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[Story spoilers!!] Heart of the HOTS continued - Page 7

Forum Index > SC2 General
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Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
March 15 2013 03:59 GMT
#121
In WoL I was very impressed by Blizzard's ability to undo BW, and I am now very impressed by HotS's ability to undo WoL. In WoL we succeeded in beating the Zerg and turning Kerrigan into a human, and in HotS we succeeded in making the Zerg incredibly strong and turning Kerrigan into a Zerg. Excellent.

... Not a better love story than Twilight either.
Hoon
Profile Joined December 2010
Brazil891 Posts
Last Edited: 2013-03-15 04:09:20
March 15 2013 04:09 GMT
#122
On March 15 2013 12:59 Shebuha wrote:
In WoL I was very impressed by Blizzard's ability to undo BW, and I am now very impressed by HotS's ability to undo WoL. In WoL we succeeded in beating the Zerg and turning Kerrigan into a human, and in HotS we succeeded in making the Zerg incredibly strong and turning Kerrigan into a Zerg. Excellent.

... Not a better love story than Twilight either.

Yeah, I feel like there wasn't any story-wise progress in the StarCraft lore with HotS.
We pretty much walked in circles. The only "big" thing that happened was Megsk's death, but then again, it was just a personal matter Kerrigan had set.
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
P8nt
Profile Joined September 2010
Canada12 Posts
March 15 2013 04:20 GMT
#123
I did like the story (even if it's cheesy). Sure there is some lacks but overall that was entertaining.
Loveddd the cinematics
I did like the RPG missions (it gives some varieties)
Some comments :
+ Show Spoiler +

Wished she stayed human.. got a bit disappointed when she transformed back to her zerg form but with more power. That was nice to see her using a gun

At the end of Enemy Within (where you infest a protoss ship) when the brood mother realized she couldn't contact Kerrigan and that she was left alone with her army, I thought she would try to fight Kerrigan later (ZvZ) but figured out that the campaign would be wayyy too long... Blizzard should have sent Zagara instead of a random broodmother.

Dehaka was annoying. essence, evolve, survive x 25.
Also, I found his right arm in the 3 bosses mission just before the last one but it did nothing.

I didn't like the leviathan menu, characters where just standing there doing nothing and switching room was .. boring? That could have been nice to see kerrigan walk to other rooms



Got some bugs where in some missions, hotkeys on the right panel didn't work, rest was working... anyone?
Shi
Profile Joined August 2010
69 Posts
March 15 2013 04:20 GMT
#124
My $0.02.

Zerg feels much more like a swarm given swarmling, roachlings, baneling split, swarm host, broodlord possibilities (and more units because of twin drones). I really like that.

Disliked how fantastical the campaign seems, and also the Zurvan mission was like a complete ripoff of Belial in Diablo 3...
Signus
Profile Joined February 2009
United States269 Posts
March 15 2013 04:26 GMT
#125
At first I felt like Blizzard was throwing away a lot of the key details of the SC1 story because it's old and most people who've played it probably don't care about it as much as some of the more die-hard fans, but throwing in Stukov in there was a real weird wrench in that theory. Maybe it was just a nod to fans (although Infested Stukov was from the N64 port and it was retconned that he was cured) and a way to have another Zerg character for Kerrigan to talk to between missions. Yet, I feel like it's symptomatic of Blizzard being unable to mesh in the old lore with what their vision for what this universe should be in the future.

Everything about SC2 so far feels like a really bad cheesy summer blockbuster. The overemphasis on romance (the dumb kiss even got screams at the launch event just like at a movie theater), the dumb reliance on fate and prophecies as story crutches, and the constant battering over the head about the themes of the game to ensure that whoever is playing is absolutely clear that this is what Blizzard is trying to convey to you. It feels like it's written by an eighth grader at times, unfortunately mostly when a major event happens.

There's a severe lack of maturity going on here, where there was a surprising among in Starcraft and Brood War, where characters had to deal with death, betrayal, hopelessness, and sacrifice that fit together with the interstellar war setting. HotS trends towards more of a crazy teenage power fantasy as you follow Kerrigan path back to being the Queen of Blades, complete with melodrama about her feelings towards Raynor. It's too obvious how they are trying to tug at your emotions every time Raynor is even mentioned and I could never find myself getting over how awful it was.

