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On March 22 2013 01:03 Hubble wrote:Show nested quote +On March 21 2013 21:56 Warpish wrote: It's ridiculous. The dialogs are terrible and the Dominion's tactical decisions make no sense at all (one Gorgon at a time, seriously!). Wasn't there an explanation for that? Like something around "they are to big"? This mission seems to resemble something like the Battle of Thermopylae. The dominion has brute military force but not enough space to use it. And how I understand it, the area the mission is played in is ment to be some kind of small canyon.
It's a battlecruiser. Logic tells me it can fly over the canyon and shoot down.
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On March 22 2013 01:02 Stratos_speAr wrote:Show nested quote +On March 22 2013 00:44 Forikorder wrote:On March 22 2013 00:40 Stratos_speAr wrote:
you mean like the Xel'Naga temple on Shakuras THAT DID THE EXACT SAME THING?
The temple was incredibly simple; it destroyed all life. Simple, difficult to use, had a purpose. Yea, it might be slightly deus ex machina-esque, but at the same time, it's a very generic tool that destroys all life, including Protoss (that's why they all had to get inside the temple). On the other hand, the artifact, when it fits the story, can 1) Kill any Zerg (and ONLY Zerg) in the area 2) Completely subdue Kerrigan with some kind of "dog whistle" mode that only she's attuned to 3) De-infest Kerrigan 4) "Sponge up" psionic power 5) God only knows what I've forgotten or what hasn't been explicitly shown to us but has been implied Really? This thing is incredibly convoluted and just so happens to fit the needs of the plot perfectly. Such a terrible plot device. except the temple ONLY killed Zerg, and reached across the entire planet, the Protoss were perfectly fine if Kerrigan had been on Shakuras shed have been deinfested (or at least her corpse would ahve been human) the artifact does not sponge up psionic power the Hybrids absorb power THERE IS NO DIFFERENCE BETWEEN THE TEMPLE AND THE ARTIFACT As I specifically said, all of the Protoss hid in the temple. The planet was completely covered with Zerg. You have literally zero evidence to support the claim that Kerrigan would've been de-infested by the temple.
Not to rain on your flame war parade--but the point is that the details don't matter.
Both the shakuras missions and WoL was about collecting artifacts to explode on zergs.
The difference is that BW did it in about 5ish missions while WoL did it in 30ish missions.
That is why it feels okay in BW but feels heavy handed and cheesy in WoL.
Whether Kerrigan gets cured or not has nothing to do with it.
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although i admit i enjoyed the broodwar storyline more I do like some of the things that blizard has done with the way they tell the story in the sc2, the side quests and dialogues are great and I enjoy the way that they create side plots and then bring them to some kind of resolution. Also I think that they did not toss out the promise that jim made to kill kerigan, that's why he struggled so much when he had the opportunity to shoot her. However I like the fact that he didn't shoot her, to me this choice helps to display the inner conflict Jim has to deal with when he has to chose between his love for kerrigan and his hatred for the death of Phoenix. The fact that he chooses love over revenge tells us alot about Jims character and help to develop the contrast between how he handles his hatred of Minsk in comparison to kerrigan. were Jim is not willing to get revenge at any cost it appears that kerigan is. Because of this i thought that seen was done well and I dont understand the hate it's getting.
Also on an aside, the voice acting for this game and the extensive amount of cut scenes are prity awesome.
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On March 21 2013 22:28 McBengt wrote: I really agree that Mengsk displaying the strategic savvy of a teletubbie on meth made his defeat completely unsatisfactory. It felt like beating up on a mentally challenged person more than anything.
Oh my god I shouldnt be laughing so hard at this, specially at work. "teletubbie on meth" is oficially something I say now.
