• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:21
CEST 06:21
KST 13:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BW General Discussion ASL21 General Discussion vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1971 users

March 18th 2013: David Kim's HotS Thoughts - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 16 Next All
Noobity
Profile Blog Joined February 2011
United States871 Posts
March 18 2013 19:13 GMT
#141
On March 19 2013 01:52 Plansix wrote:
Show nested quote +
On March 19 2013 01:45 Zelniq wrote:
yeah.. well I really wish they'd take this "stronger, aggressive attack method potential = exciting/interesting" idea to zerg..they have this great idea of a building called nydus but unfortunately it's completely reliant on either the opponent not spotting it, or you putting it in a safe place (such as outside their base) that adds only a small amount of aggressive potential that essentially, from the defender's POV, is the same as defending any normal frontal attack

that and maybe zerg drops could use a little boost as well. all the same arguments that d.kim made there apply to these things really.

i'd advocate protoss buffs but they already got theirs in WoL, and have a lot of potential with speedy, more healthy warp prisms, and proxy pylons being a low cost/low tech way to be aggressive as well


I love the nydus, but it is a free doom drop if it is not spotted. If anything, they should limit the number of units that can be loaded into the nydus at a time and force the player to load and unload. This would require two screen multi tasking and put more of a delay on the nydus dumping out a full army. With that limitation, they could make it more awesome, harder to kill without the risk of it being game ending if it gets up.


The problem I have with this argument is that medivacs are useful for multiple reasons, including harass, healing, and doom dropping. Nydus worms are only useful as a doom drop, and one that will be lost if your opponent defends the attack at all. I think the option to use a nydus worm for mining purposes should be made easier for the Zerg, personally. It's an expensive building that provides no production, and would give us another reason to use it.

It simply needs either another or less gimmicky use to be worthwhile. I think that making it harder to spot or easier to put down would be overpowered and would not help anyone but the zerg.
My name is Mike, and statistically, yours is not.
Mortal
Profile Blog Joined November 2010
2943 Posts
March 18 2013 19:13 GMT
#142
I am begging them to NOT NERF ANYTHING but to make other races have BETTER shit. That way it's not a fucking homogeneous boring mess like WoL was.
The universe created an audience for itself.
snakeeyez
Profile Joined May 2011
United States1231 Posts
Last Edited: 2013-03-18 19:17:24
March 18 2013 19:14 GMT
#143
I do think they could make some more minor tweaks to units that are not useful. I think swarm hosts are a good idea and zerg players clearly want more options I mean leenock tried to use them and so did life but we saw why they are not that good. They need to send out weaker/faster units more often so they can be moved around more often and show us more interesting micro. Right now they just are not strong enough for what they do even in large numbers.
In the leenock game the other guy just moved around them and leenock has all his money tied up in those silly things. Unlike lurkers a few swarm hosts pose nearly no threat so you cant spread them out for space control like they clearly intended.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-03-18 19:30:56
March 18 2013 19:17 GMT
#144
Just wanted to let you know that our design team is watching every major match carefully and will continue doing so.

Some things we're noticing are:

- The super aggressive play is turning out to be really fun to watch.

- Nobody is close to figuring the game out yet.

- A few players are really changing up their play and having completely different results than what's expected by the majority.

- Some of the initial balance concerns do seem to be continuing in games whereas the more creative players aren't struggling as much against them.

Some things we're thinking of going forward:

- We'll try our best to not be too quick to make judgments on things that are allowing players to play a much more aggressive game. For example, yes Medivacs look strong but it's forcing even the opponents to play aggressive and the constant action throughout the game is looking to be really fun to watch.

- We'll continue watching all the pro and community concerns, but keep in mind we'd really like the game to settle before we step in and make a move.


I don't know what to say, Blizzard seems so ignorant. Of course aggressive play is fun to watch. The game is at it's best when a macro player has an equal chance against someone with a very well planned and executed all-in timing. Then it all comes down to scouting, micro, mindgames, ect... and of course don't forget maps.

At the start of WOL timing players dominated, and the game was boring because it was Marine-SCV all-in after Marine-SCV all-in. At the end of WOL it was boring because it was a turtlefest dominated by macro players, the first 10 minutes were literally a waste of time, and every game played out with the same basic compositions. Variety is what makes the game fun.

