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GomTV: about the gamespeed in Ro16 Group B - Page 6

Forum Index > SC2 General
156 CommentsPost a Reply
Prev 1 4 5 6 7 8 Next All
Blacklizard
Profile Joined May 2007
United States1194 Posts
May 21 2013 15:02 GMT
#101
BTW, very cool of GOM to just come out and acknowledge what happened publicly. It's a refreshing change from most big company policies of hide and mislead information.
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 21 2013 15:06 GMT
#102
On May 22 2013 00:02 Blacklizard wrote:
BTW, very cool of GOM to just come out and acknowledge what happened publicly. It's a refreshing change from most big company policies of hide and mislead information.


Why wouldn't they? Not like it would change anything.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
May 21 2013 15:11 GMT
#103
On May 21 2013 23:50 Hitch-22 wrote:
Show nested quote +
On May 21 2013 23:48 Leftenant wrote:
On May 21 2013 23:11 slowbacontron wrote:
On May 21 2013 23:01 zev318 wrote:
dont even know why the referee can change the speed. why is that even a needed feature?

This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes.

But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt.


I still think this function is bull****. Even if u notice at the beginning of the game that the game speed is wrong, u still played like some sec on diffrent speed. The timings are off and people still could complain do remake the game. So either the gamespeed is correct or else start the game again.

#timingsdontchange

You do know that if game speed slows down the SPEED and CLOCK both slow down so ALL of the TIMINGS were EXACTLY THE SAME if not BETTER because they HAD MORE TIME since it was SLOWED to REACT.

How the fuck is this so confusing, elaborate.

To be fair, if you've played as many games as these progamers, you will have an automatic clock going in your head that tells you when injects are up, when to chrono, when to macro, etc. Changing the game speed means you react too early to all of those timings. Obviously that can bring a huge number of problems.

Reaction time is also faster making harassment and multi-pronged attacks less effective. The more mobile your army, the worse it becomes as you give your opponent more and more time to react.
Please PM me with any songs you like that you think I haven't heard before!
geokilla
Profile Joined May 2011
Canada8255 Posts
Last Edited: 2013-05-21 15:21:11
May 21 2013 15:20 GMT
#104
Second error by GOM. Game went from Faster to Fast. Not Fastest to Faster. But this is the outcome that was expected...
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2013-05-21 15:26:20
May 21 2013 15:24 GMT
#105
On May 21 2013 22:23 aoe2fan wrote:
Show nested quote +
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

Yes, but that statement would be totally foolish, as in a game of StarCraft both players would almost never request a rematch, because usually 1 has won :p
With that in mind, it's even clearer that they meant "neither player has requested a rematch."
AFKPuezo
Profile Joined August 2010
183 Posts
May 21 2013 15:24 GMT
#106
On May 22 2013 00:20 geokilla wrote:
Second error by GOM. Game went from Faster to Fast. Not Fastest to Faster. But this is the outcome that was expected...


Is it possible the speeds are called Faster and Fastest in the Korean version of the game? Personally I always wondered why the fastest in-game speed wasn't called, you know, Fastest.
Fuell
Profile Joined February 2011
Netherlands3111 Posts
May 21 2013 15:26 GMT
#107
Good policy by GOM, thanks for the statement.
fOu/Zenith/NEX/WeRRa/SlayerS
Holo82
Profile Joined April 2013
Austria107 Posts
May 21 2013 15:30 GMT
#108
yeah this faster / fastest thing is very likely to be a translation issue.
cladoliver
Profile Joined December 2012
Brazil38 Posts
May 21 2013 15:34 GMT
#109
i think is a gameheart thing to change the speed in game
TemujinGK
Profile Blog Joined March 2011
United States483 Posts
May 21 2013 15:36 GMT
#110
Pretty perfect response imo. Chung came on reddit as well to confirm basically what he said in the release. Contacting all parties and acknowledging fault despite it being in the past/both players playing under the same conditions is something that should be expected from a professional standpoint--but it's still nice and mildly surprising.
"Pikachu and Protoss are both yellow, Coincidence?" ~apexMorroW
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
May 21 2013 15:39 GMT
#111
On May 22 2013 00:34 cladoliver wrote:
i think is a gameheart thing to change the speed in game

GSL does not use Gameheart to my knowledge, GSTL does. It's as GOM stated: Referees are able to change the game speed on the fly after a recent patch.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 21 2013 15:43 GMT
#112
On May 21 2013 23:50 Hitch-22 wrote:
Show nested quote +
On May 21 2013 23:48 Leftenant wrote:
On May 21 2013 23:11 slowbacontron wrote:
On May 21 2013 23:01 zev318 wrote:
dont even know why the referee can change the speed. why is that even a needed feature?

