GomTV: about the gamespeed in Ro16 Group B - Page 3
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NasKe_
Brazil570 Posts
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Night Eyes
433 Posts
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Pazuzu
United States632 Posts
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Ragnarork
France9034 Posts
This is tragic, but not the end of the world, and this was a professional response from them (and acceptable apologies). MLG fuck up with WCS AM Qualifiers on the other hand was way worse, and way less professionally handled.... | ||
c0ldfusion
United States8293 Posts
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Deleted User 135096
3624 Posts
On May 21 2013 19:29 pdd wrote: Why on earth can you change game speeds in the middle of a game? my thoughts exactly. | ||
Dismay
United States1180 Posts
First the Prime GSTL fiasco wherein Parting was robbed, and now that Parting is on SKT they allowed him to rob Life. I'm on to your shenanigans GOMTV. | ||
Telcontar
United Kingdom16710 Posts
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Drake
Germany6146 Posts
On May 21 2013 20:41 Darkstar_X wrote: I think its 16% slower, which is marginally noticeable, but you'll get the feeling that something is off. marginally ? its huge i still wonder they didnt notice, perhaps they thought its lag | ||
thoraxe
United States1449 Posts
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revy
United States1524 Posts
Well, yes and no. Timings won't change by the ingame clock, but you can bet that these players rely on gut feel of "how much time has elapsed" just as much as that ingame clock and that has changed. The players were probably felt something wrong with the game, even if they couldn't put their fingers on it. | ||
SOWxDISCORD
Brazil15 Posts
Blizzard should add a warning message or something to when the speed is changed in game. | ||
Ramiz1989
12124 Posts
On May 21 2013 21:44 Dismay wrote: GOM hates Startale. First the Prime GSTL fiasco wherein Parting was robbed, and now that Parting is on SKT they allowed him to rob Life. I'm on to your shenanigans GOMTV. Or maybe, they did this so they make it up for PartinG, since in this one Parting was obviously the winner? BA DUM-TSSS! | ||
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nimdil
Poland3748 Posts
On May 21 2013 21:55 revy wrote: Well, yes and no. Timings won't change by the ingame clock, but you can bet that these players rely on gut feel of "how much time has elapsed" just as much as that ingame clock and that has changed. The players were probably felt something wrong with the game, even if they couldn't put their fingers on it. I'm pretty sure they knew exactly what was going on. Even I know when the game speed is off and check it in game settings ASAP. And progamers? ![]() | ||
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BisuDagger
Bisutopia19246 Posts
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Scarecrow
Korea (South)9172 Posts
On May 21 2013 21:59 SOWxDISCORD wrote: This speed mistake can actualy make huge difference into micro situations, we are talking about 2 guys that play this game all day for a living. I honestly believe it had a huge impact on that particular game. Parting's hold blew my mind at the time, it was so razor thin, 16% game speed could potentially have been the difference maker. | ||
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Waxangel
United States33399 Posts
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qrs
United States3637 Posts
On May 21 2013 22:12 Scarecrow wrote: OK, let's say it did: what's so magical about the Faster speed? They still played a game of SC2 in which each player had the same conditions, and Parting beat Life.I honestly believe it had a huge impact on that particular game. Parting's hold blew my mind at the time, it was so razor thin, 16% game speed could potentially have been the difference maker. Unless you're arguing that Life's build/decisions relied on the assumption that the game was on Faster, and if he'd known about the slowdown, he might have played differently and won. | ||
Barbiero
Brazil5259 Posts
On May 21 2013 22:16 qrs wrote: OK, let's say it did: what's so magical about the Faster speed? They still played a game of SC2 in which each player had the same conditions, and Parting beat Life. Unless you're arguing that Life's build/decisions relied on the assumption that the game was on Faster, and if he'd known about the slowdown, he might have played differently and won. Precisely. The slowdown made the ling hold easier than it should be. | ||
Assirra
Belgium4169 Posts
On May 21 2013 22:16 qrs wrote: OK, let's say it did: what's so magical about the Faster speed? They still played a game of SC2 in which each player had the same conditions, and Parting beat Life. Unless you're arguing that Life's build/decisions relied on the assumption that the game was on Faster, and if he'd known about the slowdown, he might have played differently and won. It was a rush from Life where he relies on catching Parting offguard. If Parting has more time to think and control his units it gives him a advantage since his job was simply to survive. For Life it has less effect since while he could indeed micro better, his rush just got less scary since parting had more time to deal with it. | ||
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