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Always been a supporter of this mod from day 1
I remember when we made a threat on reddit and it skyrocketed for a bit and went on some korean websites haha
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Just played this map with my friend and it's awesome! Great job! Had almost forgotten how much more fun it was to play Protoss in BW compared to SC2 :-) I think the map would be even better if you used the SC2 camera instead of the zoomed in BW style camera.
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OMG. 1 base terran terror. holy jesus rofl
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some1 play with me right now plz
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Will u Upload Sc2 Broodwar on HotS , when its released , too ?
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I so hope for this to be a success!
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On December 27 2012 21:31 Evangelist wrote:Show nested quote +On December 27 2012 16:47 Patate wrote:On December 27 2012 16:28 MikeMM wrote:On December 27 2012 16:22 bLueSkY) wrote: Additionally, to those saying "BLIZZARD NEEDS TO LEARN FROM THIS!#!@#". Let me remind you blizzard created sc1, blizzard implemented everything. I find it funny how people completely forget that blizzard created these "amazing" games you all worship and yet they're idiots. Otherwise - great work on the mod. Obviously hard went into this, it looks good! Essentially SC1 was created by people who worked for Blizzard. SC2 was created by different people who imho are not so smart and talented as their predecessors. Important things like the income per base and how quickly people get maxed out is a reminder that the people who worked on SC2 have never watched professional BW, or are too stupid to catch the essence of it. And for those talking about CS or DoTA, and how players have rejected the newest game, in late 2012, the comparison with BW/SC2 cannot be done, because kespa HAS switched to SC2. It's not the players who have rejected the newest game, it's the viewers. The Last BW OSL was full, the first SC2 OSL was empty... GSL's finals can barely fill up an auditorium. The SC2 dev team has been VERY arrogant, it took them a major community uproar (Destiny's post, etc), to ANSWER, not even ACKNOWLEDGE that there is a problem in the actual game. In one week during the uproar, they have done more to improve Battle.Net 2.0 (which is still garbage compared to what ICCup and Fish have done with the old Bnet.. except the ladder system) than in two goddamn years.. and some people still collect minerals for Blizzard, like the mindless drones they are. As soon as the two main devs of the SC2 team sit down, open youtube, and grind the fuck out of hundreds of OSL and MSL games to understand why it has become a such deep and popular game, we will continue to have godawful foreign tournaments, with 3 unwatchable matchups (pvz, pvp, zvz), No matter how hard they will try to balance the game, if there arent: 1. WOW units, like the spider mines, reavers, lurkers.. you know, units that make the spectator gets up from his chair and hope for a jackpot hit. 2. The need to have more than 3 bases mining at the same time (too much income per base, as the OP have superbly showed the difference between the 2 games) 3. A real defender's advantage, therefore army splitting (map control BW, not map vision SC2) done by inefficient deathball movement Without these, even with balance, the people WILL NOT come back to this game. HSC had 25k viewers for its finals, and I have not seen the 60k-70k of the late 2011. Flash vs Naniwa has made viewers tuned up, but the games DO have to be more exciting, and also have to rely more on mechanics. There are reasons why Jaedong, Flash, Bisu, Savior, July , Nada... have been "bonjwas". People can mimick strats.. not mechanical skills. SC2 has almost entirely taken out the need to exceed in mechanical skills, so the games rely more on build order wins than before (also maps are way less important, because of my 3rd point above). SC2BW should be the new tournament play.. it's sad but true. Leave the Swarm hosts for the Blizzdrones, I want real Starcraft. Ahah. No offence but the reason why all that nonsense got replaced is because there were about 50 people watching Brood War when SC2 came out and it was about as friendly to the layman as quantum mechanics. Note, this is not because it was "harder" (it wasn't) but because it was an awkward, irritating design that simply wasn't suited for modern gaming.
