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StarCraft II Brood War - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 42 Next All
phyren
Profile Blog Joined October 2009
United States1067 Posts
December 27 2012 02:08 GMT
#101
Looks nice, I'll try it out. Hopefully there are enough people interested to let games form easily
Zenbrez
Profile Joined June 2012
Canada5973 Posts
December 27 2012 02:08 GMT
#102
On December 27 2012 10:28 Fearest wrote:
Show nested quote +
On December 27 2012 09:57 Zenbrez wrote:
On December 27 2012 09:51 L0L wrote:
On December 27 2012 09:46 Zenbrez wrote:
This is really cool, I just wish that this sort of thing could be used for pro play, but that's not going to happen


Don't be so quick to judge. Look at WC3 how a mod named DOTA became huge in special niche tournaments and quickly grew into a large tournament scene as it's popularity increased. If this becomes a popular mod on Bnet it would be foolish not to expect some tournaments to follow. Now whether or not this becomes popular remains to be seen. I would think if someone like NonY started streaming while playing this mod the popularity would receive a huge push.

I mostly meant like if Kespa would have switched to this instead of sc2, bwHD as people sometimes say they wished existed


you really think Kespa will trust a group of modders to balance and keep this map updated for them to run a tournament on?

Keep it balances? Why would they change anything.. the whole point of this custom is to be identical to bw, which is considered balanced.
Refer to my post.
iamho
Profile Joined June 2009
United States3347 Posts
December 27 2012 02:12 GMT
#103
Cool stuff. The mining thing is really interesting. Never knew about it before, though I've always had the feeling that expanding in SC2 wasn't as rewarding as it was in BW.
TommyP
Profile Joined December 2011
United States6231 Posts
December 27 2012 02:16 GMT
#104
wow really cool stuff. Im going to give it a shot in a bit.
#TheOneTrueDong
Najda
Profile Joined June 2010
United States3765 Posts
December 27 2012 02:19 GMT
#105
Bug report: When making units while supply blocked, larvae get a progress bar that is permanently empty.
white_horse
Profile Joined July 2010
1019 Posts
December 27 2012 02:19 GMT
#106
nice to see some BW tier micro. None of that abhorring deathballing.
Translator
lemonbone
Profile Joined August 2009
Hong Kong154 Posts
December 27 2012 02:22 GMT
#107
support
BW:1a2a3a4a5a Wol:1a2ffttttttttttt
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
December 27 2012 02:24 GMT
#108
On December 27 2012 11:07 MavercK wrote:
Show nested quote +
On December 27 2012 11:01 Ribbon wrote:
SC2BW allows for air units to be stacked as long as they’re hotkeyed together with a building or unit far away. If, however, your control group should exceed 12 units/objects the air units will automatically disperse.


This seems so arbitrary. I know it's how Brood War did it, but why not just have "you can only select 12 Mutas, and they can stack". Why do I need to jump through arcane hoops that make no logical sense, just because BW did it?


because if you could stack 50 mutalisks....


Then don't let me select 50 mutalisks.

"You can select 50 mutalisks, but you can only stack 11 of them, and only if they're in a control group with an overlord, which is something you would never naturally do".

Muta micro in BW made it a great game, but the actual method of getting mutas to stack was pants-on-head retarded, and there's no reason to copy that part.

And stacking 50 mutas means I can win the game with a single irradiate :|



I would love to see these BW mechanics with the SC2 units, though. It'd make it a lot easier to separate bad unit design from gameplay limitations.
sths
Profile Blog Joined October 2012
Australia192 Posts
December 27 2012 02:25 GMT
#109
This needs to be featured. So very very awesome. Pride of Australian SC community
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
December 27 2012 02:36 GMT
#110
Tried it vs an AI (who was really bad...) and dragoons were funny. This is awesome. Thank you. Really cool.
The Bomber boy
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
December 27 2012 02:39 GMT
#111
Fuck yes
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Destructicon
Profile Blog Joined September 2011
4713 Posts
December 27 2012 02:41 GMT
#112
Thanks for the speedy response LaLush, glad to know the mod has a good high ground mechanic, will play it as soon as my friends sober up
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Patate
Profile Joined January 2011
Canada441 Posts
December 27 2012 02:47 GMT
#113
Awesome thread

The SC2BW vs SC2 comparisons are very well made. They describe perfectly the actual problem with Starcraft2, and why it is a "sit on 3 bases and get maxed out" game.
Dead game.
Louuster
Profile Joined November 2010
Canada2869 Posts
December 27 2012 02:48 GMT
#114
Time to 2 hatch muta some fools
Kim Taek Yong fighting~
Ace1123
Profile Joined September 2011
Philippines1187 Posts
December 27 2012 02:49 GMT
#115
Coooool! Looks bad-ass
ForGG, Mvp, MMA, MarineKing, BoxeR,
KichSC
Profile Joined June 2012
United Kingdom29 Posts
December 27 2012 02:50 GMT
#116
I don't really know what to expect from this but hopefully it turns out like your are promising!!
Mothra
Profile Blog Joined November 2009
United States1448 Posts
December 27 2012 02:55 GMT
#117
This is more exciting than HoTS by far.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
December 27 2012 02:57 GMT
#118
Lalush.. thank you. Great job with this post, and thank you Maverck, for working on this beautiful mod. I will look at this one again after this much time without trying it out.

When I have some spare time, I'm going to try to swap a unit with the broodwar sprite itself, and see if its cool enough / nostalgic enough. Would be cool to have an option to either show the game in 2D sprites or 3D models.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
Last Edited: 2012-12-27 02:57:48
December 27 2012 02:57 GMT
#119
Ribbon has a good point.. But here lies the fault with community modding. Everyones going to have different (but valid) opinions. Without having a proper staff (like Mav) to make executive decisions nothing can really be settled on.

Edit: also great job on the mod so far
Jaedong.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
December 27 2012 02:58 GMT
#120
Seems like a great reason to boot up SC2 again, will give it a try.

On December 27 2012 11:48 Louuster wrote:
Time to 2 hatch muta some fools


Wow you play dirty.
"When the geyser died, a probe came out" - SirJolt
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