• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:54
CEST 06:54
KST 13:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!14Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)83Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile General RTS Discussion Thread ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7609 users

MajOr and HerO forced to play WCS Matches on NA? - Page 39

Forum Index > SC2 General
Post a Reply
Prev 1 37 38 39 40 41 56 Next
29 fps
Profile Blog Joined March 2008
United States5725 Posts
Last Edited: 2013-05-01 17:16:49
May 01 2013 17:15 GMT
#761
id like to see a poll because it seems pretty divided

edit: i'll do it. hopefully wax will add it to the front page


Poll: Do you approve of MLG's decision?

Yes (they should play on NA server) (43)
 
57%

No (they should play on KR server) (32)
 
43%

75 total votes

Your vote: Do you approve of MLG's decision?

(Vote): Yes (they should play on NA server)
(Vote): No (they should play on KR server)


4v4 is a battle of who has the better computer.
Pik
Profile Joined April 2011
Germany176 Posts
May 01 2013 17:17 GMT
#762
page 22 had one
wow, this gank is gonna be easy....
29 fps
Profile Blog Joined March 2008
United States5725 Posts
May 01 2013 17:18 GMT
#763
On May 02 2013 02:17 Pik wrote:
page 22 had one


oh, i see it now.

4v4 is a battle of who has the better computer.
Bumblebee
Profile Blog Joined August 2010
3237 Posts
May 01 2013 17:18 GMT
#764
I don't even see why anyone of you would vote for they should be playing on NA server. Ultimately, it's you guys who are suffering. The players would be on equal latency, but the overall game quality is lower than what it would be on the Korean server. It just gives you a worse experience, how are you voting for that as a fan lol
There is no difference between a knight and any other man aside from what he wears. @robinnymann
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-05-01 17:19:35
May 01 2013 17:19 GMT
#765
On May 02 2013 02:18 Bumblebee wrote:
I don't even see why anyone of you would vote for they should be playing on NA server. Ultimately, it's you guys who are suffering. The players would be on equal latency, but the overall game quality is lower than what it would be on the Korean server. It just gives you a worse experience, how are you voting for that as a fan lol


I've been saying this exact thing for hours now.

People are more focused on bashing players who chose NA than seeing good games.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-05-01 17:22:19
May 01 2013 17:19 GMT
#766
--- Nuked ---
Linwelin
Profile Joined March 2011
Ireland7554 Posts
May 01 2013 17:20 GMT
#767
On May 02 2013 02:18 Bumblebee wrote:
I don't even see why anyone of you would vote for they should be playing on NA server. Ultimately, it's you guys who are suffering. The players would be on equal latency, but the overall game quality is lower than what it would be on the Korean server. It just gives you a worse experience, how are you voting for that as a fan lol


People are mad that koreans are in the WCS America and they want them to be somehow penalized. Stupid I know, but yeah
Fuck Razor and Death Prophet
29 fps
Profile Blog Joined March 2008
United States5725 Posts
May 01 2013 17:21 GMT
#768
i think it's the principle...

either way, everyone's gonna keep arguing about this until the match eventually happens and then we'll all forget about it/complain for another 5 days and then forget about it.

i stand by my previous post:

On May 01 2013 22:17 29 fps wrote:
unless there is a terrible difference in ping or major lag because of the distance, i highly doubt this will affect the game overall.

4v4 is a battle of who has the better computer.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 01 2013 17:21 GMT
#769
On May 02 2013 02:19 Sated wrote:
Show nested quote +
On May 02 2013 02:09 nunez wrote:
On May 02 2013 02:05 Sated wrote:
On May 02 2013 02:00 nunez wrote:
On May 02 2013 01:55 Sated wrote:
On May 02 2013 01:53 fleeze wrote:
On May 02 2013 01:52 Sated wrote:
On May 02 2013 01:51 grs wrote:
On May 02 2013 01:49 Sated wrote:
I like how this argument is still going on as if the quality of the games won't be affected at all by the fact that the casters, observers and admins are going to be in the game from NYC -> KR...

It won't. It is not a peer-to-peer client. Unless the casters lag that much, they stall the game, the quality will not be influenced.