This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes.

But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt.


I still think this function is bull****. Even if u notice at the beginning of the game that the game speed is wrong, u still played like some sec on diffrent speed. The timings are off and people still could complain do remake the game. So either the gamespeed is correct or else start the game again.

#timingsdontchange

You do know that if game speed slows down the SPEED and CLOCK both slow down so ALL of the TIMINGS were EXACTLY THE SAME if not BETTER because they HAD MORE TIME since it was SLOWED to REACT.

How the fuck is this so confusing, elaborate.


Maye the players count out real time seconds in their head as they play. :p :p
If you are not supporting K-Pop you are hurting E-Sports.
scypio
Profile Joined December 2011
Poland2127 Posts
May 21 2013 15:50 GMT
#113
I can't believe this drama is still going on. Seriously, I thought that it is the right time to say something like: "sorry, we made a big deal out of something rather meaningless" but hey... welcome to the internet I guess.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 21 2013 15:55 GMT
#114
On May 22 2013 00:39 Proseat wrote:
Show nested quote +
On May 22 2013 00:34 cladoliver wrote:
i think is a gameheart thing to change the speed in game

GSL does not use Gameheart to my knowledge, GSTL does. It's as GOM stated: Referees are able to change the game speed on the fly after a recent patch.


Jupp WCS is forced to use the Blizzard Observer interface. In gameheart you can't change the speed on the fly. Atleast it was stated in the other thread by the creator.

But you can make the players see brighter colors x3.

I hope Blizzard will change the speed change on a 2 or 3 button combination.
Aside from that wooo perfect prediction skills on what they would write.
EEJR
Profile Joined December 2011
Sweden31 Posts
May 21 2013 16:08 GMT
#115
On May 22 2013 00:26 Fuell wrote:
Good policy by GOM, thanks for the statement.


Indeed.
asdfOu
Profile Joined August 2011
United States2089 Posts
May 21 2013 16:08 GMT
#116
On May 21 2013 19:34 Cri du Chat wrote:
Show nested quote +
On May 21 2013 19:29 pdd wrote:
Why on earth can you change game speeds in the middle of a game?



Obviously by accident....

doesn't answer the question....
but seriously... why can you change the game speed?!?
rip prime
archonOOid
Profile Blog Joined March 2011
1983 Posts
May 21 2013 16:14 GMT
#117
I'm sorry bu my faith in GomTV is all but gone.
I'm Quotable (IQ)
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
May 21 2013 16:16 GMT
#118
On May 22 2013 01:14 archonOOid wrote:
I'm sorry bu my faith in GomTV is all but gone.


Dramatic much? lol
GaNgStaRR.ElV
Profile Blog Joined May 2010
Canada535 Posts
May 21 2013 16:25 GMT
#119
Very dramatic.

This unfolded exactly like it should. Change made no difference but needed to be acknowledged. This thread should be closed, we don't need another 150 page flame war about how Life should have won because he had slower lings.
Orek
Profile Joined February 2012
1665 Posts
May 21 2013 16:43 GMT
#120
Now, the question is "How many of similar incidents we haven't nocied yet have happened so far?"
Maybe Fruitdealer won the first GSL at a slower game speed, or epic vortex in game 5 of Squirtle vs Mvp wasn't as epic. No one can deny these with 100% confidence without actually checking VODs as what's considered "impossible" just happened. Had it not been for Psz from Hungary, we wouldn't know this Parting vs Life incident, either. I am really curious if there was even a single case where the game speed wasn't at faster, especially during WoL. Not that anyone has time and passion to check literally ALL VODs from the past...
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