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StarCraft II Brood War - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 42 Next All
MavercK
Profile Joined March 2010
Australia2181 Posts
December 27 2012 08:17 GMT
#221
On December 27 2012 16:58 Fearest wrote:
please make a 3v3 BGH map. thanks!


BGH and all possible game modes are available in the melee map section of battle.net
not in arcade. arcade only has 1v1 fighting spirit. if you want to play 2v2/3v3/FFA/etc you need to go into the starcraft melee map section (top left, starcraft > custom games)
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
December 27 2012 08:24 GMT
#222
On December 27 2012 17:13 MikeMM wrote:
Why then DB decided to not recreate those lucky flaws?

Because, with the exception of the Brood War diehards, things like arbitrary control limitations, stupid AI and bad pathing are considered blatant failings on the part of developers.

If any other RTS was released today with units that would take the longest path for a straight line, it would be outright ridiculed by reviewers and consumers alike.
Average means I'm better than half of you.
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
December 27 2012 08:32 GMT
#223
On December 27 2012 17:24 WolfintheSheep wrote:
Show nested quote +
On December 27 2012 17:13 MikeMM wrote:
Why then DB decided to not recreate those lucky flaws?

Because, with the exception of the Brood War diehards, things like arbitrary control limitations, stupid AI and bad pathing are considered blatant failings on the part of developers.

If any other RTS was released today with units that would take the longest path for a straight line, it would be outright ridiculed by reviewers and consumers alike.

I don’t see many RTS released nowdays so you point is disputable.
And why AI has to be super smart? It can be relatively stupid if that leads to exciting gameplay.
MasterCynical
Profile Joined September 2012
505 Posts
December 27 2012 08:35 GMT
#224
On December 27 2012 17:13 MikeMM wrote:
Show nested quote +
On December 27 2012 16:52 Zenbrez wrote:
The SC2 dev team has been VERY arrogant, it took them a major community uproar (Destiny's post, etc), to ANSWER, not even ACKNOWLEDGE that there is a problem in the actual game. In one week during the uproar, they have done more to improve Battle.Net 2.0 (which is still garbage compared to what ICCup and Fish have done with the old Bnet.. except the ladder system) than in two goddamn years.. and some people still collect minerals for Blizzard, like the mindless drones they are.

Please.. don't tell me you're one of those people..

Anyways, people who praise the sc1 team for making such an amazing game etc etc, the fact that bw became such a success had a LOT of luck involved, lots of things involved unintentional game flaws. If bw turned out exactly the way it was intended, it would not be what it is now. At least remember that they weren't genius masterminds that knew exactly what would create the "perfect" game.

Why then DB decided to not recreate those lucky flaws?
This mod shows that SC2 could have been much much better game than it is now.
And HOTS won't change much because in HOTS unlike of this mod basic design mechanics which leads to many actual problems of SC2 will not be changed.


Why do we want lucky flaws? Why not lucky virtues?

Take the marine for example. I doubt it was in Blizzard's intention for the standard marine stim/baneling or infestor interaction to be intense splitting micro. They were probably just thinking "there needs to be something that can counter mass bio" and not trying to design probably the best micro interaction in the game right now.
jeffvip
Profile Joined June 2011
211 Posts
December 27 2012 08:36 GMT
#225
Can TL put this on Spotlight. this is so awesome. Lets meet at the game room for some BW action
Marine is Terran strongest unit but it might be Terran's biggest weakness. Bcos of Marine so OP, other Terran unit regrettably have to be weak..
canikizu
Profile Joined September 2010
4860 Posts
December 27 2012 08:43 GMT
#226
On December 27 2012 17:36 jeffvip wrote:
Can TL put this on Spotlight. this is so awesome. Lets meet at the game room for some BW action

They already spotlighted it once before.

