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I don't understand the people upset with all-ins vs Terrans. I did want to see some macro games vs Terran, didn't find them but I'm not complaining about it. If a player has a better chance of winning with all-ins then by all means he must.
"All-Ins" have won some players some major tournaments if that doesn't count I don't know what does.
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i dont understand, how can people blame he goes all-in? He sits on 2expansions and huge macro, this is not all-in, this is called macro up and go and contain,ggain mapcontrol,
not his problem his opponent cant keep with his macro He doesnt take a 4th so he is "all-in" no he aint stop the bullshit
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All-ins aren't bad at all. I know that being on the receiving end of it and then losing afterwards can be very frustrating and makes you want to rage at times, but that does not mean that all-in builds are any less respectable than macro play. I'd much rather watch an action-packed game where the main focus is around the 8 - 15 min mark than spend 20 + mins watching the players turtle whilst getting their deathballs and then finally clashing when they reach 200/200 supply.
There is a story that HuK used to all-in a lot during the early days of WoL because his PC could not handle 200/200 games, and it made him play more aggressive than the "norm". That is all it comes down to actually, the player's play style. If he likes to play aggressive because he then gains the upperhand on his more passive opponent, let him play his strengths.
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On March 23 2013 11:14 sUgArMaNiAc wrote: Oh hellokitty, why do people give you shit? I was grandmasters on NA in WoL and got the same BM. Its not our fault that people cant handle protoss pushes. I think it goes NA<EU<SEA<KR in terms of skill level so the people on NA are a bit angry. Anyway thanks for the replay pack I just hit mid-term at Uni so HotS here i come.
Your list is fine except Sea should be behind NA. I'm top 100 gm on na, went to sea and got rank 1 in 3 days in wol. Pretty easy server since all the good sea players play on na anyways.
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On March 25 2013 11:12 Foxxan wrote: i dont understand, how can people blame he goes all-in? He sits on 2expansions and huge macro, this is not all-in, this is called macro up and go and contain,ggain mapcontrol,
not his problem his opponent cant keep with his macro He doesnt take a 4th so he is "all-in" no he aint stop the bullshit Lolwat "can't keep up with his 2-base macro"? That gotta be new...
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On March 28 2013 03:47 ZenithM wrote:Show nested quote +On March 25 2013 11:12 Foxxan wrote: i dont understand, how can people blame he goes all-in? He sits on 2expansions and huge macro, this is not all-in, this is called macro up and go and contain,ggain mapcontrol,
not his problem his opponent cant keep with his macro He doesnt take a 4th so he is "all-in" no he aint stop the bullshit Lolwat "can't keep up with his 2-base macro"? That gotta be new...
"He sits on 2expansions" 2 expansions = 3 bases. I remember the good old days when people just whined about 1 base "all-in" play, so now apparently 3 bases is not enough either.
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On March 28 2013 04:02 Pandepic wrote:Show nested quote +On March 28 2013 03:47 ZenithM wrote:On March 25 2013 11:12 Foxxan wrote: i dont understand, how can people blame he goes all-in? He sits on 2expansions and huge macro, this is not all-in, this is called macro up and go and contain,ggain mapcontrol,
not his problem his opponent cant keep with his macro He doesnt take a 4th so he is "all-in" no he aint stop the bullshit Lolwat "can't keep up with his 2-base macro"? That gotta be new... "He sits on 2expansions" 2 expansions = 3 bases. I remember the good old days when people just whined about 1 base "all-in" play, so now apparently 3 bases is not enough either. Oh yeah my bad haha :D When I read "all-in" I just assumed 2 bases. "3 base all in" doesn't make much sense to me either :D
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On March 28 2013 04:19 ZenithM wrote:Show nested quote +On March 28 2013 04:02 Pandepic wrote:On March 28 2013 03:47 ZenithM wrote:On March 25 2013 11:12 Foxxan wrote: i dont understand, how can people blame he goes all-in? He sits on 2expansions and huge macro, this is not all-in, this is called macro up and go and contain,ggain mapcontrol,
not his problem his opponent cant keep with his macro He doesnt take a 4th so he is "all-in" no he aint stop the bullshit Lolwat "can't keep up with his 2-base macro"? That gotta be new... "He sits on 2expansions" 2 expansions = 3 bases. I remember the good old days when people just whined about 1 base "all-in" play, so now apparently 3 bases is not enough either. Oh yeah my bad haha :D When I read "all-in" I just assumed 2 bases. "3 base all in" doesn't make much sense to me either :D there are plenty of 3 base all in's vs terran and zergs nowadays. when you get an advantage in the early game while go through late game when you can finish mid game and not giving them a chance at all?
