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http://www.gomtv.net/forum/view.gom?topicid=301167&cid=0&kind=8
Sorry if anyone already posted this. GOM just made an announcement about the gamespeed during RO16 Group B, Life vs. PartinG.
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
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what speed is the ladder at?? guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens
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On May 21 2013 18:58 ratty wrote: what speed is the ladder at?? guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens
Ladder is Fastest
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edit: I'm an idiot, posted in wrong thread :|
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cool my mind was freaking out thinking that the pros were playing the game in a faster speed. it may rest easy now
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i have no idea u can change game speed live
won't that show like a message or something?
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There's a hotkey for it and people set as referees can change it during the game, no message will display the change. It's all been discussed in the other thread I linked to so I suggest reading that one if there's any more questions.
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United States33399 Posts
On May 21 2013 18:58 Zenbrez wrote:Show nested quote +On May 21 2013 18:58 ratty wrote: what speed is the ladder at?? guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens
Ladder is Fastest
faster
fastest does not exist
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Yeah, their statement should probably read: from "Faster" to "Fast" So I can see where the confusion comes from.
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On May 21 2013 19:19 Waxangel wrote:Show nested quote +On May 21 2013 18:58 Zenbrez wrote:On May 21 2013 18:58 ratty wrote: what speed is the ladder at?? guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens
Ladder is Fastest faster fastest does not exist I first wrote Faster, then read the OP, assumed it was right, then edited
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now everything makes sense. surely they noticed, it would just seem so different and mess up the timings right?
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Why on earth can you change game speeds in the middle of a game?
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About all that could be expected from them, frankly.
Change the observer's hotkeys. Move on.
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On May 21 2013 19:29 ratty wrote: now everything makes sense. surely they noticed, it would just seem so different and mess up the timings right?
Timings wouldn't change.
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On May 21 2013 19:19 Waxangel wrote:Show nested quote +On May 21 2013 18:58 Zenbrez wrote:On May 21 2013 18:58 ratty wrote: what speed is the ladder at?? guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens
Ladder is Fastest faster fastest does not exist Well, then faster is clearly fastest.
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does it not slow down how long things take to build?
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I just dont get how the players didnt notice. When you practice this game for hours on a daily basis wouldn't you notice that all your units are not moving at the proper speed? and wouldn't it affect the timings and what not? maybe its because the game started at the proper speed... it might have confused them
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On May 21 2013 19:29 pdd wrote: Why on earth can you change game speeds in the middle of a game?
Obviously by accident....
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On May 21 2013 19:34 Digitalis wrote: I just dont get how the players didnt notice. When you practice this game for hours on a daily basis wouldn't you notice that all your units are not moving at the proper speed? and wouldn't it affect the timings and what not? maybe its because the game started at the proper speed... it might have confused them They would notice at the start, however since it happened like a minute in, they probably didn't even consider it could change at that point.
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On May 21 2013 19:34 Cri du Chat wrote:Show nested quote +On May 21 2013 19:29 pdd wrote: Why on earth can you change game speeds in the middle of a game? Obviously by accident....
They mean "why would you ever WANT to change the speed mid-game"
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On May 21 2013 19:19 Waxangel wrote:Show nested quote +On May 21 2013 18:58 Zenbrez wrote:On May 21 2013 18:58 ratty wrote: what speed is the ladder at?? guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens
Ladder is Fastest faster fastest does not exist
Wasn't it Faster and Fastest in BW?
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On May 21 2013 19:29 pdd wrote: Why on earth can you change game speeds in the middle of a game? To save the effort of having to restart a game that was created at the wrong speed. You might consider that a poor reason, but that's it.
On May 21 2013 19:37 SChlafmann wrote:Show nested quote +On May 21 2013 19:19 Waxangel wrote:On May 21 2013 18:58 Zenbrez wrote:On May 21 2013 18:58 ratty wrote: what speed is the ladder at?? guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens
Ladder is Fastest faster fastest does not exist Wasn't it Faster and Fastest in BW?
Yes
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Good statement
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On May 21 2013 19:33 ratty wrote: does it not slow down how long things take to build?
of course it does, but its all relative. Game timer slows down also. timings stay the same in every way, shape and form. Unless someone somehow times his builds through internal clocks which, i highly doubt.
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Can happen, so what. Still, good from GOM to make that official announcement.
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On May 21 2013 19:39 Toosneaky wrote:Show nested quote +On May 21 2013 19:33 ratty wrote: does it not slow down how long things take to build?
of course it does, but its all relative. Game timer slows down also. timings stay the same in every way, shape and form. Unless someone somehow times his builds through internal clocks which, i highly doubt.
Life probably just assumed that his red bull had kicked in
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I think its 16% slower, which is marginally noticeable, but you'll get the feeling that something is off.
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On May 21 2013 19:36 MCXD wrote:Show nested quote +On May 21 2013 19:34 Cri du Chat wrote:On May 21 2013 19:29 pdd wrote: Why on earth can you change game speeds in the middle of a game? Obviously by accident.... They mean "why would you ever WANT to change the speed mid-game" Afaik it's there to avoid the opposite situation where you start the game at the wrong speed you can adjust it without regame.
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It's actually pretty hard to notice when you start getting yourself occupied with macro/micro. It usually just feels like you are playing in the zone (feels like you are playing faster and better) instead of the game itself being slow.
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On May 21 2013 19:19 Waxangel wrote:Show nested quote +On May 21 2013 18:58 Zenbrez wrote:On May 21 2013 18:58 ratty wrote: what speed is the ladder at?? guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens
Ladder is Fastest faster fastest does not exist
If faster is the fastest speed then fastest actaully exist, ba dum tisch.
