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Dear Tournaments of 2013: Maps - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 Next All
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
January 04 2013 23:17 GMT
#161
its not just about refreshing the mappool, its about getting GOOD maps to replace the old ones with, id rather play on old good maps than new shitty maps.
Broodwurst
Profile Joined June 2011
Germany1586 Posts
January 04 2013 23:21 GMT
#162
I love the Kespa maps so I want more of them.
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
Ace1123
Profile Joined September 2011
Philippines1187 Posts
January 04 2013 23:28 GMT
#163
Yes, I think Maps should be regularly switched. Playing on the same map makes the game boring -__-
ForGG, Mvp, MMA, MarineKing, BoxeR,
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 08 2013 02:51 GMT
#164
On IPL FC 44, they just mentioned that they were looking into new maps, specifically mentioning Starry Night and Fruitland (if I heard correctly). Its great to see IPL looking into new maps even for Fight Club considering that they are rather conservative with their mappools.
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
January 08 2013 03:03 GMT
#165
I've actually had a pause from watching the tournaments due to this very issue.
Same old maps - ~same strategies... And maps like whirlwind just aren't my flavour... I like Ohana - that's an exciting map... Smaller rush distances makes for more intensive games... Yet, you see tons of macro games on it... New maps! Smaller maps!
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
yokohama
Profile Joined February 2005
United States1116 Posts
January 08 2013 03:05 GMT
#166
On January 08 2013 11:51 BrokenMirage wrote:
On IPL FC 44, they just mentioned that they were looking into new maps, specifically mentioning Starry Night and Fruitland (if I heard correctly). Its great to see IPL looking into new maps even for Fight Club considering that they are rather conservative with their mappools.


Those maps look awesome. Fruitland is the coolest map I have ever seen. It actually looks like a map that is worthy of being in tournaments too, and not just a cool theme.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 08 2013 03:06 GMT
#167
On January 08 2013 11:51 BrokenMirage wrote:
On IPL FC 44, they just mentioned that they were looking into new maps, specifically mentioning Starry Night and Fruitland (if I heard correctly). Its great to see IPL looking into new maps even for Fight Club considering that they are rather conservative with their mappools.


That's good to hear! It's great that IPL is actually talking about it and hopefully soon enough changes up some of their maps. What I'd like for them to do when they pick up new maps is force players to start the series on the newer maps so they actually get some play time. One of the bigger problems I see is bringing in say 2 new maps but still having 7 old maps which means players will most likely pick the other 7 before they pick the 2 new ones. If every FC or IPTL started on say Starry Night / Fruitland / etc etc, then we'd see teams and players have to practice on these newer maps and hopefully get better at them and will want to use them more often. Plus, it might bring more viewers in. "You want to see the new maps get played? Tune in at 7pm to see the match on xxx!"

Unfortunately still nothing from MLG, NASL, IEM or GSL yet. I'd expect to hear something from GSL after the U&D matches and I'm hoping we hear something from IEM during or after their tournament in Katowice (Jan 18-20th)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Elite_
Profile Joined June 2012
United States4259 Posts
January 08 2013 03:54 GMT
#168
On January 08 2013 12:06 SidianTheBard wrote:
Show nested quote +
On January 08 2013 11:51 BrokenMirage wrote:
On IPL FC 44, they just mentioned that they were looking into new maps, specifically mentioning Starry Night and Fruitland (if I heard correctly). Its great to see IPL looking into new maps even for Fight Club considering that they are rather conservative with their mappools.


Unfortunately still nothing from MLG, NASL, IEM or GSL yet. I'd expect to hear something from GSL after the U&D matches and I'm hoping we hear something from IEM during or after their tournament in Katowice (Jan 18-20th)

GSL always announces the new map(s) after the Up & Downs.
MLG will probably announce a 2013 season map pool much like they did a 2012 map pool.... and the entire season will probably be HotS...
NASL map pool changed drastically every season since season 2 afaik... Don't know why this thread mentions them... They're also switching to HotS...
IEM will probably announce a new map pool after the world championship in March... Along with HotS being the main game instead of WoL...
KOtical
Profile Joined January 2011
Germany451 Posts
January 08 2013 13:54 GMT
#169
im heavy dissapointed with the new ladder maps... in general the maps become quite boring nowadays.... especially when u watch tournaments... it feels like u see 90% of games played on daybreak, cloud kingdom, ohana... kinda boring...
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
January 08 2013 14:01 GMT
#170
You know, the lack of new maps is actually the thing that made me stop playing sc2 as actively as I did before.

New maps bring variety and that feeling of "exploration" which is very much needed for a game to continue being attractive to its audience.

New units are nice, but new maps are the thing that will bring me back to starcraft.
ლ(ಠ益ಠლ) APM, Why u make me spam?
NKB
Profile Joined February 2012
United Kingdom608 Posts
January 08 2013 14:06 GMT
#171
The map pools really do need to be changed, it really is only proleague which are using any new maps, gsl gets a new map every now and again, but I am really tired of seeing games on daybreak, antiga shipyard and so forth, new maps might also allow new strategies to be found out, or a previous imbalance no longer an imbalance because of the map design.
Some times you just gotta wish...
DoeniDon
Profile Joined May 2011
Switzerland100 Posts
January 08 2013 14:15 GMT
#172
Couldn't agree more with this topic, the extremely boring map pools of tournaments have stopped me from watching any SC2 since I just can't stand the games that the maps produce.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
January 08 2013 14:16 GMT
#173
On January 08 2013 11:51 BrokenMirage wrote:
On IPL FC 44, they just mentioned that they were looking into new maps, specifically mentioning Starry Night and Fruitland (if I heard correctly). Its great to see IPL looking into new maps even for Fight Club considering that they are rather conservative with their mappools.