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On March 28 2013 06:10 hellokittySC2 wrote:Show nested quote +On March 28 2013 04:19 ZenithM wrote:On March 28 2013 04:02 Pandepic wrote:On March 28 2013 03:47 ZenithM wrote:On March 25 2013 11:12 Foxxan wrote: i dont understand, how can people blame he goes all-in? He sits on 2expansions and huge macro, this is not all-in, this is called macro up and go and contain,ggain mapcontrol,
not his problem his opponent cant keep with his macro He doesnt take a 4th so he is "all-in" no he aint stop the bullshit Lolwat "can't keep up with his 2-base macro"? That gotta be new... "He sits on 2expansions" 2 expansions = 3 bases. I remember the good old days when people just whined about 1 base "all-in" play, so now apparently 3 bases is not enough either. Oh yeah my bad haha :D When I read "all-in" I just assumed 2 bases. "3 base all in" doesn't make much sense to me either :D there are plenty of 3 base all in's vs terran and zergs nowadays. when you get an advantage in the early game while go through late game when you can finish mid game and not giving them a chance at all?
i dunno, while its a planned attack to end the game with everything you got... The term "All in" past a certain point loses its meaning a bit well kind of...
just take a poker example ... an all in in poker is shoving all chips in. But you can do it in texas holdem with the first 2 cards you get, or wait till the river and know where you stand... While both are all in. the difference between the two is alot like starcraft, ones a risk and the other is alot more knowing of whats going on, an advantage push it and end it. which is like a 1 base all in vs a 3 base all in... We really need a different term for SC2 when its a 3 base timing, or an advantage push, and stop using the term "all in" in that situation.
meanwhile about the pack, loving the aggression. but for the life of me i cant get some of these builds to work. players react and be overly defensive when they detect something is up. Like for example PvT the blink stalker build ill get stuck not knowing what to do, once the terran premade enough bunkers and cut scvs to get extra production and units...
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On March 22 2013 01:21 hellokittySC2 wrote:Show nested quote +On March 21 2013 12:34 vahgar.r24 wrote:Hey- as we are downloading the pack, can you tell us a few standard pointers to look for 1. General openings vs each race + unit mix 2. Benchmarks you internally look for - like expand at 30 supply , 3rd at 10 mins etc , 100 food in 10 mis etc Will help to analyse and absorb more  hi. 1. this isn't the strategy forum but i'll give you a generalized bo real quick vs protoss - depends, you can probably go any sort of comp and win the game right now, i usually go 3 gate pressure into stargate play(since it counters robo opening and youll have detection vs cloaked units, and blink isn't that good due to buffed voidray), but less sentries vs terran i generally open either zealot stalker msc or stalker msc and stalker to pressure and scout, then expand off of 1 gate, go into robo and then 3 gate, and play a normal game vs zerg i either ffe or nexus first, whichever one depends on the spawning pool timing of my opponent, then i either go into twilight dt, or stargate, or blink builds and take a fast 3rd behind it roughly 7-9 minutes. Show nested quote +On March 21 2013 17:55 Whiplash wrote: Nice Kitty! Now gogogo KR server and play there with me :D I'll be watching these reps and seeing if I can steal some good builds! yes, i will play on KR soon, just cant stream the games on there, wanted to get a good feel of playing the game without latency before moving onto kr
may i ask how often you end up taking fast 3rds at 7-9 minutes and your success rate at defending them with the builds you described? ie twilight dt, stargate, blink?
