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StarCraft II Brood War - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 42 Next All
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 27 2012 09:23 GMT
#241
Hey, i have a bug to report.

I was playing zerg earlier today with my friend and every time I was supply blocked the standard "Spawn more ovaries" sound came up. However, the larva then had a timer bar on it (sort of like a stuck timer) and I could no longer use those larva. Everytime i build from those larva it would say something like "queue is max" or something along those line (not exactly what it said i dont remember but it was something like that). Basically the larva that were going to be used to build anything that is not an overlord when supply blocked will just freeze and will need to be manually canceled before more larva comes out.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
December 27 2012 09:54 GMT
#242
On December 27 2012 18:23 phodacbiet wrote:
Hey, i have a bug to report.

I was playing zerg earlier today with my friend and every time I was supply blocked the standard "Spawn more ovaries" sound came up. However, the larva then had a timer bar on it (sort of like a stuck timer) and I could no longer use those larva. Everytime i build from those larva it would say something like "queue is max" or something along those line (not exactly what it said i dont remember but it was something like that). Basically the larva that were going to be used to build anything that is not an overlord when supply blocked will just freeze and will need to be manually canceled before more larva comes out.


i dont know about the bug but i just had to laugh at that
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
DaNom
Profile Joined December 2010
Poland144 Posts
December 27 2012 09:59 GMT
#243
Looks amazing, going to try it for sure. Could anyone post some commentaries from it?
DaNom.211 BNet EU
thezanursic
Profile Blog Joined July 2011
5497 Posts
December 27 2012 10:05 GMT
#244
Cool, I'm going to test this out, but I think I'm going to stick to BW and ICCUP.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
December 27 2012 10:08 GMT
#245
On December 27 2012 17:24 WolfintheSheep wrote:
Show nested quote +
On December 27 2012 17:13 MikeMM wrote:
Why then DB decided to not recreate those lucky flaws?

Because, with the exception of the Brood War diehards, things like arbitrary control limitations, stupid AI and bad pathing are considered blatant failings on the part of developers.

If any other RTS was released today with units that would take the longest path for a straight line, it would be outright ridiculed by reviewers and consumers alike.

They are blatant flaws, but they all lead to controlling your units being harder and therefor making the game harder.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
starfinder
Profile Joined March 2012
Japan167 Posts
December 27 2012 10:08 GMT
#246
why not you upload these maps to KR server? even now many ppl playing BW in korea.
MavercK
Profile Joined March 2010
Australia2181 Posts
December 27 2012 10:15 GMT
#247
On December 27 2012 19:08 starfinder wrote:
why not you upload these maps to KR server? even now many ppl playing BW in korea.


Don't really want to buy kr sc2 just to publish, should get it on there soon tho
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
thezanursic
Profile Blog Joined July 2011
5497 Posts
December 27 2012 10:20 GMT
#248
We should encourage Blizzard to post about this on their site. That should give an extra kick of play testers to this mod!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
starfinder
Profile Joined March 2012
Japan167 Posts
December 27 2012 10:39 GMT
#249
On December 27 2012 19:15 MavercK wrote:
Show nested quote +
On December 27 2012 19:08 starfinder wrote:
why not you upload these maps to KR server? even now many ppl playing BW in korea.


Don't really want to buy kr sc2 just to publish, should get it on there soon tho


Expects these maps. oh,and don't forget us CN server,Chinese prefer BW to SC2 too.
MavercK
Profile Joined March 2010
Australia2181 Posts
December 27 2012 10:45 GMT
#250
On December 27 2012 19:39 starfinder wrote:
Show nested quote +
On December 27 2012 19:15 MavercK wrote:
On December 27 2012 19:08 starfinder wrote:
why not you upload these maps to KR server? even now many ppl playing BW in korea.


