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GomTV: about the gamespeed in Ro16 Group B

Forum Index > SC2 General
156 CommentsPost a Reply
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Saintmek
Profile Joined April 2010
China61 Posts
May 21 2013 09:50 GMT
#1
http://www.gomtv.net/forum/view.gom?topicid=301167&cid=0&kind=8

Sorry if anyone already posted this. GOM just made an announcement about the gamespeed during RO16 Group B, Life vs. PartinG.

We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)


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En Taro Tassadar!!
ratty
Profile Joined July 2011
New Zealand275 Posts
May 21 2013 09:58 GMT
#2
what speed is the ladder at??
guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens
no. monkeys land on their feet, they're like masturbating cats ~ #~hyvaa~#~
Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2013-05-21 09:58:48
May 21 2013 09:58 GMT
#3
On May 21 2013 18:58 ratty wrote:
what speed is the ladder at??
guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens

Ladder is Fastest
Refer to my post.
Stol
Profile Joined August 2010
Sweden185 Posts
May 21 2013 10:00 GMT
#4
Also posted here.
Fenneth
Profile Blog Joined April 2007
Australia354 Posts
Last Edited: 2013-05-21 10:04:59
May 21 2013 10:01 GMT
#5
edit: I'm an idiot, posted in wrong thread :|
Fenneth
Profile Blog Joined April 2007
Australia354 Posts
Last Edited: 2013-05-21 10:04:42
May 21 2013 10:04 GMT
#6
lol nvm
ratty
Profile Joined July 2011
New Zealand275 Posts
May 21 2013 10:05 GMT
#7
cool my mind was freaking out thinking that the pros were playing the game in a faster speed. it may rest easy now
no. monkeys land on their feet, they're like masturbating cats ~ #~hyvaa~#~
Azurues
Profile Joined March 2011
Malaysia5612 Posts
May 21 2013 10:07 GMT
#8
i have no idea u can change game speed live

won't that show like a message or something?
Stol
Profile Joined August 2010
Sweden185 Posts
Last Edited: 2013-05-21 10:11:51
May 21 2013 10:11 GMT
#9
There's a hotkey for it and people set as referees can change it during the game, no message will display the change. It's all been discussed in the other thread I linked to so I suggest reading that one if there's any more questions.
Waxangel
Profile Blog Joined September 2002
United States33399 Posts
Last Edited: 2013-05-21 10:19:53
May 21 2013 10:19 GMT
#10
On May 21 2013 18:58 Zenbrez wrote:
Show nested quote +
On May 21 2013 18:58 ratty wrote:
what speed is the ladder at??
guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens

Ladder is Fastest


faster

fastest does not exist
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Stol
Profile Joined August 2010
Sweden185 Posts
May 21 2013 10:22 GMT
#11
Yeah, their statement should probably read: from "Faster" to "Fast"
So I can see where the confusion comes from.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
May 21 2013 10:24 GMT
#12
On May 21 2013 19:19 Waxangel wrote:
Show nested quote +
On May 21 2013 18:58 Zenbrez wrote:
On May 21 2013 18:58 ratty wrote:
what speed is the ladder at??
guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens

Ladder is Fastest


faster

fastest does not exist

I first wrote Faster, then read the OP, assumed it was right, then edited
Refer to my post.
ratty
Profile Joined July 2011
New Zealand275 Posts
Last Edited: 2013-05-21 10:29:37
May 21 2013 10:29 GMT
#13
now everything makes sense. surely they noticed, it would just seem so different and mess up the timings right?
no. monkeys land on their feet, they're like masturbating cats ~ #~hyvaa~#~
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 21 2013 10:29 GMT
#14
Why on earth can you change game speeds in the middle of a game?
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Brett
Profile Blog Joined October 2002
Australia3820 Posts
May 21 2013 10:30 GMT
#15
About all that could be expected from them, frankly.

Change the observer's hotkeys. Move on.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
May 21 2013 10:31 GMT
#16
On May 21 2013 19:29 ratty wrote:
now everything makes sense. surely they noticed, it would just seem so different and mess up the timings right?

Timings wouldn't change.
Refer to my post.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
May 21 2013 10:33 GMT
#17
On May 21 2013 19:19 Waxangel wrote:
Show nested quote +
On May 21 2013 18:58 Zenbrez wrote:
On May 21 2013 18:58 ratty wrote:
what speed is the ladder at??
guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens

Ladder is Fastest

faster

fastest does not exist

Well, then faster is clearly fastest.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
ratty
Profile Joined July 2011
New Zealand275 Posts
May 21 2013 10:33 GMT
#18
does it not slow down how long things take to build?
no. monkeys land on their feet, they're like masturbating cats ~ #~hyvaa~#~
Digitalis
Profile Joined August 2011
United States1043 Posts
May 21 2013 10:34 GMT
#19
I just dont get how the players didnt notice.
When you practice this game for hours on a daily basis wouldn't you notice that all your units are not moving at the proper speed? and wouldn't it affect the timings and what not?
maybe its because the game started at the proper speed... it might have confused them
Cri du Chat
Profile Joined February 2010
Germany606 Posts
May 21 2013 10:34 GMT
#20
On May 21 2013 19:29 pdd wrote:
Why on earth can you change game speeds in the middle of a game?



Obviously by accident....
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
May 21 2013 10:35 GMT
#21
On May 21 2013 19:34 Digitalis wrote:
I just dont get how the players didnt notice.
When you practice this game for hours on a daily basis wouldn't you notice that all your units are not moving at the proper speed? and wouldn't it affect the timings and what not?
maybe its because the game started at the proper speed... it might have confused them

They would notice at the start, however since it happened like a minute in, they probably didn't even consider it could change at that point.
I will never ever play Mech against Protoss. - MVP
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
May 21 2013 10:36 GMT
#22
On May 21 2013 19:34 Cri du Chat wrote:
Show nested quote +
On May 21 2013 19:29 pdd wrote:
Why on earth can you change game speeds in the middle of a game?



Obviously by accident....


They mean "why would you ever WANT to change the speed mid-game"
SChlafmann
Profile Joined September 2011
France725 Posts
May 21 2013 10:37 GMT
#23
On May 21 2013 19:19 Waxangel wrote:
Show nested quote +
On May 21 2013 18:58 Zenbrez wrote:
On May 21 2013 18:58 ratty wrote:
what speed is the ladder at??
guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens

Ladder is Fastest


faster

fastest does not exist


Wasn't it Faster and Fastest in BW?
"More GG, more skill" - Nope! Chuck Testa - #BISU2013
Brett
Profile Blog Joined October 2002
Australia3820 Posts
Last Edited: 2013-05-21 10:37:49
May 21 2013 10:37 GMT
#24
On May 21 2013 19:29 pdd wrote:
Why on earth can you change game speeds in the middle of a game?

To save the effort of having to restart a game that was created at the wrong speed. You might consider that a poor reason, but that's it.

On May 21 2013 19:37 SChlafmann wrote:
Show nested quote +
On May 21 2013 19:19 Waxangel wrote:
On May 21 2013 18:58 Zenbrez wrote:
On May 21 2013 18:58 ratty wrote:
what speed is the ladder at??
guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens

Ladder is Fastest


faster

fastest does not exist


Wasn't it Faster and Fastest in BW?