Why do you assume that casters won't lag NYC -> KR but the players will lag KR -> NA?

because you don't know what you are talking about.
they will have a higher ping, they won't "lag".

High ping leads to lag... are you trolling?

EDIT:

If the casters start lagging it will effect both the broadcast and the players. I don't see how this is any different to the players having latency. All cross-server play leads to inefficiencies.


observers / admins are only moving their camera around, this happens instantly in your client.
however there is a time delay between issuing a command to a unit, and the unit actually executing the command.

edit:
the ping is usually constant to a server, and i'm fairly certain that the lag from na to kr is not big enough to prompt the 'waiting screen'.

Maybe not, but then what do you do if two KR players get into WCS EU and (based on the count right now) 6 streams worth of casters have to switch to KR (EU -> KR lag is obviously awful). Does everyone then go to NA? Do the players get to play on KR? Do the players have to go to EU?

Having a set rule prevents shit like this happening and keeps things simple, which is a good thing for a big tournament. That players didn't know about it beforehand (like Nazgul suggested) probably isn't great, however.

you are changing the subject.

It's actually the same subject since MVP just played in WCS EU with quite a bit of lag. Should the whole game have been moved to NA (Siw was in EU, MVP was in KR) to give the players the best conditions even though 6 streams worth of casters would have to bounce around (and some of those casters have been lagging games held on EU, so I don't want to know how bad they would be on NA).

Rules need to be simple and enforceable. You can't define a point where it is easier for the casters to move or the players to move, because you can't define how much they're going to lag each other (if at all). The firm stance MLG have set out makes a lot more sense than trying to decide things on a case-by-case basis...


This is different in that Siw actually lives in EU and Mvp doesn't. It's completely fair to give Mvp the disadvantage of playing on EU in this case.
In Major vs HerO, there's actually no disadvantages given to anybody. Both would play with the same latency. The only ones who suffer are YOU AND ME AND US because the game quality will be lower.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Pik
Profile Joined April 2011
Germany176 Posts
May 01 2013 17:21 GMT
#770
On May 02 2013 02:18 Bumblebee wrote:
I don't even see why anyone of you would vote for they should be playing on NA server. Ultimately, it's you guys who are suffering. The players would be on equal latency, but the overall game quality is lower than what it would be on the Korean server. It just gives you a worse experience, how are you voting for that as a fan lol

a few matches would suffer, yes. But overall a smoother tournament is more important to me?
wow, this gank is gonna be easy....
delayed reflex
Profile Joined July 2010
Canada358 Posts
May 01 2013 17:22 GMT
#771
On May 02 2013 02:18 Bumblebee wrote:
I don't even see why anyone of you would vote for they should be playing on NA server. Ultimately, it's you guys who are suffering. The players would be on equal latency, but the overall game quality is lower than what it would be on the Korean server. It just gives you a worse experience, how are you voting for that as a fan lol


As I posted earlier:
IMO, it's not exactly the same for them to play on the KR server than to play on the NA server - one of them might be better in high latency situations than the other, hence would have a relative advantage if they both played on NA vs. on KR. For example, lets say on KR, Player 1 > Player 2, but Player 2 is better at playing in high-latency situations than Player 1 such that on NA Player 1 = Player 2. I don't think it's unreasonable to ask the players to play on the NA server since that is what they were prepared to do in the first place anyway (ie. play in high-latency conditions).
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 01 2013 17:22 GMT
#772
On May 02 2013 02:21 Pik wrote:
Show nested quote +
On May 02 2013 02:18 Bumblebee wrote:
I don't even see why anyone of you would vote for they should be playing on NA server. Ultimately, it's you guys who are suffering. The players would be on equal latency, but the overall game quality is lower than what it would be on the Korean server. It just gives you a worse experience, how are you voting for that as a fan lol

a few matches would suffer, yes. But overall a smoother tournament is more important to me?