Blizzard needs to hit that balance. And while I hate to be the pessimist here, the awesome HOTS games we are watching are because the game hasn't been figured out. People wanted to play macro like in Wings, but timings were really strong, so we got variety, and it was fun! However, Photon Overcharge and Widow Mines threaten to make the game even more of a turtlefest than WOL is when the game is figured out. Note how Terran can't do any old Rax timings with Photon Overcharge. Look at how passive Protoss has to be in the mid game versus Terran due to Widow Mines and Speedvacs.

I'm calling it right now, once Protoss players learn to defend the mid-game pressure (or it gets nerfed if it can't be defended) then the game will be an epic turtlefest till lategame in PvT, and we'll be in an even worse position in PvT then we were at end of the WOL.

Hopefully Blizzard will head that off at the pass.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
March 18 2013 19:17 GMT
#145
On March 19 2013 03:38 TeeTS wrote:
Show nested quote +
On March 19 2013 03:31 Lorch wrote:
On March 19 2013 03:22 Salient wrote:
On March 19 2013 03:15 Lorch wrote:
On March 19 2013 03:12 Salient wrote:
On March 19 2013 03:05 dsjoerg wrote:
On March 19 2013 01:38 LgNKami wrote:
I think the only people that complain are the people who are too lazy to adapt on ladder. For some reason, ladder has turned into a macrofest where if you're aggressive, you're cheesy. I'm glad to see that shit is starting to change. I feel that the way the game is going right now is in the right direction.


God bless you for saying what I didn't dare to. I love playing aggressively, and every time I succeeded with it on ladder I was accused of cheese, even when I scouted poor defense and then simply punished it.


It's easy for Terran players to say that at the moment. But imagine if Blizzard decided to give Colossi an ability to move twice as quickly because that would be "exciting" to watch. Protoss would open fast collasi and run up and cliffs at breakneck special speeds. Terrans would complain, and some trollish Toss players would tell them to adapt by scouting and opening with vikings.


What kind of messed up comparison is that?
Speedmedivacs are obviously fine, mc crushed drop play, so it's not imbalance, it's as he said, most of us are s till playing wol and try to deal with drops as you would in wol, which is obviously not working out, they are just a new tool to punish bad players even more, which is obviously working out greatly given all the bad players complaining. Just because you keep dieing to it in your shitty masters division doesn't mean it's imba, chances are it means you suck.


PartinG, Rain, and Creator were pwnd by the new medevacs. MC did better with all ins. All ins and timing attacks are a way of avoiding the problem, not a long term solution.


I'm not talking about his oracle/stalker allins. I'm talking about getting 5-6 phoenix to just shut down drop play, every game he went makro + phoenix he didn't loose anything to drops. Parting, Rain (I won't even name creator since I hate that kid so much) are all insanely good players, but none of them tried anything besides blinkers + feedback vs drops, which is obviously not a solution to the after burners. Also parting loosing to flash had very little to do with speed medivacs, and him writing imba imba at the end just shows how immature his approach to finding a solution is anyways. Plus you could also argue that due to proleague rain wasn't even able to play much hots before mlg, so no wonder he looses to something new.


I wonder what Creator did to you, that you hate him that much.
ontopic: getting 5-6 phoenix sounds good first, but the dps is way too low to kill medivacs before they got to drop out their load. And after investing that heavily into them, you may not have enough to deal with the marines. I haven't seen it being tested, but that are concerns I would have with this strategy. If you have good experiences with that strategy, then others should give it a try too.

the biggest problem is upgrades, after investing so much into phoenix and the needed splash, there is not enough gas to upgrade, that is probably why MC went for the 2 base all ins after the phoenix, he knows that behind in upgrades he can't trade equally with terran, and it would just get out of control as the game goes on...
badog
snakeeyez
Profile Joined May 2011
United States1231 Posts
March 18 2013 19:18 GMT
#146
Well we all know if each race win rate comes out to 50ish percent for all the different groups of players then Blizzard says the game is balanced.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
March 18 2013 19:19 GMT
#147
Good. Glad to see they aren't trying to upend the whole meta before it even begins
Team Slayers, Axiom-Acer and Vile forever
Tuczniak
Profile Joined September 2010
1561 Posts
March 18 2013 19:19 GMT
#148
I guess I agree. MLG games were quite good. They could balance the game today, but we can wait and see better how much nerfs will be needed. But I wish they would buff hydra and nydus right away, because those changes should be harsh and it will take some time to polish. On other side nerf to widow mine/voidray/medivac will be probably one and final.
Clefairy
Profile Joined September 2011
1570 Posts
March 18 2013 19:20 GMT
#149
Really glad they're not rushing any changes. I just hope they don't fall into the trap of driving players and spectators away with Terran dominance again like in WoL before the game really evolved into something more entertaining. HotS is a much more entertaining game already so I hope the player base lasts longer this time.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
March 18 2013 19:28 GMT
#150
Only changes i would like to see are :-