This is pretty silly argument. BW died down outside of Korea. BW was still alive and going strong in Korea. Guess what the condition of eSport was during that time outside of Korea? It was essentially non-existant across all games. The most popular "eSport" game at that time was probably the Halo series. It wasn't until recently where online gaming became more prominent and easily accessible that eSports took off. It was pretty much impossible for Blizzard to not make a SC2 game and have people get excited. Just look at Melee vs. Brawl. Melee was such a fun and competitive game that Nintendo went ahead and just completely destroyed any sort of high level advanced technique with Brawl. Yet, there's still more people playing Brawl just because it's the new game.
The problem you have in eSports today is that there's a threshold between being too easy and being too hard that a lot of games have to consider in order to be popular. Too hard, then casual players won't even touch it and you don't build the audience. Too easy, then you have the pro players that get tired of it too easily and you lose the players (or it's just not fun to watch because it's too easy).
EDIT: spelling
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On December 28 2012 01:01 cHaNg-sTa wrote:Show nested quote +On December 27 2012 21:31 Evangelist wrote:On December 27 2012 16:47 Patate wrote:On December 27 2012 16:28 MikeMM wrote:On December 27 2012 16:22 bLueSkY) wrote: Additionally, to those saying "BLIZZARD NEEDS TO LEARN FROM THIS!#!@#". Let me remind you blizzard created sc1, blizzard implemented everything. I find it funny how people completely forget that blizzard created these "amazing" games you all worship and yet they're idiots. Otherwise - great work on the mod. Obviously hard went into this, it looks good! Essentially SC1 was created by people who worked for Blizzard. SC2 was created by different people who imho are not so smart and talented as their predecessors. Important things like the income per base and how quickly people get maxed out is a reminder that the people who worked on SC2 have never watched professional BW, or are too stupid to catch the essence of it. And for those talking about CS or DoTA, and how players have rejected the newest game, in late 2012, the comparison with BW/SC2 cannot be done, because kespa HAS switched to SC2. It's not the players who have rejected the newest game, it's the viewers. The Last BW OSL was full, the first SC2 OSL was empty... GSL's finals can barely fill up an auditorium. The SC2 dev team has been VERY arrogant, it took them a major community uproar (Destiny's post, etc), to ANSWER, not even ACKNOWLEDGE that there is a problem in the actual game. In one week during the uproar, they have done more to improve Battle.Net 2.0 (which is still garbage compared to what ICCup and Fish have done with the old Bnet.. except the ladder system) than in two goddamn years.. and some people still collect minerals for Blizzard, like the mindless drones they are. As soon as the two main devs of the SC2 team sit down, open youtube, and grind the fuck out of hundreds of OSL and MSL games to understand why it has become a such deep and popular game, we will continue to have godawful foreign tournaments, with 3 unwatchable matchups (pvz, pvp, zvz), No matter how hard they will try to balance the game, if there arent: 1. WOW units, like the spider mines, reavers, lurkers.. you know, units that make the spectator gets up from his chair and hope for a jackpot hit. 2. The need to have more than 3 bases mining at the same time (too much income per base, as the OP have superbly showed the difference between the 2 games) 3. A real defender's advantage, therefore army splitting (map control BW, not map vision SC2) done by inefficient deathball movement Without these, even with balance, the people WILL NOT come back to this game. HSC had 25k viewers for its finals, and I have not seen the 60k-70k of the late 2011. Flash vs Naniwa has made viewers tuned up, but the games DO have to be more exciting, and also have to rely more on mechanics. There are reasons why Jaedong, Flash, Bisu, Savior, July , Nada... have been "bonjwas". People can mimick strats.. not mechanical skills. SC2 has almost entirely taken out the need to exceed in mechanical skills, so the games rely more on build order wins than before (also maps are way less important, because of my 3rd point above). SC2BW should be the new tournament play.. it's sad but true. Leave the Swarm hosts for the Blizzdrones, I want real Starcraft. Ahah. No offence but the reason why all that nonsense got replaced is because there were about 50 people watching Brood War when SC2 came out and it was about as friendly to the layman as quantum mechanics. Note, this is not because it was "harder" (it wasn't) but because it was an awkward, irritating design that simply wasn't suited for modern gaming. This is pretty silly argument. BW died down outside of Korea. BW will still alive and going strong in Korea. Guess what the condition of eSport was during that time outside of Korea? It was essentially non-existant across all games. The most popular "eSport" game at that time was probably the Halo series. It wasn't until recently where online gaming became more prominent and easily accessible that eSports took off. It was pretty much impossible for Blizzard to not make a SC2 game and have people get excited. Just look at Melee vs. Brawl. Melee was such a fun and competitive game that Nintendo went ahead and just completely destroyed any sort of high level advanced technique with Brawl. Yet, there's still more people playing Brawl just because it's the new game. The problem you have in eSports today is that there's a threshold between being too easy and being too hard that a lot of games have to consider in order to be popular. Too hard, then casual players won't even touch it and you don't build the audience. Too easy, then you have the pro players that get tired of it too easily and you lose the players (or it's just not fun to watch because it's too easy). Very much this. ^^
Though, oddly enough, but still awesome, Melee currently has more entrants than Brawl for the upcoming Apex 2013. Despite the Melee haters (which I don't understand), I'm glad Melee is still going strong thanks to the efforts of that community.