Logistically, switching servers takes about 10 seconds. I think a single commercial covers that.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-05-01 17:23:22
May 01 2013 17:22 GMT
#773
On May 02 2013 02:21 29 fps wrote:
i think it's the principle...

either way, everyone's gonna keep arguing about this until the match eventually happens and then we'll all forget about it/complain for another 5 days and then forget about it.

i stand by my previous post:

Show nested quote +
On May 01 2013 22:17 29 fps wrote:
unless there is a terrible difference in ping or major lag because of the distance, i highly doubt this will affect the game overall.


yeah why would we expect there to be lag in a game where both players have to connect to servers from literally across the globe?
lmfao this thread is so funny.
Call me Marge Simpson cuz I love you homie
Bumblebee
Profile Blog Joined August 2010
3237 Posts
May 01 2013 17:23 GMT
#774
On May 02 2013 02:21 Pik wrote:
Show nested quote +
On May 02 2013 02:18 Bumblebee wrote:
I don't even see why anyone of you would vote for they should be playing on NA server. Ultimately, it's you guys who are suffering. The players would be on equal latency, but the overall game quality is lower than what it would be on the Korean server. It just gives you a worse experience, how are you voting for that as a fan lol

a few matches would suffer, yes. But overall a smoother tournament is more important to me?

You as a fan would not notice the difference. The people who will notice a difference is the casters getting a 30 second shorter break to login to another server. Nothing should be changed for you.
There is no difference between a knight and any other man aside from what he wears. @robinnymann
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
May 01 2013 17:24 GMT
#775
On May 02 2013 02:18 Bumblebee wrote:
I don't even see why anyone of you would vote for they should be playing on NA server. Ultimately, it's you guys who are suffering. The players would be on equal latency, but the overall game quality is lower than what it would be on the Korean server. It just gives you a worse experience, how are you voting for that as a fan lol


Because of basic fairness? Because you don't make mid-season rule changes like that just for certain players?

I'm sure Apocalypse would have loved to play his TvZ yesterday on Korea instead of NA but he went along with the tournament rules. Now if we change this is he allowed to ask to re-do his series?

Raise this issue between the seasons to get the rules changed for future ones but when the rule has already forced Koreans to play Koreans on NA you can't get special exemptions.
Terrestrialrage
Profile Joined February 2011
United States122 Posts
May 01 2013 17:24 GMT
#776
By allowing them to play on KR, you open up a slippery slope to just becoming WCS KR v2. Then next season, when its 75% Koreans, they all play on KR server too, then next season its 95% Koreans etc. Its a regional deterrent, and I fully agree with it. Quality of games is not the issue here, regional protection is. I personally am glad that Blizzard had the foresight to understand this and are sticking to their rules.
We need more Lemon Pledge....
nunez
Profile Blog Joined February 2011
Norway4003 Posts
Last Edited: 2013-05-01 17:30:24
May 01 2013 17:25 GMT
#777
On May 02 2013 02:19 Sated wrote:
Show nested quote +
On May 02 2013 02:09 nunez wrote:
On May 02 2013 02:05 Sated wrote:
On May 02 2013 02:00 nunez wrote:
On May 02 2013 01:55 Sated wrote:
On May 02 2013 01:53 fleeze wrote:
On May 02 2013 01:52 Sated wrote:
On May 02 2013 01:51 grs wrote:
On May 02 2013 01:49 Sated wrote:
I like how this argument is still going on as if the quality of the games won't be affected at all by the fact that the casters, observers and admins are going to be in the game from NYC -> KR...

It won't. It is not a peer-to-peer client. Unless the casters lag that much, they stall the game, the quality will not be influenced.

Why do you assume that casters won't lag NYC -> KR but the players will lag KR -> NA?

because you don't know what you are talking about.
they will have a higher ping, they won't "lag".

High ping leads to lag... are you trolling?

EDIT:

If the casters start lagging it will effect both the broadcast and the players. I don't see how this is any different to the players having latency. All cross-server play leads to inefficiencies.


observers / admins are only moving their camera around, this happens instantly in your client.
however there is a time delay between issuing a command to a unit, and the unit actually executing the command.

edit:
the ping is usually constant to a server, and i'm fairly certain that the lag from na to kr is not big enough to prompt the 'waiting screen'.