1/Return of Khaydarin amulet

2/ Buff Hydra

rest can stay the same

ohh and turn Swarm Hosts into Lurkers !!!
MuteZephyr
Profile Joined August 2010
Lithuania448 Posts
March 18 2013 19:31 GMT
#151
Wow, for what might be the first time ever, I 100% agree with everything in this statement.

I'm glad Blizz is listening to the calm, intelligent side of the community instead of the whiners for once. Or maybe they came to this conclusion wholly themselves. Either way, big win for SC as a whole.

I especially agree with Blizz's comment that though some players are struggling with new strats, there are others who have taken the changes in stride and are responding successfully. Clearly this is just a matter of time with the better players adapting faster which is exactly what one would expect.

This adapt-not-complain approach is so reminiscent of BW days, and I hope to see more :D Granted there was always whine, but nothing along the lines of what we see now. Not to mention TvT had a distinct BW-esque feel to it as well. We're on the right path!
I don't Micro, I FEMTO. That's 9 orders of magnitude more extreme.
Phoobie
Profile Joined December 2010
Canada120 Posts
Last Edited: 2013-03-18 19:35:11
March 18 2013 19:32 GMT
#152
After having been able to watch some of the MLG this past weekened I totally agree with what DK is saying. The game is so volatile right now, new strats coming left and right and the game is still just a giant puzzle waiting to be solved.

Are medivacs OP? I`d be inclined to say yes but I have to say; during MLG, whenever terran had medivacs on the field I was tense because these medivacs drops are legitimately scary now and as the players danced back and forth there were "ohhh`s" and "ahhhs" while drops were attempted and deflected until all the adrenaline was released as multi-pronged drops kicked it, very entertaining to watch.

The game has gone agressive, constant back and forth action as players trade, exchange advantages and run eachother into the ground. i found watching Starcraft to be enternaing again as this past weekened has kept me on the edge of my seat for the games that I managed to watch. I hope Blizzard keeps their word and only intervenes when there is a real problem that needs immediate attention.
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
tuho12345
Profile Blog Joined July 2011
4482 Posts
March 18 2013 19:36 GMT
#153
On March 19 2013 04:13 Noobity wrote:
Show nested quote +
On March 19 2013 01:52 Plansix wrote:
On March 19 2013 01:45 Zelniq wrote:
yeah.. well I really wish they'd take this "stronger, aggressive attack method potential = exciting/interesting" idea to zerg..they have this great idea of a building called nydus but unfortunately it's completely reliant on either the opponent not spotting it, or you putting it in a safe place (such as outside their base) that adds only a small amount of aggressive potential that essentially, from the defender's POV, is the same as defending any normal frontal attack

that and maybe zerg drops could use a little boost as well. all the same arguments that d.kim made there apply to these things really.

i'd advocate protoss buffs but they already got theirs in WoL, and have a lot of potential with speedy, more healthy warp prisms, and proxy pylons being a low cost/low tech way to be aggressive as well


I love the nydus, but it is a free doom drop if it is not spotted. If anything, they should limit the number of units that can be loaded into the nydus at a time and force the player to load and unload. This would require two screen multi tasking and put more of a delay on the nydus dumping out a full army. With that limitation, they could make it more awesome, harder to kill without the risk of it being game ending if it gets up.


The problem I have with this argument is that medivacs are useful for multiple reasons, including harass, healing, and doom dropping. Nydus worms are only useful as a doom drop, and one that will be lost if your opponent defends the attack at all. I think the option to use a nydus worm for mining purposes should be made easier for the Zerg, personally. It's an expensive building that provides no production, and would give us another reason to use it.