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United Kingdom36156 Posts
On March 20 2013 21:45 Ctesias wrote:Show nested quote +On March 20 2013 20:20 gh0un wrote: The way they butchered the story i wouldnt be surprised if raynor, kerrigan and zeratul have a threesome in legacy of the void. Maybe it turns out that this threesome is in actuality indeed the legacy of the void, a threesome with participants of each race. ...and then they have a pair of zerg-terran-protoss twins - one good and one bad, that have to fight each other when they grow up. Stay tuned for Starcraft 3! + Show Spoiler +Then they make amends and get back together, living in harmony. On the actual campaign itself, I just completed it. Not much more to say than the quote in OP's post. I kinda liked the beginning when Kerrigan was human again, then it went quickly downhill. I still consider the BW story to be the proper Starcraft story, and would not have minded if it ended there, instead of having it ruined like this. Gameplay was overall fun, though Kerrigan was too powerful, making the maps too easy. Finished it on hard, so I hope brutal will be more of a challenge. Some of the achievements you get from hard might be tricky too, which would be good. Not really looking forward to how LotV will destroy the story even more... but I'll buy it, play through it, and then come here and complain again. See you then.
This was a significant problem with the gameplay imo. I found several missions in WoL brutal on brutal (yay!). But with Kerrigan you never really have to full-on attack an entrenched position because you can always pick away at it from long range, dash in and out, or towards the end use her ultimates. I'm never really in a hurry in these missions and the final mission took me an hour gametime, ending with a ridiculous bank and very little effort required. There weren't even sustained attacks on our base(s), some spine crawlers and a few roaches was always sufficient... then things like defending the Hyperion from a bunch of battlecruisers, a tonne of tanks, and whatever else *should* be hard, but you just use Kerrigan's ultimate and they're all gone.
It seems like it's really hard to balance difficulty of missions with the power of Kerrigan, certainly not without more missions with time limits, which forces you to move fast. Otherwise like I said before, Kerrigan can basically deal with large groups of enemies singlehandedly, if a little slowly. In the gameplay regard, the mission with Dehaka and the power-generators COULD have come close to really exciting gameplay, where you have to balance dealing with your base and progressing with Dehaka in timely fashion through quite tough enemies (he got pretty low on life). It would have been harder/cooler if the Dominion significantly attacked the mainbase during those periods. Or maybe they did, and Kerrigan just made it too easy... *shrug*
As for the story arc... well I never played Brood War, so reading these threads has filled me in with a lot of the info. I also jumped straight into multiplayer WoL, so I only actually did the WoL campaign recently, I finished it the day before HotS got released, so I have both next to each other to compare. I'm quite a casual, easily entertained guy with these things, the depth of critique you guys have is impressive but not *that* relevant to me.
Overall the WoL campaign gave me less "wtf?" moments than the HotS campaign. How easy it was for Kerrigan to zergify herself for example. The overhamminess (that's a word bros) of the Kerrigan-Raynor "love story". Things like Narud and Zeratul I kinda just enjoyed for what they were, never mind the 'consistency'. HotS had more high points for me but more low points. Maybe I liked WoL because I was new to the whole universe and I didn't know what was coming next? Mainly I knew what was coming next in HotS, barring the Narud/Amon diversion (which is why I enjoyed it so).
edit: The evolution misssions were terrible, and despite not knowing who Stukov was, I knew he was some rehashed character from the past. Still... enjoyed myself overall.
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The Kerrigan god(ess) mode issue is very prevalent. I played through on hard mostly for the story, so I'm not sure if this applies on brutal, but I basically just did a CTRL1 with Kerrigan and as many of those stupidly op roaches as I could spam. The adjutant-thingy told me to get anti air units, but I never found the need. Kerrigan could solo 3 BCs anyway so just mass roach every mission and a-move to victory.
Where were the huge, grandiose missions from BW? Like the assault on Korhal, when you started with 10k minerals and just went balls to the wall assault, sweeping the map and taking bases as you went? Or the Kel-morian combine map, huge and complex and offering a ton of viable options. Or later half the UED missions, all awesome. Those missions made me feel like I was playing a massive army vying for sector domination. HotS felt like playing Kerrigan and her posse of largely irrelevant sidekicks.
