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GomTV: about the gamespeed in Ro16 Group B - Page 8

Forum Index > SC2 General
156 CommentsPost a Reply
Prev 1 6 7 8 All
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
May 21 2013 21:15 GMT
#141
On May 21 2013 19:29 ratty wrote:
now everything makes sense. surely they noticed, it would just seem so different and mess up the timings right?


Timings are only messed up in this sort of sitaution for people who count to, say, 200 out loud before attacking.
BlackPride
Profile Joined July 2012
United States186 Posts
May 21 2013 21:18 GMT
#142
Everybody who watched TL attack with hotbid would know that you can change game speed. Such a troll...
I've never waited in line at the DMV [YVNG]
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
May 21 2013 21:24 GMT
#143
Good response by GOM.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
figq
Profile Blog Joined May 2010
12519 Posts
May 21 2013 21:32 GMT
#144
GOM so good at handling this. They've stepped up their stuff so much in the last couple of years, and one thing is the PR.
If you stand next to my head, you can hear the ocean. - Day[9]
qGSkipper
Profile Joined December 2012
United States37 Posts
May 21 2013 22:22 GMT
#145
If you want to assess if slower game speed benefits PartinG, just think about the two extremes of the speed spectrum. Would the hold be easier if the game was played on x8 or on the slowest speed? It would be much easier on the slowest speed and ridiculously hard on x8 speed. You can then assume that the difficulty rises or falls exponentially from the standard "faster" game speed to either extreme.
lue
Profile Joined October 2012
Sweden27 Posts
May 21 2013 23:15 GMT
#146
On May 22 2013 07:22 qGSkipper wrote:
If you want to assess if slower game speed benefits PartinG, just think about the two extremes of the speed spectrum. Would the hold be easier if the game was played on x8 or on the slowest speed? It would be much easier on the slowest speed and ridiculously hard on x8 speed. You can then assume that the difficulty rises or falls exponentially from the standard "faster" game speed to either extreme.


Wether or not it is harder is pretty much entirely besides the point isn't it? PartinG doesn't request a rematch and neither does Life and the only thing a rematch would accomplish would be to completely mess up WCS KRs first season.

TrollPolice
Profile Joined May 2013
44 Posts
May 22 2013 01:09 GMT
#147
On May 21 2013 19:19 Waxangel wrote:
Show nested quote +
On May 21 2013 18:58 Zenbrez wrote:
On May 21 2013 18:58 ratty wrote:
what speed is the ladder at??
guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens

Ladder is Fastest


faster

fastest does not exist



How fast are you?
Purpose88
Profile Joined May 2013
Germany137 Posts
May 22 2013 10:43 GMT
#148
Can't be that bad. No one recognized it live, even the players didn't say anything...
Golden Ghost
Profile Joined February 2003
Netherlands1041 Posts
May 22 2013 16:14 GMT
#149
Interesting to see it happening twice in a short while. Yesterdag in the second match between Shuttle and Uzer of the European Challenger League the speed also dropped in the middle of the game (something that was noticable to both casters (Lyrlian and somebody else) and audience) and near the end of the game the speed suddenly went up again.

Not sure what caused the altered speed in that instance but I know Uzer asked to be brought into contact with an admin about it.
Life is to give and take. You take a vacation and you give to the poor.
Hey Sean.
Profile Joined March 2012
United Kingdom196 Posts
May 22 2013 16:40 GMT
#150
On May 23 2013 01:14 Golden Ghost wrote:
Interesting to see it happening twice in a short while. Yesterdag in the second match between Shuttle and Uzer of the European Challenger League the speed also dropped in the middle of the game (something that was noticable to both casters (Lyrlian and somebody else) and audience) and near the end of the game the speed suddenly went up again.

Not sure what caused the altered speed in that instance but I know Uzer asked to be brought into contact with an admin about it.

