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On December 27 2012 16:58 Fearest wrote: please make a 3v3 BGH map. thanks!
BGH and all possible game modes are available in the melee map section of battle.net not in arcade. arcade only has 1v1 fighting spirit. if you want to play 2v2/3v3/FFA/etc you need to go into the starcraft melee map section (top left, starcraft > custom games)
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On December 27 2012 17:13 MikeMM wrote: Why then DB decided to not recreate those lucky flaws?
Because, with the exception of the Brood War diehards, things like arbitrary control limitations, stupid AI and bad pathing are considered blatant failings on the part of developers.
If any other RTS was released today with units that would take the longest path for a straight line, it would be outright ridiculed by reviewers and consumers alike.
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Russian Federation221 Posts
On December 27 2012 17:24 WolfintheSheep wrote:Show nested quote +On December 27 2012 17:13 MikeMM wrote: Why then DB decided to not recreate those lucky flaws?
Because, with the exception of the Brood War diehards, things like arbitrary control limitations, stupid AI and bad pathing are considered blatant failings on the part of developers. If any other RTS was released today with units that would take the longest path for a straight line, it would be outright ridiculed by reviewers and consumers alike. I don’t see many RTS released nowdays so you point is disputable. And why AI has to be super smart? It can be relatively stupid if that leads to exciting gameplay.
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On December 27 2012 17:13 MikeMM wrote:Show nested quote +On December 27 2012 16:52 Zenbrez wrote:The SC2 dev team has been VERY arrogant, it took them a major community uproar (Destiny's post, etc), to ANSWER, not even ACKNOWLEDGE that there is a problem in the actual game. In one week during the uproar, they have done more to improve Battle.Net 2.0 (which is still garbage compared to what ICCup and Fish have done with the old Bnet.. except the ladder system) than in two goddamn years.. and some people still collect minerals for Blizzard, like the mindless drones they are. Please.. don't tell me you're one of those people.. Anyways, people who praise the sc1 team for making such an amazing game etc etc, the fact that bw became such a success had a LOT of luck involved, lots of things involved unintentional game flaws. If bw turned out exactly the way it was intended, it would not be what it is now. At least remember that they weren't genius masterminds that knew exactly what would create the "perfect" game. Why then DB decided to not recreate those lucky flaws? This mod shows that SC2 could have been much much better game than it is now. And HOTS won't change much because in HOTS unlike of this mod basic design mechanics which leads to many actual problems of SC2 will not be changed.
Why do we want lucky flaws? Why not lucky virtues?
Take the marine for example. I doubt it was in Blizzard's intention for the standard marine stim/baneling or infestor interaction to be intense splitting micro. They were probably just thinking "there needs to be something that can counter mass bio" and not trying to design probably the best micro interaction in the game right now.
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Can TL put this on Spotlight. this is so awesome. Lets meet at the game room for some BW action
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On December 27 2012 17:36 jeffvip wrote: Can TL put this on Spotlight. this is so awesome. Lets meet at the game room for some BW action They already spotlighted it once before.
You should have promoted this on Bnet forum and reddit. With the way it is right now, I doubt it lasts for 3 months, like the old SC2BW and less mineral maps.
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Very interesting, I'm going to launch Starcraft II, and I havn't done this for 6 months !
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God damn it! Great thread LaLuSh and awesome work by Maverck! Might have to power up that sc2 again :\
If we could get a ladder going that would be fantastic.
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On December 27 2012 17:32 MikeMM wrote:Show nested quote +On December 27 2012 17:24 WolfintheSheep wrote:On December 27 2012 17:13 MikeMM wrote: Why then DB decided to not recreate those lucky flaws?
Because, with the exception of the Brood War diehards, things like arbitrary control limitations, stupid AI and bad pathing are considered blatant failings on the part of developers. If any other RTS was released today with units that would take the longest path for a straight line, it would be outright ridiculed by reviewers and consumers alike. I don’t see many RTS released nowdays so you point is disputable. And why AI has to be super smart? It can be relatively stupid if that leads to exciting gameplay. Because stupid AI breaks the game long before anyone starts caring about "exciting gameplay".
Ever see a reviewer say "The AI was beyond idiotic, the UI random and unresponsive, and everything required constant babysitting...but don't worry, in 3 years this game will be competitive and fun to watch"?
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Russian Federation221 Posts
On December 27 2012 17:46 WolfintheSheep wrote:Show nested quote +On December 27 2012 17:32 MikeMM wrote:On December 27 2012 17:24 WolfintheSheep wrote:On December 27 2012 17:13 MikeMM wrote: Why then DB decided to not recreate those lucky flaws?
Because, with the exception of the Brood War diehards, things like arbitrary control limitations, stupid AI and bad pathing are considered blatant failings on the part of developers. If any other RTS was released today with units that would take the longest path for a straight line, it would be outright ridiculed by reviewers and consumers alike. I don’t see many RTS released nowdays so you point is disputable. And why AI has to be super smart? It can be relatively stupid if that leads to exciting gameplay. Because stupid AI breaks the game long before anyone starts caring about "exciting gameplay". Ever see a reviewer say "The AI was beyond idiotic, the UI random and unresponsive, and everything required constant babysitting...but don't worry, in 3 years this game will be competitive and fun to watch"? BW?????
