StarCraft II Brood War - Page 5
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Slardar
Canada7593 Posts
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EonuS
Slovenia186 Posts
On December 27 2012 09:24 rysecake wrote: there's a lack of competence in certain dustins that makes this impossible in all honesty, a great deal of design flaws that starcraft2 has were pointed out by lalush's OP and are already fixed in this mod, dustin would not even need to invent anything new other than to analyze whether such mechanics (anti clumping, primitive worker ai) would make the game better. I honestly feel that starcraft2 would become much more aesthetic game with some of these changes. | ||
EliteSK
Korea (South)251 Posts
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Fearest
854 Posts
On December 27 2012 09:57 Zenbrez wrote: I mostly meant like if Kespa would have switched to this instead of sc2, bwHD as people sometimes say they wished existed you really think Kespa will trust a group of modders to balance and keep this map updated for them to run a tournament on? | ||
Kfcnoob
United States296 Posts
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Qwyn
United States2779 Posts
On December 27 2012 10:28 Fearest wrote: you really think Kespa will trust a group of modders to balance and keep this map updated for them to run a tournament on? KeSPA would hire others to continue upkeeping the mod... They would be controlling development if that were occur. I'm pretty sure Mavereck would have an orgasm right then and there if he found out something like that was in the works. | ||
EEJR
Sweden31 Posts
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Hoberator
United States29 Posts
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( bush
321 Posts
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MavercK
Australia2181 Posts
On December 27 2012 10:35 ( bush wrote: how can i play 2v2 on fighting spirit? It seems impossible theres one map on the arcade. forced to 1v1. if you wish to play additional game modes you will have to change from arcade to starcraft and view custom maps there, there should be 3 maps, with all supporting game modes (2v2/FFA/etc). this is because theres an issue with melee maps on arcade. the game modes dont work correctly. | ||
dcemuser
United States3248 Posts
On December 27 2012 09:24 rysecake wrote: there's a lack of competence in certain dustins that makes this impossible Not really. The antiquated AI/UI is what made a lot of BW work. I don't think a modern BW would be popular enough to be a standalone game (without AI/UI changes that would break the shit out of BW), so this map is a great compromise. | ||
Ettick
United States2434 Posts
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wptlzkwjd
Canada1240 Posts
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mtn
729 Posts
On December 27 2012 10:30 Qwyn wrote: KeSPA would hire others to continue upkeeping the mod... They would be controlling development if that were occur. I'm pretty sure Mavereck would have an orgasm right then and there if he found out something like that was in the works. No, they wouldn't. KeSPA has no control over SC2, its all directed by Blizzard. They can't just DO what they want anymore... It's sad tho, because Blizzard didn't make BW popular, it was KeSPA and they Map makers with Pro-Gamers on top of the cake... | ||
Qwyn
United States2779 Posts
On December 27 2012 10:51 mtn wrote: No, they wouldn't. KeSPA has no control over SC2, its all directed by Blizzard. They can't just DO what they want anymore... It's sad tho, because Blizzard didn't make BW popular, it was KeSPA and they Map makers with Pro-Gamers on top of the cake... Blizzard owns the mod. But that does not mean that KeSPA cannot hire people to upkeep the mod...and to expand it as they desire. | ||
Eury
Sweden1126 Posts
On December 27 2012 10:51 mtn wrote: No, they wouldn't. KeSPA has no control over SC2, its all directed by Blizzard. They can't just DO what they want anymore... It's sad tho, because Blizzard didn't make BW popular, it was KeSPA and they Map makers with Pro-Gamers on top of the cake... KeSPA didn't make BW popular. It was huge in Korea long before KeSPA even existed. | ||
Logginurkeyz
United States375 Posts
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Ribbon
United States5278 Posts
SC2BW allows for air units to be stacked as long as they’re hotkeyed together with a building or unit far away. If, however, your control group should exceed 12 units/objects the air units will automatically disperse. This seems so arbitrary. I know it's how Brood War did it, but why not just have "you can only select 12 Mutas, and they can stack". Why do I need to jump through arcane hoops that make no logical sense, just because BW did it? | ||
Frankenberry
Denmark302 Posts
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MavercK
Australia2181 Posts
On December 27 2012 11:01 Ribbon wrote: This seems so arbitrary. I know it's how Brood War did it, but why not just have "you can only select 12 Mutas, and they can stack". Why do I need to jump through arcane hoops that make no logical sense, just because BW did it? because if you could stack 50 mutalisks.... | ||
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