I was playing zerg earlier today with my friend and every time I was supply blocked the standard "Spawn more ovaries" sound came up. However, the larva then had a timer bar on it (sort of like a stuck timer) and I could no longer use those larva. Everytime i build from those larva it would say something like "queue is max" or something along those line (not exactly what it said i dont remember but it was something like that). Basically the larva that were going to be used to build anything that is not an overlord when supply blocked will just freeze and will need to be manually canceled before more larva comes out.
StarCraft II Brood War - Page 13
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phodacbiet
United States1738 Posts
I was playing zerg earlier today with my friend and every time I was supply blocked the standard "Spawn more ovaries" sound came up. However, the larva then had a timer bar on it (sort of like a stuck timer) and I could no longer use those larva. Everytime i build from those larva it would say something like "queue is max" or something along those line (not exactly what it said i dont remember but it was something like that). Basically the larva that were going to be used to build anything that is not an overlord when supply blocked will just freeze and will need to be manually canceled before more larva comes out. | ||
X3GoldDot
Malaysia3840 Posts
On December 27 2012 18:23 phodacbiet wrote: Hey, i have a bug to report. I was playing zerg earlier today with my friend and every time I was supply blocked the standard "Spawn more ovaries" sound came up. However, the larva then had a timer bar on it (sort of like a stuck timer) and I could no longer use those larva. Everytime i build from those larva it would say something like "queue is max" or something along those line (not exactly what it said i dont remember but it was something like that). Basically the larva that were going to be used to build anything that is not an overlord when supply blocked will just freeze and will need to be manually canceled before more larva comes out. i dont know about the bug but i just had to laugh at that | ||
DaNom
Poland144 Posts
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thezanursic
5478 Posts
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thezanursic
5478 Posts
On December 27 2012 17:24 WolfintheSheep wrote: Because, with the exception of the Brood War diehards, things like arbitrary control limitations, stupid AI and bad pathing are considered blatant failings on the part of developers. If any other RTS was released today with units that would take the longest path for a straight line, it would be outright ridiculed by reviewers and consumers alike. They are blatant flaws, but they all lead to controlling your units being harder and therefor making the game harder. | ||
starfinder
Japan167 Posts
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MavercK
Australia2181 Posts
On December 27 2012 19:08 starfinder wrote: why not you upload these maps to KR server? even now many ppl playing BW in korea. Don't really want to buy kr sc2 just to publish, should get it on there soon tho | ||
thezanursic
5478 Posts
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starfinder
Japan167 Posts
On December 27 2012 19:15 MavercK wrote: Don't really want to buy kr sc2 just to publish, should get it on there soon tho Expects these maps. oh,and don't forget us CN server,Chinese prefer BW to SC2 too. | ||
MavercK
Australia2181 Posts
On December 27 2012 19:39 starfinder wrote: Expects these maps. oh,and don't forget us CN server,Chinese prefer BW to SC2 too. china even harder to get to but i will work something out. | ||
Chloroplaste
France281 Posts
I'd enjoy to see BW without lose my eyes on my 24". Imagine a match with BW pro like Jaedong on this map :D This is amazing, great work. I hope there is an option to still have 200pop in one group or at least more than 12 unit, it would be nice for noobs like me. | ||
Masayume
Netherlands208 Posts
What if we implement some of the *finetuned* features of the SC2BW mod in SC2 and create a type of pro-mod. Something that would enhance SC2 games but not revert back completely to BW style. HotS is shaping up pretty well and I'd say it would be a good thing to create a pro-mod and test out some features from this mod one by one, testing what works and doesn't, so Blizzard can see the results from external testing. Right now I am quite satisfied with how HotS seems to pan out, but if we start this Pro-mod stuff early, we can test stuff out without having to convince Blizzard to test it internally, and have something to fall back on if the game turns as stale as the PvZ matchup right now in WoL. (just an example) | ||
starfinder
Japan167 Posts
On December 27 2012 19:45 MavercK wrote: china even harder to get to but i will work something out. I have KR&TW and CN server accounts. glad to do any help. | ||
Lynda
649 Posts
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fabiano
Brazil4644 Posts
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Chloroplaste
France281 Posts
On December 27 2012 16:22 Zenbrez wrote: even then, it's unlikely. BW has already been done, at the time, Dota was the only moba game around, which happened to have a big following. The big following that bw had has mostly transfered over. I don't see this mod developing a large competitive playerbase since afterall, it is bw, which is insanely difficult. But you're right, you never know.One can hope Nop, Dota was not the only ARTS (i don't like the Moba signification ^^), in fact there was tons of popular Dota-like some years ago, like Age Of Myths, Land of Legends I II III (these two were so nice), SMotA, EotA, some Naruto map, some AOS... ^^ But it's true that the icefrog version of DotA was always the most popular, and the other disapeer the last years. The strength of warcraft 3 and battle.net was that you instantly see the game currently played by other user. It was so much better than battle.net 0.2 of starcraft II. | ||
FrozenProbe
Italy276 Posts
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MavercK
Australia2181 Posts
On December 27 2012 20:46 AngryPenguin wrote: It's only me or Fighting Spirit remake is too small? first time i've had that complaint the camera is more zoomed out than BW. i used to have a BW faithful camera. it's still undecided which i stick with. | ||
nucLeaRTV
Romania822 Posts
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imPermanenCe
Netherlands595 Posts
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