That game was simply lagging, or FPS dropping. It happens when you play on a laptop and throw two armies at each other, I know this from experience.
bduddy
Profile Joined May 2012
United States1326 Posts
May 22 2013 17:23 GMT
#151
On May 23 2013 01:40 Hey Sean. wrote:
Show nested quote +
On May 23 2013 01:14 Golden Ghost wrote:
Interesting to see it happening twice in a short while. Yesterdag in the second match between Shuttle and Uzer of the European Challenger League the speed also dropped in the middle of the game (something that was noticable to both casters (Lyrlian and somebody else) and audience) and near the end of the game the speed suddenly went up again.

Not sure what caused the altered speed in that instance but I know Uzer asked to be brought into contact with an admin about it.

That game was simply lagging, or FPS dropping. It happens when you play on a laptop and throw two armies at each other, I know this from experience.
Lagging has nothing to do with the game speed, which remains the same regardless of how low the FPS is.
>Liquid'Nazgul: Of course you are completely right
HolyExlxF
Profile Joined March 2011
United States256 Posts
May 22 2013 17:26 GMT
#152
To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future.
ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ
RyLai
Profile Joined May 2011
United States477 Posts
May 23 2013 07:12 GMT
#153
Solution, have it so that when you make a map, you can limit the game speeds it can be played at (meaning tournament maps are restricted to faster speed setting and it can't be changed in the lobby or during the game so that this never happens again). I have no idea why you are able to change the game speed of a multiplayer game in progress (there's very little reason to have that function in the game at all except if the host messed up and set the game speed on fast and you want to avoid the tedious effort of rehosting the game).

tldr; make Blizzard include a function in the map editor where you can limit which game speeds the game can be played at (so that map makers can ensure that faster is the only option for tournament maps regardless of how many times people decide to be idiots and fuck things up).
RyLai
Profile Joined May 2011
United States477 Posts
May 23 2013 07:15 GMT
#154
On May 23 2013 02:26 HolyExlxF wrote:
To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future.

Can you imagine the bullshit levels of micro that the pros would have? 300-400 APM would be normal (Losira AKA KangHo and useless-spam-happy ViBe would have 400-500 APM).

Then again, it would mean that Terran actually has so margin for error in battles and can actually do all the ridiculous micro crap that they need to do (it would be an additional nerf to Fungal though, which isn't really necessary).
HolyExlxF
Profile Joined March 2011
United States256 Posts
May 25 2013 20:17 GMT
#155
On May 23 2013 16:15 RyLai wrote:
Show nested quote +
On May 23 2013 02:26 HolyExlxF wrote:
To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future.

Can you imagine the bullshit levels of micro that the pros would have?



Why is this a bad thing?
ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
May 25 2013 20:21 GMT
#156
On May 26 2013 05:17 HolyExlxF wrote:
Show nested quote +
On May 23 2013 16:15 RyLai wrote:
On May 23 2013 02:26 HolyExlxF wrote:
To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future.

Can you imagine the bullshit levels of micro that the pros would have?



Why is this a bad thing?


It's a bad thing because if they have bullshit crazy micro at an even faster game speed, it takes more skill to pull off, and looks even more amazing than doing it at a slower speed.
twitch.tv/duttroach
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
Last Edited: 2013-05-25 20:24:17
May 25 2013 20:23 GMT
#157
On May 23 2013 16:15 RyLai wrote:
Show nested quote +
On May 23 2013 02:26 HolyExlxF wrote:
To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future.

Can you imagine the bullshit levels of micro that the pros would have? 300-400 APM would be normal (Losira AKA KangHo and useless-spam-happy ViBe would have 400-500 APM).

Then again, it would mean that Terran actually has so margin for error in battles and can actually do all the ridiculous micro crap that they need to do (it would be an additional nerf to Fungal though, which isn't really necessary).


...

It's really not necessary to insult ViBE like that. And people...have a tendency to overstate the amount of micro that terran requires in battle.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
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