights from other games. I can only watch one stream.
3: Everyone is giving out less money this year, likely because they gave out to much last year.
4: 512 people didn't get them much, beyond costing them more money. None of the qualifier games are streamed, so I lose nothing.
5: ESL was producing LCS before MLG and has a functioning studio and production team on staff. MLG did not because no one hired them to do that. It takes time to staff up and WCS did not provide anyone with time. ESL is taking both Blizzard AND Riots money to put on WCS and LCS.
So, in may ways you are just oversimplifying the "fact" to back up your opinion. Opinions are fine, but don't act like yours in the word of the land and people who disagree with you strongly need help.
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On June 01 2013 06:43 Plansix wrote:Show nested quote +On June 01 2013 06:33 SCST wrote:On June 01 2013 06:29 Ercster wrote:On June 01 2013 05:31 SCST wrote:On June 01 2013 05:09 Ercster wrote:On June 01 2013 04:57 DeathProfessor wrote: The prize pool matters so much because we will be winning it right? heh
Also we should just be happy there is any SC2 at all.
I think if Sundance didn't think it would be gigantically bad PR he would have dropped SC2 and went mix of LoL and CoD:Ghosts. This was the big compromise, less losses, no large footprint and no news story "SC2 dropped from MLG, Blizzard shaken as they got backstabbed by their partner" 2 things: 1, CoD:Ghosts isn't out. 2, SC2 brings in A LOT of viewers, maybe not as much as LoL, but it's still a very huge amount of people (last MLG had about 130k concurrent viewers). So the idea that they would have just dropped SC2 in favor of other games is quite absurd. It's not absurd at all, as they didn't drop Starcraft, they just dropped their production value because they don't have anyone to compete against. Why offer more tournament money when NASL and IPL are dead? Why offer more than 1 stream when there's nothing else to compare it against? They "won" Starcraft when they won the bid for WCS. Now they can do the bare minimum and all the sheeple in our community will still support them. The real sucker in this ordeal is Blizzard, for trusting MLG to do a good job after they were handed the key to Starcraft in the Americas. If only someone in Blizzard had the balls to take the key away from them and give it to an organization willing to put in more effort. Wouldn't that be great? How can you come to the conclusion that their production value has been lowered when the tournament hasn't even begun? You have said nothing but bullshit this entire thread and it is amazing that you haven't been punished for it. You're making assumptions based on nothing, and have just been shitting on MLG and riding NASL's dick constantly. Conclusion that production value has been lowered: 1. Reduced streams to 1 2. Reduced casted games to 25 3. Reduced prize pool by nearly 1/2 4. Reduced qualifiers to 128 people. 5. WCS NA production is trash relative to ESL, which had the same amount of time and money from Blizzard to put their event together. Not directly related to Anaheim, but we can probably infer something from it. You don't have to agree with me, or facts at all. But if you're raging hard enough to start insinuating a person should be banned for having a different view than yours, then I think you may need to seek help. Lets go point by point 1: Extra streams may not have been worth it. I can only watch one at a time and there is nothing worse that 3 streams with spinning logos. 2: 25 sets of games is fine as long as they are between good players and we get results and highlights from other games. I can only watch one stream. 3: Everyone is giving out less money this year, likely because they gave out to much last year. 4: 512 people didn't get them much, beyond costing them more money. None of the qualifier games are streamed, so I lose nothing. 5: ESL was producing LCS before MLG and has a functioning studio and production team on staff. MLG did not because no one hired them to do that. It takes time to staff up and WCS did not provide anyone with time. ESL is taking both Blizzard AND Riots money to put on WCS and LCS. So, in may ways you are just oversimplifying the "fact" to back up your opinion. Opinions are fine, but don't act like yours in the word of the land and people who disagree with you strongly need help.
Plansix, you make a good point with ESL producing LCS before MLG. However, the rest of your evaluations of the facts that I listed are just. . . your opinion and speculation trying to justify them. It doesn't change the nature of what they are.
I agree that we can, as a community, choose to look at the cuts to MLG's production and justify them. I think that would be a big mistake. If it ended up somehow working for the better, I would support it. I just can't imagine it turning out like that. And though I am outspoken about this, I don't think I am alone in thinking that this new format/production-cut is bad news for us in the Americas.
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On June 01 2013 06:33 SCST wrote:Show nested quote +On June 01 2013 06:29 Ercster wrote:On June 01 2013 05:31 SCST wrote:On June 01 2013 05:09 Ercster wrote:On June 01 2013 04:57 DeathProfessor wrote: The prize pool matters so much because we will be winning it right? heh
Also we should just be happy there is any SC2 at all.