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To think of it as some kind of bribery scandal is of course silly but there is little question in my mind that it very likely decided the entire match up. That Gom said they wouldn't replay because "Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future." is silly, it is pretty obvious that anyone that watches sc2 that the slower speed favored Parting enormously. That said I am don't think a rematch or change of out come is logical but I just hate the lame excuse.
As Artosis said right after the match "I doubt even Parting could recreate that" yep, most likely because he won't get to play on a slower speed again.
This is quite tragic and I feel so bad for Life to have his tournament ended by a ref fuck up.
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On May 21 2013 19:29 pdd wrote: Why on earth can you change game speeds in the middle of a game?
All part of Blizzard's diabolical plan to sabotage their own tournaments? It just sucks that GOM had to be the ones who ran into this problem. I'm glad life and parting didn't request any kind of rematch, especially since life probably benefited from the time to micro his lings too. It seems more embarrassing than disasterous.
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As expected. Hopefully this won't happen again like they said.
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To avoid rehosting the game to change the game speed, Bliz decided to put in this function :/ Well it can be good or bad, but I think Bliz should add a notification or something.
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Well shit happens, luckily since both players get affected this doesn't matter much imo. I think just for safety measures they should just unhotkey it on the ref pcs.
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No Drama here guys, that resolved nicely ...
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Well, it happened. I hope it won't happen again, for the players sake.
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Poland3748 Posts
On May 21 2013 19:39 Toosneaky wrote:Show nested quote +On May 21 2013 19:33 ratty wrote: does it not slow down how long things take to build?
of course it does, but its all relative. Game timer slows down also. timings stay the same in every way, shape and form. Unless someone somehow times his builds through internal clocks which, i highly doubt. Why? Seems reasonable that some things you just judge by "guts" on the top level. And your gut-based star-sense is not worth a dime if you change game speed. Which set was it? Would it make Life advance to Ro8?
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Gomtv is really professional about all this.
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I find it odd that no one requested a re-match but I guess no one wanted to mess things up and make GOM hate them.
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Good on them for bringing this up and addressing it quickly/professionally. It's certainly not the end of the world, but as it can definitely affect the players, I'm glad they gave it a thoughtful response
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France9034 Posts
I can't help but have huge respect for GOM.
This is tragic, but not the end of the world, and this was a professional response from them (and acceptable apologies).
MLG fuck up with WCS AM Qualifiers on the other hand was way worse, and way less professionally handled....
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Good for GOM TV on issuing a statement like this. We can all rest easier.
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On May 21 2013 19:29 pdd wrote: Why on earth can you change game speeds in the middle of a game? my thoughts exactly.
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GOM hates Startale.
First the Prime GSTL fiasco wherein Parting was robbed, and now that Parting is on SKT they allowed him to rob Life.
I'm on to your shenanigans GOMTV.
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United Kingdom16710 Posts
Well, spank me raw and call me Lilah! They did own up to it. Good for them. Hopefully everyone can move on now with minimum fuss.
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On May 21 2013 20:41 Darkstar_X wrote: I think its 16% slower, which is marginally noticeable, but you'll get the feeling that something is off.
marginally ? its huge i still wonder they didnt notice, perhaps they thought its lag
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Why does the GomTV post mention 'Fastest' game speed when that was only during the BW days and it was removed for SC2, are they living "uda co hura" -Void Ray
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On May 21 2013 19:31 Zenbrez wrote:Show nested quote +On May 21 2013 19:29 ratty wrote: now everything makes sense. surely they noticed, it would just seem so different and mess up the timings right?
Timings wouldn't change.
Well, yes and no. Timings won't change by the ingame clock, but you can bet that these players rely on gut feel of "how much time has elapsed" just as much as that ingame clock and that has changed. The players were probably felt something wrong with the game, even if they couldn't put their fingers on it.
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This speed mistake can actualy make huge difference into micro situations, we are talking about 2 guys that play this game all day for a living.
Blizzard should add a warning message or something to when the speed is changed in game.
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On May 21 2013 21:44 Dismay wrote: GOM hates Startale.
First the Prime GSTL fiasco wherein Parting was robbed, and now that Parting is on SKT they allowed him to rob Life.
I'm on to your shenanigans GOMTV. Or maybe, they did this so they make it up for PartinG, since in this one Parting was obviously the winner?
BA DUM-TSSS!
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Poland3748 Posts
On May 21 2013 21:55 revy wrote:Show nested quote +On May 21 2013 19:31 Zenbrez wrote:On May 21 2013 19:29 ratty wrote: now everything makes sense. surely they noticed, it would just seem so different and mess up the timings right?
Timings wouldn't change. Well, yes and no. Timings won't change by the ingame clock, but you can bet that these players rely on gut feel of "how much time has elapsed" just as much as that ingame clock and that has changed. The players were probably felt something wrong with the game, even if they couldn't put their fingers on it. I'm pretty sure they knew exactly what was going on. Even I know when the game speed is off and check it in game settings ASAP. And progamers?
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Bisutopia19246 Posts
I'm still more upset that the fastest game speed is not named "fastest" then I am with gomTV's mistake.
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On May 21 2013 21:59 SOWxDISCORD wrote: This speed mistake can actualy make huge difference into micro situations, we are talking about 2 guys that play this game all day for a living. I honestly believe it had a huge impact on that particular game. Parting's hold blew my mind at the time, it was so razor thin, 16% game speed could potentially have been the difference maker.