It would also be nice if the Protoss weren't completely forgotten in the storyline thus far, the previous two games have just been the Zerg and Terran trading blows while the primary force of the other main faction happily sits back and lets them do whatever they want. They feel like an afterthought, which definitely wasn't the case in SC1. They are obviously going to be the driving force in Legacy of the Void, but there's going to be tons of other shit going on, from the fallout of Mengsk's death to Amon's inevitable arrival and Kerrigan's clash with him, that I feel like they aren't going to get their proper showing. Hopefully I'm wrong, but SC2's story has been terrible so far and I'm not expecting it to get better.
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
March 15 2013 04:34 GMT
#126
Maybe because Blizz is probably targeting people 10-18ish when they write their story campaign? I dunno the older crowd who grew up on Brood War are already hooked and I think are most likely to buy the game for the multiplayer. The single player campaign seems to be something that is targeted at newer players who most likely will be in that younger demographic. Starcraft came out when I was 12 and I grew up playing the shit out of SC and BW. Hell I spent an ungodly amount of time on Bnet back then lol and I loved the campaign then and as a 26 year old now I like the campaign story in SC2. Its a different style (I also am a huge sucker for love stories >_>) and I do agree with the people who say the old way was better (having a bigger perspective is better imo) I mean we don't know jack about what the Protoss are doing in two games outside of some small appearances and Zeratul doing his best impersonation of roaming crazy man who comes out of no where to scream "DOOM IS COMING".

I actually resented Zeratul a bit because he basically told Kerrigan "Go get rezergified for the greater good!" I wanted her to remain humanish.
Never Knows Best.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
March 15 2013 04:43 GMT
#127
On March 15 2013 13:34 Slaughter wrote:
Maybe because Blizz is probably targeting people 10-18ish when they write their story campaign? I dunno the older crowd who grew up on Brood War are already hooked and I think are most likely to buy the game for the multiplayer. The single player campaign seems to be something that is targeted at newer players who most likely will be in that younger demographic. Starcraft came out when I was 12 and I grew up playing the shit out of SC and BW. Hell I spent an ungodly amount of time on Bnet back then lol and I loved the campaign then and as a 26 year old now I like the campaign story in SC2. Its a different style (I also am a huge sucker for love stories >_>) and I do agree with the people who say the old way was better (having a bigger perspective is better imo) I mean we don't know jack about what the Protoss are doing in two games outside of some small appearances and Zeratul doing his best impersonation of roaming crazy man who comes out of no where to scream "DOOM IS COMING".

I actually resented Zeratul a bit because he basically told Kerrigan "Go get rezergified for the greater good!" I wanted her to remain humanish.


Zeratul made me want to cry. His mentor and deeply loved leader was brainwashed, forced to serve Kerrigan, and had to be euthanized by his own hands. It was just pure disappointment that he showed no anger at all towards her.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Account252508
Profile Joined February 2012
3454 Posts
March 15 2013 04:45 GMT
#128
--- Nuked ---
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
March 15 2013 04:48 GMT
#129
On March 15 2013 12:23 ZeaL. wrote:
Show nested quote +
On March 15 2013 10:30 Shady Sands wrote:
I'm still pissed my offer five years ago to help Blizzard write SC2's storyline went unanswered. I'm pretty confident I could have done a better job.


Not to demean your writing ability but I think anyone could have done a better job than Blizzard.

Touche.
Что?
oogieogie
Profile Joined June 2011
United States3657 Posts
March 15 2013 05:02 GMT
#130
The only way I can see the story redeemed is if Karrigan gets killed by Raynor at the end of LOTV or middle or something.

Also the one thing I really hated was just the ending..why the fuck is she just floating away like wth?
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-03-15 05:08:55
March 15 2013 05:06 GMT
#131
On March 15 2013 13:34 Slaughter wrote:
Maybe because Blizz is probably targeting people 10-18ish when they write their story campaign? I dunno the older crowd who grew up on Brood War are already hooked and I think are most likely to buy the game for the multiplayer. The single player campaign seems to be something that is targeted at newer players who most likely will be in that younger demographic. Starcraft came out when I was 12 and I grew up playing the shit out of SC and BW. Hell I spent an ungodly amount of time on Bnet back then lol and I loved the campaign then and as a 26 year old now I like the campaign story in SC2. Its a different style (I also am a huge sucker for love stories >_>) and I do agree with the people who say the old way was better (having a bigger perspective is better imo) I mean we don't know jack about what the Protoss are doing in two games outside of some small appearances and Zeratul doing his best impersonation of roaming crazy man who comes out of no where to scream "DOOM IS COMING".

I actually resented Zeratul a bit because he basically told Kerrigan "Go get rezergified for the greater good!" I wanted her to remain humanish.

You base this on what? The average age of gamers is in the 30s. So targeting 10-18 year olds would mean that they're not going where the money's at.

In fact your Disneyesque ideas on what the story should have been is more consistent with stories for 10-18 year olds.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
March 15 2013 05:06 GMT
#132
On March 15 2013 14:02 oogieogie wrote:
The only way I can see the story redeemed is if Karrigan gets killed by Raynor at the end of LOTV or middle or something.

