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Attacking is very different from defending and you don't know how much the power of the Dominion fleet has changed in 4 years. You can build a lot of shit in 4 years. Anyway, if you can't bring yourself to suspend some disbelief to let things like this go by, you shouldn't be playing Blizzard campaigns. I simply cannot see why people make this to be such a major problem. It just makes sense to build up the battle for Korhal as some major fucking shit.
There are some things you can suspend your disbelief for. Minor details, like Tony Stark hitting the ground from half a mile up and not getting injured because he has some metal plating between his face and the ground. But this? No.
And once again I will mention the imo flaw approach Blizzard takes to telling the Starcraft story in the video games: they don't feel like providing full information is necessary, they want to make the plot "quick" rather than "complete", which leads to stuff seeming so weird very often.
That's the thing. Blizzard (Chris Metzen?) did a fantastic job writing the backstory to SC1. But then, after that, they left a lot of blanks when it came down to specific details. Look at other established universes. You can look up the actual number of orcs that fought in the Battle of the Hornburg / Helm's Deep. Even Star Wars, which is pretty "light" as far as fictional universes go, has plenty of details / statistics for all the military campaigns that take place. But SC2, and StarCraft in general, is just way too vague on the "big picture" of things, which is unacceptable considering the fact that, at its core, it's a strategy game of fleets and armies, not of individual heroes.
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bw: Fenix: "The Khala awaits me, Kerrigan. And although I am prepared to face my destiny, you'll not find me easy prey!" Kerrigan: "Then that shall be your epitaph."
hots: Mengsk: "Korhal will endure, as will I." Kerrigan: "Nice quote. I'll engrave it on your tombstone."
did this bother anyone else?
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On March 15 2013 10:19 cullam wrote: bw: Fenix: "The Khala awaits me, Kerrigan. And although I am prepared to face my destiny, you'll not find me easy prey!" Kerrigan: "Then that shall be your epitaph."
hots: Mengsk: "Korhal will endure, as will I." Kerrigan: "Nice quote. I'll engrave it on your tombstone."
did this bother anyone else?
I suppose it could have been an intentional reference. If purely coincidental, then it's an interesting bit of trivia, but I wouldn't count it as a flaw by itself. I suppose you could see it as an indicator of poor writing, but there are plenty of other indicators.
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On March 15 2013 09:12 Whatson wrote:Show nested quote +On March 15 2013 08:45 paralleluniverse wrote:On March 15 2013 08:26 Whatson wrote:On March 15 2013 08:17 paralleluniverse wrote:On March 15 2013 08:00 Pheon wrote: People should make an effort to be less critical of damn near every story written in the gaming genre. Ought to learn to enjoy things for what they are; I have no qualms with the story. It was really simple and predictable, but I still enjoyed it.
Being such a cynic doesn't help and telling people they have elementary understandings of 'basic prose' is just being plain rude. If you enjoy it, you enjoy it. You don't have to have an English major's understanding of writing either way, and insinuating such is stupid. Everyone says that the story is predictable. This is bullshit. If it's so predictable, then where are the threads where the story was predicted. And predicting that Mengsk gets killed because of the leaked ending doesn't count. The only part that I didn't predict was Stukov coming back. I thought Duran had killed him in BW, never knew he became infested. You knew that Kerrigan was going to go back to the Swarm and spend most of her time rebuilding to kill Mengsk, and that probably meant a falling out with Raynor of some sort. And since she's mostly human now, she has to get back to her Zergy roots to control stuff, I thought it meant going back to her original birthplace, but Zerus is the birthplace of the zerg so it was practically the same thing. You also knew that Blizzard had to mix in hybrids somehow, so Kerrigan would probably go on some tangent to go kill hybrids and figure out who the guy behind the whole hybrid project is. Seriously though, when you realize that Raynor didn't die, everything else is easily predicted. Rescue mission, Raynor gets pissed at Kerrigan for turning zerg again, Kerrigan attacks Korhal, Raynor comes in for the last mission like the original SC, and Mengsk dies. So where are the threads before March 12 2013 where the following was predicted? -Raynor was presumed dead. -That Kerrigan's motivation for remaking the swarm was to get revenge on Mengsk because she thought Raynor was dead. -That Kerrigan transforms to a zerg via the power of the primal zerg on Zerus. -Narud was working with the Dominion to make hybrids. -Narud was going to be kill by Kerrigan. And there are other story points that you haven't mentioned. But until I see predictions by several people, there is no convincing evidence that the story was predictable, just after-the-fact rationalization. Obviously, you can't expect people to predict things like that (it's so easy for a story-writer to make up some random detail in the overarching theme of the story to make it "unpredictable"), but the overall passage of the story and basic timeline for it was very easy to predict. At least Kerrigan's dialogue wasn't as cheesy as Raynor's, that would only have made it worse. I do think LotV will be much better, there's obviously the whole Terran + Zerg + Protoss vs hybrid war, and the protoss having to become friends (again) with Kerrigan and Raynor, and a lot of the main characters will die, and the heroes will all be victorious at the end, but there's some room for development. Those were the story points that you said were predictable. And now you're saying they're not.