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United States33399 Posts
honestly there was a limit to how big people could overblow this, because several tens of thousands of viewers didn't notice either
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On May 21 2013 22:12 Scarecrow wrote:Show nested quote +On May 21 2013 21:59 SOWxDISCORD wrote: This speed mistake can actualy make huge difference into micro situations, we are talking about 2 guys that play this game all day for a living. I honestly believe it had a huge impact on that particular game. Parting's hold blew my mind at the time, it was so razor thin, 16% game speed could potentially have been the difference maker. OK, let's say it did: what's so magical about the Faster speed? They still played a game of SC2 in which each player had the same conditions, and Parting beat Life.
Unless you're arguing that Life's build/decisions relied on the assumption that the game was on Faster, and if he'd known about the slowdown, he might have played differently and won.
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On May 21 2013 22:16 qrs wrote:Show nested quote +On May 21 2013 22:12 Scarecrow wrote:On May 21 2013 21:59 SOWxDISCORD wrote: This speed mistake can actualy make huge difference into micro situations, we are talking about 2 guys that play this game all day for a living. I honestly believe it had a huge impact on that particular game. Parting's hold blew my mind at the time, it was so razor thin, 16% game speed could potentially have been the difference maker. OK, let's say it did: what's so magical about the Faster speed? They still played a game of SC2 in which each player had the same conditions, and Parting beat Life. Unless you're arguing that Life's build/decisions relied on the assumption that the game was on Faster, and if he'd known about the slowdown, he might have played differently and won.
Precisely. The slowdown made the ling hold easier than it should be.
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On May 21 2013 22:16 qrs wrote:Show nested quote +On May 21 2013 22:12 Scarecrow wrote:On May 21 2013 21:59 SOWxDISCORD wrote: This speed mistake can actualy make huge difference into micro situations, we are talking about 2 guys that play this game all day for a living. I honestly believe it had a huge impact on that particular game. Parting's hold blew my mind at the time, it was so razor thin, 16% game speed could potentially have been the difference maker. OK, let's say it did: what's so magical about the Faster speed? They still played a game of SC2 in which each player had the same conditions, and Parting beat Life. Unless you're arguing that Life's build/decisions relied on the assumption that the game was on Faster, and if he'd known about the slowdown, he might have played differently and won. It was a rush from Life where he relies on catching Parting offguard. If Parting has more time to think and control his units it gives him a advantage since his job was simply to survive. For Life it has less effect since while he could indeed micro better, his rush just got less scary since parting had more time to deal with it.
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On May 21 2013 18:50 Saintmek wrote: We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
That kind of makes it sound like one of the players requested a re-match or is it just me?
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On May 21 2013 19:38 ZenithM wrote:Good statement  Yup, I appreciate that they seem to have investigated fully to make sure they knew exactly what happened so they could prevent it from happening again. Also, it feels like they're being very open with everyone.
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On May 21 2013 22:23 aoe2fan wrote:Show nested quote +On May 21 2013 18:50 Saintmek wrote: We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
That kind of makes it sound like one of the players requested a re-match or is it just me?
That's what I read. Honestly, how could the losing player in this situation NOT at least attempt to request a re-game? edit. still surprised neither player (or anyone else!) noticed at the time. I suppose that after the 1:04 mark players aren't really as concerned with their worker speed like they are at the start (I've seen a few games - online cups etc - where players notice right away the wrong speed was selected).
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On May 21 2013 22:25 DusTerr wrote:Show nested quote +On May 21 2013 22:23 aoe2fan wrote:On May 21 2013 18:50 Saintmek wrote: We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
That kind of makes it sound like one of the players requested a re-match or is it just me? That's what I read. Honestly, how could the losing player in this situation NOT at least attempt to request a re-game?
if that is the case the situation would be a lot worse
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On May 21 2013 19:34 Digitalis wrote: I just dont get how the players didnt notice. When you practice this game for hours on a daily basis wouldn't you notice that all your units are not moving at the proper speed? and wouldn't it affect the timings and what not? maybe its because the game started at the proper speed... it might have confused them
Affect the timings of make infinity lings and fling them at the enemy? That combined with the adrenaline of a Code S match....yea i could see how they might not notice if it changed past the 1 minute mark.
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Blizzard's fault, why is there not even a message announced in game when such a big change affects all players?
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Prompt, apologetic, this is exactly what I want to see when something goes wrong. They just go about it and do what's right immediately.
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In response to those saying the game result was not effected by the slower speed, Parting pulled off an absolutely perfect hold of Life's ling rush. It needed to be a flawless defence or he died, and it was flawless.
Could he pull of the same defence on the faster game speed? Yes. Did the lowered game speed make it easier for him to do so? Yes.
Parting absolutely benefited from the slower speed more than Life did. That isn't to say he wouldn't have still taken the game or the series, as he went on to win the next game played at the correct speed. And they definitely can't rematch, it isn't logistically possible considering all the games that Parting and Life have played since then. But to declare that it was a level playing field is simply incorrect.
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I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game.
On May 21 2013 22:23 aoe2fan wrote:Show nested quote +On May 21 2013 18:50 Saintmek wrote: We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
That kind of makes it sound like one of the players requested a re-match or is it just me? How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be.
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Canada16217 Posts
I think the smartest way blizzard could rectify this is to add a warning when the game speed is changed but not only that, also only make it possible to change gamespeed when the game is paused(if that's possible, probably is)
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I think GOM handled this really well, apology accepted and to be honest as a viewer I did not realise the speed had changed until I saw it here on TL. I was extremely surprised neither player mentioned anything, I thought they would've been the first to realise. It might've been slightly disadvantageous to Life in the game given Protoss will have an easier time microing but since he didn't say anything himself I believe Life accepted the result and my admiration to him for not asking for a rematch.