im a fan of your play, thanks very much
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On March 28 2013 03:43 Aiursc wrote:Show nested quote +On March 23 2013 11:14 sUgArMaNiAc wrote: Oh hellokitty, why do people give you shit? I was grandmasters on NA in WoL and got the same BM. Its not our fault that people cant handle protoss pushes. I think it goes NA<EU<SEA<KR in terms of skill level so the people on NA are a bit angry. Anyway thanks for the replay pack I just hit mid-term at Uni so HotS here i come. Your list is fine except Sea should be behind NA. I'm top 100 gm on na, went to sea and got rank 1 in 3 days in wol. Pretty easy server since all the good sea players play on na anyways. tbh in the end of wol it was probably hardest to get sea gm just because u wouldnt find any opponents :D but ur right. and there are just very few actual good players in sea and just overall less players.
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On March 28 2013 12:11 JSK wrote:Show nested quote +On March 22 2013 01:21 hellokittySC2 wrote:On March 21 2013 12:34 vahgar.r24 wrote:Hey- as we are downloading the pack, can you tell us a few standard pointers to look for 1. General openings vs each race + unit mix 2. Benchmarks you internally look for - like expand at 30 supply , 3rd at 10 mins etc , 100 food in 10 mis etc Will help to analyse and absorb more  hi. 1. this isn't the strategy forum but i'll give you a generalized bo real quick vs protoss - depends, you can probably go any sort of comp and win the game right now, i usually go 3 gate pressure into stargate play(since it counters robo opening and youll have detection vs cloaked units, and blink isn't that good due to buffed voidray), but less sentries vs terran i generally open either zealot stalker msc or stalker msc and stalker to pressure and scout, then expand off of 1 gate, go into robo and then 3 gate, and play a normal game vs zerg i either ffe or nexus first, whichever one depends on the spawning pool timing of my opponent, then i either go into twilight dt, or stargate, or blink builds and take a fast 3rd behind it roughly 7-9 minutes. On March 21 2013 17:55 Whiplash wrote: Nice Kitty! Now gogogo KR server and play there with me :D I'll be watching these reps and seeing if I can steal some good builds! yes, i will play on KR soon, just cant stream the games on there, wanted to get a good feel of playing the game without latency before moving onto kr may i ask how often you end up taking fast 3rds at 7-9 minutes and your success rate at defending them with the builds you described? ie twilight dt, stargate, blink? im a fan of your play, thanks very much it really depends on how much aggression your opponent is putting on you, like if they're going to decide to all in from the start it's almost impossible to hold your 3rd without a lot of defensive units(cannon, sentry, msc) so it's really hard to give you an exact number, though stargate and robo are the easiest ways of defending against all ins.
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On March 28 2013 12:28 hellokittySC2 wrote:Show nested quote +On March 28 2013 12:11 JSK wrote:On March 22 2013 01:21 hellokittySC2 wrote:On March 21 2013 12:34 vahgar.r24 wrote:Hey- as we are downloading the pack, can you tell us a few standard pointers to look for 1. General openings vs each race + unit mix 2. Benchmarks you internally look for - like expand at 30 supply , 3rd at 10 mins etc , 100 food in 10 mis etc Will help to analyse and absorb more  hi. 1. this isn't the strategy forum but i'll give you a generalized bo real quick vs protoss - depends, you can probably go any sort of comp and win the game right now, i usually go 3 gate pressure into stargate play(since it counters robo opening and youll have detection vs cloaked units, and blink isn't that good due to buffed voidray), but less sentries vs terran i generally open either zealot stalker msc or stalker msc and stalker to pressure and scout, then expand off of 1 gate, go into robo and then 3 gate, and play a normal game vs zerg i either ffe or nexus first, whichever one depends on the spawning pool timing of my opponent, then i either go into twilight dt, or stargate, or blink builds and take a fast 3rd behind it roughly 7-9 minutes. On March 21 2013 17:55 Whiplash wrote: Nice Kitty! Now gogogo KR server and play there with me :D I'll be watching these reps and seeing if I can steal some good builds! yes, i will play on KR soon, just cant stream the games on there, wanted to get a good feel of playing the game without latency before moving onto kr may i ask how often you end up taking fast 3rds at 7-9 minutes and your success rate at defending them with the builds you described? ie twilight dt, stargate, blink? im a fan of your play, thanks very much it really depends on how much aggression your opponent is putting on you, like if they're going to decide to all in from the start it's almost impossible to hold your 3rd without a lot of defensive units(cannon, sentry, msc) so it's really hard to give you an exact number, though stargate and robo are the easiest ways of defending against all ins.
