StarCraft II Brood War - Page 7
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andiCR
Costa Rica2273 Posts
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BlackPride
United States186 Posts
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ExO_
United States2316 Posts
On December 27 2012 11:58 fabiano wrote: Seems like a great reason to boot up SC2 again, will give it a try. About sums it up | ||
andiCR
Costa Rica2273 Posts
1. Broodwar wont work on a Mac. 2. Broodwar will crash and make your computer NOT RESPOND after a random interval on Windows 7 and Windows 8 3. Broodwar has a color error on w7 and w8. Theres a workaround though. 4. Broodwar public serverds filled with hackers 5. You have to go into iccup to play a decent match (or fish) That said, if Blizzard decided to make an HD version of SCBW with bnet2, and proper OS support, i would jump in, no questions asked. | ||
LlamaNamedOsama
United States1900 Posts
On December 27 2012 08:18 Glon wrote: Will all of this work be able to be easily transferred to HOTS (Does modding change in HOTS?)? It would be a shame for all of this hard work to only be largely recognized for 4 months If it works like WC3 did, then it should, TFT could play RoC-made customs. | ||
PiQLiQ
Sweden702 Posts
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zul
Germany5427 Posts
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ArvickHero
10387 Posts
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imre
France9263 Posts
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Wildmoon
Thailand4189 Posts
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Kaeru
Sweden552 Posts
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Chill
Calgary25955 Posts
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Ayaz2810
United States2763 Posts
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decemberscalm
United States1353 Posts
Unfortunately, so many wonderful nuances from Brood War can't be replicated due to the sc2 engine. Auto-surround and unit pathing is a huge testament to that current fact of life. Maverick was at one time experimenting with the actual unit pathing of units to become 8 way directional to replicate BW pathing. I wonder if he had any success with that or it just wasn't worth it. | ||
purakushi
United States3300 Posts
http://www.teamliquid.net/forum/viewpost.php?post_id=17303364 | ||
Tiegrr
United States607 Posts
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Sabu113
United States11035 Posts
On December 27 2012 12:19 ArvickHero wrote: is it really necessary to limit the stacking to only 11 units? I feel like BW would still be balanced even w/ unlimited unit stacking, otherwise we would've seen a lot more double-stacking muta micro in pro-games SC2 Mutas are kinda broken in the form they are with unlimited stacking. Jaedong Iris is enough evidence of the brute power stacked mutas can have if you have the apm to handle two groups. The 11 unit limit makes that stack large enough to be very powerful while weak enough that it can be deflected or can't sit and fight (sc2 mutas v stalkers). Also the muta is a strong harass unit rather than a super mobile ball of doom. Interesting. | ||
PiQLiQ
Sweden702 Posts
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blade55555
United States17423 Posts
On December 27 2012 12:42 Sabu113 wrote: SC2 Mutas are kinda broken in the form they are with unlimited stacking. Jaedong Iris is enough evidence of the brute power stacked mutas can have if you have the apm to handle two groups. The 11 unit limit makes that stack large enough to be very powerful while weak enough that it can be deflected or can't sit and fight (sc2 mutas v stalkers). Also the muta is a strong harass unit rather than a super mobile ball of doom. Interesting. Eh not really sc2 mutas being stacked bw style would be obliterated by a couple thor shots. zvp storm would do a ton of damage to all of them instead of not all. Dunno I think people forget how good aoe damage is vs stacked mutas if they were like bw stacking. | ||
Epithet
United States840 Posts
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