Maybe not, but then what do you do if two KR players get into WCS EU and (based on the count right now) 6 streams worth of casters have to switch to KR (EU -> KR lag is obviously awful). Does everyone then go to NA? Do the players get to play on KR? Do the players have to go to EU?

Having a set rule prevents shit like this happening and keeps things simple, which is a good thing for a big tournament. That players didn't know about it beforehand (like Nazgul suggested) probably isn't great, however.

you are changing the subject.

It's actually the same subject since MVP just played in WCS EU with quite a bit of lag. Should the whole game have been moved to NA (Siw was in EU, MVP was in KR) to give the players the best conditions even though 6 streams worth of casters would have to bounce around (and some of those casters have been lagging games held on EU, so I don't want to know how bad they would be on NA)?

Rules need to be simple and enforceable. You can't define a point where it is easier for the casters to move or the players to move, because you can't define how much they're going to lag each other (if at all). The firm stance MLG have set out makes a lot more sense than trying to decide things on a case-by-case basis...


i responded to your posts because you had a terrible perception of how lag affects games. the quality of the games will not be negatively affected (compared to the opposite situation) if major and hero play on the korean server due to observers / admins being located (reasonably) far from the server.

edit: too your other point, it wouldn't be hard to come up with a more sensible set of rules on this than what seems to be the current set if your goal is to maximize quality for the viewers (this should be your goal, mlg's goal is to make as much money as they can).
conspired against by a confederacy of dunces.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
May 01 2013 17:25 GMT
#778
On May 02 2013 01:35 Bumblebee wrote:
Show nested quote +
On May 02 2013 01:28 Plansix wrote:
On May 02 2013 01:23 MasterOfPuppets wrote:
On May 02 2013 01:23 Plansix wrote:
On May 02 2013 01:16 MasterOfPuppets wrote:
On May 02 2013 01:11 Plansix wrote:
On May 02 2013 01:07 MasterOfPuppets wrote:
On May 02 2013 01:05 Plansix wrote:
On May 02 2013 01:00 Tppz! wrote:
On May 02 2013 00:48 MLG_Adam wrote:
[quote]

TL team managers could have emailed us direct instead of creating a forum thread. I don't get what something like this is expected to do outside of creating a mountain out of a mole hill.

As to the issue at hand, this is the first we're hearing of complaints. If players choose to play on NA, they are expected to deal with the region's server and schedule.

We're working very hard to improve upon the rocky qualifier start. Any players, teams, etc. should contact us directly through the appropriate communication channels to discuss concerns around the competition.


Waxangel aint part of the team:
http://www.teamliquidpro.com/players

check your stats. and obviously the players talked to you and tried to make you change the region they play on for their kr-kr matches.

its this way you work that makes you problems. "there is a rule about that but everyone would agree that it makes more sense to do it the supposed way? well lets allow it in this case since its just for better games on which everyone would gain something. but no there is a rule. we cant change."
thats why ppl like esls administration and organisation a lot more. they think about the stuff and change if it makes more sense.

Waxangel is a member of the Team Liquid staff, which sponsors the Team Liquid SC2 and Dota2 teams.

http://wiki.teamliquid.net/starcraft2/TeamLiquid.net_Staff


That's the Site staff buddy. Waxangel does write-ups and translations, but he's not part of the Team's actual management or decision-making staff.

I guess we can split hairs like that if we really want to. I think MLG can still be grumpy and request that Team Liquid and its staff for both the site and team not make threads like this without sending a single email. That is the level of professional courtesy I would expect.


It's not splitting hairs. TeamLiquid.net and Team Liquid the pro team are two separate entities, although they have very evident tie-ins. While someone like Nazgul or Bumblebee represents both, the TL.net staff do not represent the official stance of the actual pro team through their posts.

Keep in mind this community was built on volunteers. Again, just because they're an integral part of keeping the community running doesn't necessarily mean they're involved with the team itself.


I get that and respect the work they did. But I don't think it is unreasonable to the Team Liquid team to ask the website staff: "Hey, before you create a thread complaining about the rules for a particular event, please let us try to handle it internally first. We have to work with these people and we should let them respond first before bringing it to the community."

