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Chris Sigaty on HotS launch, BW, failures, Arcade - Page 3

Forum Index > SC2 General
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jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 18 2013 22:24 GMT
#41
i'd like to know why they turned the game into spellcraft...
is it merely for "cool graphics" effect or do they really think spells are good for balance, fun and skill?
age: 84 | location: california | sex: 잘함
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
March 18 2013 22:50 GMT
#42
On March 19 2013 07:24 jinorazi wrote:
i'd like to know why they turned the game into spellcraft...
is it merely for "cool graphics" effect or do they really think spells are good for balance, fun and skill?


It's because without patrol micro, muta micro, single building selection, 12 unit selection, and BW pathing there isn't as much for players to do. Spells and abilities give good players more shit to do with their APM.
Dame da na, zenzen dame da ze!
ETisME
Profile Blog Joined April 2011
12888 Posts
March 18 2013 23:11 GMT
#43
On March 19 2013 07:24 jinorazi wrote:
i'd like to know why they turned the game into spellcraft...
is it merely for "cool graphics" effect or do they really think spells are good for balance, fun and skill?

Would you prefer a move craft? Lol
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
itsjustatank
Profile Blog Joined November 2010
Hong Kong9179 Posts
March 18 2013 23:14 GMT
#44
good interview man, you asked a lot of good questions and got some interesting answers as a result
Photographer"nosotros estamos backamos" - setsuko
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2013-03-18 23:30:57
March 18 2013 23:25 GMT
#45
On March 19 2013 06:02 CecilSunkure wrote:
Sadly doesn't sound like they have any employees that worked on or played Brood War. Explains all the headaches we've had on balance since SC2's release. I get a feeling of ego from his words "No we wouldn't dare go look at that old dusty tome". Can't we just admit that the guys that made Brood War made some golden decisions and then learn from them? I feel like some humility could go a long way.

Feels to me like an issue of "we have better tech and artists now, therefor we have better design too", when really the balance/design skill seems to be who knows where.


Unless you are suggesting that they should have worked on BW to know how NOT to balance a game, then you are flat out bonkers. If HotS was made the same was BW was the warhound would still be in it as would the mothership with vortex

BW was balanced by maps, usually Kespa maps. BW was no where near balanced, every race had at least one thing that was massively OP and there was a definite pecking order to the races. WoL is a far more balanced game, or at least it was until the end of WoL and the infestor abuse.

BW managed to do something no game has done before or ever will again, be considered the best game in its genre ever despite the fact that it was glaringly not balanced well. Blizzard had very little to do with making BW balanced, they stopped patching it long before they got even close. BW was in some ways balanced by the lack of balance and I'm fine with SC2 going down that route.

I would love to see everything that is OP (unless its completely broken like the old fungal) left in and in turn you give slight buffs to its counters so that its not broken but is still OP. Things being OP allows for the best of the other races to show superior skill to beat it, makes for epic games etc. Atm in HotS we are seeing amazing stuff both from people defending Medivacs (Rain) and using them (Last,Inno,Flash), dont nerf it at all.... let the best be able to stop it and the rest be forced to work harder or lose. Give a slight buff to stalkers so toss have options other than phoenix to stop it. Give a slight buff to a couple zerg units to help stop it, but dont nerf the medivac.

Something like Stalkers get blink for free once you build Twilight but the cooldown is twice as long, upgrade at twilight to halve the cooldown, that sounds pretty fair to me. Would help in defence but on offense would often leave you stuck somewhere you dont want to be for 5 extra seconds
When there is nothing left to lose but your dignity, it is already gone.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-03-19 00:07:13
March 18 2013 23:54 GMT
#46
On March 19 2013 08:11 ETisME wrote:
Show nested quote +
On March 19 2013 07:24 jinorazi wrote:
i'd like to know why they turned the game into spellcraft...
is it merely for "cool graphics" effect or do they really think spells are good for balance, fun and skill?

