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GomTV: about the gamespeed in Ro16 Group B - Page 4

Forum Index > SC2 General
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aoe2fan
Profile Joined October 2010
Sweden700 Posts
Last Edited: 2013-05-21 13:23:42
May 21 2013 13:23 GMT
#61
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?
y0su
Profile Blog Joined September 2011
Finland7871 Posts
May 21 2013 13:23 GMT
#62
On May 21 2013 19:38 ZenithM wrote:
Good statement

Yup, I appreciate that they seem to have investigated fully to make sure they knew exactly what happened so they could prevent it from happening again. Also, it feels like they're being very open with everyone.
DusTerr
Profile Blog Joined January 2011
2520 Posts
Last Edited: 2013-05-21 13:27:08
May 21 2013 13:25 GMT
#63
On May 21 2013 22:23 aoe2fan wrote:
Show nested quote +
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?


That's what I read. Honestly, how could the losing player in this situation NOT at least attempt to request a re-game?
edit. still surprised neither player (or anyone else!) noticed at the time. I suppose that after the 1:04 mark players aren't really as concerned with their worker speed like they are at the start (I've seen a few games - online cups etc - where players notice right away the wrong speed was selected).
aoe2fan
Profile Joined October 2010
Sweden700 Posts
May 21 2013 13:27 GMT
#64
On May 21 2013 22:25 DusTerr wrote:
Show nested quote +
On May 21 2013 22:23 aoe2fan wrote:
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?


That's what I read. Honestly, how could the losing player in this situation NOT at least attempt to request a re-game?


if that is the case the situation would be a lot worse
pseudocalm
Profile Joined October 2010
Canada98 Posts
May 21 2013 13:30 GMT
#65
On May 21 2013 19:34 Digitalis wrote:
I just dont get how the players didnt notice.
When you practice this game for hours on a daily basis wouldn't you notice that all your units are not moving at the proper speed? and wouldn't it affect the timings and what not?
maybe its because the game started at the proper speed... it might have confused them


Affect the timings of make infinity lings and fling them at the enemy? That combined with the adrenaline of a Code S match....yea i could see how they might not notice if it changed past the 1 minute mark.
I'd put my sensor tower in her minimap
Charlie.Sheen
Profile Joined March 2013
662 Posts
May 21 2013 13:46 GMT
#66
Blizzard's fault, why is there not even a message announced in game when such a big change affects all players?
docvoc
Profile Blog Joined July 2011
United States5491 Posts
May 21 2013 13:47 GMT
#67
Prompt, apologetic, this is exactly what I want to see when something goes wrong. They just go about it and do what's right immediately.
User was warned for too many mimes.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
May 21 2013 13:50 GMT
#68
In response to those saying the game result was not effected by the slower speed, Parting pulled off an absolutely perfect hold of Life's ling rush. It needed to be a flawless defence or he died, and it was flawless.

Could he pull of the same defence on the faster game speed? Yes.
Did the lowered game speed make it easier for him to do so? Yes.

Parting absolutely benefited from the slower speed more than Life did. That isn't to say he wouldn't have still taken the game or the series, as he went on to win the next game played at the correct speed. And they definitely can't rematch, it isn't logistically possible considering all the games that Parting and Life have played since then. But to declare that it was a level playing field is simply incorrect.
My wife for hire! - Zealot
garbanzo
Profile Joined October 2009
United States4046 Posts
May 21 2013 13:51 GMT
#69
I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game.

On May 21 2013 22:23 aoe2fan wrote:
Show nested quote +
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-05-21 13:56:35
May 21 2013 13:56 GMT
#70
I think the smartest way blizzard could rectify this is to add a warning when the game speed is changed but not only that, also only make it possible to change gamespeed when the game is paused(if that's possible, probably is)
Moderatorlickypiddy
Khai
Profile Joined August 2010
Australia553 Posts
May 21 2013 13:57 GMT
#71
I think GOM handled this really well, apology accepted and to be honest as a viewer I did not realise the speed had changed until I saw it here on TL. I was extremely surprised neither player mentioned anything, I thought they would've been the first to realise. It might've been slightly disadvantageous to Life in the game given Protoss will have an easier time microing but since he didn't say anything himself I believe Life accepted the result and my admiration to him for not asking for a rematch.