is it correct to say that pressure>third is very risky because you're forcing units? I suppose it matters if your opponent makes just enough units to stop the pressure and whatnot...
thanks for the response.
i also wanted to ask you about your experiences with blink all ins in hots, especially with the MSC? it seems effective because you can exhaust the blink spell and then teleport out. but then it changes the timings by a great deal as well. what do oyu think?
also are blink stalkers viable defensively in terms of defending a fast third?
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I very much liked seeing fast thirds PvZ in action. Thank you for this release!
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Watched a large amount of the replay pack Hellokitty, and I have 2 questions. First off I do the same PvP 3gate MSC allin so yay. In PvT do you think ended the game ASAP is the way to go and since the replay pack have you fared better against terran? I've noticed if i let a terran get going with speedvacs and a marauder heavy MMM army I just get rolled - saw if happens to you too. I've been using up to 4 oracles to melt marines to buy time to expand when i want to macro up. In PvZ you seem to face a lot of mass ling attacks and run bys, do you think walling off fully could help you or are you worried about baneling bust follow ups? Cheers
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On March 28 2013 14:11 sUgArMaNiAc wrote: Watched a large amount of the replay pack Hellokitty, and I have 2 questions. First off I do the same PvP 3gate MSC allin so yay. In PvT do you think ended the game ASAP is the way to go and since the replay pack have you fared better against terran? I've noticed if i let a terran get going with speedvacs and a marauder heavy MMM army I just get rolled - saw if happens to you too. I've been using up to 4 oracles to melt marines to buy time to expand when i want to macro up. In PvZ you seem to face a lot of mass ling attacks and run bys, do you think walling off fully could help you or are you worried about baneling bust follow ups? Cheers i don't pvp 3 gate msc all in, it's a pressure build and based on what tech you scout you drop down counter tech. pvt you should Try to end the game quickly or rush blink(to stop drops), 4 oracles is terrible, they die to stimmed marines like nothing, and good terrans (like qxc) actually kite oracles, 600 gas and minerals to make oracles isn't even as good as making 1 collosus. wall off fully means you're most likely going to be on the defensive, meaning you'll have to kill a building to get out of your base, and most likely going for the generic stargate play.