It simply needs either another or less gimmicky use to be worthwhile. I think that making it harder to spot or easier to put down would be overpowered and would not help anyone but the zerg.

nydus is ridiculously OP in PvZ if not spotted in time. I don't agree with buffing it more at all. On some big map with long distance between main and third base, Zerg can abuse it easy enough already. Zergs don't use nydus much cause beside hydras, most of their ground units are fast enough.
TDH
Profile Joined October 2010
Finland25 Posts
March 18 2013 19:37 GMT
#154
I'm a terran player, but I'm just thinking aboout why overseers can't get drop by defult and skip the drop upgrade all together. I think this would allow zerg to get some mid game aggression without getting too op, since to overseers still cost gas.
Everybody are Imba in there own way. Even bronse players like me :)
askmc70
Profile Joined March 2012
United States722 Posts
March 18 2013 19:41 GMT
#155
On March 19 2013 04:28 Topdoller wrote:
Only changes i would like to see are :-

1/Return of Khaydarin amulet

2/ Buff Hydra

rest can stay the same

ohh and turn Swarm Hosts into Lurkers !!!

With the skill protoss has now, khaydarian amulet would be stupidly op
Ameisenmann
Profile Joined April 2012
Albania296 Posts
March 18 2013 19:42 GMT
#156
Good to read that kind of statement. It would be a huge mistake to continue to nerf everything into the ground, as they did in WoL. But it seems like they learned from that and are willing to wait it out. And if something turns out to be too strong on a constant level, I hope they react by providing options against that instead of nerfing it.
KimJongChill
Profile Joined January 2011
United States6429 Posts
March 18 2013 19:45 GMT
#157
I agree witht the OP that if they nerf voidrays of buff corrupters then the game would look pretty good.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
ALPINA
Profile Joined May 2010
3791 Posts
March 18 2013 19:48 GMT
#158
On March 19 2013 04:28 Topdoller wrote:
Only changes i would like to see are :-

1/Return of Khaydarin amulet

2/ Buff Hydra

rest can stay the same

ohh and turn Swarm Hosts into Lurkers !!!


HTs arguably one of the best units in game right now lol...
You should never underestimate the predictability of stupidity
ffadicted
Profile Joined January 2011
United States3545 Posts
March 18 2013 19:57 GMT
#159
I 100% agree with waiting it out. But let's not kid ourselves and say that medivac boosts "look fine" now lol MC only crushed them because he constantly blind countered them with SG openings every game, and innovation clearly exposed that in their 3/4 series. The mobility of terran is too great right now when you understand the cost/effectiveness of their stimmed bio army, especially in the small skirmishes drop play helps create. They are not fine as of now, but let's wait and find out in the future.

I'd much rather get buffs elsewhere than to nerf them though, that's for damn sure. They are exciting to watch.
SooYoung-Noona!
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
March 18 2013 20:01 GMT
#160
On March 19 2013 04:13 Mortal wrote:
I am begging them to NOT NERF ANYTHING but to make other races have BETTER shit. That way it's not a fucking homogeneous boring mess like WoL was.


Same.

I agree with other people here that Nydus Worm should get some small buff, perhaps a shorter time to build or a lower cost.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Prev 1 6 7 8 9 10 16 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Korean Starcraft League #89
CranKy Ducklings113
davetesta46
Liquipedia
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 407
Ketroc 42
StarCraft: Brood War
Sea.KH 38
Icarus 6
Dota 2
NeuroSwarm177
League of Legends
JimRising 695
Counter-Strike
taco 726
Other Games
summit1g8688
C9.Mang0499
WinterStarcraft389
monkeys_forever262
ViBE182
Trikslyr43
Organizations
Other Games
gamesdonequick1319
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• EnkiAlexander 52
• CranKy Ducklings SOOP42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo846
• Stunt160
Upcoming Events
RSL Revival
5h 39m
Clem vs Rogue
Bunny vs Lambo
IPSL
11h 39m
Dewalt vs nOmaD
Ret vs Cross
BSL
11h 39m
Artosis vs Sterling
eOnzErG vs TBD
BSL
14h 39m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 3h
Cure vs herO
SHIN vs Maru
IPSL
1d 11h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 14h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.