Yes
ZenithM
Profile Joined February 2011
France15952 Posts
May 21 2013 10:38 GMT
#25
Good statement
Toosneaky
Profile Joined July 2010
United States114 Posts
May 21 2013 10:39 GMT
#26
On May 21 2013 19:33 ratty wrote:
does it not slow down how long things take to build?


of course it does, but its all relative. Game timer slows down also. timings stay the same in every way, shape and form. Unless someone somehow times his builds through internal clocks which, i highly doubt.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
May 21 2013 11:40 GMT
#27
Can happen, so what. Still, good from GOM to make that official announcement.
mikedebo
Profile Joined December 2010
Canada4341 Posts
May 21 2013 11:40 GMT
#28
On May 21 2013 19:39 Toosneaky wrote:
Show nested quote +
On May 21 2013 19:33 ratty wrote:
does it not slow down how long things take to build?


of course it does, but its all relative. Game timer slows down also. timings stay the same in every way, shape and form. Unless someone somehow times his builds through internal clocks which, i highly doubt.


Life probably just assumed that his red bull had kicked in
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
Darkstar_X
Profile Joined May 2010
United States197 Posts
May 21 2013 11:41 GMT
#29
I think its 16% slower, which is marginally noticeable, but you'll get the feeling that something is off.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 21 2013 11:42 GMT
#30
On May 21 2013 19:36 MCXD wrote:
Show nested quote +
On May 21 2013 19:34 Cri du Chat wrote:
On May 21 2013 19:29 pdd wrote:
Why on earth can you change game speeds in the middle of a game?



Obviously by accident....


They mean "why would you ever WANT to change the speed mid-game"

Afaik it's there to avoid the opposite situation where you start the game at the wrong speed you can adjust it without regame.
Banelings are too cute to blow up
Saih
Profile Joined March 2013
Australia9 Posts
Last Edited: 2013-05-21 11:47:19
May 21 2013 11:46 GMT
#31
It's actually pretty hard to notice when you start getting yourself occupied with macro/micro. It usually just feels like you are playing in the zone (feels like you are playing faster and better) instead of the game itself being slow.
ლ(ಠ益ಠლ)
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
May 21 2013 11:46 GMT
#32
On May 21 2013 19:19 Waxangel wrote:
Show nested quote +
On May 21 2013 18:58 Zenbrez wrote:
On May 21 2013 18:58 ratty wrote:
what speed is the ladder at??
guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens

Ladder is Fastest


faster

fastest does not exist


If faster is the fastest speed then fastest actaully exist, ba dum tisch.
"Right on" - Morrow
Krogan
Profile Joined January 2011
Sweden375 Posts
May 21 2013 11:48 GMT
#33
To think of it as some kind of bribery scandal is of course silly but there is little question in my mind that it very likely decided the entire match up. That Gom said they wouldn't replay because "Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future." is silly, it is pretty obvious that anyone that watches sc2 that the slower speed favored Parting enormously. That said I am don't think a rematch or change of out come is logical but I just hate the lame excuse.

As Artosis said right after the match "I doubt even Parting could recreate that" yep, most likely because he won't get to play on a slower speed again.

This is quite tragic and I feel so bad for Life to have his tournament ended by a ref fuck up.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
May 21 2013 11:52 GMT
#34
On May 21 2013 19:29 pdd wrote:
Why on earth can you change game speeds in the middle of a game?


All part of Blizzard's diabolical plan to sabotage their own tournaments?
It just sucks that GOM had to be the ones who ran into this problem. I'm glad life and parting didn't request any kind of rematch, especially since life probably benefited from the time to micro his lings too. It seems more embarrassing than disasterous.
"KDA is actually the most useless stat in the game" Aui_2000
Al Bundy
Profile Joined April 2010
7257 Posts
May 21 2013 11:53 GMT
#35
As expected. Hopefully this won't happen again like they said.
o choro é livre
MiDNiGhT2903
Profile Joined April 2013
Singapore4 Posts
May 21 2013 11:54 GMT
#36
To avoid rehosting the game to change the game speed, Bliz decided to put in this function :/
Well it can be good or bad, but I think Bliz should add a notification or something.
Lorch
Profile Joined June 2011
Germany3683 Posts
May 21 2013 11:55 GMT
#37
Well shit happens, luckily since both players get affected this doesn't matter much imo. I think just for safety measures they should just unhotkey it on the ref pcs.
H.R.Giger
Profile Joined December 2011
China27 Posts
May 21 2013 11:57 GMT
#38
No Drama here guys, that resolved nicely ...
ashita wa ashita no kaze ga fuku
Bahajinbo
Profile Joined May 2012
Germany488 Posts
May 21 2013 11:58 GMT
#39
Well, it happened. I hope it won't happen again, for the players sake.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
May 21 2013 12:02 GMT
#40
On May 21 2013 19:39 Toosneaky wrote:
Show nested quote +
On May 21 2013 19:33 ratty wrote:
does it not slow down how long things take to build?


of course it does, but its all relative. Game timer slows down also. timings stay the same in every way, shape and form. Unless someone somehow times his builds through internal clocks which, i highly doubt.

Why? Seems reasonable that some things you just judge by "guts" on the top level. And your gut-based star-sense is not worth a dime if you change game speed. Which set was it? Would it make Life advance to Ro8?
NasKe_
Profile Joined October 2010
Brazil570 Posts
May 21 2013 12:02 GMT
#41
Gomtv is really professional about all this.
Night Eyes
Profile Joined January 2011
433 Posts
May 21 2013 12:06 GMT
#42
I find it odd that no one requested a re-match but I guess no one wanted to mess things up and make GOM hate them.
excellent!
Pazuzu
Profile Joined July 2011
United States632 Posts
May 21 2013 12:08 GMT
#43
Good on them for bringing this up and addressing it quickly/professionally. It's certainly not the end of the world, but as it can definitely affect the players, I'm glad they gave it a thoughtful response
"It is because intuition is sometimes right, that we don't know what to do with it"
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
May 21 2013 12:20 GMT
#44
I can't help but have huge respect for GOM.

This is tragic, but not the end of the world, and this was a professional response from them (and acceptable apologies).

MLG fuck up with WCS AM Qualifiers on the other hand was way worse, and way less professionally handled....
LiquipediaWanderer
c0ldfusion
Profile Joined October 2010
United States8293 Posts
May 21 2013 12:31 GMT
#45
Good for GOM TV on issuing a statement like this. We can all rest easier.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
May 21 2013 12:36 GMT
#46
On May 21 2013 19:29 pdd wrote:
Why on earth can you change game speeds in the middle of a game?

my thoughts exactly.
Administrator
Dismay
Profile Blog Joined February 2011
United States1180 Posts
May 21 2013 12:44 GMT
#47
GOM hates Startale.

First the Prime GSTL fiasco wherein Parting was robbed, and now that Parting is on SKT they allowed him to rob Life.

I'm on to your shenanigans GOMTV.
In every age, in every place, the deeds of men remain the same.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
May 21 2013 12:51 GMT
#48
Well, spank me raw and call me Lilah! They did own up to it. Good for them. Hopefully everyone can move on now with minimum fuss.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Drake
Profile Joined October 2010
Germany6146 Posts
May 21 2013 12:54 GMT
#49
On May 21 2013 20:41 Darkstar_X wrote:
I think its 16% slower, which is marginally noticeable, but you'll get the feeling that something is off.


marginally ? its huge i still wonder they didnt notice, perhaps they thought its lag
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
Last Edited: 2013-05-21 12:55:45
May 21 2013 12:54 GMT
#50
Why does the GomTV post mention 'Fastest' game speed when that was only during the BW days and it was removed for SC2, are they living "uda co hura" -Void Ray
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
revy
Profile Joined September 2009
United States1524 Posts
May 21 2013 12:55 GMT
#51
On May 21 2013 19:31 Zenbrez wrote:
Show nested quote +
On May 21 2013 19:29 ratty wrote:
now everything makes sense. surely they noticed, it would just seem so different and mess up the timings right?

Timings wouldn't change.