Just had to note that because I come from the competitive Smash community. :p
Honestly, at this point, I don't mind if there is never a true SC2BW. I just want SC2 to be improved fundamentally so that it's a better eSport and a more fun, exciting, and challenging, yet still accessible, game, which is not too much to ask because there are games that fit that criteria that exist already. If that direction happens to go the route of a true SC2BW, then good! But, if it doesn't, as long as its still changed for the best, then I'm happy.
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will definitely play this...
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On December 28 2012 01:06 Rapture_FBGM wrote:Show nested quote +On December 28 2012 01:01 cHaNg-sTa wrote:On December 27 2012 21:31 Evangelist wrote:On December 27 2012 16:47 Patate wrote:On December 27 2012 16:28 MikeMM wrote:On December 27 2012 16:22 bLueSkY) wrote: Additionally, to those saying "BLIZZARD NEEDS TO LEARN FROM THIS!#!@#". Let me remind you blizzard created sc1, blizzard implemented everything. I find it funny how people completely forget that blizzard created these "amazing" games you all worship and yet they're idiots. Otherwise - great work on the mod. Obviously hard went into this, it looks good! Essentially SC1 was created by people who worked for Blizzard. SC2 was created by different people who imho are not so smart and talented as their predecessors. Important things like the income per base and how quickly people get maxed out is a reminder that the people who worked on SC2 have never watched professional BW, or are too stupid to catch the essence of it. And for those talking about CS or DoTA, and how players have rejected the newest game, in late 2012, the comparison with BW/SC2 cannot be done, because kespa HAS switched to SC2. It's not the players who have rejected the newest game, it's the viewers. The Last BW OSL was full, the first SC2 OSL was empty... GSL's finals can barely fill up an auditorium. The SC2 dev team has been VERY arrogant, it took them a major community uproar (Destiny's post, etc), to ANSWER, not even ACKNOWLEDGE that there is a problem in the actual game. In one week during the uproar, they have done more to improve Battle.Net 2.0 (which is still garbage compared to what ICCup and Fish have done with the old Bnet.. except the ladder system) than in two goddamn years.. and some people still collect minerals for Blizzard, like the mindless drones they are. As soon as the two main devs of the SC2 team sit down, open youtube, and grind the fuck out of hundreds of OSL and MSL games to understand why it has become a such deep and popular game, we will continue to have godawful foreign tournaments, with 3 unwatchable matchups (pvz, pvp, zvz), No matter how hard they will try to balance the game, if there arent: 1. WOW units, like the spider mines, reavers, lurkers.. you know, units that make the spectator gets up from his chair and hope for a jackpot hit. 2. The need to have more than 3 bases mining at the same time (too much income per base, as the OP have superbly showed the difference between the 2 games) 3. A real defender's advantage, therefore army splitting (map control BW, not map vision SC2) done by inefficient deathball movement Without these, even with balance, the people WILL NOT come back to this game. HSC had 25k viewers for its finals, and I have not seen the 60k-70k of the late 2011. Flash vs Naniwa has made viewers tuned up, but the games DO