Edit: And why am I almost always restricted to 2 bases, why are there no larvae injects, why is there an annoying CD on creep tumors? Why is it so simplified, where is the sense of scale? I often found myself frustrated that even with my poss-poor APM I was never mechanically challenged to do better.
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United Kingdom36156 Posts
On March 22 2013 02:10 McBengt wrote: The Kerrigan god(ess) mode issue is very prevalent. I played through on hard mostly for the story, so I'm not sure if this applies on brutal, but I basically just did a CTRL1 with Kerrigan and as many of those stupidly op roaches as I could spam. The adjutant-thingy told me to get anti air units, but I never found the need. Kerrigan could solo 3 BCs anyway so just mass roach every mission and a-move to victory.
Where were the huge, grandiose missions from BW? Like the assault on Korhal, when you started with 10k minerals and just went balls to the wall assault, sweeping the map and taking bases as you went? Or the Kel-morian combine map, huge and complex and offering a ton of viable options. Or later half the UED missions, all awesome. Those missions made me feel like I was playing a massive army vying for sector domination. HotS felt like playing Kerrigan and her posse of largely irrelevant sidekicks.
I played through on Brutal, and yes it's the same, except I went for roach hydra instead of just pure roach. I used ultras in the final mission just to see a different unit.
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On March 22 2013 01:44 monkybone wrote: There was nothing wrong with the story of WoL IMO. Except the stupid dialogues, what are the criticism of this campaign? I think it was pretty interesting collecting the artifacts, having the story behind unravel slowly, and the side quests were nice.
1) Deus ex machina artifact that blows all zerg forces away but conveniently restores Kerrigan to human form
2) Fetch quest for too much of the campaign
3) Seemingly pointless rebellion missions against Mengsk. Seriously, these missions accomplished next to nothing
4) Raynor is supposed to be the hero...yet he commits genocide against the Tal'darim to collect their artifacts. This is never properly addressed at all.
5) Tosh and Hanngian (or w/e the doc's name is) feel like filler. Hell, Tosh can die depending on your choices, yet in HotS he's brought up as being alive. So depending on how you played WoL, they're even more pointless
6) Utterly retarded last minute invasion of Char. This felt so tacked on it's hilarious. "Oh hey you got all the artifacts, les do this shit! Our small fleet can totally invade the homeworld of the zerg even though Kerrigan has destroyed 3 factions at once before..." and it actually works!
7) There's not enough Mengsk, and when there is he's shown to be rather incompetent.
8) Starcraft now has a prophecy...UGH. Prophecies in stories tend to suck, as deterministic viewpoints kind of give you insight as to how things are going to pan out, save for a few changes here and there. I enjoy having no clue as to what is going to come next.
9) The overmind has been turned into a tragic creature rather than a villain. Pathetic
10) It's revealed that Tychus works for Mengsk early on in the story, yet he does nothing to stop Raynor from fucking up his plans. His mission this whole time was to assassinate Kerrigan....a task numerous people could have a done were they able. How can they expect us to buy that Tychus would get a convenient opportunity to snipe Kerrigan through Raynor? It's the stupidest part of the story.
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I know that he warned her. That sequence quite specifically tells me: not any zerg can rebel, but an intelligent zerg can - which lead me to arrive at the conclusion that Kerrigan is not in full psionic control which was a position further supported by other instances. You somehow arrived at it meaning an intelligent zerg like Abathur has ZERO wiggle room for revolting with your only argument being "he couldn't because I do not think he is that smart as he has only ever had 1 purpose" (which is not true - he was even uncontrolled roaming around in the tunnels of char - he would clearly have a need for greater intellect).
