Dear Tournaments of 2013: Maps - Page 9
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NEEDZMOAR
Sweden1277 Posts
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Broodwurst
Germany1586 Posts
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Ace1123
Philippines1187 Posts
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ZigguratOfUr
Iraq16955 Posts
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Mentalizor
Denmark1596 Posts
Same old maps - ~same strategies... And maps like whirlwind just aren't my flavour... I like Ohana - that's an exciting map... Smaller rush distances makes for more intensive games... Yet, you see tons of macro games on it... New maps! Smaller maps! | ||
yokohama
United States1116 Posts
On January 08 2013 11:51 BrokenMirage wrote: On IPL FC 44, they just mentioned that they were looking into new maps, specifically mentioning Starry Night and Fruitland (if I heard correctly). Its great to see IPL looking into new maps even for Fight Club considering that they are rather conservative with their mappools. Those maps look awesome. Fruitland is the coolest map I have ever seen. It actually looks like a map that is worthy of being in tournaments too, and not just a cool theme. | ||
SidianTheBard
United States2474 Posts
On January 08 2013 11:51 BrokenMirage wrote: On IPL FC 44, they just mentioned that they were looking into new maps, specifically mentioning Starry Night and Fruitland (if I heard correctly). Its great to see IPL looking into new maps even for Fight Club considering that they are rather conservative with their mappools. That's good to hear! It's great that IPL is actually talking about it and hopefully soon enough changes up some of their maps. What I'd like for them to do when they pick up new maps is force players to start the series on the newer maps so they actually get some play time. One of the bigger problems I see is bringing in say 2 new maps but still having 7 old maps which means players will most likely pick the other 7 before they pick the 2 new ones. If every FC or IPTL started on say Starry Night / Fruitland / etc etc, then we'd see teams and players have to practice on these newer maps and hopefully get better at them and will want to use them more often. Plus, it might bring more viewers in. "You want to see the new maps get played? Tune in at 7pm to see the match on xxx!" Unfortunately still nothing from MLG, NASL, IEM or GSL yet. I'd expect to hear something from GSL after the U&D matches and I'm hoping we hear something from IEM during or after their tournament in Katowice (Jan 18-20th) | ||
Elite_
United States4259 Posts
On January 08 2013 12:06 SidianTheBard wrote: Unfortunately still nothing from MLG, NASL, IEM or GSL yet. I'd expect to hear something from GSL after the U&D matches and I'm hoping we hear something from IEM during or after their tournament in Katowice (Jan 18-20th) GSL always announces the new map(s) after the Up & Downs. MLG will probably announce a 2013 season map pool much like they did a 2012 map pool.... and the entire season will probably be HotS... NASL map pool changed drastically every season since season 2 afaik... Don't know why this thread mentions them... They're also switching to HotS... IEM will probably announce a new map pool after the world championship in March... Along with HotS being the main game instead of WoL... | ||
KOtical
Germany451 Posts
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XiGua
Sweden3085 Posts
New maps bring variety and that feeling of "exploration" which is very much needed for a game to continue being attractive to its audience. New units are nice, but new maps are the thing that will bring me back to starcraft. | ||
NKB
United Kingdom608 Posts
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DoeniDon
Switzerland100 Posts
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Gladiator6
Sweden7024 Posts
On January 08 2013 11:51 BrokenMirage wrote: On IPL FC 44, they just mentioned that they were looking into new maps, specifically mentioning Starry Night and Fruitland (if I heard correctly). Its great to see IPL looking into new maps even for Fight Club considering that they are rather conservative with their mappools. Wow that's great. ![]() | ||
Doodsmack
United States7224 Posts
If MLG continues to have TDA and Shakuras this year then the pitchfork mob is gonna be out in full force I suspect. | ||
docvoc
United States5491 Posts
That sounds amazing :D. I'd love new maps. The OP has hit an issue right on its head. | ||
Champi
1422 Posts
proleague is the only thing im watching now just for the sake of the BW players and the maps making things interesting | ||
docvoc
United States5491 Posts
That sounds amazing :D. I'd love new maps. The OP has hit an issue right on its head. I think a real issue is that what we have a real lack of is teams of map makers. We have some, but if we had more that did boot camps like the UW boot camp for starcraft, I think we would see big bursts of maps. | ||
GunSec
1095 Posts
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Destructicon
4713 Posts
On January 09 2013 00:48 docvoc wrote: That sounds amazing :D. I'd love new maps. The OP has hit an issue right on its head. I think a real issue is that what we have a real lack of is teams of map makers. We have some, but if we had more that did boot camps like the UW boot camp for starcraft, I think we would see big bursts of maps. Sorry, but that just isn't true at all, and its a show of total ignorance. People have been trying and making maps for SC2 for the past 2 and a half years already, however most of them just get ignored. I dare say we wouldn't need to make another map for the next 2 years if only 1/5th of the maps that have been made over time, by the community, where tried out. I fully agree with the OP, I want to see new maps constantly and consistently, at least 2 new maps every new tournament season with veto immunity on them for their debut tournament. The problem is, it is very, very difficult to produce a constant stream of fun and balanced maps, because of the heavy constraints from racial balance in SC2. If a rush distance is too short the map is terran favored due to the potency of their all-ins and timings. If a map is too big it is heavily in favor of Toss or Zerg against terran due to the production mechanics and rally distance. If a map is too chokey it is a nightmare for zergs because of the lack of good ranged units and the ease of FFing or building a tank line in key locations. If a map is too open then its nigh impossible to expand safely against a Zerg as either Toss or Terran, or to get a good engagement where your army isn't surrounded. Those are just two of the biggest examples, there are a couple more, but they all lead to good maps being balanced on a razors edge, if the 3rd is just slightly too far away from the nat, or slightly too open then a toss is never going to expand on it except in rare cases and will most likely all-in. If its too defensive then it is too hard to attack and feels unfair for the zerg (and rightly so) because he can't punish it. I love Proleague too, but realistically, their format and maps wouldn't work in many other tournaments, because you can't always avoid a unfavorable map and if you can't veto it (and you shouldn't be able to veto new maps in their first tournament), then you could end up with a lot of one sided tournaments. The maps need to be at least somewhat balanced. The perfect game should have aggression start early and continue trough out the game with various army move outs, harass and pressure, but with both players managing to stabilize each time and macro behind it. Reaching the late game should be a challenge that we cherish to see every time, not the boring and standard norm we have come to see daily. That is no longer possible due to a combination of maps and design philosophy. | ||
ThomasjServo
15244 Posts
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