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Dear Tournaments of 2013: Maps - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 11 Next All
Micket
Profile Joined April 2011
United Kingdom2163 Posts
January 04 2013 13:23 GMT
#141
My hope is that proleague will continue innovating new maps. The beauty of the PL format is that a severely imbalanced map will simply result in mirror matchups. Whilst not ideal, it doesn't ruin the viewing experience. PL will also give the best statistics you could possibly hope for, being able to use both win rate and play rate. If a map is 75% TvZ with 4 games played, but 22 of the games in PL have been ZvZ on this map, you can still conclude that this map is probably a Zerg map.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
January 04 2013 13:30 GMT
#142
On January 04 2013 14:54 conut wrote:
they all probably just want the meta game to play out.


The problem is that the meta game was played out about half a year ago, and just about nothing has changed ever since. Any attempts at innovation like symbols baneling ultra play vs protoss quickly regressed to the more standard (and boring) broodlord infestor spine crawler turtle.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
January 04 2013 13:35 GMT
#143
Agreed 100%, one of the reasons I've stopped watching that much SC2 is the incredibly stagnant map pool and the resulting games.
Fjodorov
Profile Joined December 2011
5007 Posts
January 04 2013 13:47 GMT
#144
Maybe its very hard and frustrating to make maps when there is so much that can impact the balance, like forciefields, chokes, warp tech, lings speed, and so on. I wouldnt want to be a mapmaker in sc2 ^^
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
January 04 2013 14:28 GMT
#145
On January 04 2013 22:47 Fjodorov wrote:
Maybe its very hard and frustrating to make maps when there is so much that can impact the balance, like forciefields, chokes, warp tech, lings speed, and so on. I wouldnt want to be a mapmaker in sc2 ^^


Sometimes I think you have to ignore balance to some level and focus on making a map that will have entertaining games. Going for maps that are perfectly balanced makes maps that are perfectly boring.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
January 04 2013 14:34 GMT
#146
I already nominate this thread for thread of the year.
Elyvilon
Profile Joined August 2008
United States13143 Posts
January 04 2013 15:05 GMT
#147
On January 04 2013 22:30 Fragile51 wrote:
Show nested quote +
On January 04 2013 14:54 conut wrote:
they all probably just want the meta game to play out.


The problem is that the meta game was played out about half a year ago, and just about nothing has changed ever since. Any attempts at innovation like symbols baneling ultra play vs protoss quickly regressed to the more standard (and boring) broodlord infestor spine crawler turtle.

There's not much of a reason to try something new when the old things work fine.
Liquipedia
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
January 04 2013 15:07 GMT
#148
I know players like to have the same map pool, but Every new Year they should put in new maps. FOr one as a viewer its cool to see different maps and match ups and players.
Kryt0s
Profile Joined August 2010
Germany209 Posts
January 04 2013 15:37 GMT
#149
Really good topic. We need some change in this regard...
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
January 04 2013 15:48 GMT
#150
On January 03 2013 09:53 sCCrooked wrote:
I do feel that the current map pool is a huge factor in holding back players and the community from finding new ways to play the game and push the meta forward with new ideas and ways to work things.
Agree with this completely.
True_Spike
Profile Joined July 2004
Poland3423 Posts
Last Edited: 2013-01-04 15:56:07
January 04 2013 15:52 GMT
#151
Maps are the best tool in balancing the game - Brood War is a fantastic example of that. We didn't have many balance patches - we only had 4 in total, and the last one was released in April, 2001. Only through constant map-patching did Brood War get to the near perfect balance we expect from its successor. Also, due to the constant stream of new maps, the metagame changed drastically over time, with huge leaps every few months or so - again, all this happened without altering the game itself.
AFSpeeDy
Profile Joined June 2011
126 Posts
January 04 2013 16:02 GMT
#152
When I got HoTs beta access the first thing i did was vetoing the old maps from WoL (CK, Daybreak, Antiga). Altough the new maps aren't that good balancing wise, i was really happy to play on new maps.^^
We need more change in Maps and Mappool!!!
Azhrak
Profile Joined January 2011
Finland1196 Posts
January 04 2013 16:08 GMT
#153
Western tournaments don't generally want to just pick a map out of the blue because players and viewers might be disappointed by it. They might not even have the knowledge to pick a decent map.