Don't really want to buy kr sc2 just to publish, should get it on there soon tho


Expects these maps. oh,and don't forget us CN server,Chinese prefer BW to SC2 too.


china even harder to get to
but i will work something out.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Chloroplaste
Profile Joined February 2011
France281 Posts
December 27 2012 11:03 GMT
#251
Please TL make BW tournament on this map !!!
I'd enjoy to see BW without lose my eyes on my 24".
Imagine a match with BW pro like Jaedong on this map :D

This is amazing, great work. I hope there is an option to still have 200pop in one group or at least more than 12 unit, it would be nice for noobs like me.
Masayume
Profile Blog Joined March 2011
Netherlands208 Posts
December 27 2012 11:03 GMT
#252
I am happy to see how far this mod has come. It leaves me wondering tho..

What if we implement some of the *finetuned* features of the SC2BW mod in SC2 and create a type of pro-mod.
Something that would enhance SC2 games but not revert back completely to BW style. HotS is shaping up pretty well and I'd say it would be a good thing to create a pro-mod and test out some features from this mod one by one, testing what works and doesn't, so Blizzard can see the results from external testing.

Right now I am quite satisfied with how HotS seems to pan out, but if we start this Pro-mod stuff early, we can test stuff out without having to convince Blizzard to test it internally, and have something to fall back on if the game turns as stale as the PvZ matchup right now in WoL. (just an example)
Balance. Enjoy the process instead of focusing on musts.
starfinder
Profile Joined March 2012
Japan167 Posts
December 27 2012 11:17 GMT
#253
On December 27 2012 19:45 MavercK wrote:
Show nested quote +
On December 27 2012 19:39 starfinder wrote:
On December 27 2012 19:15 MavercK wrote:
On December 27 2012 19:08 starfinder wrote:
why not you upload these maps to KR server? even now many ppl playing BW in korea.


Don't really want to buy kr sc2 just to publish, should get it on there soon tho


Expects these maps. oh,and don't forget us CN server,Chinese prefer BW to SC2 too.


china even harder to get to
but i will work something out.


I have KR&TW and CN server accounts. glad to do any help.
Lynda
Profile Joined May 2010
649 Posts
December 27 2012 11:18 GMT
#254
So happy to see this, it looks really awesome.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
December 27 2012 11:35 GMT
#255
Is it possible to make 2 zealots block ramps?
"When the geyser died, a probe came out" - SirJolt
Chloroplaste
Profile Joined February 2011
France281 Posts
December 27 2012 11:37 GMT
#256
On December 27 2012 16:22 Zenbrez wrote:
Show nested quote +
On December 27 2012 16:13 MikeMM wrote:
On December 27 2012 16:09 Scila wrote:
I love this mod but when I tried playing it a few months back there were barely any people playing. Even if it takes off we will never see it eclipse the official game at the pro level which is unfortunate because it is far superior.

Never say never. Dota did it. This mod can do this too.

even then, it's unlikely. BW has already been done, at the time, Dota was the only moba game around, which happened to have a big following. The big following that bw had has mostly transfered over. I don't see this mod developing a large competitive playerbase since afterall, it is bw, which is insanely difficult.

But you're right, you never know.One can hope


Nop, Dota was not the only ARTS (i don't like the Moba signification ^^), in fact there was tons of popular Dota-like some years ago, like Age Of Myths, Land of Legends I II III (these two were so nice), SMotA, EotA, some Naruto map, some AOS... ^^
But it's true that the icefrog version of DotA was always the most popular, and the other disapeer the last years.

The strength of warcraft 3 and battle.net was that you instantly see the game currently played by other user. It was so much better than battle.net 0.2 of starcraft II.
FrozenProbe
Profile Joined March 2012
Italy276 Posts
December 27 2012 11:46 GMT
#257
It's only me or Fighting Spirit remake is too small?
MavercK
Profile Joined March 2010
Australia2181 Posts
December 27 2012 11:50 GMT
#258
On December 27 2012 20:46 AngryPenguin wrote:
It's only me or Fighting Spirit remake is too small?


first time i've had that complaint

the camera is more zoomed out than BW. i used to have a BW faithful camera. it's still undecided which i stick with.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
December 27 2012 11:55 GMT
#259
Aye, both Starbow and SC2BW are fun to play. I wish those customs would get more love...
"Having your own haters means you are famous"
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
December 27 2012 11:57 GMT
#260
Does SC2BW also have a retarded goon?
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
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