On March 28 2013 12:36 JSK wrote:Show nested quote +On March 28 2013 12:28 hellokittySC2 wrote:On March 28 2013 12:11 JSK wrote:On March 22 2013 01:21 hellokittySC2 wrote:On March 21 2013 12:34 vahgar.r24 wrote:Hey- as we are downloading the pack, can you tell us a few standard pointers to look for 1. General openings vs each race + unit mix 2. Benchmarks you internally look for - like expand at 30 supply , 3rd at 10 mins etc , 100 food in 10 mis etc Will help to analyse and absorb more  hi. 1. this isn't the strategy forum but i'll give you a generalized bo real quick vs protoss - depends, you can probably go any sort of comp and win the game right now, i usually go 3 gate pressure into stargate play(since it counters robo opening and youll have detection vs cloaked units, and blink isn't that good due to buffed voidray), but less sentries vs terran i generally open either zealot stalker msc or stalker msc and stalker to pressure and scout, then expand off of 1 gate, go into robo and then 3 gate, and play a normal game vs zerg i either ffe or nexus first, whichever one depends on the spawning pool timing of my opponent, then i either go into twilight dt, or stargate, or blink builds and take a fast 3rd behind it roughly 7-9 minutes. On March 21 2013 17:55 Whiplash wrote: Nice Kitty! Now gogogo KR server and play there with me :D I'll be watching these reps and seeing if I can steal some good builds! yes, i will play on KR soon, just cant stream the games on there, wanted to get a good feel of playing the game without latency before moving onto kr may i ask how often you end up taking fast 3rds at 7-9 minutes and your success rate at defending them with the builds you described? ie twilight dt, stargate, blink? im a fan of your play, thanks very much it really depends on how much aggression your opponent is putting on you, like if they're going to decide to all in from the start it's almost impossible to hold your 3rd without a lot of defensive units(cannon, sentry, msc) so it's really hard to give you an exact number, though stargate and robo are the easiest ways of defending against all ins. is it correct to say that pressure>third is very risky because you're forcing units? I suppose it matters if your opponent makes just enough units to stop the pressure and whatnot... thanks for the response. i also wanted to ask you about your experiences with blink all ins in hots, especially with the MSC? it seems effective because you can exhaust the blink spell and then teleport out. but then it changes the timings by a great deal as well. what do oyu think? also are blink stalkers viable defensively in terms of defending a fast third? pressure forces units out regardless, good zergs makes very minimal units to defend your attack AND pressures you while taking a 3rd, blink tech got nerfed(research time), you won't have a lot of sentries. A lot of it depends on micro but if they just mass roach lings even with god tier micro you won't be able to hold the all in with blink only.
the thing with blink all ins is that it dictates Individual micro, once you snipe some hatches and such and decide to Fall back, zergs' reinforcement will be much faster and harder to micro against just due to the nature of zerg unit. Usually falling back isn't the option because you're hitting a timing, not a poke and fall back tactic like a pressure build.
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Thank you for the replay pack. GL
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On March 29 2013 00:58 hellokittySC2 wrote:Show nested quote +On March 28 2013 14:11 sUgArMaNiAc wrote: Watched a large amount of the replay pack Hellokitty, and I have 2 questions. First off I do the same PvP 3gate MSC allin so yay. In PvT do you think ended the game ASAP is the way to go and since the replay pack have you fared better against terran? I've noticed if i let a terran get going with speedvacs and a marauder heavy MMM army I just get rolled - saw if happens to you too. I've been using up to 4 oracles to melt marines to buy time to expand when i want to macro up. In PvZ you seem to face a lot of mass ling attacks and run bys, do you think walling off fully could help you or are you worried about baneling bust follow ups? Cheers i don't pvp 3 gate msc all in, it's a pressure build and based on