If not a governing body like already mentioned in this thread, there might be a need for a regular map contest like the one TL held in late 2011 which introduced Clound Kingdom, Ohana and Korhal Compound the the general public (and organizers). The top placing maps in these contests are a safe bet for tournaments that would like to take new maps but don't know how.
starcraft2.fi
RFDaemoniac
Profile Joined September 2011
United States544 Posts
January 04 2013 16:48 GMT
#154
I bought a proleague subscription because of their new map pool. I would love to take my business to NASL or IPL but will not until they update their map pool.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 04 2013 18:11 GMT
#155
On January 05 2013 00:52 True_Spike wrote:
Maps are the best tool in balancing the game - Brood War is a fantastic example of that. We didn't have many balance patches - we only had 4 in total, and the last one was released in April, 2001. Only through constant map-patching did Brood War get to the near perfect balance we expect from its successor. Also, due to the constant stream of new maps, the metagame changed drastically over time, with huge leaps every few months or so - again, all this happened without altering the game itself.


Yeah, this exactly. Even if a newer map is a little imbalanced as long as they keep rotating maps into and out of their map pool it won't matter as much. As of right now, maps are stagnate and we sit around waiting for blizzard to buff/nerf something hoping we will finally see something new on Antiga/Metropolis/Entombed/etc/etc/etc.

On January 05 2013 01:08 Azhrak wrote:
Western tournaments don't generally want to just pick a map out of the blue because players and viewers might be disappointed by it. They might not even have the knowledge to pick a decent map.


I think this might have been true a year ago, because there was "a lot" more maps coming out and yeah I think that's mainly to do with things such as the TLMC or the IPL map contest, Playhem was picking up a bunch of random maps and using those in their dailies as well. Lastly, remember MLG still used Testbug which was something "new" when you compare it to other tournaments. Now though, everybody has almost the same exact map pool that we've seen for the past year now, with maybe 1 or 2 different maps thrown in, but even those different maps are still maps that are super old. (metropolis/atlantis spaceship/tda)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
chaostheory_
Profile Joined September 2010
England17 Posts
January 04 2013 19:43 GMT
#156
if tournaments say in advance what new maps they are going to be using for a particular tournament and give say 1 month at least notice. there is literally no excuse for 'pro gamers' who theoretically spend 6-10 hours a day playing this game, cannot devote some of that time to learning a new map(s). the impact of playing even 50 games during that time on a new map is negligible on their practice schedule. if they then have to go to a tourney and are unfamiliar with it then tough shit do ur job properly.

because at the moment the current map pool is beyond tedious to watch now, u can call what is going to happen in 90% of the games from start to finish by the time the casters are done introducing the players.
KJSharp
Profile Joined May 2011
United States84 Posts
January 04 2013 20:39 GMT
#157
Change for change's sake is not good. The fact of the matter is the Shakuras, Ohana, Cloud Kingdom, and Tal'Darim Altar produce the most exciting and thrilling games in the map pool, and now we just got rid of 2 of them. I don't understand why we continue to like Daybreak, Metropolis, or Whirlwind (and we have only ourselves to blame - we voted to put Daybreak and Metropolis in the map pool). The SC2 community seems overly prone to want huge maps that might as well have a "no rush 15" tag on them. Until that changes, we aren't going to go anywhere. Blizzard has been following the over-arching desires of the SC2 community with its latest additions to the map pool - Condemned Ridge, Akilon Flats (the only interesting one), and Network District. Our palette must change. Until we desire fun maps, we won't get them. It's that simple.