have to be more exciting, and also have to rely more on mechanics. There are reasons why Jaedong, Flash, Bisu, Savior, July , Nada... have been "bonjwas". People can mimick strats.. not mechanical skills. SC2 has almost entirely taken out the need to exceed in mechanical skills, so the games rely more on build order wins than before (also maps are way less important, because of my 3rd point above). SC2BW should be the new tournament play.. it's sad but true. Leave the Swarm hosts for the Blizzdrones, I want real Starcraft. Ahah. No offence but the reason why all that nonsense got replaced is because there were about 50 people watching Brood War when SC2 came out and it was about as friendly to the layman as quantum mechanics. Note, this is not because it was "harder" (it wasn't) but because it was an awkward, irritating design that simply wasn't suited for modern gaming. This is pretty silly argument. BW died down outside of Korea. BW will still alive and going strong in Korea. Guess what the condition of eSport was during that time outside of Korea? It was essentially non-existant across all games. The most popular "eSport" game at that time was probably the Halo series. It wasn't until recently where online gaming became more prominent and easily accessible that eSports took off. It was pretty much impossible for Blizzard to not make a SC2 game and have people get excited. Just look at Melee vs. Brawl. Melee was such a fun and competitive game that Nintendo went ahead and just completely destroyed any sort of high level advanced technique with Brawl. Yet, there's still more people playing Brawl just because it's the new game. The problem you have in eSports today is that there's a threshold between being too easy and being too hard that a lot of games have to consider in order to be popular. Too hard, then casual players won't even touch it and you don't build the audience. Too easy, then you have the pro players that get tired of it too easily and you lose the players (or it's just not fun to watch because it's too easy). Very much this. ^^ Though, oddly enough, but still awesome, Melee currently has more entrants than Brawl for the upcoming Apex 2013. Despite the Melee haters (which I don't understand), I'm glad Melee is still going strong thanks to the efforts of that community. Just had to note that because I come from the competitive Smash community. :p Honestly, at this point, I don't mind if there is never a true SC2BW. I just want SC2 to be improved fundamentally so that it's a better eSport and a more fun, exciting, and challenging, yet still accessible, game, which is not too much to ask because there are games that fit that criteria that exist already. If that direction happens to go the route of a true SC2BW, then good! But, if it doesn't, as long as its still changed for the best, then I'm happy.
Melee got a lot smaller after brawl came out but for the last 2 years the melee scene has been growing again because its a much more interesting game with the exception of the occasional hbox vs armada match. The difference being that sakurai said specifically that he considered melee a failure because it was competitive (wtf?) and he tried his hardest to make brawl casual unlike blizz claims they are with sc2.
Project M is the real equivalent to sc2bw, and its a really fun game, although i prefer brawl minus myself. It would be great if sc2bw got some more exposure and a scene, if nothing else that to make blizz listen. Thanks for the heads up lalush.