Well, yes and no. Timings won't change by the ingame clock, but you can bet that these players rely on gut feel of "how much time has elapsed" just as much as that ingame clock and that has changed. The players were probably felt something wrong with the game, even if they couldn't put their fingers on it.
SOWxDISCORD
Profile Joined December 2012
Brazil15 Posts
May 21 2013 12:59 GMT
#52
This speed mistake can actualy make huge difference into micro situations, we are talking about 2 guys that play this game all day for a living.

Blizzard should add a warning message or something to when the speed is changed in game.
No prejudices, i hate everyone equally.
Ramiz1989
Profile Joined July 2012
12124 Posts
May 21 2013 13:00 GMT
#53
On May 21 2013 21:44 Dismay wrote:
GOM hates Startale.

First the Prime GSTL fiasco wherein Parting was robbed, and now that Parting is on SKT they allowed him to rob Life.

I'm on to your shenanigans GOMTV.

Or maybe, they did this so they make it up for PartinG, since in this one Parting was obviously the winner?

BA DUM-TSSS!
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
May 21 2013 13:01 GMT
#54
On May 21 2013 21:55 revy wrote:
Show nested quote +
On May 21 2013 19:31 Zenbrez wrote:
On May 21 2013 19:29 ratty wrote:
now everything makes sense. surely they noticed, it would just seem so different and mess up the timings right?

Timings wouldn't change.


Well, yes and no. Timings won't change by the ingame clock, but you can bet that these players rely on gut feel of "how much time has elapsed" just as much as that ingame clock and that has changed. The players were probably felt something wrong with the game, even if they couldn't put their fingers on it.

I'm pretty sure they knew exactly what was going on. Even I know when the game speed is off and check it in game settings ASAP. And progamers?
BisuDagger
Profile Blog Joined October 2009
Bisutopia19246 Posts
May 21 2013 13:10 GMT
#55
I'm still more upset that the fastest game speed is not named "fastest" then I am with gomTV's mistake.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 21 2013 13:12 GMT
#56
On May 21 2013 21:59 SOWxDISCORD wrote:
This speed mistake can actualy make huge difference into micro situations, we are talking about 2 guys that play this game all day for a living.

I honestly believe it had a huge impact on that particular game. Parting's hold blew my mind at the time, it was so razor thin, 16% game speed could potentially have been the difference maker.
Yhamm is the god of predictions
Waxangel
Profile Blog Joined September 2002
United States33399 Posts
May 21 2013 13:13 GMT
#57
honestly there was a limit to how big people could overblow this, because several tens of thousands of viewers didn't notice either
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
qrs
Profile Blog Joined December 2007
United States3637 Posts
May 21 2013 13:16 GMT
#58
On May 21 2013 22:12 Scarecrow wrote:
Show nested quote +
On May 21 2013 21:59 SOWxDISCORD wrote:
This speed mistake can actualy make huge difference into micro situations, we are talking about 2 guys that play this game all day for a living.

I honestly believe it had a huge impact on that particular game. Parting's hold blew my mind at the time, it was so razor thin, 16% game speed could potentially have been the difference maker.
OK, let's say it did: what's so magical about the Faster speed? They still played a game of SC2 in which each player had the same conditions, and Parting beat Life.

Unless you're arguing that Life's build/decisions relied on the assumption that the game was on Faster, and if he'd known about the slowdown, he might have played differently and won.
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 21 2013 13:19 GMT
#59
On May 21 2013 22:16 qrs wrote:
Show nested quote +
On May 21 2013 22:12 Scarecrow wrote:
On May 21 2013 21:59 SOWxDISCORD wrote:
This speed mistake can actualy make huge difference into micro situations, we are talking about 2 guys that play this game all day for a living.

I honestly believe it had a huge impact on that particular game. Parting's hold blew my mind at the time, it was so razor thin, 16% game speed could potentially have been the difference maker.
OK, let's say it did: what's so magical about the Faster speed? They still played a game of SC2 in which each player had the same conditions, and Parting beat Life.

Unless you're arguing that Life's build/decisions relied on the assumption that the game was on Faster, and if he'd known about the slowdown, he might have played differently and won.


Precisely. The slowdown made the ling hold easier than it should be.
♥ The world needs more hearts! ♥
Assirra
Profile Joined August 2010
Belgium4169 Posts
May 21 2013 13:22 GMT
#60
On May 21 2013 22:16 qrs wrote:
Show nested quote +
On May 21 2013 22:12 Scarecrow wrote:
On May 21 2013 21:59 SOWxDISCORD wrote:
This speed mistake can actualy make huge difference into micro situations, we are talking about 2 guys that play this game all day for a living.

I honestly believe it had a huge impact on that particular game. Parting's hold blew my mind at the time, it was so razor thin, 16% game speed could potentially have been the difference maker.
OK, let's say it did: what's so magical about the Faster speed? They still played a game of SC2 in which each player had the same conditions, and Parting beat Life.

Unless you're arguing that Life's build/decisions relied on the assumption that the game was on Faster, and if he'd known about the slowdown, he might have played differently and won.

It was a rush from Life where he relies on catching Parting offguard.
If Parting has more time to think and control his units it gives him a advantage since his job was simply to survive.
For Life it has less effect since while he could indeed micro better, his rush just got less scary since parting had more time to deal with it.
aoe2fan
Profile Joined October 2010
Sweden700 Posts
Last Edited: 2013-05-21 13:23:42
May 21 2013 13:23 GMT
#61
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?
y0su
Profile Blog Joined September 2011
Finland7871 Posts
May 21 2013 13:23 GMT
#62
On May 21 2013 19:38 ZenithM wrote:
Good statement

Yup, I appreciate that they seem to have investigated fully to make sure they knew exactly what happened so they could prevent it from happening again. Also, it feels like they're being very open with everyone.
DusTerr
Profile Blog Joined January 2011
2520 Posts
Last Edited: 2013-05-21 13:27:08
May 21 2013 13:25 GMT
#63
On May 21 2013 22:23 aoe2fan wrote:
Show nested quote +
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?


That's what I read. Honestly, how could the losing player in this situation NOT at least attempt to request a re-game?
edit. still surprised neither player (or anyone else!) noticed at the time. I suppose that after the 1:04 mark players aren't really as concerned with their worker speed like they are at the start (I've seen a few games - online cups etc - where players notice right away the wrong speed was selected).
aoe2fan
Profile Joined October 2010
Sweden700 Posts
May 21 2013 13:27 GMT
#64
On May 21 2013 22:25 DusTerr wrote:
Show nested quote +
On May 21 2013 22:23 aoe2fan wrote:
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?


That's what I read. Honestly, how could the losing player in this situation NOT at least attempt to request a re-game?


if that is the case the situation would be a lot worse
pseudocalm
Profile Joined October 2010
Canada98 Posts
May 21 2013 13:30 GMT
#65
On May 21 2013 19:34 Digitalis wrote:
I just dont get how the players didnt notice.
When you practice this game for hours on a daily basis wouldn't you notice that all your units are not moving at the proper speed? and wouldn't it affect the timings and what not?
maybe its because the game started at the proper speed... it might have confused them


Affect the timings of make infinity lings and fling them at the enemy? That combined with the adrenaline of a Code S match....yea i could see how they might not notice if it changed past the 1 minute mark.
I'd put my sensor tower in her minimap
Charlie.Sheen
Profile Joined March 2013
662 Posts
May 21 2013 13:46 GMT
#66
Blizzard's fault, why is there not even a message announced in game when such a big change affects all players?
docvoc
Profile Blog Joined July 2011
United States5491 Posts
May 21 2013 13:47 GMT
#67
Prompt, apologetic, this is exactly what I want to see when something goes wrong. They just go about it and do what's right immediately.
User was warned for too many mimes.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
May 21 2013 13:50 GMT
#68
In response to those saying the game result was not effected by the slower speed, Parting pulled off an absolutely perfect hold of Life's ling rush. It needed to be a flawless defence or he died, and it was flawless.