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On March 15 2013 10:20 Warlock40 wrote:Show nested quote +On March 15 2013 10:19 cullam wrote: bw: Fenix: "The Khala awaits me, Kerrigan. And although I am prepared to face my destiny, you'll not find me easy prey!" Kerrigan: "Then that shall be your epitaph."
hots: Mengsk: "Korhal will endure, as will I." Kerrigan: "Nice quote. I'll engrave it on your tombstone."
did this bother anyone else? I suppose it could have been an intentional reference. If purely coincidental, then it's an interesting bit of trivia, but I wouldn't count it as a flaw by itself. I suppose you could see it as an indicator of poor writing, but there are plenty of other indicators.
had it been intentional, i'm mystified as to why they would worsify the line, and if coincidental i would definitely consider it poor writing. truly, i'm just disappointed that my favorite bw line has been butchered.
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the campaign is a good benchmark for testing out the sc2 engine
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What I didn’t liked:
- Too much like a RPG game instead of a RTS. There is too much focus in Kerrigan instead of focus on the Zerg themselves. Given the concept of the Swarm it would be much more interesting to command massive Zerg armies instead of walking around babysitting Kerrigan.
- No larva injects. Not enough bases. Not enough units. Not Zergy enough.
- The campaign difficulty is dumbed down. The storytelling is dumbed down. Everything is made to the lowest common denominator.
- The story is cheesy and predictable, it can be resumed in two words "Kill Mengsk". Moreover it’s becoming an obvious a repetition of the WC3 plot.
- The evolution missions make no sense. How are they collecting the essence? Even worst, they are boring. What a wasted opportunity.
- The characters are unidimensional and the missions are too constrained and scripted. I felt like I was just attack moving Kerrigan throughout a predetermined outcome.
- The only explanation for Jim Raynor’s behavior is that he’s completely crazy. This man remains obsessed for an alien woman (this is bestiality or zoophilia by the way) that is responsible for the death of billions. He is a psychopath. I just wished that Nova had put an end to his misery.
- Blizzard creates this amazing universe and then it develops a cheesy love story as its central point. Disappointing to say the least.
- Major plot holes and lore inconsistencies. From Stukov, to the origin of the Zerg in Zerus. They’re too many to enumerate.
- In WoL, Dr. Narud hired Raynor to collect artifacts, many of them in possession of the Tal’Darim. In HotS we discover that the Tal’Darim work for Dr. Narud. I don’t even……
- Too much Diablo 3 and DBZ influences. Narud can Kamehameha…
- Kerrigan is supposed to be the pinnacle of an evolutionary race and then we discover that she evolved high heels on her feet. (facepalm)
- The WoL storyline was deisinfesting Kerrigan. The HotS storyline is to revert the process. This means that the whole WoL plot was absolutely meaningless.