what tech you scout you drop down counter tech. pvt you should Try to end the game quickly or rush blink(to stop drops), 4 oracles is terrible, they die to stimmed marines like nothing, and good terrans (like qxc) actually kite oracles, 600 gas and minerals to make oracles isn't even as good as making 1 collosus. wall off fully means you're most likely going to be on the defensive, meaning you'll have to kill a building to get out of your base, and most likely going for the generic stargate play. Show nested quote +On March 28 2013 12:36 JSK wrote:On March 28 2013 12:28 hellokittySC2 wrote:On March 28 2013 12:11 JSK wrote:On March 22 2013 01:21 hellokittySC2 wrote:On March 21 2013 12:34 vahgar.r24 wrote:Hey- as we are downloading the pack, can you tell us a few standard pointers to look for 1. General openings vs each race + unit mix 2. Benchmarks you internally look for - like expand at 30 supply , 3rd at 10 mins etc , 100 food in 10 mis etc Will help to analyse and absorb more  hi. 1. this isn't the strategy forum but i'll give you a generalized bo real quick vs protoss - depends, you can probably go any sort of comp and win the game right now, i usually go 3 gate pressure into stargate play(since it counters robo opening and youll have detection vs cloaked units, and blink isn't that good due to buffed voidray), but less sentries vs terran i generally open either zealot stalker msc or stalker msc and stalker to pressure and scout, then expand off of 1 gate, go into robo and then 3 gate, and play a normal game vs zerg i either ffe or nexus first, whichever one depends on the spawning pool timing of my opponent, then i either go into twilight dt, or stargate, or blink builds and take a fast 3rd behind it roughly 7-9 minutes. On March 21 2013 17:55 Whiplash wrote: Nice Kitty! Now gogogo KR server and play there with me :D I'll be watching these reps and seeing if I can steal some good builds! yes, i will play on KR soon, just cant stream the games on there, wanted to get a good feel of playing the game without latency before moving onto kr may i ask how often you end up taking fast 3rds at 7-9 minutes and your success rate at defending them with the builds you described? ie twilight dt, stargate, blink? im a fan of your play, thanks very much it really depends on how much aggression your opponent is putting on you, like if they're going to decide to all in from the start it's almost impossible to hold your 3rd without a lot of defensive units(cannon, sentry, msc) so it's really hard to give you an exact number, though stargate and robo are the easiest ways of defending against all ins. is it correct to say that pressure>third is very risky because you're forcing units? I suppose it matters if your opponent makes just enough units to stop the pressure and whatnot... thanks for the response. i also wanted to ask you about your experiences with blink all ins in hots, especially with the MSC? it seems effective because you can exhaust the blink spell and then teleport out. but then it changes the timings by a great deal as well. what do oyu think? also are blink stalkers viable defensively in terms of defending a fast third? pressure forces units out regardless, good zergs makes very minimal units to defend your attack AND pressures you while taking a 3rd, blink tech got nerfed(research time), you won't have a lot of sentries. A lot of it depends on micro but if they just mass roach lings even with god tier micro you won't be able to hold the all in with blink only. the thing with blink all ins is that it dictates Individual micro, once you snipe some hatches and such and decide to Fall back, zergs' reinforcement will be much faster and harder to micro against just due to the nature of zerg unit. Usually falling back isn't the option because you're hitting a timing, not a poke and fall back tactic like a pressure build.
Okay, I will keep that in mind.
a few last questions: How do you deal with burrow when running your 2-base +1 4-gate into +2 blink? I just read your guide for it in WOL and didn't see this addressed. I apologize if it was.
2) has the effectiveness of the build decreased in hots? (in general, in your experiences)
3)is the zealot/stalker enough to always get a proxy pylon down for the +1 4-gate? can't the zerg make one small round of zerglings to deny it?