I think if Sundance didn't think it would be gigantically bad PR he would have dropped SC2 and went mix of LoL and CoD:Ghosts. This was the big compromise, less losses, no large footprint and no news story "SC2 dropped from MLG, Blizzard shaken as they got backstabbed by their partner" 2 things: 1, CoD:Ghosts isn't out. 2, SC2 brings in A LOT of viewers, maybe not as much as LoL, but it's still a very huge amount of people (last MLG had about 130k concurrent viewers). So the idea that they would have just dropped SC2 in favor of other games is quite absurd. It's not absurd at all, as they didn't drop Starcraft, they just dropped their production value because they don't have anyone to compete against. Why offer more tournament money when NASL and IPL are dead? Why offer more than 1 stream when there's nothing else to compare it against? They "won" Starcraft when they won the bid for WCS. Now they can do the bare minimum and all the sheeple in our community will still support them. The real sucker in this ordeal is Blizzard, for trusting MLG to do a good job after they were handed the key to Starcraft in the Americas. If only someone in Blizzard had the balls to take the key away from them and give it to an organization willing to put in more effort. Wouldn't that be great? How can you come to the conclusion that their production value has been lowered when the tournament hasn't even begun? You have said nothing but bullshit this entire thread and it is amazing that you haven't been punished for it. You're making assumptions based on nothing, and have just been shitting on MLG and riding NASL's dick constantly. Conclusion that production value has been lowered based on the MLG press release: 1. Reduced streams to 1 2. Reduced casted games to 25 3. Reduced prize pool by nearly 1/2 4. Reduced qualifiers to 128 people. 5. WCS NA production is trash relative to ESL, which had the same amount of time and money from Blizzard to put their event together. Not directly related to Anaheim, but we can probably infer something from it. You don't have to agree with me, or facts at all. But if you're raging hard enough to start insinuating a person should be banned for having a different view than yours, then I think you may need to seek help. I said punished, not banned. And you're basing their LAN production on their studio production which has never been identical to their LAN production. The amount of people allowed to qualify and the prize pool have almost nothing to do with how well the stream/tournament is produced (look at the last Dreamhack, same prize pool, less amount of players).
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Only having one stream is pretty bad, I also wonder how many top Koreans will show up at all, kinda disappointed :/
With only one stream they aren't going to have many casters or any if they use the ones they have on pay roll, no TB/Day9/Husky will hurt the hype a lot.
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We need some explanation for this, makes no sense. If it's Blizzard screwing us over by forcing MLG to cut back to keep WCS as THE thing then Blizzard are a disgrace. If it's MLG not bothering to try now Blizzard have killed their opposition in the Americas then MLG are a disgrace.
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On June 01 2013 06:50 Ercster wrote:Show nested quote +On June 01 2013 06:33 SCST wrote:On June 01 2013 06:29 Ercster wrote:On June 01 2013 05:31 SCST wrote:On June 01 2013 05:09 Ercster wrote:On June 01 2013 04:57 DeathProfessor wrote: The prize pool matters so much because we will be winning it right? heh
Also we should just be happy there is any SC2 at all.
I think if Sundance didn't think it would be gigantically bad PR he would have dropped SC2 and went mix of LoL and CoD:Ghosts. This was the big compromise, less losses, no large footprint and no news story "SC2 dropped from MLG, Blizzard shaken as they got backstabbed by their partner" 2 things: 1, CoD:Ghosts isn't out. 2, SC2 brings in A LOT of viewers, maybe not as much as LoL, but it's still a very huge amount of people (last MLG had about 130k concurrent viewers). So the idea that they would have just dropped SC2 in favor of other games is quite absurd. It's not absurd at all, as they didn't drop Starcraft, they just dropped their production value because they don't have anyone to compete against. Why offer more tournament money when NASL and IPL are dead? Why offer more than 1 stream when there's nothing else to compare it against? They "won" Starcraft when they won the bid for WCS. Now they can do the bare minimum and all the sheeple in our community will still support them. The real sucker in this ordeal is Blizzard, for trusting MLG to do a good job after they were handed the key to Starcraft in the Americas. If only someone in Blizzard had the balls to take the key away from them and give it to an organization willing to put in more effort. Wouldn't that be great? How can you come to the conclusion that their production value has been lowered when the tournament hasn't even begun? You have said nothing but bullshit this entire thread and it is amazing that you haven't been punished for it. You're making assumptions based on nothing, and have just been shitting on MLG and riding NASL's dick constantly. Conclusion that production value has been lowered based on the MLG press release: 1. Reduced streams to 1 2. Reduced casted games to 25 3. Reduced prize pool by nearly 1/2 4. Reduced qualifiers to 128 people. 5. WCS NA production is trash relative to ESL, which had the same amount of time and money from Blizzard to put their event together. Not directly related to Anaheim, but we can probably infer something from it. You don't have to agree with me, or facts at all. But if you're raging hard enough to start insinuating a person should be banned for having a different view than yours, then I think you may need to seek help. I said punished, not banned. And you're basing their LAN production on their studio production which has never been identical to their LAN production. The amount of people allowed to qualify and the prize pool have almost nothing to do with how well the stream/tournament is produced (look at the last Dreamhack, same prize pool, less amount of players).
You are a sadistic one aren't you, desiring punishment for people who disagree with you?
I'm not "basing their LAN production on their studio production" . . . . I said we might "infer" something from it, which is reasonable considering how much shit their getting for WCS NA. On this point I am also willing to concede to Plansix's point on ESL having a head start with LCS.
I simply listed the facts that you accused me of "bullshitting" directly from the press release. If MLG manages to pull off an amazing tournament while reducing their production from previous tournaments, I'll be pleased. However, I think that trusting such a thing to happen considering the cuts they've made is fool-hearty. I also think too many people in the community are willing to accept anything with open arms, regardless of the implications for the future of this game in the Americas.
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1 stream is a non-issue if it has little to no downtime, as most past MLGs had at least 1 stream with nothing going on at any given time.
Competitor passes going out almost instantly kinda sucks though : (
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So are there going to be kespa players like flash, innovation at MLG or not...
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$25,000? I dont get what is going on, didnt SC2 have really good numbers at MLG winter? How could it be dying? I was expecting this MLG to be all about SC2 and have tons of top korean players. Will there even be kespa players?? Please don't tell me we wont ever see flash, innovation, soulkey, jaedong & co. at MLG again...
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