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On December 28 2012 01:01 cHaNg-sTa wrote:Show nested quote +On December 27 2012 21:31 Evangelist wrote:On December 27 2012 16:47 Patate wrote:On December 27 2012 16:28 MikeMM wrote:On December 27 2012 16:22 bLueSkY) wrote: Additionally, to those saying "BLIZZARD NEEDS TO LEARN FROM THIS!#!@#". Let me remind you blizzard created sc1, blizzard implemented everything. I find it funny how people completely forget that blizzard created these "amazing" games you all worship and yet they're idiots. Otherwise - great work on the mod. Obviously hard went into this, it looks good! Essentially SC1 was created by people who worked for Blizzard. SC2 was created by different people who imho are not so smart and talented as their predecessors. Important things like the income per base and how quickly people get maxed out is a reminder that the people who worked on SC2 have never watched professional BW, or are too stupid to catch the essence of it. And for those talking about CS or DoTA, and how players have rejected the newest game, in late 2012, the comparison with BW/SC2 cannot be done, because kespa HAS switched to SC2. It's not the players who have rejected the newest game, it's the viewers. The Last BW OSL was full, the first SC2 OSL was empty... GSL's finals can barely fill up an auditorium. The SC2 dev team has been VERY arrogant, it took them a major community uproar (Destiny's post, etc), to ANSWER, not even ACKNOWLEDGE that there is a problem in the actual game. In one week during the uproar, they have done more to improve Battle.Net 2.0 (which is still garbage compared to what ICCup and Fish have done with the old Bnet.. except the ladder system) than in two goddamn years.. and some people still collect minerals for Blizzard, like the mindless drones they are. As soon as the two main devs of the SC2 team sit down, open youtube, and grind the fuck out of hundreds of OSL and MSL games to understand why it has become a such deep and popular game, we will continue to have godawful foreign tournaments, with 3 unwatchable matchups (pvz, pvp, zvz), No matter how hard they will try to balance the game, if there arent: 1. WOW units, like the spider mines, reavers, lurkers.. you know, units that make the spectator gets up from his chair and hope for a jackpot hit. 2. The need to have more than 3 bases mining at the same time (too much income per base, as the OP have superbly showed the difference between the 2 games) 3. A real defender's advantage, therefore army splitting (map control BW, not map vision SC2) done by inefficient deathball movement Without these, even with balance, the people WILL NOT come back to this game. HSC had 25k viewers for its finals, and I have not seen the 60k-70k of the late 2011. Flash vs Naniwa has made viewers tuned up, but the games DO have to be more exciting, and also have to rely more on mechanics. There are reasons why Jaedong, Flash, Bisu, Savior, July , Nada... have been "bonjwas". People can mimick strats.. not mechanical skills. SC2 has almost entirely taken out the need to exceed in mechanical skills, so the games rely more on build order wins than before (also maps are way less important, because of my 3rd point above). SC2BW should be the new tournament play.. it's sad but true. Leave the Swarm hosts for the Blizzdrones, I want real Starcraft. Ahah. No offence but the reason why all that nonsense got replaced is because there were about 50 people watching Brood War when SC2 came out and it was about as friendly to the layman as quantum mechanics. Note, this is not because it was "harder" (it wasn't) but because it was an awkward, irritating design that simply wasn't suited for modern gaming. This is pretty silly argument. BW died down outside of Korea. BW will still alive and going strong in Korea. Guess what the condition of eSport was during that time outside of Korea? It was essentially non-existant across all games. The most popular "eSport" game at that time was probably the Halo series. It wasn't until recently where online gaming became more prominent and easily accessible that eSports took off. It was pretty much impossible for Blizzard to not make a SC2 game and have people get excited. Just look at Melee vs. Brawl. Melee was such a fun and competitive game that Nintendo went ahead and just completely destroyed any sort of high level advanced technique with Brawl. Yet, there's still more people playing Brawl just because it's the new game. The problem you have in eSports today is that there's a threshold between being too easy and being too hard that a lot of games have to consider in order to be popular. Too hard, then casual players won't even touch it and you don't build the audience. Too easy, then you have the pro players that get tired of it too easily and you lose the players (or it's just not fun to watch because it's too easy).
I can't tell why Brood War declined outside Korea, I wasn't there since the beginning. But I was into e-sports and you are wrong in describing the state of e-sports before sc2 came out. E-sports has its ups and downs since forever. 2008-09 was a really rough period because of the economic climate, e-sports relying on marketing money, but even so, it was never close to non-existent as you describe it. Were you talking about the NA scene? Because yes, the NA scene took a big hit after 2008 when CGS died. But Europe had its warcraft3, CS:S, 1.6, WoW, Quake, cod4, dota, fifa strong back then and Brood War was nowhere. How do you explain that?