Would you prefer a move craft? Lol


i personally would prefer abilities in small increments where a better player can perform slightly better through micro rather than spells/having the right unit. small increments as in range upgrade, speed upgrade, abilities instead of jumping almost straight to spells and becoming spell dependent.

some prefer colossus "micro" and some prefer reaver/shuttle micro...i guess thats the difference?
age: 84 | location: california | sex: 잘함
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
March 18 2013 23:57 GMT
#47
Personally I really miss things like moving shot, patrol micro, and muta micro more than anything else from BW.
Dame da na, zenzen dame da ze!
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-03-19 00:05:53
March 18 2013 23:58 GMT
#48
On March 19 2013 08:57 ShiroKaisen wrote:
Personally I really miss things like moving shot, patrol micro, and muta micro more than anything else from BW.


as do many but we're just talking nostalgic nonsense to many people.
age: 84 | location: california | sex: 잘함
Grovbolle
Profile Blog Joined July 2011
Denmark3815 Posts
March 19 2013 08:59 GMT
#49
On March 19 2013 06:16 CecilSunkure wrote:
Show nested quote +
On March 19 2013 06:14 Grovbolle wrote:
On March 19 2013 06:10 CecilSunkure wrote:
On March 19 2013 06:08 Plansix wrote:
On March 19 2013 06:02 CecilSunkure wrote:
Sadly doesn't sound like they have any employees that worked on or played Brood War. Explains all the headaches we've had on balance since SC2's release. I get a feeling of ego from his words "No we wouldn't dare go look at that old dusty tome". Can't we just admit that the guys that made Brood War made some golden decisions and then learn from them? I feel like some humility could go a long way.

Feels to me like an issue of "we have better tech and artists now, therefor we have better design too", when really the design skill seems to who knows where?


I think the number of people who played broodwar on some sort of competitive level(that would be accepted by TL as competitive) that also have the programming/artistic/writing skills to work at Blizzard might be a very small group of people(ie, zero). Even DK has a degree in computer science along with being pretty good at games.

Don't know who DK is, but I've done some professional design and balance work on a AAA RTS. Really it doesn't take a genius to come up with good decisions so much as someone that listens and has a proper sense of humility.

David Kim

Sure you can point out David Kim, but then I can point out the past couple years of SC2 balance. Maybe one guy isn't enough? Seems to me like things could have gone a lot smoother, and could go a lot better in the coming future.

Edit: Well who knows, maybe the people for the job are just really hard to find. It could also be an issue of lack of supply.

What are you talking about? You said you don't know who DK is and I answered.
Lies, damned lies and statistics: http://aligulac.com
algue
Profile Joined July 2011
France1436 Posts
March 19 2013 09:04 GMT
#50
Widow Mine feels kind of like an evolved Spider Mine


To me it feels more like lesser version of the spider mine
rly ?
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
March 19 2013 09:19 GMT
#51
On March 19 2013 18:04 algue wrote:
Show nested quote +
Widow Mine feels kind of like an evolved Spider Mine


To me it feels more like lesser version of the spider mine


Well, it's "evolved," that doesn't necessarily mean it's better.
Dame da na, zenzen dame da ze!
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
March 19 2013 09:34 GMT
#52
On March 19 2013 18:19 ShiroKaisen wrote:
Show nested quote +
On March 19 2013 18:04 algue wrote:
Widow Mine feels kind of like an evolved Spider Mine


To me it feels more like lesser version of the spider mine


Well, it's "evolved," that doesn't necessarily mean it's better.

usually things evolved in to much superior forms but whatever....
BW/KT Forever R.I.P KT.Violet dearly missed ..
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2013-03-19 09:45:56
March 19 2013 09:45 GMT
#53
The tournament system is the biggest feature I miss in Starcraft 2. So much fun was had in the Warcraft 3 tournaments (with their separate rewards, like portraits, also). I guess most guys on Teamliquid still were SC1 players so they don't know this feature at all, but if they did, the outcry for it would probably have been a lot bigger :D
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
vojnik
Profile Joined October 2010
Macedonia923 Posts
March 19 2013 09:47 GMT
#54
On March 19 2013 08:25 emythrel wrote:
Show nested quote +
On March 19 2013 06:02 CecilSunkure wrote:
Sadly doesn't sound like they have any employees that worked on or played Brood War. Explains all the headaches we've had on balance since SC2's release. I get a feeling of ego from his words "No we wouldn't dare go look at that old dusty tome". Can't we just admit that the guys that made Brood War made some golden decisions and then learn from them? I feel like some humility could go a long way.

Feels to me like an issue of "we have better tech and artists now, therefor we have better design too", when really the balance/design skill seems to be who knows where.


Unless you are suggesting that they should have worked on BW to know how NOT to balance a game, then you are flat out bonkers. If HotS was made the same was BW was the warhound would still be in it as would the mothership with vortex

BW was balanced by maps, usually Kespa maps. BW was no where near balanced, every race had at least one thing that was massively OP and there was a definite pecking order to the races. WoL is a far more balanced game, or at least it was until the end of WoL and the infestor abuse.

BW managed to do something no game has done before or ever will again, be considered the best game in its genre ever despite the fact that it was glaringly not balanced well. Blizzard had very little to do with making BW balanced, they stopped patching it long before they got even close. BW was in some ways balanced by the lack of balance and I'm fine with SC2 going down that route.