Thanks for clarifying things!
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On May 21 2013 19:33 ratty wrote: does it not slow down how long things take to build?
yes... but the clock also slows down lol
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On May 21 2013 22:51 garbanzo wrote:I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game. Show nested quote +On May 21 2013 22:23 aoe2fan wrote:On May 21 2013 18:50 Saintmek wrote: We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
That kind of makes it sound like one of the players requested a re-match or is it just me? How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be.
Writing: "(Both players did not request the re-match.)" definetly makes it sound like one of the players requested a re-match
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On May 21 2013 22:23 aoe2fan wrote:Show nested quote +On May 21 2013 18:50 Saintmek wrote: We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
That kind of makes it sound like one of the players requested a re-match or is it just me?
It's just you. The intention was to say "neither player requested a rematch" but obviously their English isn't perfect. It's still clear from the context.
BTW, it's not really surprising. Big Korean teams don't like drama.
Kinda weird of them to say that neither player got an advantage, when that's clearly not the case but whatever. Overturning the result would have been worse, so might as well save some face. The important thing is that this doesn't happen again.
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On May 21 2013 22:58 aoe2fan wrote:Show nested quote +On May 21 2013 22:51 garbanzo wrote:I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game. On May 21 2013 22:23 aoe2fan wrote:On May 21 2013 18:50 Saintmek wrote: We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
That kind of makes it sound like one of the players requested a re-match or is it just me? How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be. Writing: "( Both players did not request the re-match.)" definetly makes it sound like one of the players requested a re-match So you think they're just outright lying when they wrote that? Why would they do that? Why wouldn't they just remove that statement if someone did request a match?
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On May 21 2013 22:23 aoe2fan wrote:Show nested quote +On May 21 2013 18:50 Saintmek wrote: We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
That kind of makes it sound like one of the players requested a re-match or is it just me? No, its definitely meaning that both players didn't request a rematch... Kinda like "both players did not request the re-match". It's a loss in translation, the "the" gives the feeling of "maybe one" but what it should have been was an "a" instead. "Both players did not request a re-match"
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dont even know why the referee can change the speed. why is that even a needed feature?
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Canada16217 Posts
On May 21 2013 22:59 hypercube wrote:Show nested quote +On May 21 2013 22:23 aoe2fan wrote:On May 21 2013 18:50 Saintmek wrote: We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
That kind of makes it sound like one of the players requested a re-match or is it just me? It's just you. The intention was to say "neither player requested a rematch" but obviously their English isn't perfect. It's still clear from the context. BTW, it's not really surprising. Big Korean teams don't like drama. Kinda weird of them to say that neither player got an advantage, when that's clearly not the case but whatever. Overturning the result would have been worse, so might as well save some face. The important thing is that this doesn't happen again.
"This is definitely our mistake and a huge factor that affected the match on that night." I think this covers it, they don't to specifically say which player got an advantage because they don't want to taint a players win more than it might be.
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On May 21 2013 23:00 garbanzo wrote:Show nested quote +On May 21 2013 22:58 aoe2fan wrote:On May 21 2013 22:51 garbanzo wrote:I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game. On May 21 2013 22:23 aoe2fan wrote:On May 21 2013 18:50 Saintmek wrote: We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
That kind of makes it sound like one of the players requested a re-match or is it just me? How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be. Writing: "( Both players did not request the re-match.)" definetly makes it sound like one of the players requested a re-match So you think they're just outright lying when they wrote that? Why would they do that? Why wouldn't they just remove that statement if someone did request a match?
i cant see lies anywhere, even if someone requested a rematch it would be way to late to change it. Probably just me reading more into the words when they did not mean it that way but it is still possible. Would not surprise me if Parting requested a rematch just too show everyone how boss he is
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On May 21 2013 22:58 aoe2fan wrote:Show nested quote +On May 21 2013 22:51 garbanzo wrote:I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game. On May 21 2013 22:23 aoe2fan wrote:On May 21 2013 18:50 Saintmek wrote: We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
That kind of makes it sound like one of the players requested a re-match or is it just me? How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be. Writing: "( Both players did not request the re-match.)" definetly makes it sound like one of the players requested a re-match I'm fairly certain they intended to say that neither of the players requested a rematch.
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I think its more likely a translation error then anything.
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Exactly the response and reasoning they should have had. There needs to be less hate for mistakes and more respect for how to deal with them. Now it is time for Blizzard to react and immediately put a warning in the game about gamespeed.
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This seems like it was handled perfectly fine. Obviously it shouldn't happen - they can just disable those hotkeys for future games. But it's like the field being bad in a traditional sport - it makes the game worse and on any particular day it might favor one or the other player, but on some level they still have an equal situation that they are put in. While the organizer should apologize for it and try to fix it, you don't redo every game that happened on it.
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On May 21 2013 23:01 zev318 wrote: dont even know why the referee can change the speed. why is that even a needed feature? This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes.
But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt.
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On May 21 2013 23:10 aristarchus wrote: This seems like it was handled perfectly fine. Obviously it shouldn't happen - they can just disable those hotkeys for future games. But it's like the field being bad in a traditional sport - it makes the game worse and on any particular day it might favor one or the other player, but on some level they still have an equal situation that they are put in. While the organizer should apologize for it and try to fix it, you don't redo every game that happened on it.
But that's not really true because in sports there is a changeover where the offense plays the same game as the defense when they turn over. Life and Parting don't change switch races in game 2 and go for the same rush strats. Certain strats are easier to stop at slower speeds than others. Let us please stop propagating this rumor.
