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StarCraft II Brood War - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 40 41 42 Next All
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 27 2012 00:27 GMT
#41
On December 27 2012 09:22 omgimonfire15 wrote:
Hold on, was the scout always that good or was it just that no one used it because the cost was weird.


As I said a few posts ago. No, they accelerate and decelerate and they were expensive as shit. Corsairs were better in every way in terms of cost, splash damage output, controlling skies and d-web utility. You would use scouts to rub it in on your opponent. ;d
labbe
Profile Joined October 2010
Sweden1456 Posts
Last Edited: 2012-12-27 00:28:06
December 27 2012 00:27 GMT
#42
On December 27 2012 09:24 rysecake wrote:
Show nested quote +
On December 27 2012 09:23 labbe wrote:
On December 27 2012 09:11 phodacbiet wrote:
On December 27 2012 09:10 Ragnarork wrote:
This is pure awesomeness, especially the part about mining efficiency on multiple bases, and the remax rework which should have always been like that imo !

I'd love to say "either Blizzard come or either we don't care about them", but they might actually get annoying and threatening of lawsuit if they disagree...


Or they could just ban the game from the arcade and when asked about it they might just say "Well, we made starcraft 2, if you want to play BW go buy BW" .

Or they could just make Sc2 a better game than BW and there, problem solved.


there's a lack of competence in certain dustins that makes this impossible

Either way, Blizzard would never just remove a fan made map without a REALLY good reason; there's too much bad publicity around it. And if they can sell more copies of SC2 because people wanna play SC2BW, why would they even want to?
Fluid
Profile Joined September 2010
Canada136 Posts
December 27 2012 00:27 GMT
#43
On December 27 2012 09:18 TaShadan wrote:
nice post.
sc2bw isnt like sc:bw tough.
still a nice mod.
everyone should atleast try it.


Yup. I really like all these community mods to the game. It's pretty clear that eventually one of these mods will become super popular, and it will spawn a whole new style of starcraft. We will see though, maybe "the one mod" hasn't been built yet but requires that these mods are made first so it can build up on them and improve them even more.
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
December 27 2012 00:28 GMT
#44
this. is. amazing!!!
"The flame that burns twice as bright burns half as long." - Lao Tzu
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 27 2012 00:29 GMT
#45
Would it be possible for competition to switch over to SC2BW instead of HOTS? I think if TL and enough pros got behind that movement it might have a chance TT..
Archerofaiur
Profile Joined August 2008
United States4101 Posts
December 27 2012 00:29 GMT
#46
Oh My God!


I knew this day would come!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
December 27 2012 00:30 GMT
#47
now this looks so awesome... i can't believe that i'm actually seeing an anti death ball movement video while thinking that this alone is just SO much more pleasant than my whole sc2 experience i had...

thanks for putting such great efforts into this... it would be a shame if no one played this! This really goes back to all the efforts we know from broodwars great old community and that i've missed ever since broodwar ceased to exist...
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
December 27 2012 00:30 GMT
#48
Jesus the general "BW good, SC2 bad, Blizzard bad"-cyclejerk is damn annoying in threads like this where it ALWAYS appears immediately.

It's not the OPs fault, I mean damn, that's some really great work. But somehow especially the BW fans cannot appreciate this stuff without complaining about Sc2. I want to read through threads like this but am just quickly irritated by all this unnecessary animosity.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
purakushi
Profile Joined August 2012
United States3300 Posts
December 27 2012 00:30 GMT
#49
On December 27 2012 09:26 Mrvoodoochild1 wrote:
you cant turn off automine, smart casting or MBS. It's not BW until you disable the sc2 UI.


Actually, you can. Create a game, and the 3 settings are in the lobby. For example, you won't be able to select more than 12 units at a time.
T P Z sagi
TaShadan
Profile Joined February 2010
Germany1965 Posts
December 27 2012 00:31 GMT
#50
On December 27 2012 09:29 SupLilSon wrote:
Would it be possible for competition to switch over to SC2BW instead of HOTS? I think if TL and enough pros got behind that movement it might have a chance TT..

why should they? i would prefer to have the pros play scbw again.
Total Annihilation Zero
TaShadan
Profile Joined February 2010
Germany1965 Posts
Last Edited: 2012-12-27 00:32:20
December 27 2012 00:32 GMT
#51
On December 27 2012 09:30 purakushi wrote:
Show nested quote +
On December 27 2012 09:26 Mrvoodoochild1 wrote:
you cant turn off automine, smart casting or MBS. It's not BW until you disable the sc2 UI.


Actually, you can. Create a game, and the 3 settings are in the lobby. For example, you won't be able to select more than 12 units at a time.

yes its possible but is the selection limit (12) still bugged? in earlier builds it was bugging when the latency was bad.
Total Annihilation Zero
Destructicon
Profile Blog Joined September 2011
4713 Posts
December 27 2012 00:32 GMT
#52
Really nice, I'm going to try this as soon as possible and, depending how much I enjoy it, I could make it my new favorite mod to play during down times.