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On December 27 2012 17:48 MikeMM wrote:Show nested quote +On December 27 2012 17:46 WolfintheSheep wrote:On December 27 2012 17:32 MikeMM wrote:On December 27 2012 17:24 WolfintheSheep wrote:On December 27 2012 17:13 MikeMM wrote: Why then DB decided to not recreate those lucky flaws?
Because, with the exception of the Brood War diehards, things like arbitrary control limitations, stupid AI and bad pathing are considered blatant failings on the part of developers. If any other RTS was released today with units that would take the longest path for a straight line, it would be outright ridiculed by reviewers and consumers alike. I don’t see many RTS released nowdays so you point is disputable. And why AI has to be super smart? It can be relatively stupid if that leads to exciting gameplay. Because stupid AI breaks the game long before anyone starts caring about "exciting gameplay". Ever see a reviewer say "The AI was beyond idiotic, the UI random and unresponsive, and everything required constant babysitting...but don't worry, in 3 years this game will be competitive and fun to watch"? BW?????
BW was a great game despite it's shortcomings, not because of it.
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On December 27 2012 17:48 MikeMM wrote:Show nested quote +On December 27 2012 17:46 WolfintheSheep wrote:On December 27 2012 17:32 MikeMM wrote:On December 27 2012 17:24 WolfintheSheep wrote:On December 27 2012 17:13 MikeMM wrote: Why then DB decided to not recreate those lucky flaws?
Because, with the exception of the Brood War diehards, things like arbitrary control limitations, stupid AI and bad pathing are considered blatant failings on the part of developers. If any other RTS was released today with units that would take the longest path for a straight line, it would be outright ridiculed by reviewers and consumers alike. I don’t see many RTS released nowdays so you point is disputable. And why AI has to be super smart? It can be relatively stupid if that leads to exciting gameplay. Because stupid AI breaks the game long before anyone starts caring about "exciting gameplay". Ever see a reviewer say "The AI was beyond idiotic, the UI random and unresponsive, and everything required constant babysitting...but don't worry, in 3 years this game will be competitive and fun to watch"? BW????? Because clearly 1998 is today.
I repeat: If a game with UI, AI and control as broken as BW was released today, it would flop.
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On December 27 2012 17:17 MavercK wrote:BGH and all possible game modes are available in the melee map section of battle.net not in arcade. arcade only has 1v1 fighting spirit. if you want to play 2v2/3v3/FFA/etc you need to go into the starcraft melee map section (top left, starcraft > custom games)
u guys really did a awesome amazing job
thannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnk u
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Where do we report bugs? I found a few
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Hate to be cynical, but this is pointless. We've tried since beta to make Blizzard listen to us, to fix the fundamental problems in SC2, but nothing has happened. These modmakers
... hope that Blizzard would notice us and implement some of our changes ... and I am totally for that. I think SC2 is a stale, broken bore of a game compared to BW, I haven't played it for what must be over a year now. But unless they change the game fundamentally, as described in the OP, there is no point, and they wont. It's too late now. The first expansion is coming and unless these changes are all in it (they aren't) the game will remain what it is: a decent game, a distraction that lasts for a couple months, much like the latest shooter or platformer. I think most of us will agree we would never have played SC2 for half as long as we did if it weren't for the fact that it has Starcraft in the name.
The only solution is the one constantly parroted by Blizzard: if you want to play Broodwar, play Broodwar. We all want Broodwar to somehow make it into the next generation of gaming but unfortunately that's just not gonna happen.
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Russian Federation221 Posts
On December 27 2012 18:09 Osmoses wrote:Hate to be cynical, but this is pointless. We've tried since beta to make Blizzard listen to us, to fix the fundamental problems in SC2, but nothing has happened. These modmakers Show nested quote +... hope that Blizzard would notice us and implement some of our changes ... and I am totally for that. I think SC2 is a stale, broken bore of a game compared to BW, I haven't played it for what must be over a year now. But unless they change the game fundamentally, as described in the OP, there is no point, and they wont. It's too late now. The first expansion is coming and unless these changes are all in it (they aren't) the game will remain what it is: a decent game, a distraction that lasts for a couple months, much like the latest shooter or platformer. I think most of us will agree we would never have played SC2 for half as long as we did if it weren't for the fact that it has Starcraft in the name. The only solution is the one constantly parroted by Blizzard: if you want to play Broodwar, play Broodwar. We all want Broodwar to somehow make it into the next generation of gaming but unfortunately that's just not gonna happen.
At least now we can play SC2BW. Thank you MavercK once again.
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Austria24416 Posts
Might try this after work tomorrow, seems really really cool.
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On December 27 2012 18:09 GhostKorean wrote: Where do we report bugs? I found a few In the sc2bw thread is fine, or pm me
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wow amazing! seriously wow what a great work!
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