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On December 28 2012 01:30 13_Doomblaze_37 wrote:Show nested quote +On December 28 2012 01:06 Rapture_FBGM wrote:On December 28 2012 01:01 cHaNg-sTa wrote:On December 27 2012 21:31 Evangelist wrote:On December 27 2012 16:47 Patate wrote:On December 27 2012 16:28 MikeMM wrote:On December 27 2012 16:22 bLueSkY) wrote: Additionally, to those saying "BLIZZARD NEEDS TO LEARN FROM THIS!#!@#". Let me remind you blizzard created sc1, blizzard implemented everything. I find it funny how people completely forget that blizzard created these "amazing" games you all worship and yet they're idiots. Otherwise - great work on the mod. Obviously hard went into this, it looks good! Essentially SC1 was created by people who worked for Blizzard. SC2 was created by different people who imho are not so smart and talented as their predecessors. Important things like the income per base and how quickly people get maxed out is a reminder that the people who worked on SC2 have never watched professional BW, or are too stupid to catch the essence of it. And for those talking about CS or DoTA, and how players have rejected the newest game, in late 2012, the comparison with BW/SC2 cannot be done, because kespa HAS switched to SC2. It's not the players who have rejected the newest game, it's the viewers. The Last BW OSL was full, the first SC2 OSL was empty... GSL's finals can barely fill up an auditorium. The SC2 dev team has been VERY arrogant, it took them a major community uproar (Destiny's post, etc), to ANSWER, not even ACKNOWLEDGE that there is a problem in the actual game. In one week during the uproar, they have done more to improve Battle.Net 2.0 (which is still garbage compared to what ICCup and Fish have done with the old Bnet.. except the ladder system) than in two goddamn years.. and some people still collect minerals for Blizzard, like the mindless drones they are. As soon as the two main devs of the SC2 team sit down, open youtube, and grind the fuck out of hundreds of OSL and MSL games to understand why it has become a such deep and popular game, we will continue to have godawful foreign tournaments, with 3 unwatchable matchups (pvz, pvp, zvz), No matter how hard they will try to balance the game, if there arent: 1. WOW units, like the spider mines, reavers, lurkers.. you know, units that make the spectator gets up from his chair and hope for a jackpot hit. 2. The need to have more than 3 bases mining at the same time (too much income per base, as the OP have superbly showed the difference between the 2 games) 3. A real defender's advantage, therefore army splitting (map control BW, not map vision SC2) done by inefficient deathball movement Without these, even with balance, the people WILL NOT come back to this game. HSC had 25k viewers for its finals, and I have not seen the 60k-70k of the late 2011. Flash vs Naniwa has made viewers tuned up, but the games DO have to be more exciting, and also have to rely more on mechanics. There are reasons why Jaedong, Flash, Bisu, Savior, July , Nada... have been "bonjwas". People can mimick strats.. not mechanical skills. SC2 has almost entirely taken out the need to exceed in mechanical skills, so the games rely more on build order wins than before (also maps are way less important, because of my 3rd point above). SC2BW should be the new tournament play.. it's sad but true. Leave the Swarm hosts for the Blizzdrones, I want real Starcraft. Ahah. No offence but the reason why all that nonsense got replaced is because there were about 50 people watching Brood War when SC2 came out and it was about as friendly to the layman as quantum mechanics. Note, this is not because it was "harder" (it wasn't) but because it was an awkward, irritating design that simply wasn't suited for modern gaming. This is pretty silly argument. BW died down outside of Korea. BW will still alive and going strong in Korea. Guess what the condition of eSport was during that time outside of Korea? It was essentially non-existant across all games. The most popular "eSport" game at that time was probably the Halo series. It wasn't until recently where online gaming became more prominent and easily accessible that eSports took off. It was pretty much impossible for Blizzard to not make a SC2 game and have people get excited. Just look at Melee vs. Brawl. Melee was such a fun and competitive game that Nintendo went ahead and just completely destroyed any sort of high level advanced technique with Brawl. Yet, there's still more people playing Brawl just because it's the new game. The problem you have in eSports today is that there's a threshold between being too easy and being too hard that a lot of games have to consider in order to be popular. Too hard, then casual players won't even touch it and you don't build the audience. Too easy, then