the made the broodmothers STRONGER not just smarter, the broodmothers were made to be able to control Zerg, making them smarter enhances that ability which (in addition to increased individuality) leads to possibility for revolt
Abathur CANNOT control Zerg, he is physically incapable of it, he even saids that after the Overmind died that he roamed the tunnels as a beast and only once again became a Zerg AFTER Kerrigan found him, he even said that he needed an ovverriding will to be Zerg strongly implying he himself lacks and sort of will of his own
The script writers even fooled around with the concept of Abathur having ulterior motives and Kerrigan tricking him into developing a better version of himself - it was part of one of the previews - but this got left out and is a such not canon, but clearly showcases that even Chris Metzen was not entirely convinced of Abathurs loyalty nor his willingness to experiment on himself. As Kerrigan is not as powerful as the Overmind the Overmind could easily have made other creations that she could not control through pure psionic powers (the cerebrates forming an overmind springs to mind as another example).
Kerrigan is stronger then the overmind this is stated canonicly at the very least shes his equal i dont understand why you keep saying otherwise
again its canon that its harder to take control of a zerg then it is to stop someone from stealing your Zerg so since all the Cerebrates were buddy buddy and collectively protecting themselves from Kerrigan she couldnt brute force them into her swarm
And no, Kerrigan is not as powerful as the Overmind was when it comes to controlling the Swarm. Kerrigan would've succumbed to the control of the 2.nd overmind had it not been killed.
so she said, not like she was really the beacon of honesty on Shakuras its likely she was lieing in order to get the templar to panic and hurry up instead of taking there time and looking at things calmly like Aldaris did
also the overmind made Kerrigan so probably literally wrote her genes to make it easier to control her
Back to Dehaka: We were arguing that he was dissatisfied with the [quality of] essence collected and then all of a sudden he was satisfied despite it being the same [quality of] essence (still terran) that was collected. The bracketed is my insertion based upon both of us previously agreeing to him talking about quality, not quantity of essence.
Dehaka is never satisfied i only remember him saying things like "i collect much essence from following" not "damn im collecting some primo essence"
As I specifically said, all of the Protoss hid in the temple. The planet was completely covered with Zerg.
You have literally zero evidence to support the claim that Kerrigan would've been de-infested by the temple.
the temples not big enough to fit every Protoss in existance, and it was never shown that protoss retreated
its rediculous for you to go against whats said in lore, they said in BW taht the temple would kill the Zerg it was enver even hinted that they had to evacuate Shakuras first
also heres some evidence, the temple is literally a bigger version of the artifact made by the same people and works in the same way
And why am I almost always restricted to 2 bases, why are there no larvae injects, why is there an annoying CD on creep tumors? Why is it so simplified, where is the sense of scale? I often found myself frustrated that even with my poss-poor APM I was never mechanically challenged to do better.
campaign isnt about challenging you mechanically if it was then itd be too easy for good players and impossible for the less good its about strategy more then skill
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United States97274 Posts
On March 22 2013 01:18 McBengt wrote:Show nested quote +On March 22 2013 01:03 Hubble wrote:On March 21 2013 21:56 Warpish wrote: It's ridiculous. The dialogs are terrible and the Dominion's tactical decisions make no sense at all (one Gorgon at a time, seriously!). Wasn't there an explanation for that? Like something around "they are to big"? This mission seems to resemble something like the Battle of Thermopylae. The dominion has brute military force but not enough space to use it. And how I understand it, the area the mission is played in is ment to be some kind of small canyon. It's a battlecruiser. Logic tells me it can fly over the canyon and shoot down. They are capable of orbital bombardment but in order to attack the zerg they have to fly through the canyon
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the temples not big enough to fit every Protoss in existance, and it was never shown that protoss retreated
its rediculous for you to go against whats said in lore, they said in BW taht the temple would kill the Zerg it was enver even hinted that they had to evacuate Shakuras first
also heres some evidence, the temple is literally a bigger version of the artifact made by the same people and works in the same way
That's not evidence. that's you making shit up.
In the mission, Zeratul explicitly says for everyone to retreat into the temple. It even shows a Scout retreating to the temple in the damn cinematic.