This thread was created last night and the issue is not super urgent. An email could have been sent or a phone call could have been made this morning to MLG and checked on the rule, rather than go right to a public forum to complain about the issue.


On May 02 2013 01:21 Bumblebee wrote:
Adam, you need to understand that first of all editors in chief of a website is not affiliated to our team and have nothing to do with how we operate. I did write to Jason Nye and I just got the response that there was nothing we could do about it. What more do you want?



That is pretty much a case of having your cake and eating it too. "The people who work for our website that also has the same name as our team are not affiliated with the team. Also, we advertise for the team on that website and broadcast all MLGs events through that site as well. But they aren't affiliated with the team directly." I wouldn't accept an argument like that from Blizzard, MLG or any other business out there.

I don't know why that is not acceptable. The team and the website is two different things, two different companies owned by the same person. We happen to share a brand and yes, you are right, we are here together but as stated in my post just above this one it was brought to our attention, but WaxAngel is completely free to do what he thinks is suitable as the editor in chief and for the community site side. If he wants to report and call people out, then that's his thing. I am not or don't want to be responsible for that.
I mean, I can understand some of the inherent confusion on this, but perhaps a staff html page on .net and pro would help solve the confusion (like plainly showing who is affiliated with what)? I actually always wondered why TL didn't have a staff page to know who did what (I know there's one on LP but it seems an odd iteration there).
Administrator
Bumblebee
Profile Blog Joined August 2010
3237 Posts
May 01 2013 17:25 GMT
#779
On May 02 2013 02:24 Terrestrialrage wrote:
By allowing them to play on KR, you open up a slippery slope to just becoming WCS KR v2. Then next season, when its 75% Koreans, they all play on KR server too, then next season its 95% Koreans etc. Its a regional deterrent, and I fully agree with it. Quality of games is not the issue here, regional protection is. I personally am glad that Blizzard had the foresight to understand this and are sticking to their rules.

Regional protection should not be done by enforcing worse game quality by having two Koreans play on a foreign server. They should be done by region locking or force people to be residents of the actual continent they're competing in.
There is no difference between a knight and any other man aside from what he wears. @robinnymann
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-05-01 17:27:11
May 01 2013 17:26 GMT
#780
On May 02 2013 02:24 Terrestrialrage wrote:
By allowing them to play on KR, you open up a slippery slope to just becoming WCS KR v2. Then next season, when its 75% Koreans, they all play on KR server too, then next season its 95% Koreans etc. Its a regional deterrent, and I fully agree with it. Quality of games is not the issue here, regional protection is. I personally am glad that Blizzard had the foresight to understand this and are sticking to their rules.


Playing on a different server has about absolutely nothing to do with regional production. It's not like everything would be affected. Ro16 and beyond are offline anyway.
What you're talking about is a different question.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Prev 1 37 38 39 40 41 56 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft405
RuFF_SC2 129
Nina 86
FoxeR 76
StarCraft: Brood War
GuemChi 3691
Leta 208
Snow 185
ZergMaN 75
Bale 35
PianO 29
NaDa 28
Noble 24
ToSsGirL 12
Icarus 8
Dota 2
febbydoto38
LuMiX1
League of Legends
JimRising 738
Counter-Strike
Coldzera 1212
minikerr59
Other Games
summit1g6061
WinterStarcraft655
ViBE176
Sick131
Trikslyr31
Organizations
Other Games
gamesdonequick1267
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 83
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• Azhi_Dahaki11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota234
League of Legends
• Lourlo1146
• Rush785
• Stunt410
Other Games
• Scarra1667
Upcoming Events
The PondCast
5h 6m
Kung Fu Cup
6h 6m
OSC
19h 6m
CrankTV Team League
1d 6h
Replay Cast
1d 19h
CrankTV Team League
2 days
Korean StarCraft League
2 days
Afreeca Starleague
2 days
RSL Revival
3 days
Serral vs SHIN
herO vs Solar
Online Event
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Clem vs ByuN
Rogue vs Lambo
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-21
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.