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On May 21 2013 23:11 slowbacontron wrote:Show nested quote +On May 21 2013 23:01 zev318 wrote: dont even know why the referee can change the speed. why is that even a needed feature? This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes. But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt.
Or why not just remove the ability to lower the game speed?? Yes you may need to increase it if the game is accidently started on Fast so leave that hotkey alone, but why would you ever want to lower game speed???????
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On May 21 2013 23:09 Liquid`Nazgul wrote: Exactly the response and reasoning they should have had. There needs to be less hate for mistakes and more respect for how to deal with them. Now it is time for Blizzard to react and immediately put a warning in the game about gamespeed.
Or for Blizzard to remove the option and other speeds? Is there an instance where you would need/want to play at a slower speed?
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On May 21 2013 23:17 People_0f_Color wrote:Show nested quote +On May 21 2013 23:10 aristarchus wrote: This seems like it was handled perfectly fine. Obviously it shouldn't happen - they can just disable those hotkeys for future games. But it's like the field being bad in a traditional sport - it makes the game worse and on any particular day it might favor one or the other player, but on some level they still have an equal situation that they are put in. While the organizer should apologize for it and try to fix it, you don't redo every game that happened on it. But that's not really true because in sports there is a changeover where the offense plays the same game as the defense when they turn over. Life and Parting don't change switch races in game 2 and go for the same rush strats. Certain strats are easier to stop at slower speeds than others. Let us please stop propagating this rumor. I don't think he's claiming that one side didn't have an advantage; only that there is some advantage to some extent, but still "fair" in some way. It's not about switching sides. His analogy is that something like weather conditions can affect the overall state of the field. It doesn't matter if you're playing offense or defense you're playing on the same field. It's quite common that some teams are more used to playing in a certain condition than another team, so that team has an advantage in that environment. This can be worsened if there are problems with the stadium, e.g. it's raining and the field isn't draining properly.
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On May 21 2013 23:27 DaddyX wrote:Show nested quote +On May 21 2013 23:11 slowbacontron wrote:On May 21 2013 23:01 zev318 wrote: dont even know why the referee can change the speed. why is that even a needed feature? This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes. But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt. Or why not just remove the ability to lower the game speed?? Yes you may need to increase it if the game is accidently started on Fast so leave that hotkey alone, but why would you ever want to lower game speed??????? I thought that was only for single-player? Or does the referee get to do that or something? Kinda unprofessional, but if the referee would just mash "numpad +" a bunch as the game starts, that'd never happen *shrug*
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On May 21 2013 23:09 Liquid`Nazgul wrote: Exactly the response and reasoning they should have had. There needs to be less hate for mistakes and more respect for how to deal with them. Now it is time for Blizzard to react and immediately put a warning in the game about gamespeed. Nazgul, Nazgul... This is TL where even the best apologies handled the correct way with all of the information is still regarded as shit and piss to be thrown around to instill more drama.
This sight gets more and more like TMZ, if not then just by the comment section, then I'd like t.t.
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Good on Gom to respond so quickly. Mistakes happen and it doesn't change the fact that the group of death was some of the best Starcraft 2 I've ever seen. If perhaps you could "make it up to the fans" by having a show match with the group of death again that would be totally sweet. Completely unnecessary, but totally sweet.
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On May 21 2013 23:11 slowbacontron wrote:Show nested quote +On May 21 2013 23:01 zev318 wrote: dont even know why the referee can change the speed. why is that even a needed feature? This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes. But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt.
I still think this function is bull****. Even if u notice at the beginning of the game that the game speed is wrong, u still played like some sec on diffrent speed. The timings are off and people still could complain do remake the game. So either the gamespeed is correct or else start the game again.
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On May 21 2013 23:48 Leftenant wrote:Show nested quote +On May 21 2013 23:11 slowbacontron wrote:On May 21 2013 23:01 zev318 wrote: dont even know why the referee can change the speed. why is that even a needed feature? This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes. But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt. I still think this function is bull****. Even if u notice at the beginning of the game that the game speed is wrong, u still played like some sec on diffrent speed. The timings are off and people still could complain do remake the game. So either the gamespeed is correct or else start the game again. #timingsdontchange
You do know that if game speed slows down the SPEED and CLOCK both slow down so ALL of the TIMINGS were EXACTLY THE SAME if not BETTER because they HAD MORE TIME since it was SLOWED to REACT.
How the fuck is this so confusing, elaborate.
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On May 21 2013 23:48 Leftenant wrote:Show nested quote +On May 21 2013 23:11 slowbacontron wrote:On May 21 2013 23:01 zev318 wrote: dont even know why the referee can change the speed. why is that even a needed feature? This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes. But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt. I still think this function is bull****. Even if u notice at the beginning of the game that the game speed is wrong, u still played like some sec on diffrent speed. The timings are off and people still could complain do remake the game. So either the gamespeed is correct or else start the game again. No, the timings can't be "off", do you even now what you are talking about? Have you tried playing on different gamespeeds? Please, explain how the timings could be "off".
Yes, my tone is condescending, but so was yours.
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Why does GomTV ask from progamers if they want possible regame or not? They should say no regame and add new rule for next season how to deal this situation out.
Its not like players want regame anyways so why bother asking. (Well they cant even suggest regame or they image would go down)
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Regardless, usually mistakes by referees in professional sports are punished by apologies, fines and usually no rematch occurs. This is fair from GomTV. They just have to fix it now.