Could he pull of the same defence on the faster game speed? Yes.
Did the lowered game speed make it easier for him to do so? Yes.

Parting absolutely benefited from the slower speed more than Life did. That isn't to say he wouldn't have still taken the game or the series, as he went on to win the next game played at the correct speed. And they definitely can't rematch, it isn't logistically possible considering all the games that Parting and Life have played since then. But to declare that it was a level playing field is simply incorrect.
My wife for hire! - Zealot
garbanzo
Profile Joined October 2009
United States4046 Posts
May 21 2013 13:51 GMT
#69
I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game.

On May 21 2013 22:23 aoe2fan wrote:
Show nested quote +
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-05-21 13:56:35
May 21 2013 13:56 GMT
#70
I think the smartest way blizzard could rectify this is to add a warning when the game speed is changed but not only that, also only make it possible to change gamespeed when the game is paused(if that's possible, probably is)
Moderatorlickypiddy
Khai
Profile Joined August 2010
Australia551 Posts
May 21 2013 13:57 GMT
#71
I think GOM handled this really well, apology accepted and to be honest as a viewer I did not realise the speed had changed until I saw it here on TL. I was extremely surprised neither player mentioned anything, I thought they would've been the first to realise. It might've been slightly disadvantageous to Life in the game given Protoss will have an easier time microing but since he didn't say anything himself I believe Life accepted the result and my admiration to him for not asking for a rematch.

Thanks for clarifying things!
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
May 21 2013 13:57 GMT
#72
On May 21 2013 19:33 ratty wrote:
does it not slow down how long things take to build?

yes... but the clock also slows down lol
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
aoe2fan
Profile Joined October 2010
Sweden700 Posts
May 21 2013 13:58 GMT
#73
On May 21 2013 22:51 garbanzo wrote:
I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game.

Show nested quote +
On May 21 2013 22:23 aoe2fan wrote:
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be.


Writing: "(Both players did not request the re-match.)" definetly makes it sound like one of the players requested a re-match

hypercube
Profile Joined April 2010
Hungary2735 Posts
May 21 2013 13:59 GMT
#74
On May 21 2013 22:23 aoe2fan wrote:
Show nested quote +
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?


It's just you. The intention was to say "neither player requested a rematch" but obviously their English isn't perfect. It's still clear from the context.

BTW, it's not really surprising. Big Korean teams don't like drama.

Kinda weird of them to say that neither player got an advantage, when that's clearly not the case but whatever. Overturning the result would have been worse, so might as well save some face. The important thing is that this doesn't happen again.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
garbanzo
Profile Joined October 2009
United States4046 Posts
May 21 2013 14:00 GMT
#75
On May 21 2013 22:58 aoe2fan wrote:
Show nested quote +
On May 21 2013 22:51 garbanzo wrote:
I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game.

On May 21 2013 22:23 aoe2fan wrote:
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be.


Writing: "(Both players did not request the re-match.)" definetly makes it sound like one of the players requested a re-match


So you think they're just outright lying when they wrote that? Why would they do that? Why wouldn't they just remove that statement if someone did request a match?
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
May 21 2013 14:01 GMT
#76
On May 21 2013 22:23 aoe2fan wrote:
Show nested quote +
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

No, its definitely meaning that both players didn't request a rematch... Kinda like "both players did not request the re-match". It's a loss in translation, the "the" gives the feeling of "maybe one" but what it should have been was an "a" instead. "Both players did not request a re-match"
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
zev318
Profile Joined October 2010
Canada4306 Posts
May 21 2013 14:01 GMT
#77
dont even know why the referee can change the speed. why is that even a needed feature?
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
May 21 2013 14:02 GMT
#78
On May 21 2013 22:59 hypercube wrote:
Show nested quote +
On May 21 2013 22:23 aoe2fan wrote:
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?


It's just you. The intention was to say "neither player requested a rematch" but obviously their English isn't perfect. It's still clear from the context.

BTW, it's not really surprising. Big Korean teams don't like drama.

Kinda weird of them to say that neither player got an advantage, when that's clearly not the case but whatever. Overturning the result would have been worse, so might as well save some face. The important thing is that this doesn't happen again.


"This is definitely our mistake and a huge factor that affected the match on that night."
I think this covers it, they don't to specifically say which player got an advantage because they don't want to taint a players win more than it might be.
Moderatorlickypiddy
aoe2fan
Profile Joined October 2010
Sweden700 Posts
Last Edited: 2013-05-21 14:05:20
May 21 2013 14:04 GMT
#79
On May 21 2013 23:00 garbanzo wrote:
Show nested quote +
On May 21 2013 22:58 aoe2fan wrote:
On May 21 2013 22:51 garbanzo wrote:
I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game.

On May 21 2013 22:23 aoe2fan wrote:
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be.


Writing: "(Both players did not request the re-match.)" definetly makes it sound like one of the players requested a re-match


So you think they're just outright lying when they wrote that? Why would they do that? Why wouldn't they just remove that statement if someone did request a match?


i cant see lies anywhere, even if someone requested a rematch it would be way to late to change it. Probably just me reading more into the words when they did not mean it that way but it is still possible. Would not surprise me if Parting requested a rematch just too show everyone how boss he is
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 21 2013 14:06 GMT
#80
On May 21 2013 22:58 aoe2fan wrote:
Show nested quote +
On May 21 2013 22:51 garbanzo wrote:
I'm really glad they made a statement about this. It's great to see that they're obviously paying attention to the community, although I guess it could have been the Korean netizens. Maybe this will also prompt Blizzard to just add a message that the game speed has been changed. Or better yet, a confirmation asking if you really wanted to change the game speed when in the middle of a game.

On May 21 2013 22:23 aoe2fan wrote:
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

How does a statement that specifically said they didn't request a rematch sound like someone requested a rematch? It's not surprising at all that they didn't request one. Korean progamers are very professional and not whiny. Or, the more likely case, their team forces them to be.


Writing: "(Both players did not request the re-match.)" definetly makes it sound like one of the players requested a re-match


I'm fairly certain they intended to say that neither of the players requested a rematch.
Banelings are too cute to blow up
FilipSRB
Profile Joined September 2011
Serbia63 Posts
May 21 2013 14:09 GMT
#81
I think its more likely a translation error then anything.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
May 21 2013 14:09 GMT
#82
Exactly the response and reasoning they should have had. There needs to be less hate for mistakes and more respect for how to deal with them. Now it is time for Blizzard to react and immediately put a warning in the game about gamespeed.
Administrator
aristarchus
Profile Blog Joined September 2010
United States652 Posts
May 21 2013 14:10 GMT
#83
This seems like it was handled perfectly fine. Obviously it shouldn't happen - they can just disable those hotkeys for future games. But it's like the field being bad in a traditional sport - it makes the game worse and on any particular day it might favor one or the other player, but on some level they still have an equal situation that they are put in. While the organizer should apologize for it and try to fix it, you don't redo every game that happened on it.
slowbacontron
Profile Joined October 2012
United States7722 Posts
Last Edited: 2013-05-21 14:12:57
May 21 2013 14:11 GMT
#84
On May 21 2013 23:01 zev318 wrote:
dont even know why the referee can change the speed. why is that even a needed feature?

This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes.

But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt.
jjakji fan
People_0f_Color
Profile Joined August 2010
177 Posts
May 21 2013 14:17 GMT
#85
On May 21 2013 23:10 aristarchus wrote:
This seems like it was handled perfectly fine. Obviously it shouldn't happen - they can just disable those hotkeys for future games. But it's like the field being bad in a traditional sport - it makes the game worse and on any particular day it might favor one or the other player, but on some level they still have an equal situation that they are put in. While the organizer should apologize for it and try to fix it, you don't redo every game that happened on it.