- Blizzard tries to portray Kerrigan as a more human character, however it fails terribly. She sends the Broodmothers to destroy entire worlds and kills billions in her quest to kill Mengsk. Are we supposed to feel a little empathy when she lets a ship of wounded men escape? I ended up feeling more empathy for Mengsk.
- Kerrigan is able to fly! Great timing to show off that skill.
- Cringe worthy dialogs. Painful conversations with Dehaka. This character consumed too much essence; he really needs to go to rehab.
- Other than Zeratul babbling about prophecies, the only role of the Protoss is being meat to the grinder. Apparently they even forgot how to warp back to Shakuras.
- The Zerg evolutions are weird and most of the evolved units just look like bad recolors of the original ones.
- The Zergs from Zerus (that shouldn’t exist) are weird and look like the Naga from WC3.
- The Aberration and the Swarm Host are terrible units
What I liked:
- Abathur (when he’s not telling us about the boring evolution missions).
- New locations/ the expansion of the universe: Umoja for example.
- I like the new tilesets and doodads. Very good.
- The cutscenes.
- We don’t have to listen to Swann calling Raynor a cowboy.
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On March 15 2013 10:24 cullam wrote:Show nested quote +On March 15 2013 10:20 Warlock40 wrote:On March 15 2013 10:19 cullam wrote: bw: Fenix: "The Khala awaits me, Kerrigan. And although I am prepared to face my destiny, you'll not find me easy prey!" Kerrigan: "Then that shall be your epitaph."
hots: Mengsk: "Korhal will endure, as will I." Kerrigan: "Nice quote. I'll engrave it on your tombstone."
did this bother anyone else? I suppose it could have been an intentional reference. If purely coincidental, then it's an interesting bit of trivia, but I wouldn't count it as a flaw by itself. I suppose you could see it as an indicator of poor writing, but there are plenty of other indicators. had it been intentional, i'm mystified as to why they would worsify the line, and if coincidental i would definitely consider it poor writing. truly, i'm just disappointed that my favorite bw line has been butchered. Haha yeah, I was surprised by how bad this "Nice quote brah" sounded. Next thing I was expecting was for her to go all "ezpz son" on Mengsk, Deezer wannabe style.
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On March 15 2013 10:24 paralleluniverse wrote:Show nested quote +On March 15 2013 09:12 Whatson wrote:On March 15 2013 08:45 paralleluniverse wrote:On March 15 2013 08:26 Whatson wrote:On March 15 2013 08:17 paralleluniverse wrote:On March 15 2013 08:00 Pheon wrote: People should make an effort to be less critical of damn near every story written in the gaming genre. Ought to learn to enjoy things for what they are; I have no qualms with the story. It was really simple and predictable, but I still enjoyed it.
Being such a cynic doesn't help and telling people they have elementary understandings of 'basic prose' is just being plain rude. If you enjoy it, you enjoy it. You don't have to have an English major's understanding of writing either way, and insinuating such is stupid. Everyone says that the story is predictable. This is bullshit. If it's so predictable, then where are the threads where the story was predicted. And predicting that Mengsk gets killed because of the leaked ending doesn't count. The only part that I didn't predict was Stukov coming back. I thought Duran had killed him in BW, never knew he became infested. You knew that Kerrigan was going to go back to the Swarm and spend most of her time rebuilding to kill Mengsk, and that probably meant a falling out with Raynor of some sort. And since she's mostly human now, she has to get back to her Zergy roots to control stuff, I thought it meant going back to her original birthplace, but Zerus is the birthplace of the zerg so it was practically the same thing. You also knew that Blizzard had to mix in hybrids somehow, so Kerrigan would probably go on some tangent to go kill hybrids and figure out who the guy behind the whole hybrid project is. Seriously though, when you realize that Raynor didn't die, everything else is easily predicted. Rescue mission, Raynor gets pissed at Kerrigan for turning zerg again, Kerrigan attacks Korhal, Raynor comes in for the last mission like the original SC, and Mengsk dies. So where are the threads before March 12 2013 where the following was predicted? -Raynor was presumed dead. -That Kerrigan's motivation for remaking the swarm was to get revenge on Mengsk because she thought Raynor was dead. -That Kerrigan transforms to a zerg via the power of the primal zerg on Zerus. -Narud was working with the Dominion to make hybrids. -Narud was going to be kill by Kerrigan. And there are other story points that you haven't mentioned. But until I see predictions by several people, there is no convincing evidence that the story was predictable, just after-the-fact rationalization. Obviously, you can't expect people to predict things like that (it's so easy for a story-writer to make up some random detail in the overarching theme of the story to make it "unpredictable"), but the overall passage of the story and basic timeline for it was very easy to predict. At least Kerrigan's dialogue wasn't as cheesy as Raynor's, that would only have made it worse. I do think LotV will be much better, there's obviously the whole Terran + Zerg + Protoss vs hybrid war, and the protoss having to become friends (again) with Kerrigan and Raynor, and a lot of the main characters will die, and the heroes will all be victorious at the end, but there's some room for development. Those were the story points that you said were predictable. And now you're saying they're not.