You should have promoted this on Bnet forum and reddit. With the way it is right now, I doubt it lasts for 3 months, like the old SC2BW and less mineral maps.
Glioburd
Profile Joined April 2008
France1911 Posts
December 27 2012 08:43 GMT
#227
Very interesting, I'm going to launch Starcraft II, and I havn't done this for 6 months !
"You should hate loosing, but you should never fear defeat." NaDa.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
December 27 2012 08:45 GMT
#228
God damn it! Great thread LaLuSh and awesome work by Maverck!
Might have to power up that sc2 again :\

If we could get a ladder going that would be fantastic.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2012-12-27 08:47:33
December 27 2012 08:46 GMT
#229
On December 27 2012 17:32 MikeMM wrote:
Show nested quote +
On December 27 2012 17:24 WolfintheSheep wrote:
On December 27 2012 17:13 MikeMM wrote:
Why then DB decided to not recreate those lucky flaws?

Because, with the exception of the Brood War diehards, things like arbitrary control limitations, stupid AI and bad pathing are considered blatant failings on the part of developers.

If any other RTS was released today with units that would take the longest path for a straight line, it would be outright ridiculed by reviewers and consumers alike.

I don’t see many RTS released nowdays so you point is disputable.
And why AI has to be super smart? It can be relatively stupid if that leads to exciting gameplay.

Because stupid AI breaks the game long before anyone starts caring about "exciting gameplay".

Ever see a reviewer say "The AI was beyond idiotic, the UI random and unresponsive, and everything required constant babysitting...but don't worry, in 3 years this game will be competitive and fun to watch"?
Average means I'm better than half of you.
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
December 27 2012 08:48 GMT
#230
On December 27 2012 17:46 WolfintheSheep wrote:
Show nested quote +
On December 27 2012 17:32 MikeMM wrote:
On December 27 2012 17:24 WolfintheSheep wrote:
On December 27 2012 17:13 MikeMM wrote:
Why then DB decided to not recreate those lucky flaws?

Because, with the exception of the Brood War diehards, things like arbitrary control limitations, stupid AI and bad pathing are considered blatant failings on the part of developers.

If any other RTS was released today with units that would take the longest path for a straight line, it would be outright ridiculed by reviewers and consumers alike.

I don’t see many RTS released nowdays so you point is disputable.
And why AI has to be super smart? It can be relatively stupid if that leads to exciting gameplay.

Because stupid AI breaks the game long before anyone starts caring about "exciting gameplay".

Ever see a reviewer say "The AI was beyond idiotic, the UI random and unresponsive, and everything required constant babysitting...but don't worry, in 3 years this game will be competitive and fun to watch"?

BW?????
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
December 27 2012 08:53 GMT
#231
On December 27 2012 17:48 MikeMM wrote:
Show nested quote +
On December 27 2012 17:46 WolfintheSheep wrote:
On December 27 2012 17:32 MikeMM wrote:
On December 27 2012 17:24 WolfintheSheep wrote:
On December 27 2012 17:13 MikeMM wrote:
Why then DB decided to not recreate those lucky flaws?

Because, with the exception of the Brood War diehards, things like arbitrary control limitations, stupid AI and bad pathing are considered blatant failings on the part of developers.

If any other RTS was released today with units that would take the longest path for a straight line, it would be outright ridiculed by reviewers and consumers alike.

I don’t see many RTS released nowdays so you point is disputable.
And why AI has to be super smart? It can be relatively stupid if that leads to exciting gameplay.

Because stupid AI breaks the game long before anyone starts caring about "exciting gameplay".

Ever see a reviewer say "The AI was beyond idiotic, the UI random and unresponsive, and everything required constant babysitting...but don't worry, in 3 years this game will be competitive and fun to watch"?

BW?????


BW was a great game despite it's shortcomings, not because of it.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
December 27 2012 08:56 GMT
#232
On December 27 2012 17:48 MikeMM wrote:
Show nested quote +
On December 27 2012 17:46 WolfintheSheep wrote:
On December 27 2012 17:32 MikeMM wrote:
On December 27 2012 17:24 WolfintheSheep wrote:
On December 27 2012 17:13 MikeMM wrote:
Why then DB decided to not recreate those lucky flaws?

Because, with the exception of the Brood War diehards, things like arbitrary control limitations, stupid AI and bad pathing are considered blatant failings on the part of developers.