But that's not really true because in sports there is a changeover where the offense plays the same game as the defense when they turn over. Life and Parting don't change switch races in game 2 and go for the same rush strats. Certain strats are easier to stop at slower speeds than others. Let us please stop propagating this rumor.
DaddyX
Profile Joined April 2013
United States7 Posts
May 21 2013 14:27 GMT
#86
On May 21 2013 23:11 slowbacontron wrote:
Show nested quote +
On May 21 2013 23:01 zev318 wrote:
dont even know why the referee can change the speed. why is that even a needed feature?

This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes.

But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt.




Or why not just remove the ability to lower the game speed?? Yes you may need to increase it if the game is accidently started on Fast so leave that hotkey alone, but why would you ever want to lower game speed???????
NoobSkills
Profile Joined August 2009
United States1598 Posts
Last Edited: 2013-05-21 14:29:00
May 21 2013 14:28 GMT
#87
On May 21 2013 23:09 Liquid`Nazgul wrote:
Exactly the response and reasoning they should have had. There needs to be less hate for mistakes and more respect for how to deal with them. Now it is time for Blizzard to react and immediately put a warning in the game about gamespeed.


Or for Blizzard to remove the option and other speeds? Is there an instance where you would need/want to play at a slower speed?
garbanzo
Profile Joined October 2009
United States4046 Posts
May 21 2013 14:30 GMT
#88
On May 21 2013 23:17 People_0f_Color wrote:
Show nested quote +
On May 21 2013 23:10 aristarchus wrote:
This seems like it was handled perfectly fine. Obviously it shouldn't happen - they can just disable those hotkeys for future games. But it's like the field being bad in a traditional sport - it makes the game worse and on any particular day it might favor one or the other player, but on some level they still have an equal situation that they are put in. While the organizer should apologize for it and try to fix it, you don't redo every game that happened on it.


But that's not really true because in sports there is a changeover where the offense plays the same game as the defense when they turn over. Life and Parting don't change switch races in game 2 and go for the same rush strats. Certain strats are easier to stop at slower speeds than others. Let us please stop propagating this rumor.

I don't think he's claiming that one side didn't have an advantage; only that there is some advantage to some extent, but still "fair" in some way. It's not about switching sides. His analogy is that something like weather conditions can affect the overall state of the field. It doesn't matter if you're playing offense or defense you're playing on the same field. It's quite common that some teams are more used to playing in a certain condition than another team, so that team has an advantage in that environment. This can be worsened if there are problems with the stadium, e.g. it's raining and the field isn't draining properly.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
tshi
Profile Joined September 2012
United States2495 Posts
May 21 2013 14:33 GMT
#89
On May 21 2013 23:27 DaddyX wrote:
Show nested quote +
On May 21 2013 23:11 slowbacontron wrote:
On May 21 2013 23:01 zev318 wrote:
dont even know why the referee can change the speed. why is that even a needed feature?

This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes.

But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt.




Or why not just remove the ability to lower the game speed?? Yes you may need to increase it if the game is accidently started on Fast so leave that hotkey alone, but why would you ever want to lower game speed???????

I thought that was only for single-player? Or does the referee get to do that or something? Kinda unprofessional, but if the referee would just mash "numpad +" a bunch as the game starts, that'd never happen *shrug*
scrub - inexperienced player with relatively little skill and excessive arrogance
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
Last Edited: 2013-05-21 14:36:53
May 21 2013 14:36 GMT
#90
On May 21 2013 23:09 Liquid`Nazgul wrote:
Exactly the response and reasoning they should have had. There needs to be less hate for mistakes and more respect for how to deal with them. Now it is time for Blizzard to react and immediately put a warning in the game about gamespeed.

Nazgul, Nazgul... This is TL where even the best apologies handled the correct way with all of the information is still regarded as shit and piss to be thrown around to instill more drama.

This sight gets more and more like TMZ, if not then just by the comment section, then I'd like t.t.
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
H0bgawblin
Profile Joined August 2010
United States109 Posts
May 21 2013 14:37 GMT
#91
Good on Gom to respond so quickly. Mistakes happen and it doesn't change the fact that the group of death was some of the best Starcraft 2 I've ever seen. If perhaps you could "make it up to the fans" by having a show match with the group of death again that would be totally sweet. Completely unnecessary, but totally sweet.
Serek
Profile Joined May 2011
United Kingdom459 Posts
May 21 2013 14:39 GMT
#92
Time to move on.
Leftenant
Profile Joined September 2011
10 Posts
May 21 2013 14:48 GMT
#93
On May 21 2013 23:11 slowbacontron wrote:
Show nested quote +
On May 21 2013 23:01 zev318 wrote:
dont even know why the referee can change the speed. why is that even a needed feature?

This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes.

But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt.


I still think this function is bull****. Even if u notice at the beginning of the game that the game speed is wrong, u still played like some sec on diffrent speed. The timings are off and people still could complain do remake the game. So either the gamespeed is correct or else start the game again.
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
Last Edited: 2013-05-21 14:50:58
May 21 2013 14:50 GMT
#94
On May 21 2013 23:48 Leftenant wrote:
Show nested quote +
On May 21 2013 23:11 slowbacontron wrote:
On May 21 2013 23:01 zev318 wrote:
dont even know why the referee can change the speed. why is that even a needed feature?

This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes.

But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt.


I still think this function is bull****. Even if u notice at the beginning of the game that the game speed is wrong, u still played like some sec on diffrent speed. The timings are off and people still could complain do remake the game. So either the gamespeed is correct or else start the game again.

#timingsdontchange

You do know that if game speed slows down the SPEED and CLOCK both slow down so ALL of the TIMINGS were EXACTLY THE SAME if not BETTER because they HAD MORE TIME since it was SLOWED to REACT.

How the fuck is this so confusing, elaborate.
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
May 21 2013 14:51 GMT
#95
On May 21 2013 23:48 Leftenant wrote:
Show nested quote +
On May 21 2013 23:11 slowbacontron wrote:
On May 21 2013 23:01 zev318 wrote:
dont even know why the referee can change the speed. why is that even a needed feature?

This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes.

But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt.


I still think this function is bull****. Even if u notice at the beginning of the game that the game speed is wrong, u still played like some sec on diffrent speed. The timings are off and people still could complain do remake the game. So either the gamespeed is correct or else start the game again.

No, the timings can't be "off", do you even now what you are talking about? Have you tried playing on different gamespeeds? Please, explain how the timings could be "off".

Yes, my tone is condescending, but so was yours.
Join the Liquipedia Zerg Project ! PM me for more information :).
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2013-05-21 14:53:44
May 21 2013 14:51 GMT
#96
Why does GomTV ask from progamers if they want possible regame or not? They should say no regame and add new rule for next season how to deal this situation out.

Its not like players want regame anyways so why bother asking. (Well they cant even suggest regame or they image would go down)
ke_ivan
Profile Joined February 2011
Singapore374 Posts
May 21 2013 14:58 GMT
#97
Regardless, usually mistakes by referees in professional sports are punished by apologies, fines and usually no rematch occurs. This is fair from GomTV. They just have to fix it now.
ZerGGling
Profile Joined November 2012
26 Posts
May 21 2013 14:59 GMT
#98
i really hope this doesn't happen again
Who the hell do you think I am?!; Go beyond the impossible and kick reason to the curb! (Tengen Toppa Gurren Lagann)
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 21 2013 15:00 GMT
#99
On May 21 2013 19:29 pdd wrote:
Why on earth can you change game speeds in the middle of a game?