The Protoss were almost completely wiped out by the Zerg in Episode III. The temple is large, and not all Protoss are on Shakuras. It's blatantly evident that they retreated to the temple.
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On March 22 2013 02:47 Stratos_speAr wrote:Show nested quote + the temples not big enough to fit every Protoss in existance, and it was never shown that protoss retreated
its rediculous for you to go against whats said in lore, they said in BW taht the temple would kill the Zerg it was enver even hinted that they had to evacuate Shakuras first
also heres some evidence, the temple is literally a bigger version of the artifact made by the same people and works in the same way
That's not evidence. that's you making shit up. In the mission, Zeratul explicitly says for everyone to retreat into the temple. It even shows a Scout retreating to the temple in the damn cinematic. The Protoss were almost completely wiped out by the Zerg in Episode III. The temple is large, and not all Protoss are on Shakuras. It's blatantly evident that they retreated to the temple. the forces nearby but the protoss have bases and citys all over the planet
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On March 22 2013 02:42 Shellshock1122 wrote:Show nested quote +On March 22 2013 01:18 McBengt wrote:On March 22 2013 01:03 Hubble wrote:On March 21 2013 21:56 Warpish wrote: It's ridiculous. The dialogs are terrible and the Dominion's tactical decisions make no sense at all (one Gorgon at a time, seriously!). Wasn't there an explanation for that? Like something around "they are to big"? This mission seems to resemble something like the Battle of Thermopylae. The dominion has brute military force but not enough space to use it. And how I understand it, the area the mission is played in is ment to be some kind of small canyon. It's a battlecruiser. Logic tells me it can fly over the canyon and shoot down. They are capable of orbital bombardment but in order to attack the zerg they have to fly through the canyon 
If they had replaced a giant battlecruiser with a squadron of dropships dropping bombs with each pack getting bigger and bigger--then that would have been awesome. Super battlecruiser just makes me wonder why there weren't defending mengst in the last mission...
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United States97274 Posts
On March 22 2013 02:51 Thieving Magpie wrote:Show nested quote +On March 22 2013 02:42 Shellshock1122 wrote:On March 22 2013 01:18 McBengt wrote:On March 22 2013 01:03 Hubble wrote:On March 21 2013 21:56 Warpish wrote: It's ridiculous. The dialogs are terrible and the Dominion's tactical decisions make no sense at all (one Gorgon at a time, seriously!). Wasn't there an explanation for that? Like something around "they are to big"? This mission seems to resemble something like the Battle of Thermopylae. The dominion has brute military force but not enough space to use it. And how I understand it, the area the mission is played in is ment to be some kind of small canyon. It's a battlecruiser. Logic tells me it can fly over the canyon and shoot down. They are capable of orbital bombardment but in order to attack the zerg they have to fly through the canyon  If they had replaced a giant battlecruiser with a squadron of dropships dropping bombs with each pack getting bigger and bigger--then that would have been awesome. Super battlecruiser just makes me wonder why there weren't defending mengst in the last mission... That would be too smart to have 5 gorgon BCs 2 PFs and the Odin outside your palace. How are you supposed to lose, then? Mengsk also overmade reapers and kept sending into my roaches and spines for some reason. Those warhounds were pretty op on the last mission though
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On March 22 2013 02:47 Stratos_speAr wrote:Show nested quote + the temples not big enough to fit every Protoss in existance, and it was never shown that protoss retreated
its rediculous for you to go against whats said in lore, they said in BW taht the temple would kill the Zerg it was enver even hinted that they had to evacuate Shakuras first
also heres some evidence, the temple is literally a bigger version of the artifact made by the same people and works in the same way
That's not evidence. that's you making shit up. In the mission, Zeratul explicitly says for everyone to retreat into the temple. It even shows a Scout retreating to the temple in the damn cinematic. The Protoss were almost completely wiped out by the Zerg in Episode III. The temple is large, and not all Protoss are on Shakuras. It's blatantly evident that they retreated to the temple.