One thing I noticed missing from your post though is any news regarding the old BW high ground mechanic.

For those of you not aware. In BW units on the high ground had a 50% chance to avoid any shots fired on to them from units on the low ground, this mechanic, coupled with the more spread out pathing, is what prevented deathballs from appearing in BW. Obviously since we hate RNG and random things a 33% to 50% damage reduction for units on the high ground would be the optimal solution.

If the old high ground mechanics are in here then this mod is pretty much perfect.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
December 27 2012 00:34 GMT
#53
On December 27 2012 08:56 OhThatDang wrote:
hold on a minute the scout wasnt that good!


The scout was pretty good. Just that it was so expensive that no one ever used it. Had Blizz ever introduced another Brood War patch, I'm positive they would have lowered the scout cost to make it viable.

You're able to micro scouts just as well as wraith in BW (once you get the speed upgrade for them).
purakushi
Profile Joined August 2012
United States3300 Posts
December 27 2012 00:35 GMT
#54
On December 27 2012 09:32 TaShadan wrote:
Show nested quote +
On December 27 2012 09:30 purakushi wrote:
On December 27 2012 09:26 Mrvoodoochild1 wrote:
you cant turn off automine, smart casting or MBS. It's not BW until you disable the sc2 UI.


Actually, you can. Create a game, and the 3 settings are in the lobby. For example, you won't be able to select more than 12 units at a time.

yes its possible but is the selection limit (12) still bugged? in earlier builds it was bugging when the latency was bad.


It's far from perfect. It lets you select >12 units for a moment then removes some, but it is getting there. For all intents and purposes, MBS/smartcasting/smart-mining can be turned off.
T P Z sagi
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 27 2012 00:35 GMT
#55
On December 27 2012 09:31 TaShadan wrote:
Show nested quote +
On December 27 2012 09:29 SupLilSon wrote:
Would it be possible for competition to switch over to SC2BW instead of HOTS? I think if TL and enough pros got behind that movement it might have a chance TT..

why should they? i would prefer to have the pros play scbw again.

True lol...
Fluid
Profile Joined September 2010
Canada136 Posts
December 27 2012 00:35 GMT
#56
On December 27 2012 09:29 SupLilSon wrote:
Would it be possible for competition to switch over to SC2BW instead of HOTS? I think if TL and enough pros got behind that movement it might have a chance TT..


Things like that take time. For example dota2 right now is more popular and competitive than wc3:tft, however look at how much time it took to get there and how many changes to the original "aeon of strife" mod had to be done. It isn't impossible that in 2-3 years the game people will play on bnet wont be sc2 but some mod of it. The map creator of sc2 is very powerful and as you can see if you have the skill you can shape it to modify sc2 quite dramatically.

But everything has to start somewhere, so give these mods a try (sc2bw, starbow,etc...) . Maybe in a year someone will modify them even more and we'll get the "dota" of sc2. In any case, this is a good start.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
December 27 2012 00:35 GMT
#57
On December 27 2012 09:32 Destructicon wrote:
Really nice, I'm going to try this as soon as possible and, depending how much I enjoy it, I could make it my new favorite mod to play during down times.

One thing I noticed missing from your post though is any news regarding the old BW high ground mechanic.

For those of you not aware. In BW units on the high ground had a 50% chance to avoid any shots fired on to them from units on the low ground, this mechanic, coupled with the more spread out pathing, is what prevented deathballs from appearing in BW. Obviously since we hate RNG and random things a 33% to 50% damage reduction for units on the high ground would be the optimal solution.

If the old high ground mechanics are in here then this mod is pretty much perfect.


Yea, I forgot to mention it. But the high ground defender's advantage mechanic is indeed included in the mod.
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 27 2012 00:35 GMT
#58
On December 27 2012 09:29 SupLilSon wrote:
Would it be possible for competition to switch over to SC2BW instead of HOTS? I think if TL and enough pros got behind that movement it might have a chance TT..


DotA and WC3 co-existed fine. If the mod's good people will play it. HotS and LotV will be a breath of fresh air and let's see what happens with those next two installments at the same time.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2012-12-27 00:37:21
December 27 2012 00:36 GMT
#59
I think it would be amusing to track the interface settings people choose. I think personally I wouldn't mind the 12 unit limit, since I'm used to this from Warcraft 3, but I would mind SBS, since that frustrated me when switching from WC3 to SC:BW in the past.

Also, this mod kinda needs to be published on the Korean server and publicized a bit.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
FT.aCt)Sony
Profile Blog Joined June 2007
United States1047 Posts
December 27 2012 00:37 GMT
#60
Put Luna on there and get a stand alone ladder and we're in business yo.

Good work thus far.
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