Why not?
+ Show Spoiler +
^^
11/5/14 CATACLYSM | The South West's worst Falco main
Blacklizard
Profile Joined May 2007
United States1194 Posts
May 21 2013 15:01 GMT
#100
On May 21 2013 19:24 Zenbrez wrote:
Show nested quote +
On May 21 2013 19:19 Waxangel wrote:
On May 21 2013 18:58 Zenbrez wrote:
On May 21 2013 18:58 ratty wrote:
what speed is the ladder at??
guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens

Ladder is Fastest


faster

fastest does not exist

I first wrote Faster, then read the OP, assumed it was right, then edited


I'm sure it's just a regional thing... whoever was in charge of the Korea Language translation probably just went with the old SC1 names for speed settings.
Blacklizard
Profile Joined May 2007
United States1194 Posts
May 21 2013 15:02 GMT
#101
BTW, very cool of GOM to just come out and acknowledge what happened publicly. It's a refreshing change from most big company policies of hide and mislead information.
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 21 2013 15:06 GMT
#102
On May 22 2013 00:02 Blacklizard wrote:
BTW, very cool of GOM to just come out and acknowledge what happened publicly. It's a refreshing change from most big company policies of hide and mislead information.


Why wouldn't they? Not like it would change anything.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
May 21 2013 15:11 GMT
#103
On May 21 2013 23:50 Hitch-22 wrote:
Show nested quote +
On May 21 2013 23:48 Leftenant wrote:
On May 21 2013 23:11 slowbacontron wrote:
On May 21 2013 23:01 zev318 wrote:
dont even know why the referee can change the speed. why is that even a needed feature?

This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes.

But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt.


I still think this function is bull****. Even if u notice at the beginning of the game that the game speed is wrong, u still played like some sec on diffrent speed. The timings are off and people still could complain do remake the game. So either the gamespeed is correct or else start the game again.

#timingsdontchange

You do know that if game speed slows down the SPEED and CLOCK both slow down so ALL of the TIMINGS were EXACTLY THE SAME if not BETTER because they HAD MORE TIME since it was SLOWED to REACT.

How the fuck is this so confusing, elaborate.

To be fair, if you've played as many games as these progamers, you will have an automatic clock going in your head that tells you when injects are up, when to chrono, when to macro, etc. Changing the game speed means you react too early to all of those timings. Obviously that can bring a huge number of problems.

Reaction time is also faster making harassment and multi-pronged attacks less effective. The more mobile your army, the worse it becomes as you give your opponent more and more time to react.
Please PM me with any songs you like that you think I haven't heard before!
geokilla
Profile Joined May 2011
Canada8240 Posts
Last Edited: 2013-05-21 15:21:11
May 21 2013 15:20 GMT
#104
Second error by GOM. Game went from Faster to Fast. Not Fastest to Faster. But this is the outcome that was expected...
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
Last Edited: 2013-05-21 15:26:20
May 21 2013 15:24 GMT
#105
On May 21 2013 22:23 aoe2fan wrote:
Show nested quote +
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

Yes, but that statement would be totally foolish, as in a game of StarCraft both players would almost never request a rematch, because usually 1 has won :p
With that in mind, it's even clearer that they meant "neither player has requested a rematch."
AFKPuezo
Profile Joined August 2010
183 Posts
May 21 2013 15:24 GMT
#106
On May 22 2013 00:20 geokilla wrote:
Second error by GOM. Game went from Faster to Fast. Not Fastest to Faster. But this is the outcome that was expected...


Is it possible the speeds are called Faster and Fastest in the Korean version of the game? Personally I always wondered why the fastest in-game speed wasn't called, you know, Fastest.
Fuell
Profile Joined February 2011
Netherlands3111 Posts
May 21 2013 15:26 GMT
#107
Good policy by GOM, thanks for the statement.
fOu/Zenith/NEX/WeRRa/SlayerS
Holo82
Profile Joined April 2013
Austria107 Posts
May 21 2013 15:30 GMT
#108
yeah this faster / fastest thing is very likely to be a translation issue.
cladoliver
Profile Joined December 2012
Brazil38 Posts
May 21 2013 15:34 GMT
#109
i think is a gameheart thing to change the speed in game
TemujinGK
Profile Blog Joined March 2011
United States483 Posts
May 21 2013 15:36 GMT
#110
Pretty perfect response imo. Chung came on reddit as well to confirm basically what he said in the release. Contacting all parties and acknowledging fault despite it being in the past/both players playing under the same conditions is something that should be expected from a professional standpoint--but it's still nice and mildly surprising.
"Pikachu and Protoss are both yellow, Coincidence?" ~apexMorroW
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
May 21 2013 15:39 GMT
#111
On May 22 2013 00:34 cladoliver wrote:
i think is a gameheart thing to change the speed in game

GSL does not use Gameheart to my knowledge, GSTL does. It's as GOM stated: Referees are able to change the game speed on the fly after a recent patch.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 21 2013 15:43 GMT
#112
On May 21 2013 23:50 Hitch-22 wrote:
Show nested quote +
On May 21 2013 23:48 Leftenant wrote:
On May 21 2013 23:11 slowbacontron wrote:
On May 21 2013 23:01 zev318 wrote:
dont even know why the referee can change the speed. why is that even a needed feature?

This thread is only 4 (5 now) pages long, it can't hurt to actually read it. Game speed is changeable in case the game is accidentally made with the wrong speed, so that it doesn't have to be remade with all the time that takes.

But clearly the hotkey for changing the speed should be harder to hit than simply - and +, maybe it should require a modifier like ctrl or shift or alt.


I still think this function is bull****. Even if u notice at the beginning of the game that the game speed is wrong, u still played like some sec on diffrent speed. The timings are off and people still could complain do remake the game. So either the gamespeed is correct or else start the game again.

#timingsdontchange

You do know that if game speed slows down the SPEED and CLOCK both slow down so ALL of the TIMINGS were EXACTLY THE SAME if not BETTER because they HAD MORE TIME since it was SLOWED to REACT.

How the fuck is this so confusing, elaborate.


Maye the players count out real time seconds in their head as they play. :p :p
If you are not supporting K-Pop you are hurting E-Sports.
scypio
Profile Joined December 2011
Poland2127 Posts
May 21 2013 15:50 GMT
#113
I can't believe this drama is still going on. Seriously, I thought that it is the right time to say something like: "sorry, we made a big deal out of something rather meaningless" but hey... welcome to the internet I guess.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 21 2013 15:55 GMT
#114
On May 22 2013 00:39 Proseat wrote:
Show nested quote +
On May 22 2013 00:34 cladoliver wrote:
i think is a gameheart thing to change the speed in game

GSL does not use Gameheart to my knowledge, GSTL does. It's as GOM stated: Referees are able to change the game speed on the fly after a recent patch.


Jupp WCS is forced to use the Blizzard Observer interface. In gameheart you can't change the speed on the fly. Atleast it was stated in the other thread by the creator.

But you can make the players see brighter colors x3.

I hope Blizzard will change the speed change on a 2 or 3 button combination.
Aside from that wooo perfect prediction skills on what they would write.
EEJR
Profile Joined December 2011
Sweden31 Posts
May 21 2013 16:08 GMT
#115
On May 22 2013 00:26 Fuell wrote:
Good policy by GOM, thanks for the statement.


Indeed.
asdfOu
Profile Joined August 2011
United States2089 Posts
May 21 2013 16:08 GMT
#116
On May 21 2013 19:34 Cri du Chat wrote:
Show nested quote +
On May 21 2013 19:29 pdd wrote:
Why on earth can you change game speeds in the middle of a game?



Obviously by accident....

doesn't answer the question....
but seriously... why can you change the game speed?!?
rip prime
archonOOid
Profile Blog Joined March 2011
1983 Posts
May 21 2013 16:14 GMT
#117
I'm sorry bu my faith in GomTV is all but gone.
I'm Quotable (IQ)
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
May 21 2013 16:16 GMT
#118
On May 22 2013 01:14 archonOOid wrote:
I'm sorry bu my faith in GomTV is all but gone.