Thanks for clarifying things!
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
May 21 2013 13:57 GMT
#72
On May 21 2013 19:33 ratty wrote:
does it not slow down how long things take to build?

yes... but the clock also slows down lol
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
aoe2fan
Profile Joined October 2010
Sweden700 Posts
May 21 2013 13:58 GMT
#73
On May 21 2013 22:51 garbanzo wrote:
I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game.

Show nested quote +
On May 21 2013 22:23 aoe2fan wrote:
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be.


Writing: "(Both players did not request the re-match.)" definetly makes it sound like one of the players requested a re-match

hypercube
Profile Joined April 2010
Hungary2735 Posts
May 21 2013 13:59 GMT
#74
On May 21 2013 22:23 aoe2fan wrote:
Show nested quote +
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?


It's just you. The intention was to say "neither player requested a rematch" but obviously their English isn't perfect. It's still clear from the context.

BTW, it's not really surprising. Big Korean teams don't like drama.

Kinda weird of them to say that neither player got an advantage, when that's clearly not the case but whatever. Overturning the result would have been worse, so might as well save some face. The important thing is that this doesn't happen again.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
garbanzo
Profile Joined October 2009
United States4046 Posts
May 21 2013 14:00 GMT
#75
On May 21 2013 22:58 aoe2fan wrote:
Show nested quote +
On May 21 2013 22:51 garbanzo wrote:
I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game.

On May 21 2013 22:23 aoe2fan wrote:
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be.


Writing: "(Both players did not request the re-match.)" definetly makes it sound like one of the players requested a re-match


So you think they're just outright lying when they wrote that? Why would they do that? Why wouldn't they just remove that statement if someone did request a match?
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
May 21 2013 14:01 GMT
#76
On May 21 2013 22:23 aoe2fan wrote:
Show nested quote +
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

No, its definitely meaning that both players didn't request a rematch... Kinda like "both players did not request the re-match". It's a loss in translation, the "the" gives the feeling of "maybe one" but what it should have been was an "a" instead. "Both players did not request a re-match"
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
zev318
Profile Joined October 2010
Canada4306 Posts
May 21 2013 14:01 GMT
#77
dont even know why the referee can change the speed. why is that even a needed feature?
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
May 21 2013 14:02 GMT
#78
On May 21 2013 22:59 hypercube wrote:
Show nested quote +
On May 21 2013 22:23 aoe2fan wrote:
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?


It's just you. The intention was to say "neither player requested a rematch" but obviously their English isn't perfect. It's still clear from the context.

BTW, it's not really surprising. Big Korean teams don't like drama.

Kinda weird of them to say that neither player got an advantage, when that's clearly not the case but whatever. Overturning the result would have been worse, so might as well save some face. The important thing is that this doesn't happen again.


"This is definitely our mistake and a huge factor that affected the match on that night."
I think this covers it, they don't to specifically say which player got an advantage because they don't want to taint a players win more than it might be.
Moderatorlickypiddy
aoe2fan
Profile Joined October 2010
Sweden700 Posts
Last Edited: 2013-05-21 14:05:20
May 21 2013 14:04 GMT
#79
On May 21 2013 23:00 garbanzo wrote:
Show nested quote +
On May 21 2013 22:58 aoe2fan wrote:
On May 21 2013 22:51 garbanzo wrote:
I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game.

On May 21 2013 22:23 aoe2fan wrote:
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be.


Writing: "(Both players did not request the re-match.)" definetly makes it sound like one of the players requested a re-match


So you think they're just outright lying when they wrote that? Why would they do that? Why wouldn't they just remove that statement if someone did request a match?


i cant see lies anywhere, even if someone requested a rematch it would be way to late to change it. Probably just me reading more into the words when they did not mean it that way but it is still possible. Would not surprise me if Parting requested a rematch just too show everyone how boss he is
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 21 2013 14:06 GMT
#80
On May 21 2013 22:58 aoe2fan wrote:
Show nested quote +
On May 21 2013 22:51 garbanzo wrote:
I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game.

On May 21 2013 22:23 aoe2fan wrote:
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be.


Writing: "(Both players did not request the re-match.)" definetly makes it sound like one of the players requested a re-match


I'm fairly certain they intended to say that neither of the players requested a rematch.
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