i think there's a difference between predicting plot points before the game actually comes out, and whilst someone is playing the game. for example, whenever mengsk said on the telly that jim raynor had been executed, it was pretty obvious that he hadn't actually died. if not to be canon with mengsk's character (why would he kill something clearly valuable to him, especially in the context of protecting himself against kerrigan??), then to not anger a bunch of starcraft fans by killing off a major character in the beginning of the game. furthermore, it was painful to watch kerrigan, who knows mengsk and how he works having been his right hand before, totally fall for this obvious lie. in wol we experienced the propaganda that mengsk used, was anyone really fooled by this?
having said that, no one could have predicted such a thing before the game came out, but that's pretty irrelevant.
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I'm still pissed my offer five years ago to help Blizzard write SC2's storyline went unanswered. I'm pretty confident I could have done a better job.
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Sorry that some people didn't like it, but after playing through just about every Blizzard game since WarCraft 2 I can honestly say that this feels to me like one of their least cheesy stories. Blizzard has always had really cheesy dialogue.
Also just to nitpick something that was hopefully pointed out earlier in the thread: It never said that Kerrigan was doing all the primal zerg stuff and powering up for Mengsk. That was her motivation to do it, but as for Zeratul's motivations for convincing her to and telling her that she needs to, after the interaction between Kerrigan and Zeratul it should be obvious that has nothing to do with Mengsk.
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A little bit about Zoomacroom's post and the bit about Kerrigan and Jim going for each other:
Read flashpoint. It covers the weeks in between WoL and HotS. Jim and Kerrigan go through their own little character development, and the relationship reignites there.
I thought the story was decent. Personally much better than WoL. I don't think it was that bad. As a kid, I thought the star wars prequels were damn amazing. Then I grew up. The BW campaign was certainly better, but not by the degree that people are giving it.
One quote from flashpoint that came out was a flashback Kerrigan had of her and Jim, where she told Jim that there was basically evil in her, and Jim promised to kill her if it ever consumed her. Then she wonders why Jim didn't kill her as the queen of blades - if he just lied to her, or if he actually believed in her. Reading flashpoint definitely helped with a bit of the campaign storyline.
I thought Stukov was cool, but I didn't realize he was retconned. That's lame then xD. But as for her re-infesting herself. Although I completely thought it was stupid, it makes sense if you think about Amon. Maybe not so much Mengsk (although if you think about it she wouldn't have been able to destroy that Psi field thingy, which is a very reasonable thing to assume the Terrans to have had.
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I think a big problem is that Blizzard assumes that the fans know everything about the lore when in fact a lot of it is hidden in interviews, books, and old expansions. For instance, -BW mini-expansions I believe contained a couple random missions. one of these i think had to do with stukov being infested. -taldarim were always supposed to worship and follow the dark xelnaga, they were working with a hybrid after all. -Jim and Sarah's relationship was clarified in interviews and books expanded I believe -Izsha was a terran medic who was infested and turned into what she is. Books I believe expand on it.
and so on. The story was average in my book, but looking back, the previous stories were all average at best. the reason BW and SC1 seemed so good though, in my opinion, is because we got three campaigns from three different POV's with a beginning, middle, and resolution in each one. SC2 seems to be taking it one step at a time. If LOTV is average and we played through all three campaigns at once, it might seem a bit better.