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i really hope this doesn't happen again
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United Kingdom14103 Posts
On May 21 2013 19:29 pdd wrote: Why on earth can you change game speeds in the middle of a game? Why not? + Show Spoiler +
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On May 21 2013 19:24 Zenbrez wrote:Show nested quote +On May 21 2013 19:19 Waxangel wrote:On May 21 2013 18:58 Zenbrez wrote:On May 21 2013 18:58 ratty wrote: what speed is the ladder at?? guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens
Ladder is Fastest faster fastest does not exist I first wrote Faster, then read the OP, assumed it was right, then edited 
I'm sure it's just a regional thing... whoever was in charge of the Korea Language translation probably just went with the old SC1 names for speed settings.
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BTW, very cool of GOM to just come out and acknowledge what happened publicly. It's a refreshing change from most big company policies of hide and mislead information.
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On May 22 2013 00:02 Blacklizard wrote: BTW, very cool of GOM to just come out and acknowledge what happened publicly. It's a refreshing change from most big company policies of hide and mislead information.
Why wouldn't they? Not like it would change anything.
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On May 21 2013 23:50 Hitch-22 wrote:Show nested quote +On May 21 2013 23:48 Leftenant wrote:On May 21 2013 23:11 slowbacontron wrote:On May 21 2013 23:01 zev318 wrote: dont even know why the referee can change the speed. why is that even a needed feature? This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes. But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt. I still think this function is bull****. Even if u notice at the beginning of the game that the game speed is wrong, u still played like some sec on diffrent speed. The timings are off and people still could complain do remake the game. So either the gamespeed is correct or else start the game again. #timingsdontchange You do know that if game speed slows down the SPEED and CLOCK both slow down so ALL of the TIMINGS were EXACTLY THE SAME if not BETTER because they HAD MORE TIME since it was SLOWED to REACT. How the fuck is this so confusing, elaborate. To be fair, if you've played as many games as these progamers, you will have an automatic clock going in your head that tells you when injects are up, when to chrono, when to macro, etc. Changing the game speed means you react too early to all of those timings. Obviously that can bring a huge number of problems.
Reaction time is also faster making harassment and multi-pronged attacks less effective. The more mobile your army, the worse it becomes as you give your opponent more and more time to react.
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Second error by GOM. Game went from Faster to Fast. Not Fastest to Faster. But this is the outcome that was expected...
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On May 21 2013 22:23 aoe2fan wrote:Show nested quote +On May 21 2013 18:50 Saintmek wrote: We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
That kind of makes it sound like one of the players requested a re-match or is it just me? Yes, but that statement would be totally foolish, as in a game of StarCraft both players would almost never request a rematch, because usually 1 has won :p With that in mind, it's even clearer that they meant "neither player has requested a rematch."
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On May 22 2013 00:20 geokilla wrote: Second error by GOM. Game went from Faster to Fast. Not Fastest to Faster. But this is the outcome that was expected...
Is it possible the speeds are called Faster and Fastest in the Korean version of the game? Personally I always wondered why the fastest in-game speed wasn't called, you know, Fastest.
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Good policy by GOM, thanks for the statement.
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yeah this faster / fastest thing is very likely to be a translation issue.
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i think is a gameheart thing to change the speed in game
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Pretty perfect response imo. Chung came on reddit as well to confirm basically what he said in the release. Contacting all parties and acknowledging fault despite it being in the past/both players playing under the same conditions is something that should be expected from a professional standpoint--but it's still nice and mildly surprising.
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On May 22 2013 00:34 cladoliver wrote: i think is a gameheart thing to change the speed in game GSL does not use Gameheart to my knowledge, GSTL does. It's as GOM stated: Referees are able to change the game speed on the fly after a recent patch.
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On May 21 2013 23:50 Hitch-22 wrote:Show nested quote +On May 21 2013 23:48 Leftenant wrote:On May 21 2013 23:11 slowbacontron wrote:On May 21 2013 23:01 zev318 wrote: dont even know why the referee can change the speed. why is that even a needed feature? This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes. But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt. I still think this function is bull****. Even if u notice at the beginning of the game that the game speed is wrong, u still played like some sec on diffrent speed. The timings are off and people still could complain do remake the game. So either the gamespeed is correct or else start the game again. #timingsdontchange You do know that if game speed slows down the SPEED and CLOCK both slow down so ALL of the TIMINGS were EXACTLY THE SAME if not BETTER because they HAD MORE TIME since it was SLOWED to REACT. How the fuck is this so confusing, elaborate.
Maye the players count out real time seconds in their head as they play. :p :p
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I can't believe this drama is still going on. Seriously, I thought that it is the right time to say something like: "sorry, we made a big deal out of something rather meaningless" but hey... welcome to the internet I guess.
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On May 22 2013 00:39 Proseat wrote:Show nested quote +On May 22 2013 00:34 cladoliver wrote: i think is a gameheart thing to change the speed in game GSL does not use Gameheart to my knowledge, GSTL does. It's as GOM stated: Referees are able to change the game speed on the fly after a recent patch.
Jupp WCS is forced to use the Blizzard Observer interface. In gameheart you can't change the speed on the fly. Atleast it was stated in the other thread by the creator.
But you can make the players see brighter colors x3.
I hope Blizzard will change the speed change on a 2 or 3 button combination. Aside from that wooo perfect prediction skills on what they would write.
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On May 22 2013 00:26 Fuell wrote: Good policy by GOM, thanks for the statement.
Indeed.
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On May 21 2013 19:34 Cri du Chat wrote:Show nested quote +On May 21 2013 19:29 pdd wrote: Why on earth can you change game speeds in the middle of a game? Obviously by accident.... doesn't answer the question.... but seriously... why can you change the game speed?!?