Dramatic much? lol
GaNgStaRR.ElV
Profile Blog Joined May 2010
Canada535 Posts
May 21 2013 16:25 GMT
#119
Very dramatic.

This unfolded exactly like it should. Change made no difference but needed to be acknowledged. This thread should be closed, we don't need another 150 page flame war about how Life should have won because he had slower lings.
Orek
Profile Joined February 2012
1665 Posts
May 21 2013 16:43 GMT
#120
Now, the question is "How many of similar incidents we haven't nocied yet have happened so far?"
Maybe Fruitdealer won the first GSL at a slower game speed, or epic vortex in game 5 of Squirtle vs Mvp wasn't as epic. No one can deny these with 100% confidence without actually checking VODs as what's considered "impossible" just happened. Had it not been for Psz from Hungary, we wouldn't know this Parting vs Life incident, either. I am really curious if there was even a single case where the game speed wasn't at faster, especially during WoL. Not that anyone has time and passion to check literally ALL VODs from the past...
Damnight
Profile Blog Joined October 2010
Germany222 Posts
May 21 2013 16:48 GMT
#121
They are allowed to pause the game if something is wrong. If they don't do it or don't even notice it's their own fault. Did somebody bitch about that? It was the first map of the first set, so the first map of the day, right?
mythandier
Profile Joined January 2011
United States828 Posts
May 21 2013 16:59 GMT
#122
If it was a TvZ and Life lost then I would bet a regame would be in order. Splitting bio vs ling/bling is infinitely easier on Fast than Faster...anyone who's played Marine Split Challenge a significant amount probably knows this...

That said, glad they made a statement so soon and that everyone is (at least publically) willing to move on and accept results. GomTV keeping it classy.
JazVM
Profile Joined October 2012
Germany1196 Posts
May 21 2013 17:02 GMT
#123
They made their apology now everyone can live on. End of this story.
mind mind mind mind mind mind
sitromit
Profile Joined June 2011
7051 Posts
May 21 2013 17:05 GMT
#124
On May 22 2013 01:48 Damnight wrote:
They are allowed to pause the game if something is wrong. If they don't do it or don't even notice it's their own fault. Did somebody bitch about that? It was the first map of the first set, so the first map of the day, right?

It's not their own fault. GOM admits it was their fault.

It was the first map of the last match of the night, not the first map of the day.
Lunchador
Profile Joined April 2010
United States776 Posts
Last Edited: 2013-05-21 17:51:06
May 21 2013 17:36 GMT
#125
I had no idea in-game referees even had that power lol! Time to go have some of my friends play and just totally @#$% up the game speeds all game long, ahaha!

But still, nice apology GOM!

Edit: Been reffing a game to see how it could've happened. With default hotkeys, the - and + keys on the main side don't do anything, but the - and + keys on the numpad CAN adjust the game speed. An accidental hit of either of those would have done it. How very interesting.
Defender of truth, justice, and noontime meals!
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 21 2013 17:44 GMT
#126
Pretty sure GOM only found out about this because of the TL thread otherwise it would have been posted earlier.
Warlock40
Profile Joined September 2011
601 Posts
May 21 2013 17:58 GMT
#127
What happened to the referee? Did he get Terminated?
sc14s
Profile Joined March 2011
United States5052 Posts
May 21 2013 18:05 GMT
#128
On May 21 2013 19:19 Waxangel wrote:
Show nested quote +
On May 21 2013 18:58 Zenbrez wrote:
On May 21 2013 18:58 ratty wrote:
what speed is the ladder at??
guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens

Ladder is Fastest


faster

fastest does not exist

mega warp speed
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 21 2013 18:07 GMT
#129
On May 22 2013 02:58 Warlock40 wrote:
What happened to the referee? Did he get Terminated?


Do you get your head hanged if you produce a bug with software? No. So don't get ridiculous.
czaku
Profile Joined June 2011
Poland429 Posts
May 21 2013 20:20 GMT
#130
Solution: unbind it in options or remove keys from keyboards. Let this never happen again.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
May 21 2013 20:26 GMT
#131
On May 21 2013 19:19 Waxangel wrote:
Show nested quote +
On May 21 2013 18:58 Zenbrez wrote:
On May 21 2013 18:58 ratty wrote:
what speed is the ladder at??
guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens

Ladder is Fastest


faster

fastest does not exist

Indeed, in SC2 the quickest speed is fastest. Funnily enough, the OP of the announcement said "changed from fastest to faster".
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Sanguinarius
Profile Joined January 2010
United States3427 Posts
May 21 2013 20:32 GMT
#132
Well, they have identified the problem, and I highly doubt it will ever happen again. They will likely unbind the +/- keys from the refs computers.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
nanaoei
Profile Blog Joined May 2010
3358 Posts
May 21 2013 20:38 GMT
#133
On May 22 2013 05:26 NeThZOR wrote:
Show nested quote +
On May 21 2013 19:19 Waxangel wrote:
On May 21 2013 18:58 Zenbrez wrote:
On May 21 2013 18:58 ratty wrote:
what speed is the ladder at??
guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens

Ladder is Fastest


faster

fastest does not exist

Indeed, in SC2 the quickest speed is fastest. Funnily enough, the OP of the announcement said "changed from fastest to faster".



suddenly, we realize that we have been playing the game on one speed notch slower than the koreans this entire time, and that the koreans are actually 500apm in real-time, haha.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2013-05-21 20:45:30
May 21 2013 20:44 GMT
#134
On May 21 2013 22:23 aoe2fan wrote:
Show nested quote +
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

It does, but it's an obvious mistake in translation. English isn't an easy language to learn for native Korean speakers and vice versa. It goes like this.

Both = Parting and Life
did not request = Parting didn't and Life didn't

So for the person who wrote it, it makes sense, while for native English speakers it should have been "Neither players requested.."
sighsigh
Profile Joined August 2012
Australia40 Posts
May 21 2013 21:02 GMT
#135
i think they need to start pulling out keys on their keyboards now.
The worker is the most OP unit in the game... End of Story
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2013-05-21 21:05:07
May 21 2013 21:04 GMT
#136
...the easiest option is just make the buttons have some sort of message in-game that the speed is changed. Easily solves that...

gj for finding that out whoever did btw.
There is no one like you in the universe.
sighsigh
Profile Joined August 2012
Australia40 Posts
May 21 2013 21:05 GMT
#137
On May 22 2013 05:44 usethis2 wrote:
Show nested quote +
On May 21 2013 22:23 aoe2fan wrote:
On May 21 2013 18:50 Saintmek wrote:
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)



That kind of makes it sound like one of the players requested a re-match or is it just me?

It does, but it's an obvious mistake in translation. English isn't an easy language to learn for native Korean speakers and vice versa. It goes like this.

Both = Parting and Life
did not request = Parting didn't and Life didn't

So for the person who wrote it, it makes sense, while for native English speakers it should have been "Neither players requested.."


I think both and neither is fine. Maybe for an author who writes books for a living will pick at it. But I got the gist of it, then again my English isn't perfect.
The worker is the most OP unit in the game... End of Story
Ry2D2
Profile Blog Joined June 2012
United States429 Posts
May 21 2013 21:09 GMT
#138
On May 21 2013 19:07 Azurues wrote:
i have no idea u can change game speed live

won't that show like a message or something?