you have the pro players that get tired of it too easily and you lose the players (or it's just not fun to watch because it's too easy). Very much this. ^^ Though, oddly enough, but still awesome, Melee currently has more entrants than Brawl for the upcoming Apex 2013. Despite the Melee haters (which I don't understand), I'm glad Melee is still going strong thanks to the efforts of that community. Just had to note that because I come from the competitive Smash community. :p Honestly, at this point, I don't mind if there is never a true SC2BW. I just want SC2 to be improved fundamentally so that it's a better eSport and a more fun, exciting, and challenging, yet still accessible, game, which is not too much to ask because there are games that fit that criteria that exist already. If that direction happens to go the route of a true SC2BW, then good! But, if it doesn't, as long as its still changed for the best, then I'm happy. Melee got a lot smaller after brawl came out but for the last 2 years the melee scene has been growing again because its a much more interesting game with the exception of the occasional hbox vs armada match. The difference being that sakurai said specifically that he considered melee a failure because it was competitive (wtf?) and he tried his hardest to make brawl casual unlike blizz claims they are with sc2. It would be great if sc2bw got some more exposure and a scene, if nothing else that to make blizz listen
I'm glad Sakurai is not completely at the helm this time around, but that's a bit off-topic because I could spend an entire day on the following: -What made Melee good -What makes Brawl terrible -What Sakurai did to completely ruin Brawl and why he shouldn't be in any position to be able to do the same for SSB4 -Similar topics, etc.
The comparisons are still valid, though. People still dream about the grand days of Melee as the B-word continues to suck the life out of the new Smashers. I honestly only attend Brawl tournaments because I'm friends with so many community members and I get to do commentary whenever I show up.
The differences, though, stem from SC2 being pushed heavily by tournaments and developers, unlike Brawl, which does not have any developer support and its tournament support is drastically lesser than that of League, SC2, DOTA, or even the mainstream FGC. Thus, Melee can continue to flourish because nobody is really pushing Brawl as its successor that people need to convert to. Brawl and Melee are still given equal platforms, which is not the case for SC2 and BW. That's while you'll see tournaments like Apex but you'll probably never see an Apex-equivalent featuring SC2 and BW together (not really counting the combined Proleague thing or whatever that tried to be).
Thus, the only way a Brood War mod would probably ever work competitively is if it started getting a strong enough backing where it could either: A) flourish side-by-side SC2 or B) is pushed stronger than SC2. Whether or not these realities are possible is yet to be seen, but I'm optimistic.
EDIT: Yeah, Project M to Brawl is a good parallel to SC2BW to SC2. Project M is a lot of fun. Unfortunately, its harder to push Project M in its scene because there's a lot of uncertainty in pushing a mod of a final product alongside actual final products in a sponsored event. That's why Project M is not a featured game at Apex. This doesn't seem to be mirrored in other communities (as we've seen with DOTA), though.
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Wish Blizzard would incorporate that unit movement modification into SC2 !!! Love it
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i tried it 2 times full bw options i really like this game! =)
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Does joke "Dragoons walk around the bar" still holds true ?
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On December 27 2012 23:01 EonuS wrote: mavericK, you should try and make a mod like this for starcraft2 (if you will ever have the time that is) just to find out whether the game becomes much better or not. By that I mean all the fundamentals you changed with the mod (worker ai, clumping) to transfer over to sc2 design to really see if the game becomes more fun or not; thanks for putting the effort for the mod nonetheless, it's amazing
what??? this is a sc2 mod ..
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Protip: The vulture patrol is a special case. The easiest way to achieve a fluid moving shot is to “double patrol click” towards your enemy, followed by a move in your previous direction. We wanted to implement something similar in difficulty level to Brood War patrol-micro.
hold on, I though vulture patrol shot in bw was painlessly easy for me .. I remembered playing the 2 vultures vs infinite lings map
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