Perhaps, too, the encouragement of creating deathballs is simply the major flaw of SC2 game design, one that the SC2 mapping community won't be able to overcome. Barrin's FMB idea is a good one, but the game would have to drastically redesigned to accommodate the altered economic structure. I would support that attempt, coupled with making units have more health/armor so that battles last longer. Taking the game as currently constructed, though, I'd rather have 1 or 2 base games with a lot of micro I can appreciate than a predictable 45 minute TvZ, TvP, or ZvP in which you know exactly what everyone is going to do 10 minutes in advance, and one in which, ultimately, I won't be able to fully appreciate all the micro that goes on in that final battle because the battle ends in roughly 5 seconds.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
January 04 2013 21:35 GMT
#158
On January 05 2013 05:39 KJSharp wrote:
Change for change's sake is not good. The fact of the matter is the Shakuras, Ohana, Cloud Kingdom, and Tal'Darim Altar produce the most exciting and thrilling games in the map pool, and now we just got rid of 2 of them. I don't understand why we continue to like Daybreak, Metropolis, or Whirlwind (and we have only ourselves to blame - we voted to put Daybreak and Metropolis in the map pool). The SC2 community seems overly prone to want huge maps that might as well have a "no rush 15" tag on them. Until that changes, we aren't going to go anywhere. Blizzard has been following the over-arching desires of the SC2 community with its latest additions to the map pool - Condemned Ridge, Akilon Flats (the only interesting one), and Network District. Our palette must change. Until we desire fun maps, we won't get them. It's that simple.

Perhaps, too, the encouragement of creating deathballs is simply the major flaw of SC2 game design, one that the SC2 mapping community won't be able to overcome. Barrin's FMB idea is a good one, but the game would have to drastically redesigned to accommodate the altered economic structure. I would support that attempt, coupled with making units have more health/armor so that battles last longer. Taking the game as currently constructed, though, I'd rather have 1 or 2 base games with a lot of micro I can appreciate than a predictable 45 minute TvZ, TvP, or ZvP in which you know exactly what everyone is going to do 10 minutes in advance, and one in which, ultimately, I won't be able to fully appreciate all the micro that goes on in that final battle because the battle ends in roughly 5 seconds.


Have you been watching games on the new proleague maps? They are 100x better than anything we've seen in the last 6 months. Maps that hang around too long make for really stale play, and only intensify any inherent imbalance in the maps. Plus, by changing maps frequently, you get to see who is really on top of the game and who can continually develop new and innovative strategies.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
KJSharp
Profile Joined May 2011
United States84 Posts
January 04 2013 23:10 GMT
#159
I agree that those maps look really good and are a lot of fun, but they exhibit features that have become anathema in the SC2 community, especially the way the SC2 community determines what types of maps should be put on the ladder. They have gold bases and naturals inside the main, for example. I'd support putting some of them on the ladder, but I doubt many would. I'd like to see maps come and go, too, Krazy, but I have lost a lot of faith in the SC2 community's ability to determine which maps should replace good old ones like Shakuras or Metalopolis. We struck gold with Tal'Darim, Ohana, and Cloud Kingdom. We whiffed on Metropolis and Daybreak.
Shiori
Profile Blog Joined July 2011
3815 Posts
January 04 2013 23:13 GMT
#160
On January 05 2013 08:10 KJSharp wrote:
I agree that those maps look really good and are a lot of fun, but they exhibit features that have become anathema in the SC2 community, especially the way the SC2 community determines what types of maps should be put on the ladder. They have gold bases and naturals inside the main, for example. I'd support putting some of them on the ladder, but I doubt many would. I'd like to see maps come and go, too, Krazy, but I have lost a lot of faith in the SC2 community's ability to determine which maps should replace good old ones like Shakuras or Metalopolis. We struck gold with Tal'Darim, Ohana, and Cloud Kingdom. We whiffed on Metropolis and Daybreak.

What exactly is good about Shakuras? Or TDA? Or Metalopolis? None of them have any place in the current meta because all of them are wildly imbalanced. Maybe they were "thrilling" back in 2011 when the metagame was a lot less developed, but nowadays everyone is so damn good at macroing that every one of these maps would force one of the sides to all-in in some particular matchup.

I don't know what's particularly "thrilling" about watching the umpteenth Blink all-in on Shakuras.
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