Um... Shakuras has several thousand years of civilization on top of it from a race of beings known as the dark templar. I refuse to believe that after they migrated to Shakuras that they kind of just hung out not reproducing and making cities at their leisure. And no, I refuse to believe an advanced race that has had a shit tonne of time to populate a planet would be so small in number that they would fit in one random temple.
I also don't understand why raynor collecting artifacts is somehow more cheesy than zeratul collecting crystals.
I also find it dishonest of you to think a xelnaga artifact killing bunches of zerg on char (not all) is more cheesy than a planet wide nuke on Shakuras from a xel naga temple.
Both are equal to each other. And if the protoss missions spanned 30 missions you would have hated the temple nuke as well. The fact of the matter is we were spared the cheesy plots of BW and SC1 because we had such little content from it. There were less than 10 protoss missions in BW, half of it was zeratul gathering people, 2-3 of it was for collecting artifacts, and then a final mission. The reason you did not get annoyed is because there wasn't much story there.
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On March 22 2013 02:51 Thieving Magpie wrote:Show nested quote +On March 22 2013 02:42 Shellshock1122 wrote:On March 22 2013 01:18 McBengt wrote:On March 22 2013 01:03 Hubble wrote:On March 21 2013 21:56 Warpish wrote: It's ridiculous. The dialogs are terrible and the Dominion's tactical decisions make no sense at all (one Gorgon at a time, seriously!). Wasn't there an explanation for that? Like something around "they are to big"? This mission seems to resemble something like the Battle of Thermopylae. The dominion has brute military force but not enough space to use it. And how I understand it, the area the mission is played in is ment to be some kind of small canyon. It's a battlecruiser. Logic tells me it can fly over the canyon and shoot down. They are capable of orbital bombardment but in order to attack the zerg they have to fly through the canyon  If they had replaced a giant battlecruiser with a squadron of dropships dropping bombs with each pack getting bigger and bigger--then that would have been awesome. Super battlecruiser just makes me wonder why there weren't defending mengst in the last mission...
Really, who the hell made Warfield a general in the first place? He's a complete tool, I could come up with a better strategy on the spot. "Hey general, they shot down this Gorgon too, just like the last two." "Send another!" "But sir, shouldn't we try-" "But nothing son! Send the damned ship, I've got a good feeling about this one!"
And this is the guy who led the invasion of Char. I was half expecting Kerrigan to ask him what the fuck he was doing in the cinematic.
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On March 22 2013 03:05 McBengt wrote:Show nested quote +On March 22 2013 02:51 Thieving Magpie wrote:On March 22 2013 02:42 Shellshock1122 wrote:On March 22 2013 01:18 McBengt wrote:On March 22 2013 01:03 Hubble wrote:On March 21 2013 21:56 Warpish wrote: It's ridiculous. The dialogs are terrible and the Dominion's tactical decisions make no sense at all (one Gorgon at a time, seriously!). Wasn't there an explanation for that? Like something around "they are to big"? This mission seems to resemble something like the Battle of Thermopylae. The dominion has brute military force but not enough space to use it. And how I understand it, the area the mission is played in is ment to be some kind of small canyon. It's a battlecruiser. Logic tells me it can fly over the canyon and shoot down. They are capable of orbital bombardment but in order to attack the zerg they have to fly through the canyon  If they had replaced a giant battlecruiser with a squadron of dropships dropping bombs with each pack getting bigger and bigger--then that would have been awesome. Super battlecruiser just makes me wonder why there weren't defending mengst in the last mission... Really, who the hell made Warfield a general in the first place? He's a complete tool, I could come up with a better strategy on the spot. "Hey general, they shot down this Gorgon too, just like the last two." "Send another!" "But sir, shouldn't we try-" "But nothing son! Send the damned ship, I've got a good feeling about this one!" And this is the guy who led the invasion of Char. I was half expecting Kerrigan to ask him what the fuck he was doing in the cinematic. this is the guy who launched a head on assault on Char which got butchered by the Zergs defenses
