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StarCraft II Brood War - Page 7

Forum Index > SC2 General
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andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
December 27 2012 03:00 GMT
#121
Oh and btw, are there any specifically good VODs around?
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
BlackPride
Profile Joined July 2012
United States186 Posts
December 27 2012 03:05 GMT
#122
I'm all for this and will probably play around with it a lot, but I don't get why people just don't go play Brood War. I mean, it's really good, people can just play that game.
I've never waited in line at the DMV [YVNG]
ExO_
Profile Blog Joined September 2009
United States2316 Posts
December 27 2012 03:05 GMT
#123
On December 27 2012 11:58 fabiano wrote:
Seems like a great reason to boot up SC2 again, will give it a try.


About sums it up

andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
Last Edited: 2012-12-27 03:12:43
December 27 2012 03:12 GMT
#124
And for the people telling other people to just play broodwar:

1. Broodwar wont work on a Mac.
2. Broodwar will crash and make your computer NOT RESPOND after a random interval on Windows 7 and Windows 8
3. Broodwar has a color error on w7 and w8. Theres a workaround though.
4. Broodwar public serverds filled with hackers
5. You have to go into iccup to play a decent match (or fish)

That said, if Blizzard decided to make an HD version of SCBW with bnet2, and proper OS support, i would jump in, no questions asked.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
December 27 2012 03:13 GMT
#125
On December 27 2012 08:18 Glon wrote:
Will all of this work be able to be easily transferred to HOTS (Does modding change in HOTS?)? It would be a shame for all of this hard work to only be largely recognized for 4 months


If it works like WC3 did, then it should, TFT could play RoC-made customs.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
PiQLiQ
Profile Joined January 2011
Sweden702 Posts
December 27 2012 03:17 GMT
#126
Wow i hope Blizzard sees this thread and just realize how much better the game would be if they made it this way.
http://twitter.com/PiQLiQ
zul
Profile Blog Joined February 2010
Germany5427 Posts
December 27 2012 03:18 GMT
#127
the pathing looks so much more natural when compared to the normal SC2. I like watching it.
keep it deep! @zulison
ArvickHero
Profile Blog Joined October 2007
10387 Posts
December 27 2012 03:19 GMT
#128
is it really necessary to limit the stacking to only 11 units? I feel like BW would still be balanced even w/ unlimited unit stacking, otherwise we would've seen a lot more double-stacking muta micro in pro-games
Writerptrk
imre
Profile Blog Joined November 2011
France9263 Posts
December 27 2012 03:22 GMT
#129
i'll have to give it a try !
Zest fanboy.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2012-12-27 03:26:46
December 27 2012 03:22 GMT
#130
Personally, I am not really interestedd in BW 2.0 but this is a great work by community and its creators put in so much effort. I wish it the best luck.
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
December 27 2012 03:24 GMT
#131
--- Nuked ---
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
December 27 2012 03:24 GMT
#132
Whoa, exciting. I'll be playing over Christmas break
Moderator
Ayaz2810
Profile Joined September 2011
United States2763 Posts
December 27 2012 03:25 GMT
#133
I really like the way the zerglings move after the changes. Very random looking.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
December 27 2012 03:26 GMT
#134
Can you imagine how much more exciting the games would be to watch? SCBW HD in our era of twitch, streams, and constant foreign tournaments.

Unfortunately, so many wonderful nuances from Brood War can't be replicated due to the sc2 engine. Auto-surround and unit pathing is a huge testament to that current fact of life.

Maverick was at one time experimenting with the actual unit pathing of units to become 8 way directional to replicate BW pathing. I wonder if he had any success with that or it just wasn't worth it.
purakushi
Profile Joined August 2012
United States3302 Posts
December 27 2012 03:36 GMT
#135
Just gonna link my post from a few days back here. It has a list of a lot of bugs/suggestions already/will be mentioned:

http://www.teamliquid.net/forum/viewpost.php?post_id=17303364
T P Z sagi
Tiegrr
Profile Blog Joined September 2010
United States607 Posts
December 27 2012 03:40 GMT
#136
I'm gonna pull out my SC2 just for this after 6 months. :O
Sabu113
Profile Blog Joined August 2009
United States11089 Posts
December 27 2012 03:42 GMT
#137
On December 27 2012 12:19 ArvickHero wrote:
is it really necessary to limit the stacking to only 11 units? I feel like BW would still be balanced even w/ unlimited unit stacking, otherwise we would've seen a lot more double-stacking muta micro in pro-games


SC2 Mutas are kinda broken in the form they are with unlimited stacking. Jaedong Iris is enough evidence of the brute power stacked mutas can have if you have the apm to handle two groups.

The 11 unit limit makes that stack large enough to be very powerful while weak enough that it can be deflected or can't sit and fight (sc2 mutas v stalkers). Also the muta is a strong harass unit rather than a super mobile ball of doom.

Interesting.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
PiQLiQ
Profile Joined January 2011
Sweden702 Posts
December 27 2012 03:43 GMT
#138
Just imagine if someone could make something similar to ICCup for BW 2.0 just like this and matchmaking system for 1v1 ladder or just like on the iccup server you ask for games and just go. That would be amazing.
http://twitter.com/PiQLiQ
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 27 2012 03:46 GMT
#139
On December 27 2012 12:42 Sabu113 wrote:
Show nested quote +
On December 27 2012 12:19 ArvickHero wrote:
is it really necessary to limit the stacking to only 11 units? I feel like BW would still be balanced even w/ unlimited unit stacking, otherwise we would've seen a lot more double-stacking muta micro in pro-games


SC2 Mutas are kinda broken in the form they are with unlimited stacking. Jaedong Iris is enough evidence of the brute power stacked mutas can have if you have the apm to handle two groups.

The 11 unit limit makes that stack large enough to be very powerful while weak enough that it can be deflected or can't sit and fight (sc2 mutas v stalkers). Also the muta is a strong harass unit rather than a super mobile ball of doom.

Interesting.


Eh not really sc2 mutas being stacked bw style would be obliterated by a couple thor shots. zvp storm would do a ton of damage to all of them instead of not all.

Dunno I think people forget how good aoe damage is vs stacked mutas if they were like bw stacking.
When I think of something else, something will go here
Epithet
Profile Blog Joined February 2010
United States840 Posts
December 27 2012 03:51 GMT
#140
This is amazing. Thank you for your hard work!
YellOw, Reach, & Nal_Ra Hwaiting!!
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