It'd be useful if it did. That'd certainly help prevent this in the future.
Account252508
Profile Joined February 2012
3454 Posts
May 21 2013 21:11 GMT
#139
--- Nuked ---
Account252508
Profile Joined February 2012
3454 Posts
May 21 2013 21:14 GMT
#140
--- Nuked ---
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
May 21 2013 21:15 GMT
#141
On May 21 2013 19:29 ratty wrote:
now everything makes sense. surely they noticed, it would just seem so different and mess up the timings right?


Timings are only messed up in this sort of sitaution for people who count to, say, 200 out loud before attacking.
BlackPride
Profile Joined July 2012
United States186 Posts
May 21 2013 21:18 GMT
#142
Everybody who watched TL attack with hotbid would know that you can change game speed. Such a troll...
I've never waited in line at the DMV [YVNG]
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
May 21 2013 21:24 GMT
#143
Good response by GOM.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
figq
Profile Blog Joined May 2010
12519 Posts
May 21 2013 21:32 GMT
#144
GOM so good at handling this. They've stepped up their stuff so much in the last couple of years, and one thing is the PR.
If you stand next to my head, you can hear the ocean. - Day[9]
qGSkipper
Profile Joined December 2012
United States37 Posts
May 21 2013 22:22 GMT
#145
If you want to assess if slower game speed benefits PartinG, just think about the two extremes of the speed spectrum. Would the hold be easier if the game was played on x8 or on the slowest speed? It would be much easier on the slowest speed and ridiculously hard on x8 speed. You can then assume that the difficulty rises or falls exponentially from the standard "faster" game speed to either extreme.
lue
Profile Joined October 2012
Sweden27 Posts
May 21 2013 23:15 GMT
#146
On May 22 2013 07:22 qGSkipper wrote:
If you want to assess if slower game speed benefits PartinG, just think about the two extremes of the speed spectrum. Would the hold be easier if the game was played on x8 or on the slowest speed? It would be much easier on the slowest speed and ridiculously hard on x8 speed. You can then assume that the difficulty rises or falls exponentially from the standard "faster" game speed to either extreme.


Wether or not it is harder is pretty much entirely besides the point isn't it? PartinG doesn't request a rematch and neither does Life and the only thing a rematch would accomplish would be to completely mess up WCS KRs first season.

TrollPolice
Profile Joined May 2013
44 Posts
May 22 2013 01:09 GMT
#147
On May 21 2013 19:19 Waxangel wrote:
Show nested quote +
On May 21 2013 18:58 Zenbrez wrote:
On May 21 2013 18:58 ratty wrote:
what speed is the ladder at??
guess life could be all bitchy about this but i don't think he like that and he didn't notice or say anything so guess it just something that happens

Ladder is Fastest


faster

fastest does not exist



How fast are you?
Purpose88
Profile Joined May 2013
Germany137 Posts
May 22 2013 10:43 GMT
#148
Can't be that bad. No one recognized it live, even the players didn't say anything...
Golden Ghost
Profile Joined February 2003
Netherlands1041 Posts
May 22 2013 16:14 GMT
#149
Interesting to see it happening twice in a short while. Yesterdag in the second match between Shuttle and Uzer of the European Challenger League the speed also dropped in the middle of the game (something that was noticable to both casters (Lyrlian and somebody else) and audience) and near the end of the game the speed suddenly went up again.

Not sure what caused the altered speed in that instance but I know Uzer asked to be brought into contact with an admin about it.
Life is to give and take. You take a vacation and you give to the poor.
Hey Sean.
Profile Joined March 2012
United Kingdom196 Posts
May 22 2013 16:40 GMT
#150
On May 23 2013 01:14 Golden Ghost wrote:
Interesting to see it happening twice in a short while. Yesterdag in the second match between Shuttle and Uzer of the European Challenger League the speed also dropped in the middle of the game (something that was noticable to both casters (Lyrlian and somebody else) and audience) and near the end of the game the speed suddenly went up again.

Not sure what caused the altered speed in that instance but I know Uzer asked to be brought into contact with an admin about it.

That game was simply lagging, or FPS dropping. It happens when you play on a laptop and throw two armies at each other, I know this from experience.
bduddy
Profile Joined May 2012
United States1326 Posts
May 22 2013 17:23 GMT
#151
On May 23 2013 01:40 Hey Sean. wrote:
Show nested quote +
On May 23 2013 01:14 Golden Ghost wrote:
Interesting to see it happening twice in a short while. Yesterdag in the second match between Shuttle and Uzer of the European Challenger League the speed also dropped in the middle of the game (something that was noticable to both casters (Lyrlian and somebody else) and audience) and near the end of the game the speed suddenly went up again.

Not sure what caused the altered speed in that instance but I know Uzer asked to be brought into contact with an admin about it.

That game was simply lagging, or FPS dropping. It happens when you play on a laptop and throw two armies at each other, I know this from experience.
Lagging has nothing to do with the game speed, which remains the same regardless of how low the FPS is.
>Liquid'Nazgul: Of course you are completely right
HolyExlxF
Profile Joined March 2011
United States256 Posts
May 22 2013 17:26 GMT
#152
To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future.
ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ
RyLai
Profile Joined May 2011
United States477 Posts
May 23 2013 07:12 GMT
#153
Solution, have it so that when you make a map, you can limit the game speeds it can be played at (meaning tournament maps are restricted to faster speed setting and it can't be changed in the lobby or during the game so that this never happens again). I have no idea why you are able to change the game speed of a multiplayer game in progress (there's very little reason to have that function in the game at all except if the host messed up and set the game speed on fast and you want to avoid the tedious effort of rehosting the game).

tldr; make Blizzard include a function in the map editor where you can limit which game speeds the game can be played at (so that map makers can ensure that faster is the only option for tournament maps regardless of how many times people decide to be idiots and fuck things up).
RyLai
Profile Joined May 2011
United States477 Posts
May 23 2013 07:15 GMT
#154
On May 23 2013 02:26 HolyExlxF wrote:
To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future.

Can you imagine the bullshit levels of micro that the pros would have? 300-400 APM would be normal (Losira AKA KangHo and useless-spam-happy ViBe would have 400-500 APM).

Then again, it would mean that Terran actually has so margin for error in battles and can actually do all the ridiculous micro crap that they need to do (it would be an additional nerf to Fungal though, which isn't really necessary).
HolyExlxF
Profile Joined March 2011
United States256 Posts
May 25 2013 20:17 GMT
#155
On May 23 2013 16:15 RyLai wrote:
Show nested quote +
On May 23 2013 02:26 HolyExlxF wrote:
To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future.

Can you imagine the bullshit levels of micro that the pros would have?



Why is this a bad thing?
ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
May 25 2013 20:21 GMT
#156
On May 26 2013 05:17 HolyExlxF wrote:
Show nested quote +
On May 23 2013 16:15 RyLai wrote:
On May 23 2013 02:26 HolyExlxF wrote:
To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future.

Can you imagine the bullshit levels of micro that the pros would have?



Why is this a bad thing?


It's a bad thing because if they have bullshit crazy micro at an even faster game speed, it takes more skill to pull off, and looks even more amazing than doing it at a slower speed.
twitch.tv/duttroach
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-05-25 20:24:17
May 25 2013 20:23 GMT
#157
On May 23 2013 16:15 RyLai wrote:
Show nested quote +
On May 23 2013 02:26 HolyExlxF wrote:
To be honest, I kind of liked SC2 slowed down a bit. I would like to seem some Fast game speed experimentation in the future.

Can you imagine the bullshit levels of micro that the pros would have? 300-400 APM would be normal (Losira AKA KangHo and useless-spam-happy ViBe would have 400-500 APM).

Then again, it would mean that Terran actually has so margin for error in battles and can actually do all the ridiculous micro crap that they need to do (it would be an additional nerf to Fungal though, which isn't really necessary).


...

It's really not necessary to insult ViBE like that. And people...have a tendency to overstate the amount of micro that terran requires in battle.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
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