Edit: I was very disappointed though with how they handled Dr. Narud who is almost surely Duran. He had like 4 lines of dialogue and was killed in like a minute without more stuff on him. I would have liked to see more of him.
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Needed more Narud. Needed more Stukov. Really needed more Zeratul.
Poor Zeratul just told Kerrigan about where to go next, and that was about it. :[
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On March 15 2013 10:24 paralleluniverse wrote:Show nested quote +On March 15 2013 09:12 Whatson wrote:On March 15 2013 08:45 paralleluniverse wrote:On March 15 2013 08:26 Whatson wrote:On March 15 2013 08:17 paralleluniverse wrote:On March 15 2013 08:00 Pheon wrote: People should make an effort to be less critical of damn near every story written in the gaming genre. Ought to learn to enjoy things for what they are; I have no qualms with the story. It was really simple and predictable, but I still enjoyed it.
Being such a cynic doesn't help and telling people they have elementary understandings of 'basic prose' is just being plain rude. If you enjoy it, you enjoy it. You don't have to have an English major's understanding of writing either way, and insinuating such is stupid. Everyone says that the story is predictable. This is bullshit. If it's so predictable, then where are the threads where the story was predicted. And predicting that Mengsk gets killed because of the leaked ending doesn't count. The only part that I didn't predict was Stukov coming back. I thought Duran had killed him in BW, never knew he became infested. You knew that Kerrigan was going to go back to the Swarm and spend most of her time rebuilding to kill Mengsk, and that probably meant a falling out with Raynor of some sort. And since she's mostly human now, she has to get back to her Zergy roots to control stuff, I thought it meant going back to her original birthplace, but Zerus is the birthplace of the zerg so it was practically the same thing. You also knew that Blizzard had to mix in hybrids somehow, so Kerrigan would probably go on some tangent to go kill hybrids and figure out who the guy behind the whole hybrid project is. Seriously though, when you realize that Raynor didn't die, everything else is easily predicted. Rescue mission, Raynor gets pissed at Kerrigan for turning zerg again, Kerrigan attacks Korhal, Raynor comes in for the last mission like the original SC, and Mengsk dies. So where are the threads before March 12 2013 where the following was predicted? -Raynor was presumed dead. -That Kerrigan's motivation for remaking the swarm was to get revenge on Mengsk because she thought Raynor was dead. -That Kerrigan transforms to a zerg via the power of the primal zerg on Zerus. -Narud was working with the Dominion to make hybrids. -Narud was going to be kill by Kerrigan. And there are other story points that you haven't mentioned. But until I see predictions by several people, there is no convincing evidence that the story was predictable, just after-the-fact rationalization. Obviously, you can't expect people to predict things like that (it's so easy for a story-writer to make up some random detail in the overarching theme of the story to make it "unpredictable"), but the overall passage of the story and basic timeline for it was very easy to predict. At least Kerrigan's dialogue wasn't as cheesy as Raynor's, that would only have made it worse. I do think LotV will be much better, there's obviously the whole Terran + Zerg + Protoss vs hybrid war, and the protoss having to become friends (again) with Kerrigan and Raynor, and a lot of the main characters will die, and the heroes will all be victorious at the end, but there's some room for development. Those were the story points that you said were predictable. And now you're saying they're not. I said the overarching theme of the story and the basic plot was predictable, as I pointed out in my first post. What wasn't predictable, and is impossible to really "predict" is all the minute details. The idea of the primal zerg is such a detail, you could very easily write another very similar storyline where Kerrigan gains back her zerg powers by going the dead remains of ancient zerg previously, or by re-visiting the Overmind, or the dead cerebrates. The overall plot is very predictable, everything else is just details.
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On March 15 2013 07:47 SgtCoDFish wrote: Jesus tittyfucking christ I can't follow the train of thought that leads people to call others idiots and telling them they should be ashamed of themselves for having different tastes or enjoying things you didn't.