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On March 29 2013 11:12 JSK wrote:Show nested quote +On March 29 2013 00:58 hellokittySC2 wrote:On March 28 2013 14:11 sUgArMaNiAc wrote: Watched a large amount of the replay pack Hellokitty, and I have 2 questions. First off I do the same PvP 3gate MSC allin so yay. In PvT do you think ended the game ASAP is the way to go and since the replay pack have you fared better against terran? I've noticed if i let a terran get going with speedvacs and a marauder heavy MMM army I just get rolled - saw if happens to you too. I've been using up to 4 oracles to melt marines to buy time to expand when i want to macro up. In PvZ you seem to face a lot of mass ling attacks and run bys, do you think walling off fully could help you or are you worried about baneling bust follow ups? Cheers i don't pvp 3 gate msc all in, it's a pressure build and based on what tech you scout you drop down counter tech. pvt you should Try to end the game quickly or rush blink(to stop drops), 4 oracles is terrible, they die to stimmed marines like nothing, and good terrans (like qxc) actually kite oracles, 600 gas and minerals to make oracles isn't even as good as making 1 collosus. wall off fully means you're most likely going to be on the defensive, meaning you'll have to kill a building to get out of your base, and most likely going for the generic stargate play. On March 28 2013 12:36 JSK wrote:On March 28 2013 12:28 hellokittySC2 wrote:On March 28 2013 12:11 JSK wrote:On March 22 2013 01:21 hellokittySC2 wrote:On March 21 2013 12:34 vahgar.r24 wrote:Hey- as we are downloading the pack, can you tell us a few standard pointers to look for 1. General openings vs each race + unit mix 2. Benchmarks you internally look for - like expand at 30 supply , 3rd at 10 mins etc , 100 food in 10 mis etc Will help to analyse and absorb more  hi. 1. this isn't the strategy forum but i'll give you a generalized bo real quick vs protoss - depends, you can probably go any sort of comp and win the game right now, i usually go 3 gate pressure into stargate play(since it counters robo opening and youll have detection vs cloaked units, and blink isn't that good due to buffed voidray), but less sentries vs terran i generally open either zealot stalker msc or stalker msc and stalker to pressure and scout, then expand off of 1 gate, go into robo and then 3 gate, and play a normal game vs zerg i either ffe or nexus first, whichever one depends on the spawning pool timing of my opponent, then i either go into twilight dt, or stargate, or blink builds and take a fast 3rd behind it roughly 7-9 minutes. On March 21 2013 17:55 Whiplash wrote: Nice Kitty! Now gogogo KR server and play there with me :D I'll be watching these reps and seeing if I can steal some good builds! yes, i will play on KR soon, just cant stream the games on there, wanted to get a good feel of playing the game without latency before moving onto kr may i ask how often you end up taking fast 3rds at 7-9 minutes and your success rate at defending them with the builds you described? ie twilight dt, stargate, blink? im a fan of your play, thanks very much it really depends on how much aggression your opponent is putting on you, like if they're going to decide to all in from the start it's almost impossible to hold your 3rd without a lot of defensive units(cannon, sentry, msc) so it's really hard to give you an exact number, though stargate and robo are the easiest ways of defending against all ins. is it correct to say that pressure>third is very risky because you're forcing units? I suppose it matters if your opponent makes just enough units to stop the pressure and whatnot... thanks for the response. i also wanted to ask you about your experiences with blink all ins in hots, especially with the MSC? it seems effective because you can exhaust the blink spell and then teleport out. but then it changes the timings by a great deal as well. what do oyu think? also are blink stalkers viable defensively in terms of defending a fast third? pressure forces units out regardless, good zergs makes very minimal units to defend your attack AND pressures you while taking a 3rd, blink tech got nerfed(research time), you won't have a lot of sentries. A lot of it depends on micro but if they just mass roach lings even with god tier micro you won't be able to hold the all in with blink only. the thing with blink all ins is that it dictates Individual micro, once you snipe some hatches and such and decide to Fall back, zergs' reinforcement will be much faster and harder to micro against just due to the nature of zerg unit. Usually falling back isn't the option because you're hitting a timing, not a poke and fall back tactic like a pressure build. Okay, I will keep that in mind. a few last questions: How do you deal with burrow when running your 2-base +1 4-gate into +2 blink? I just read your guide for it in WOL and didn't see this addressed. I apologize if it was. 2) has the effectiveness of the build decreased in hots? (in general, in your experiences) 3)is the zealot/stalker enough to always get a proxy pylon down for the +1 4-gate? can't the zerg make one small round of zerglings to deny it? 1. how? just make a robo if you dont feel safe about pushing out thinking opponent has burrow, you can still kill them as long as you engage at their 3rd, force engagements and micro once they unburrow.
2. no, this build is actually a bit stronger because many zergs skip roach warren and go straight hydra den, so they die pretty easily to this.
3. zealot/stalker isn't always enough, if they make 8-10 zerglings you probably wont be able to put your pylon down.
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