Wow that's great.
Flying, sOs, free, Light, Soulkey & ZerO
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
January 08 2013 15:04 GMT
#174
Tournaments need only look at Proleague to see the positive effect that new maps have on viewer interest and gameplay variety. Maps have a determinative impact on Starcraft gameplay and its just boring to have the same old ones.

If MLG continues to have TDA and Shakuras this year then the pitchfork mob is gonna be out in full force I suspect.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
January 08 2013 15:43 GMT
#175
On January 08 2013 23:16 Gladiator333 wrote:
Show nested quote +
On January 08 2013 11:51 BrokenMirage wrote:
On IPL FC 44, they just mentioned that they were looking into new maps, specifically mentioning Starry Night and Fruitland (if I heard correctly). Its great to see IPL looking into new maps even for Fight Club considering that they are rather conservative with their mappools.


Wow that's great.

That sounds amazing :D. I'd love new maps. The OP has hit an issue right on its head.
User was warned for too many mimes.
Champi
Profile Joined March 2010
1422 Posts
January 08 2013 15:48 GMT
#176
i am in total agreeance.

proleague is the only thing im watching now just for the sake of the BW players and the maps making things interesting
docvoc
Profile Blog Joined July 2011
United States5491 Posts
January 08 2013 15:48 GMT
#177
On January 08 2013 23:16 Gladiator333 wrote:
Show nested quote +
On January 08 2013 11:51 BrokenMirage wrote:
On IPL FC 44, they just mentioned that they were looking into new maps, specifically mentioning Starry Night and Fruitland (if I heard correctly). Its great to see IPL looking into new maps even for Fight Club considering that they are rather conservative with their mappools.


Wow that's great.

That sounds amazing :D. I'd love new maps. The OP has hit an issue right on its head. I think a real issue is that what we have a real lack of is teams of map makers. We have some, but if we had more that did boot camps like the UW boot camp for starcraft, I think we would see big bursts of maps.
User was warned for too many mimes.
GunSec
Profile Joined February 2010
1095 Posts
January 08 2013 15:54 GMT
#178
I agree, in bw there was a much better variance in the map pools!
Destructicon
Profile Blog Joined September 2011
4713 Posts
January 08 2013 16:17 GMT
#179
On January 09 2013 00:48 docvoc wrote:
Show nested quote +
On January 08 2013 23:16 Gladiator333 wrote:
On January 08 2013 11:51 BrokenMirage wrote:
On IPL FC 44, they just mentioned that they were looking into new maps, specifically mentioning Starry Night and Fruitland (if I heard correctly). Its great to see IPL looking into new maps even for Fight Club considering that they are rather conservative with their mappools.


Wow that's great.

That sounds amazing :D. I'd love new maps. The OP has hit an issue right on its head. I think a real issue is that what we have a real lack of is teams of map makers. We have some, but if we had more that did boot camps like the UW boot camp for starcraft, I think we would see big bursts of maps.


Sorry, but that just isn't true at all, and its a show of total ignorance. People have been trying and making maps for SC2 for the past 2 and a half years already, however most of them just get ignored. I dare say we wouldn't need to make another map for the next 2 years if only 1/5th of the maps that have been made over time, by the community, where tried out.

I fully agree with the OP, I want to see new maps constantly and consistently, at least 2 new maps every new tournament season with veto immunity on them for their debut tournament. The problem is, it is very, very difficult to produce a constant stream of fun and balanced maps, because of the heavy constraints from racial balance in SC2.

If a rush distance is too short the map is terran favored due to the potency of their all-ins and timings. If a map is too big it is heavily in favor of Toss or Zerg against terran due to the production mechanics and rally distance.

If a map is too chokey it is a nightmare for zergs because of the lack of good ranged units and the ease of FFing or building a tank line in key locations. If a map is too open then its nigh impossible to expand safely against a Zerg as either Toss or Terran, or to get a good engagement where your army isn't surrounded.

Those are just two of the biggest examples, there are a couple more, but they all lead to good maps being balanced on a razors edge, if the 3rd is just slightly too far away from the nat, or slightly too open then a toss is never going to expand on it except in rare cases and will most likely all-in. If its too defensive then it is too hard to attack and feels unfair for the zerg (and rightly so) because he can't punish it.

I love Proleague too, but realistically, their format and maps wouldn't work in many other tournaments, because you can't always avoid a unfavorable map and if you can't veto it (and you shouldn't be able to veto new maps in their first tournament), then you could end up with a lot of one sided tournaments. The maps need to be at least somewhat balanced.

The perfect game should have aggression start early and continue trough out the game with various army move outs, harass and pressure, but with both players managing to stabilize each time and macro behind it. Reaching the late game should be a challenge that we cherish to see every time, not the boring and standard norm we have come to see daily. That is no longer possible due to a combination of maps and design philosophy.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
January 08 2013 16:37 GMT
#180
Starry Night seems like a love child of (Wiki)Crossfire and Cloud Kingdom in my opinion, and I remember seeing Fruitland a few months ago. It should also be noted that to a very real extent the burden is on these major tournaments. Sure smaller tournaments can use less known, or original maps but they do run the risk of viewership dropping off as a result, call it trickle down maponomics.

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