If any other RTS was released today with units that would take the longest path for a straight line, it would be outright ridiculed by reviewers and consumers alike.

I don’t see many RTS released nowdays so you point is disputable.
And why AI has to be super smart? It can be relatively stupid if that leads to exciting gameplay.

Because stupid AI breaks the game long before anyone starts caring about "exciting gameplay".

Ever see a reviewer say "The AI was beyond idiotic, the UI random and unresponsive, and everything required constant babysitting...but don't worry, in 3 years this game will be competitive and fun to watch"?

BW?????

Because clearly 1998 is today.

I repeat: If a game with UI, AI and control as broken as BW was released today, it would flop.
Average means I'm better than half of you.
starfinder
Profile Joined March 2012
Japan167 Posts
December 27 2012 09:01 GMT
#233
On December 27 2012 17:17 MavercK wrote:
Show nested quote +
On December 27 2012 16:58 Fearest wrote:
please make a 3v3 BGH map. thanks!


BGH and all possible game modes are available in the melee map section of battle.net
not in arcade. arcade only has 1v1 fighting spirit. if you want to play 2v2/3v3/FFA/etc you need to go into the starcraft melee map section (top left, starcraft > custom games)


u guys really did a awesome amazing job

thannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnk u
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
December 27 2012 09:09 GMT
#234
Where do we report bugs? I found a few
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 27 2012 09:09 GMT
#235
Hate to be cynical, but this is pointless. We've tried since beta to make Blizzard listen to us, to fix the fundamental problems in SC2, but nothing has happened. These modmakers

... hope that Blizzard would notice us and implement some of our changes ...

and I am totally for that. I think SC2 is a stale, broken bore of a game compared to BW, I haven't played it for what must be over a year now. But unless they change the game fundamentally, as described in the OP, there is no point, and they wont. It's too late now. The first expansion is coming and unless these changes are all in it (they aren't) the game will remain what it is: a decent game, a distraction that lasts for a couple months, much like the latest shooter or platformer. I think most of us will agree we would never have played SC2 for half as long as we did if it weren't for the fact that it has Starcraft in the name.

The only solution is the one constantly parroted by Blizzard: if you want to play Broodwar, play Broodwar. We all want Broodwar to somehow make it into the next generation of gaming but unfortunately that's just not gonna happen.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
December 27 2012 09:12 GMT
#236
On December 27 2012 18:09 Osmoses wrote:
Hate to be cynical, but this is pointless. We've tried since beta to make Blizzard listen to us, to fix the fundamental problems in SC2, but nothing has happened. These modmakers

Show nested quote +
... hope that Blizzard would notice us and implement some of our changes ...

and I am totally for that. I think SC2 is a stale, broken bore of a game compared to BW, I haven't played it for what must be over a year now. But unless they change the game fundamentally, as described in the OP, there is no point, and they wont. It's too late now. The first expansion is coming and unless these changes are all in it (they aren't) the game will remain what it is: a decent game, a distraction that lasts for a couple months, much like the latest shooter or platformer. I think most of us will agree we would never have played SC2 for half as long as we did if it weren't for the fact that it has Starcraft in the name.

The only solution is the one constantly parroted by Blizzard: if you want to play Broodwar, play Broodwar. We all want Broodwar to somehow make it into the next generation of gaming but unfortunately that's just not gonna happen.


At least now we can play SC2BW.
Thank you MavercK once again.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
December 27 2012 09:14 GMT
#237
Might try this after work tomorrow, seems really really cool.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
December 27 2012 09:17 GMT
#238
--- Nuked ---
MavercK
Profile Joined March 2010
Australia2181 Posts
December 27 2012 09:18 GMT
#239
On December 27 2012 18:09 GhostKorean wrote:
Where do we report bugs? I found a few

In the sc2bw thread is fine, or pm me
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
PrAeToR.FeNiX
Profile Joined February 2010
Canada361 Posts
December 27 2012 09:19 GMT
#240
wow amazing! seriously wow what a great work!
En taro Adun!
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