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On March 22 2013 03:05 McBengt wrote:Show nested quote +On March 22 2013 02:51 Thieving Magpie wrote:On March 22 2013 02:42 Shellshock1122 wrote:On March 22 2013 01:18 McBengt wrote:On March 22 2013 01:03 Hubble wrote:On March 21 2013 21:56 Warpish wrote: It's ridiculous. The dialogs are terrible and the Dominion's tactical decisions make no sense at all (one Gorgon at a time, seriously!). Wasn't there an explanation for that? Like something around "they are to big"? This mission seems to resemble something like the Battle of Thermopylae. The dominion has brute military force but not enough space to use it. And how I understand it, the area the mission is played in is ment to be some kind of small canyon. It's a battlecruiser. Logic tells me it can fly over the canyon and shoot down. They are capable of orbital bombardment but in order to attack the zerg they have to fly through the canyon  If they had replaced a giant battlecruiser with a squadron of dropships dropping bombs with each pack getting bigger and bigger--then that would have been awesome. Super battlecruiser just makes me wonder why there weren't defending mengst in the last mission... Really, who the hell made Warfield a general in the first place? He's a complete tool, I could come up with a better strategy on the spot. "Hey general, they shot down this Gorgon too, just like the last two." "Send another!" "But sir, shouldn't we try-" "But nothing son! Send the damned ship, I've got a good feeling about this one!" And this is the guy who led the invasion of Char. I was half expecting Kerrigan to ask him what the fuck he was doing in the cinematic. That however is a gameplay error rather then a story error. They designed this whole creep tumor/scourge system/mission and that was just an excuse to it. Its quite obvious tbh that the story is weaved around the gameplay rather then otherwise for whole Starcraft 2.
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United States97274 Posts
On March 22 2013 03:11 Assirra wrote:Show nested quote +On March 22 2013 03:05 McBengt wrote:On March 22 2013 02:51 Thieving Magpie wrote:On March 22 2013 02:42 Shellshock1122 wrote:On March 22 2013 01:18 McBengt wrote:On March 22 2013 01:03 Hubble wrote:On March 21 2013 21:56 Warpish wrote: It's ridiculous. The dialogs are terrible and the Dominion's tactical decisions make no sense at all (one Gorgon at a time, seriously!). Wasn't there an explanation for that? Like something around "they are to big"? This mission seems to resemble something like the Battle of Thermopylae. The dominion has brute military force but not enough space to use it. And how I understand it, the area the mission is played in is ment to be some kind of small canyon. It's a battlecruiser. Logic tells me it can fly over the canyon and shoot down. They are capable of orbital bombardment but in order to attack the zerg they have to fly through the canyon  If they had replaced a giant battlecruiser with a squadron of dropships dropping bombs with each pack getting bigger and bigger--then that would have been awesome. Super battlecruiser just makes me wonder why there weren't defending mengst in the last mission... Really, who the hell made Warfield a general in the first place? He's a complete tool, I could come up with a better strategy on the spot. "Hey general, they shot down this Gorgon too, just like the last two." "Send another!" "But sir, shouldn't we try-" "But nothing son! Send the damned ship, I've got a good feeling about this one!" And this is the guy who led the invasion of Char. I was half expecting Kerrigan to ask him what the fuck he was doing in the cinematic. That however is a gameplay error rather then a story error. They designed this whole creep tumor/scourge system/mission and that was just an excuse to it. Its quite obvious tbh that the story is weaved around the gameplay rather then otherwise for whole Starcraft 2. I still thought it was really weird that you were able to go back and take char from the dominion when that was like the force that was able to defeat the queen of blades with full zerg tech. I mean you retake it with weakened kerrigan and then lings and aberrations. Was the Dominion force just that undermanned and depleted after the events of WoL? Did everyone just leave after taking Char and just leave a small force there? I feel like it should have taken a way stronger zerg army to reclaim the planet
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