is it merely for "cool graphics" effect or do they really think spells are good for balance, fun and skill?
Chris Sigaty on HotS launch, BW, failures, Arcade - Page 3
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jinorazi
Korea (South)4948 Posts
is it merely for "cool graphics" effect or do they really think spells are good for balance, fun and skill? | ||
ShiroKaisen
United States1082 Posts
On March 19 2013 07:24 jinorazi wrote: i'd like to know why they turned the game into spellcraft... is it merely for "cool graphics" effect or do they really think spells are good for balance, fun and skill? It's because without patrol micro, muta micro, single building selection, 12 unit selection, and BW pathing there isn't as much for players to do. Spells and abilities give good players more shit to do with their APM. | ||
ETisME
12259 Posts
On March 19 2013 07:24 jinorazi wrote: i'd like to know why they turned the game into spellcraft... is it merely for "cool graphics" effect or do they really think spells are good for balance, fun and skill? Would you prefer a move craft? Lol | ||
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itsjustatank
Hong Kong9150 Posts
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emythrel
United Kingdom2599 Posts
On March 19 2013 06:02 CecilSunkure wrote: Sadly doesn't sound like they have any employees that worked on or played Brood War. Explains all the headaches we've had on balance since SC2's release. I get a feeling of ego from his words "No we wouldn't dare go look at that old dusty tome". Can't we just admit that the guys that made Brood War made some golden decisions and then learn from them? I feel like some humility could go a long way. Feels to me like an issue of "we have better tech and artists now, therefor we have better design too", when really the balance/design skill seems to be who knows where. Unless you are suggesting that they should have worked on BW to know how NOT to balance a game, then you are flat out bonkers. If HotS was made the same was BW was the warhound would still be in it as would the mothership with vortex BW was balanced by maps, usually Kespa maps. BW was no where near balanced, every race had at least one thing that was massively OP and there was a definite pecking order to the races. WoL is a far more balanced game, or at least it was until the end of WoL and the infestor abuse. BW managed to do something no game has done before or ever will again, be considered the best game in its genre ever despite the fact that it was glaringly not balanced well. Blizzard had very little to do with making BW balanced, they stopped patching it long before they got even close. BW was in some ways balanced by the lack of balance and I'm fine with SC2 going down that route. I would love to see everything that is OP (unless its completely broken like the old fungal) left in and in turn you give slight buffs to its counters so that its not broken but is still OP. Things being OP allows for the best of the other races to show superior skill to beat it, makes for epic games etc. Atm in HotS we are seeing amazing stuff both from people defending Medivacs (Rain) and using them (Last,Inno,Flash), dont nerf it at all.... let the best be able to stop it and the rest be forced to work harder or lose. Give a slight buff to stalkers so toss have options other than phoenix to stop it. Give a slight buff to a couple zerg units to help stop it, but dont nerf the medivac. Something like Stalkers get blink for free once you build Twilight but the cooldown is twice as long, upgrade at twilight to halve the cooldown, that sounds pretty fair to me. Would help in defence but on offense would often leave you stuck somewhere you dont want to be for 5 extra seconds | ||
jinorazi
Korea (South)4948 Posts
i personally would prefer abilities in small increments where a better player can perform slightly better through micro rather than spells/having the right unit. small increments as in range upgrade, speed upgrade, abilities instead of jumping almost straight to spells and becoming spell dependent. some prefer colossus "micro" and some prefer reaver/shuttle micro...i guess thats the difference? | ||
ShiroKaisen
United States1082 Posts
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jinorazi
Korea (South)4948 Posts
On March 19 2013 08:57 ShiroKaisen wrote: Personally I really miss things like moving shot, patrol micro, and muta micro more than anything else from BW. as do many but we're just talking nostalgic nonsense to many people. | ||
Grovbolle
Denmark3804 Posts
On March 19 2013 06:16 CecilSunkure wrote: Sure you can point out David Kim, but then I can point out the past couple years of SC2 balance. Maybe one guy isn't enough? Seems to me like things could have gone a lot smoother, and could go a lot better in the coming future. Edit: Well who knows, maybe the people for the job are just really hard to find. It could also be an issue of lack of supply. What are you talking about? You said you don't know who DK is and I answered. | ||
algue
France1436 Posts
Widow Mine feels kind of like an evolved Spider Mine To me it feels more like lesser version of the spider mine | ||