I would love to see everything that is OP (unless its completely broken like the old fungal) left in and in turn you give slight buffs to its counters so that its not broken but is still OP. Things being OP allows for the best of the other races to show superior skill to beat it, makes for epic games etc. Atm in HotS we are seeing amazing stuff both from people defending Medivacs (Rain) and using them (Last,Inno,Flash), dont nerf it at all.... let the best be able to stop it and the rest be forced to work harder or lose. Give a slight buff to stalkers so toss have options other than phoenix to stop it. Give a slight buff to a couple zerg units to help stop it, but dont nerf the medivac.

Something like Stalkers get blink for free once you build Twilight but the cooldown is twice as long, upgrade at twilight to halve the cooldown, that sounds pretty fair to me. Would help in defence but on offense would often leave you stuck somewhere you dont want to be for 5 extra seconds


cool idea with the blink
For the swarm!
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
March 19 2013 09:48 GMT
#55
On March 19 2013 18:34 Sawamura wrote:
Show nested quote +
On March 19 2013 18:19 ShiroKaisen wrote:
On March 19 2013 18:04 algue wrote:
Widow Mine feels kind of like an evolved Spider Mine


To me it feels more like lesser version of the spider mine


Well, it's "evolved," that doesn't necessarily mean it's better.

usually things evolved in to much superior forms but whatever....


I dunno what part of not self destructing to attack and being able to hit air is not superior to you, but whatever >_>
nakedsurfer
Profile Joined April 2011
Canada500 Posts
March 19 2013 09:53 GMT
#56
I don't understand why people want a replica of BW still. They don't want it to be exactly the same. That'd be a waste of time to Blizzard.

I feel like SC2 is much larger of a game than BW was ever. Perhaps it was huge in Korea but not so much on a global level. Anyone outside of Korea couldn't make a living off of playing it and now look what has become to all those pros who were "trying to make it" I guess you could say.

Anyways, Kudos to Chris and his team. I think they're doing a fantastic job as they are trying to please everyone who all want different things(casual, hardcore and everyone in between).
Root4Root
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
March 19 2013 09:53 GMT
#57
On March 19 2013 18:34 Sawamura wrote:
Show nested quote +
On March 19 2013 18:19 ShiroKaisen wrote:
On March 19 2013 18:04 algue wrote:
Widow Mine feels kind of like an evolved Spider Mine


To me it feels more like lesser version of the spider mine


Well, it's "evolved," that doesn't necessarily mean it's better.

usually things evolved in to much superior forms but whatever....


Nope, that's not what evolution means. It's just change over time in response to your environment. Birds are way less cool than dinosaurs, but birds evolved from them. Checkmate.
Dame da na, zenzen dame da ze!
Rococo
Profile Joined May 2011
United States331 Posts
Last Edited: 2013-03-19 10:36:28
March 19 2013 10:34 GMT
#58
What's up with that WoL alpha screenshot? It's even got the little gummy bear infestors. Those things were so cute.

So from my perspective, it is the right thing – there are some other major changes that aren't even new units that were added, like siege tank research and the fact that it's automatic now is a massive change, and I love it as a Terran player myself, and so things like that felt even better than just having a unit because we had a unit in the beta. So I think, for the most part, and I don't want to speak on behalf of Dustin or David Kim, but I think it makes sense and the sense was there that these other changes were the right answers rather than that being the one and that we were “beholden” to have to have the unit because we tried it in the beta.


Yes, these changes were some of my favorite additions (+ the Widow Mine). I'm not nearly as excited about Hellbats as I am medivac speed, for example. I feel like for LOTV Blizzard should go through and improve all the lame stuff (Corruptors, good lord Corruptors), and add only a single unit for each race. One that's really awesome and matchup changing, like Widow Mines are.
golgo_13
Profile Joined February 2013
Korea (South)9 Posts
March 19 2013 10:35 GMT
#59
Hard to believe people still take corporate BS at face value. These are the same managers and higher ups that gave you the Diablo3 farce, with all the lies and hype leading up to its release.
vojnik
Profile Joined October 2010
Macedonia923 Posts
March 19 2013 10:45 GMT
#60
On March 19 2013 19:35 golgo_13 wrote:
Hard to believe people still take corporate BS at face value. These are the same managers and higher ups that gave you the Diablo3 farce, with all the lies and hype leading up to its release.


how is this in any way relevant to the interview? Just go with that conspiracy idealistic nonsense to some other forum.
For the swarm!
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