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I'm sorry bu my faith in GomTV is all but gone.
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On May 22 2013 01:14 archonOOid wrote: I'm sorry bu my faith in GomTV is all but gone.
Dramatic much? lol
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Very dramatic.
This unfolded exactly like it should. Change made no difference but needed to be acknowledged. This thread should be closed, we don't need another 150 page flame war about how Life should have won because he had slower lings.
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Now, the question is "How many of similar incidents we haven't nocied yet have happened so far?" Maybe Fruitdealer won the first GSL at a slower game speed, or epic vortex in game 5 of Squirtle vs Mvp wasn't as epic. No one can deny these with 100% confidence without actually checking VODs as what's considered "impossible" just happened. Had it not been for Psz from Hungary, we wouldn't know this Parting vs Life incident, either. I am really curious if there was even a single case where the game speed wasn't at faster, especially during WoL. Not that anyone has time and passion to check literally ALL VODs from the past...
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They are allowed to pause the game if something is wrong. If they don't do it or don't even notice it's their own fault. Did somebody bitch about that? It was the first map of the first set, so the first map of the day, right?
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If it was a TvZ and Life lost then I would bet a regame would be in order. Splitting bio vs ling/bling is infinitely easier on Fast than Faster...anyone who's played Marine Split Challenge a significant amount probably knows this...
That said, glad they made a statement so soon and that everyone is (at least publically) willing to move on and accept results. GomTV keeping it classy.
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They made their apology now everyone can live on. End of this story.
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On May 22 2013 01:48 Damnight wrote: They are allowed to pause the game if something is wrong. If they don't do it or don't even notice it's their own fault. Did somebody bitch about that? It was the first map of the first set, so the first map of the day, right? It's not their own fault. GOM admits it was their fault.
It was the first map of the last match of the night, not the first map of the day.
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United States776 Posts
I had no idea in-game referees even had that power lol! Time to go have some of my friends play and just totally @#$% up the game speeds all game long, ahaha!
But still, nice apology GOM!
Edit: Been reffing a game to see how it could've happened. With default hotkeys, the - and + keys on the main side don't do anything, but the - and + keys on the numpad CAN adjust the game speed. An accidental hit of either of those would have done it. How very interesting.
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Pretty sure GOM only found out about this because of the TL thread otherwise it would have been posted earlier.
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What happened to the referee? Did he get Terminated?
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On May 21 2013 19:19 Waxangel wrote:Show nested quote +On May 21 2013 18:58 Zenbrez wrote:On May 21 2013 18:58 ratty wrote: what speed is the ladder at?? guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens
Ladder is Fastest faster fastest does not exist mega warp speed
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On May 22 2013 02:58 Warlock40 wrote: What happened to the referee? Did he get Terminated?
Do you get your head hanged if you produce a bug with software? No. So don't get ridiculous.
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Solution: unbind it in options or remove keys from keyboards. Let this never happen again.
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On May 21 2013 19:19 Waxangel wrote:Show nested quote +On May 21 2013 18:58 Zenbrez wrote:On May 21 2013 18:58 ratty wrote: what speed is the ladder at?? guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens
Ladder is Fastest faster fastest does not exist Indeed, in SC2 the quickest speed is fastest. Funnily enough, the OP of the announcement said "changed from fastest to faster".
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Well, they have identified the problem, and I highly doubt it will ever happen again. They will likely unbind the +/- keys from the refs computers.
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On May 22 2013 05:26 NeThZOR wrote:Show nested quote +On May 21 2013 19:19 Waxangel wrote:On May 21 2013 18:58 Zenbrez wrote:On May 21 2013 18:58 ratty wrote: what speed is the ladder at?? guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens
Ladder is Fastest faster fastest does not exist Indeed, in SC2 the quickest speed is fastest. Funnily enough, the OP of the announcement said "changed from fastest to faster".
suddenly, we realize that we have been playing the game on one speed notch slower than the koreans this entire time, and that the koreans are actually 500apm in real-time, haha.
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On May 21 2013 22:23 aoe2fan wrote:Show nested quote +On May 21 2013 18:50 Saintmek wrote: We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
That kind of makes it sound like one of the players requested a re-match or is it just me? It does, but it's an obvious mistake in translation. English isn't an easy language to learn for native Korean speakers and vice versa. It goes like this.
Both = Parting and Life did not request = Parting didn't and Life didn't
So for the person who wrote it, it makes sense, while for native English speakers it should have been "Neither players requested.."
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i think they need to start pulling out keys on their keyboards now.
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Canada3710 Posts
...the easiest option is just make the buttons have some sort of message in-game that the speed is changed. Easily solves that...
gj for finding that out whoever did btw.
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On May 22 2013 05:44 usethis2 wrote:Show nested quote +On May 21 2013 22:23 aoe2fan wrote:On May 21 2013 18:50 Saintmek wrote: We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.
There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.
This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.
Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)
That kind of makes it sound like one of the players requested a re-match or is it just me? It does, but it's an obvious mistake in translation. English isn't an easy language to learn for native Korean speakers and vice versa. It goes like this. Both = Parting and Life did not request = Parting didn't and Life didn't So for the person who wrote it, it makes sense, while for native English speakers it should have been "Neither players requested.."
I think both and neither is fine. Maybe for an author who writes books for a living will pick at it. But I got the gist of it, then again my English isn't perfect.
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On May 21 2013 19:07 Azurues wrote: i have no idea u can change game speed live
won't that show like a message or something?
It'd be useful if it did. That'd certainly help prevent this in the future.