Do the people who're actually getting aggressive about this really feel they're so intellectually superior? Bloody hell
I can understand if people didn't like it, but some people are taking it waaaaaaay too far. I remember some youtube video that was something like "It's OK to not like things, but don't be a dick about it"
That pretty much sums this up.
This a thousand times. I'm not going to feel ashamed of myself over anything, much less what some guy on the internet says about a story in a video game, and neither should anyone else. Furthermore, trying to beat people down who disagree with you and insulting their intelligence over something so simple as an opinion on a story is a tactic that should be reserved for kids who don't know any better, not people who (I hope) have gone through puberty.
As for the story itself, I liked it. I didn't adore it and get misty eyed over it, and there were parts I definitely think could have been handled better, but yeah, a solid B from me, if I were to give it a rating.
A few things people have brought up that I just wanted to respond to. These are just my interpretations, but I think they're fairly accurate.
"Why is Kerrigan so nice? Why don't they all hate the shit out of her? How could they just forget all the things she did in BW!?!?!?!?!?!"
Kerrigan in HoTS is not the Kerrigan we saw in BW, and not just because Blizzard felt like it. The Xel'Naga artifact gave her back (most) of her humanity, and changed her from who she was as the Queen of Blades. Hell, she didn't even remember what she did as the Queen of Blades. I suppose you could have all the characters still want to execute her immediately upon her changing back to human, but...does that make a whole lot of sense? Not to me. Even when she becomes the Queen of Blades again, she's not the same as in Brood War. She's regained lots of power, but her humanity is still intact, at least on an emotional level. You're allowed to hate that, but that's why she acts like she does. There's more of a reluctance and humanistic element to her character now than there was prior, due in large to her transformation.
"What's with all the LOVE CRAP!? Raynor swore to kill Kerrigan in BW! JESUS!"
Again, she was different then than she is now. Furthermore, Raynor was in a fit of absolute rage when he said that (as I recall, it's been a while since I've played BW). It stands to reason that he'd still be holding on to the way he knew her before she was infested, even if he didn't want to think about that. People aren't always exactly rational in moments of emotional stress, and even in HoTS, it's clear it's still on his mind. Furthermore, HoTS takes place 3 months after Kerrigan regains her humanity. I don't think it's completely unreasonable to think that in that time their relationship would have changed, and they'd have become closer, especially because Raynor is essentially dealing with an entirely new person than the one who killed his friend. Just my take on it.
"The BW story was so much more mature! It was so much darker! There were twists and turns! Now we just get the same stupid 3 races against the ancient god cliche!"
There's some truth to that, but I can guaran-damn-tee you that if SC2 had been released in 1997, and HoTS in 1999, that people would be shitting themselves over the storyline (and I was around then and playing games, so I feel qualified to say that). Part of the glory of BW was that there were *lots* of unanswered questions, and mystique around the characters. We knew some things, sure, but there were more questions than answers. As things get explained, people see how characters interact, and some of the fog of war gets lifted from the story (see what I did there?), I think people are disappointed that the story isn't going in the direction that they imagined it would in the 12 years they've had to think about it in their head. But, guess what? The hybrid existed in BW. Duran was still Duran. I'd bet a good chunk of change that, while details weren't ironed out at the time, the developers in 1997 knew what story they wanted to tell, and I don't think a lot has changed. Again, you're allowed to hate the story, but I'm not convinced that what they're telling us now is somehow different than what they planned years and years ago.
Anyway, just my take on a few points. I wish people here would be a little more reasonable with their discussions, and not try to face-bang everyone who disagreed with them until they just give up and do something else.
Anyway, cheers. Enjoy the multiplayer. I know I will!
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Then again if Raynor had escaped Umoja with Kerrigan, there probably wouldn't be a queen of blades. DO remember that she ends up going Zerg mainly out of grief and anger that Mengsk killed her lover.
The story couldve ended in 2 missions XD
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No one has mentioned Deception yet....that's why Stukov is still alive. He was resurrected, infested, purged clean. They don't explain how or why he was infested again though...