ShiroKaisen
United States1082 Posts
On March 19 2013 18:04 algue wrote: To me it feels more like lesser version of the spider mine Well, it's "evolved," that doesn't necessarily mean it's better. | ||
Sawamura
Malaysia7602 Posts
On March 19 2013 18:19 ShiroKaisen wrote: Well, it's "evolved," that doesn't necessarily mean it's better. usually things evolved in to much superior forms but whatever.... | ||
heishe
Germany2284 Posts
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vojnik
Macedonia923 Posts
On March 19 2013 08:25 emythrel wrote: Unless you are suggesting that they should have worked on BW to know how NOT to balance a game, then you are flat out bonkers. If HotS was made the same was BW was the warhound would still be in it as would the mothership with vortex BW was balanced by maps, usually Kespa maps. BW was no where near balanced, every race had at least one thing that was massively OP and there was a definite pecking order to the races. WoL is a far more balanced game, or at least it was until the end of WoL and the infestor abuse. BW managed to do something no game has done before or ever will again, be considered the best game in its genre ever despite the fact that it was glaringly not balanced well. Blizzard had very little to do with making BW balanced, they stopped patching it long before they got even close. BW was in some ways balanced by the lack of balance and I'm fine with SC2 going down that route. I would love to see everything that is OP (unless its completely broken like the old fungal) left in and in turn you give slight buffs to its counters so that its not broken but is still OP. Things being OP allows for the best of the other races to show superior skill to beat it, makes for epic games etc. Atm in HotS we are seeing amazing stuff both from people defending Medivacs (Rain) and using them (Last,Inno,Flash), dont nerf it at all.... let the best be able to stop it and the rest be forced to work harder or lose. Give a slight buff to stalkers so toss have options other than phoenix to stop it. Give a slight buff to a couple zerg units to help stop it, but dont nerf the medivac. Something like Stalkers get blink for free once you build Twilight but the cooldown is twice as long, upgrade at twilight to halve the cooldown, that sounds pretty fair to me. Would help in defence but on offense would often leave you stuck somewhere you dont want to be for 5 extra seconds cool idea with the blink ![]() | ||
Fragile51
Netherlands15767 Posts
On March 19 2013 18:34 Sawamura wrote: usually things evolved in to much superior forms but whatever.... I dunno what part of not self destructing to attack and being able to hit air is not superior to you, but whatever >_> | ||
nakedsurfer
Canada500 Posts
I feel like SC2 is much larger of a game than BW was ever. Perhaps it was huge in Korea but not so much on a global level. Anyone outside of Korea couldn't make a living off of playing it and now look what has become to all those pros who were "trying to make it" I guess you could say. Anyways, Kudos to Chris and his team. I think they're doing a fantastic job as they are trying to please everyone who all want different things(casual, hardcore and everyone in between). | ||
ShiroKaisen
United States1082 Posts
On March 19 2013 18:34 Sawamura wrote: usually things evolved in to much superior forms but whatever.... Nope, that's not what evolution means. It's just change over time in response to your environment. Birds are way less cool than dinosaurs, but birds evolved from them. Checkmate. | ||
Rococo
United States331 Posts
So from my perspective, it is the right thing – there are some other major changes that aren't even new units that were added, like siege tank research and the fact that it's automatic now is a massive change, and I love it as a Terran player myself, and so things like that felt even better than just having a unit because we had a unit in the beta. So I think, for the most part, and I don't want to speak on behalf of Dustin or David Kim, but I think it makes sense and the sense was there that these other changes were the right answers rather than that being the one and that we were “beholden” to have to have the unit because we tried it in the beta. Yes, these changes were some of my favorite additions (+ the Widow Mine). I'm not nearly as excited about Hellbats as I am medivac speed, for example. I feel like for LOTV Blizzard should go through and improve all the lame stuff (Corruptors, good lord Corruptors), and add only a single unit for each race. One that's really awesome and matchup changing, like Widow Mines are. | ||
golgo_13
Korea (South)9 Posts
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vojnik
Macedonia923 Posts
On March 19 2013 19:35 golgo_13 wrote: Hard to believe people still take corporate BS at face value. These are the same managers and higher ups that gave you the Diablo3 farce, with all the lies and hype leading up to its release. how is this in any way relevant to the interview? Just go with that conspiracy idealistic nonsense to some other forum. | ||
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