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On May 21 2013 19:29 ratty wrote: now everything makes sense. surely they noticed, it would just seem so different and mess up the timings right?
Timings are only messed up in this sort of sitaution for people who count to, say, 200 out loud before attacking.
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United States186 Posts
Everybody who watched TL attack with hotbid would know that you can change game speed. Such a troll...
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GOM so good at handling this. They've stepped up their stuff so much in the last couple of years, and one thing is the PR.
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If you want to assess if slower game speed benefits PartinG, just think about the two extremes of the speed spectrum. Would the hold be easier if the game was played on x8 or on the slowest speed? It would be much easier on the slowest speed and ridiculously hard on x8 speed. You can then assume that the difficulty rises or falls exponentially from the standard "faster" game speed to either extreme.
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On May 22 2013 07:22 qGSkipper wrote: If you want to assess if slower game speed benefits PartinG, just think about the two extremes of the speed spectrum. Would the hold be easier if the game was played on x8 or on the slowest speed? It would be much easier on the slowest speed and ridiculously hard on x8 speed. You can then assume that the difficulty rises or falls exponentially from the standard "faster" game speed to either extreme.
Wether or not it is harder is pretty much entirely besides the point isn't it? PartinG doesn't request a rematch and neither does Life and the only thing a rematch would accomplish would be to completely mess up WCS KRs first season.
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On May 21 2013 19:19 Waxangel wrote:Show nested quote +On May 21 2013 18:58 Zenbrez wrote:On May 21 2013 18:58 ratty wrote: what speed is the ladder at?? guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens
Ladder is Fastest faster fastest does not exist
How fast are you?
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Can't be that bad. No one recognized it live, even the players didn't say anything...
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Interesting to see it happening twice in a short while. Yesterdag in the second match between Shuttle and Uzer of the European Challenger League the speed also dropped in the middle of the game (something that was noticable to both casters (Lyrlian and somebody else) and audience) and near the end of the game the speed suddenly went up again.
Not sure what caused the altered speed in that instance but I know Uzer asked to be brought into contact with an admin about it.
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On May 23 2013 01:14 Golden Ghost wrote: Interesting to see it happening twice in a short while. Yesterdag in the second match between Shuttle and Uzer of the European Challenger League the speed also dropped in the middle of the game (something that was noticable to both casters (Lyrlian and somebody else) and audience) and near the end of the game the speed suddenly went up again.
Not sure what caused the altered speed in that instance but I know Uzer asked to be brought into contact with an admin about it. That game was simply lagging, or FPS dropping. It happens when you play on a laptop and throw two armies at each other, I know this from experience.
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On May 23 2013 01:40 Hey Sean. wrote:Show nested quote +On May 23 2013 01:14 Golden Ghost wrote: Interesting to see it happening twice in a short while. Yesterdag in the second match between Shuttle and Uzer of the European Challenger League the speed also dropped in the middle of the game (something that was noticable to both casters (Lyrlian and somebody else) and audience) and near the end of the game the speed suddenly went up again.
Not sure what caused the altered speed in that instance but I know Uzer asked to be brought into contact with an admin about it. That game was simply lagging, or FPS dropping. It happens when you play on a laptop and throw two armies at each other, I know this from experience. Lagging has nothing to do with the game speed, which remains the same regardless of how low the FPS is.
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To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future.
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Solution, have it so that when you make a map, you can limit the game speeds it can be played at (meaning tournament maps are restricted to faster speed setting and it can't be changed in the lobby or during the game so that this never happens again). I have no idea why you are able to change the game speed of a multiplayer game in progress (there's very little reason to have that function in the game at all except if the host messed up and set the game speed on fast and you want to avoid the tedious effort of rehosting the game).
tldr; make Blizzard include a function in the map editor where you can limit which game speeds the game can be played at (so that map makers can ensure that faster is the only option for tournament maps regardless of how many times people decide to be idiots and fuck things up).
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On May 23 2013 02:26 HolyExlxF wrote: To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future. Can you imagine the bullshit levels of micro that the pros would have? 300-400 APM would be normal (Losira AKA KangHo and useless-spam-happy ViBe would have 400-500 APM).
Then again, it would mean that Terran actually has so margin for error in battles and can actually do all the ridiculous micro crap that they need to do (it would be an additional nerf to Fungal though, which isn't really necessary).
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On May 23 2013 16:15 RyLai wrote:Show nested quote +On May 23 2013 02:26 HolyExlxF wrote: To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future. Can you imagine the bullshit levels of micro that the pros would have?
Why is this a bad thing?
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On May 26 2013 05:17 HolyExlxF wrote:Show nested quote +On May 23 2013 16:15 RyLai wrote:On May 23 2013 02:26 HolyExlxF wrote: To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future. Can you imagine the bullshit levels of micro that the pros would have? Why is this a bad thing?
It's a bad thing because if they have bullshit crazy micro at an even faster game speed, it takes more skill to pull off, and looks even more amazing than doing it at a slower speed.
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On May 23 2013 16:15 RyLai wrote:Show nested quote +On May 23 2013 02:26 HolyExlxF wrote: To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future. Can you imagine the bullshit levels of micro that the pros would have? 300-400 APM would be normal (Losira AKA KangHo and useless-spam-happy ViBe would have 400-500 APM). Then again, it would mean that Terran actually has so margin for error in battles and can actually do all the ridiculous micro crap that they need to do (it would be an additional nerf to Fungal though, which isn't really necessary).
...
It's really not necessary to insult ViBE like that. And people...have a tendency to overstate the amount of micro that terran requires in battle.
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