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On March 15 2013 10:53 Lauriel wrote:Show nested quote +On March 15 2013 07:47 SgtCoDFish wrote: Jesus tittyfucking christ I can't follow the train of thought that leads people to call others idiots and telling them they should be ashamed of themselves for having different tastes or enjoying things you didn't.
Do the people who're actually getting aggressive about this really feel they're so intellectually superior? Bloody hell
I can understand if people didn't like it, but some people are taking it waaaaaaay too far. I remember some youtube video that was something like "It's OK to not like things, but don't be a dick about it"
That pretty much sums this up. This a thousand times. I'm not going to feel ashamed of myself over anything, much less what some guy on the internet says about a story in a video game, and neither should anyone else. Furthermore, trying to beat people down who disagree with you and insulting their intelligence over something so simple as an opinion on a story is a tactic that should be reserved for kids who don't know any better, not people who (I hope) have gone through puberty. As for the story itself, I liked it. I didn't adore it and get misty eyed over it, and there were parts I definitely think could have been handled better, but yeah, a solid B from me, if I were to give it a rating. A few things people have brought up that I just wanted to respond to. These are just my interpretations, but I think they're fairly accurate. "Why is Kerrigan so nice? Why don't they all hate the shit out of her? How could they just forget all the things she did in BW!?!?!?!?!?!"Kerrigan in HoTS is not the Kerrigan we saw in BW, and not just because Blizzard felt like it. The Xel'Naga artifact gave her back (most) of her humanity, and changed her from who she was as the Queen of Blades. Hell, she didn't even remember what she did as the Queen of Blades. I suppose you could have all the characters still want to execute her immediately upon her changing back to human, but...does that make a whole lot of sense? Not to me. Even when she becomes the Queen of Blades again, she's not the same as in Brood War. She's regained lots of power, but her humanity is still intact, at least on an emotional level. You're allowed to hate that, but that's why she acts like she does. There's more of a reluctance and humanistic element to her character now than there was prior, due in large to her transformation. "What's with all the LOVE CRAP!? Raynor swore to kill Kerrigan in BW! JESUS!"Again, she was different then than she is now. Furthermore, Raynor was in a fit of absolute rage when he said that (as I recall, it's been a while since I've played BW). It stands to reason that he'd still be holding on to the way he knew her before she was infested, even if he didn't want to think about that. People aren't always exactly rational in moments of emotional stress, and even in HoTS, it's clear it's still on his mind. Furthermore, HoTS takes place 3 months after Kerrigan regains her humanity. I don't think it's completely unreasonable to think that in that time their relationship would have changed, and they'd have become closer, especially because Raynor is essentially dealing with an entirely new person than the one who killed his friend. Just my take on it. "The BW story was so much more mature! It was so much darker! There were twists and turns! Now we just get the same stupid 3 races against the ancient god cliche!"There's some truth to that, but I can guaran-damn-tee you that if SC2 had been released in 1997, and HoTS in 1999, that people would be shitting themselves over the storyline (and I was around then and playing games, so I feel qualified to say that). Part of the glory of BW was that there were *lots* of unanswered questions, and mystique around the characters. We knew some things, sure, but there were more questions than answers. As things get explained, people see how characters interact, and some of the fog of war gets lifted from the story (see what I did there?), I think people are disappointed that the story isn't going in the direction that they imagined it would in the 12 years they've had to think about it in their head. But, guess what? The hybrid existed in BW. Duran was still Duran. I'd bet a good chunk of change that, while details weren't ironed out at the time, the developers in 1997 knew what story they wanted to tell, and I don't think a lot has changed. Again, you're allowed to hate the story, but I'm not convinced that what they're telling us now is somehow different than what they planned years and years ago. Anyway, just my take on a few points. I wish people here would be a little more reasonable with their discussions, and not try to face-bang everyone who disagreed with them until they just give up and do something else. Anyway, cheers. Enjoy the multiplayer. I know I will!
Totally this. Bravo!
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