Also the one thing I really hated was just the ending..why the fuck is she just floating away like wth?

Not gonna happen. Remember in WoL it was clear that if Kerrigan dies, Xel'Naga win. Only positive outcome is with her alive and not controlled by the ancients.

And that's because she's permanently zerged now, no point in staying with Raynor, Mengsk is dead, no point in staying in Korhal, so she's leaving to find the dead god.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 15 2013 05:08 GMT
#133
On March 15 2013 14:06 mordk wrote:
Show nested quote +
On March 15 2013 14:02 oogieogie wrote:
The only way I can see the story redeemed is if Karrigan gets killed by Raynor at the end of LOTV or middle or something.

Also the one thing I really hated was just the ending..why the fuck is she just floating away like wth?

Not gonna happen. Remember in WoL it was clear that if Kerrigan dies, Xel'Naga win. Only positive outcome is with her alive and not controlled by the ancients.

And that's because she's permanently zerged now, no point in staying with Raynor, Mengsk is dead, no point in staying in Korhal, so she's leaving to find the dead god.

I'm still hoping that the DV was manipulating Zertaul by shapeshifting into Tassadar on Aiur. How amazing would it be to have a twist like that? Then again at this point that is incredibly unlikely
Administrator~ Spirit will set you free ~
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
March 15 2013 05:12 GMT
#134
On March 15 2013 14:06 paralleluniverse wrote:
Show nested quote +
On March 15 2013 13:34 Slaughter wrote:
Maybe because Blizz is probably targeting people 10-18ish when they write their story campaign? I dunno the older crowd who grew up on Brood War are already hooked and I think are most likely to buy the game for the multiplayer. The single player campaign seems to be something that is targeted at newer players who most likely will be in that younger demographic. Starcraft came out when I was 12 and I grew up playing the shit out of SC and BW. Hell I spent an ungodly amount of time on Bnet back then lol and I loved the campaign then and as a 26 year old now I like the campaign story in SC2. Its a different style (I also am a huge sucker for love stories >_>) and I do agree with the people who say the old way was better (having a bigger perspective is better imo) I mean we don't know jack about what the Protoss are doing in two games outside of some small appearances and Zeratul doing his best impersonation of roaming crazy man who comes out of no where to scream "DOOM IS COMING".

I actually resented Zeratul a bit because he basically told Kerrigan "Go get rezergified for the greater good!" I wanted her to remain humanish.

You base this on what? The average age of gamers is in the 30s. So targeting 10-18 year olds would mean that they're not going where the money's at.

In fact your Disneyesque ideas on what the story should have been is more consistent with stories for 10-18 year olds.


Where i'm going with is that older gamers are already going to buy the game and are likely to be more concerned with the multiplayer so they aren't as concerned with how the older crowd views the story itself. Younger gamers will be more inclined to be more interested in the story because they haven't played the 1st game and thats what everyone seems to be saying "story for 12 year olds" so Blizz wrote it that way.
Never Knows Best.
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
March 15 2013 05:33 GMT
#135
I thought it was a fine story line. Sure it wasnt anything super special but I liked how we could choose different options of what to evolve the zerg to. After reading the long rant post that in the OP I feel like it was a pretty crappy story. =( Either way- I enjoyed the campaign missions overall but they were too easy even on brutal =(
Long live the Boss Toss!
paralleluniverse
Profile Joined July 2010
4065 Posts
March 15 2013 05:34 GMT
#136
On March 15 2013 14:12 Slaughter wrote:
Show nested quote +
On March 15 2013 14:06 paralleluniverse wrote:
On March 15 2013 13:34 Slaughter wrote:
Maybe because Blizz is probably targeting people 10-18ish when they write their story campaign? I dunno the older crowd who grew up on Brood War are already hooked and I think are most likely to buy the game for the multiplayer. The single player campaign seems to be something that is targeted at newer players who most likely will be in that younger demographic. Starcraft came out when I was 12 and I grew up playing the shit out of SC and BW. Hell I spent an ungodly amount of time on Bnet back then lol and I loved the campaign then and as a 26 year old now I like the campaign story in SC2. Its a different style (I also am a huge sucker for love stories >_>) and I do agree with the people who say the old way was better (having a bigger perspective is better imo) I mean we don't know jack about what the Protoss are doing in two games outside of some small appearances and Zeratul doing his best impersonation of roaming crazy man who comes out of no where to scream "DOOM IS COMING".

I actually resented Zeratul a bit because he basically told Kerrigan "Go get rezergified for the greater good!" I wanted her to remain humanish.

You base this on what? The average age of gamers is in the 30s. So targeting 10-18 year olds would mean that they're not going where the money's at.

In fact your Disneyesque ideas on what the story should have been is more consistent with stories for 10-18 year olds.


Where i'm going with is that older gamers are already going to buy the game and are likely to be more concerned with the multiplayer so they aren't as concerned with how the older crowd views the story itself. Younger gamers will be more inclined to be more interested in the story because they haven't played the 1st game and thats what everyone seems to be saying "story for 12 year olds" so Blizz wrote it that way.

You keep making things up.
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
March 15 2013 05:49 GMT
#137
On March 15 2013 14:34 paralleluniverse wrote:
Show nested quote +
On March 15 2013 14:12 Slaughter wrote:
On March 15 2013 14:06 paralleluniverse wrote:
On March 15 2013 13:34 Slaughter wrote:
Maybe because Blizz is probably targeting people 10-18ish when they write their story campaign? I dunno the older crowd who grew up on Brood War are already hooked and I think are most likely to buy the game for the multiplayer. The single player campaign seems to be something that is targeted at newer players who most likely will be in that younger demographic. Starcraft came out when I was 12 and I grew up playing the shit out of SC and BW. Hell I spent an ungodly amount of time on Bnet back then lol and I loved the campaign then and as a 26 year old now I like the campaign story in SC2. Its a different style (I also am a huge sucker for love stories >_>) and I do agree with the people who say the old way was better (having a bigger perspective is better imo) I mean we don't know jack about what the Protoss are doing in two games outside of some small appearances and Zeratul doing his best impersonation of roaming crazy man who comes out of no where to scream "DOOM IS COMING".

I actually resented Zeratul a bit because he basically told Kerrigan "Go get rezergified for the greater good!" I wanted her to remain humanish.

You base this on what? The average age of gamers is in the 30s. So targeting 10-18 year olds would mean that they're not going where the money's at.

In fact your Disneyesque ideas on what the story should have been is more consistent with stories for 10-18 year olds.


Where i'm going with is that older gamers are already going to buy the game and are likely to be more concerned with the multiplayer so they aren't as concerned with how the older crowd views the story itself. Younger gamers will be more inclined to be more interested in the story because they haven't played the 1st game and thats what everyone seems to be saying "story for 12 year olds" so Blizz wrote it that way.

You keep making things up.


I said it as speculation, I never said it was the actual truth.
Never Knows Best.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
March 15 2013 05:52 GMT
#138
Holy shit lol, that condemnation of the story plot in the OP. Smoking.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
BreakPointSC
Profile Joined August 2010
Australia10 Posts
March 15 2013 05:59 GMT
#139
completely agree the plot was god awful.
BreakPointSC
Profile Joined August 2010
Australia10 Posts
March 15 2013 06:13 GMT
#140
On March 15 2013 14:49 Slaughter wrote:
Show nested quote +
On March 15 2013 14:34 paralleluniverse wrote:
On March 15 2013 14:12 Slaughter wrote:
On March 15 2013 14:06 paralleluniverse wrote:
On March 15 2013 13:34 Slaughter wrote:
Maybe because Blizz is probably targeting people 10-18ish when they write their story campaign? I dunno the older crowd who grew up on Brood War are already hooked and I think are most likely to buy the game for the multiplayer. The single player campaign seems to be something that is targeted at newer players who most likely will be in that younger demographic. Starcraft came out when I was 12 and I grew up playing the shit out of SC and BW. Hell I spent an ungodly amount of time on Bnet back then lol and I loved the campaign then and as a 26 year old now I like the campaign story in SC2. Its a different style (I also am a huge sucker for love stories >_>) and I do agree with the people who say the old way was better (having a bigger perspective is better imo) I mean we don't know jack about what the Protoss are doing in two games outside of some small appearances and Zeratul doing his best impersonation of roaming crazy man who comes out of no where to scream "DOOM IS COMING".

I actually resented Zeratul a bit because he basically told Kerrigan "Go get rezergified for the greater good!" I wanted her to remain humanish.

You base this on what? The average age of gamers is in the 30s. So targeting 10-18 year olds would mean that they're not going where the money's at.

In fact your Disneyesque ideas on what the story should have been is more consistent with stories for 10-18 year olds.


Where i'm going with is that older gamers are already going to buy the game and are likely to be more concerned with the multiplayer so they aren't as concerned with how the older crowd views the story itself. Younger gamers will be more inclined to be more interested in the story because they haven't played the 1st game and thats what everyone seems to be saying "story for 12 year olds" so Blizz wrote it that way.

You keep making things up.


I said it as speculation, I never said it was the actual truth.


your argument is very flawed and i think most people will agree they could have done a better job with the plot. basing your defence on demographics when you have no idea about the complexities of the area is not a good idea
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