StarCraft II Brood War - Page 10
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HelloSon
United States456 Posts
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endy
Switzerland8970 Posts
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Ichabod
United States1659 Posts
As an aside: the comparison between CS isn't too accurate imo, since the competitive community mostly rejected CS:S, causing a huge division; this was much less of the case in SC2. At least Blizzard is supporting their game much more than valve. | ||
Aveng3r
United States2411 Posts
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imEnex
Canada500 Posts
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TopRamen
United States96 Posts
Few things I noticed while playing -Sometimes siege tanks don't siege when they're somewhat clumped -Academy and armory have no build grid -Patrol micro is weird haha, I think it has something to do with the vultures turn rate, but i'm not sure But this is fantastic! I've been going back to Liquipedia 1 and looking up old BW builds and been playing against the many players this mod now has! EDIT: I think some of the timings of build times are off? But i'm not sure, I might be doing builds wrong. | ||
Immaterial
Canada510 Posts
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MikeMM
Russian Federation221 Posts
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Haustka
United States221 Posts
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Scila
Canada1849 Posts
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MikeMM
Russian Federation221 Posts
On December 27 2012 16:09 Scila wrote: I love this mod but when I tried playing it a few months back there were barely any people playing. Even if it takes off we will never see it eclipse the official game at the pro level which is unfortunate because it is far superior. Never say never. Dota did it. This mod can do this too. | ||
Zenbrez
Canada5973 Posts
On December 27 2012 16:13 MikeMM wrote: Never say never. Dota did it. This mod can do this too. even then, it's unlikely. BW has already been done, at the time, Dota was the only moba game around, which happened to have a big following. The big following that bw had has mostly transfered over. I don't see this mod developing a large competitive playerbase since afterall, it is bw, which is insanely difficult. But you're right, you never know.One can hope | ||
bLueSkY)
New Zealand88 Posts
Additionally, to those saying "BLIZZARD NEEDS TO LEARN FROM THIS!#!@#". Let me remind you blizzard created sc1, blizzard implemented everything. I find it funny how people completely forget that blizzard created these "amazing" games you all worship and yet they're idiots. Otherwise - great work on the mod. Obviously hard went into this, it looks good! | ||
Bayyne
United States1967 Posts
I hope this mod succeeds, because I'm sure as hell fed up with SC2 right now and BW seems to keep me somewhat interested in this franchise. | ||
Donger
United States147 Posts
To address the topic of "People would or would not buy a remake of a game" and the reference to DoTA, Madden, etc. I agree if they upgraded the graphics but kept the same game that it would have sold. The only thing they would need to do is continue the campaign and upgrade they way custom games were MADE. *edit* And I know this is wishing big, but... if this game takes off and somehow becomes the standard. That would be a huge slap to the face of D. Browder and I'd love to see it. I love Blizzard, but every time I see them make changes it just breaks my heart. | ||
Bayyne
United States1967 Posts
On December 27 2012 16:22 bLueSkY) wrote: I'm amazed at people actually supporting sc1 mechanics like no MBS. Do you even know what carpel tunnel syndrome is? Honestly. yes it's cool how it requires INTENSE APM!@#!@ but realistically 90% of you are playing this game as a hobby and will never go pro. Is it really worth risking your own health over a game? I personally think blizzard did everyone a HUGE favor by removing such mechanics. Additionally, to those saying "BLIZZARD NEEDS TO LEARN FROM THIS!#!@#". Let me remind you blizzard created sc1, blizzard implemented everything. I find it funny how people completely forget that blizzard created these "amazing" games you all worship and yet they're idiots. Otherwise - great work on the mod. Obviously hard went into this, it looks good! Two completely different (not 100% certain on this, there might be a few cinema guys that made a return) teams developed each game. For you to think Blizzard now is the same Blizzard from the late 90's or early 2000's signifies, to me at least, that you're the one that needs a reminder. | ||
MikeMM
Russian Federation221 Posts
On December 27 2012 16:22 bLueSkY) wrote: Additionally, to those saying "BLIZZARD NEEDS TO LEARN FROM THIS!#!@#". Let me remind you blizzard created sc1, blizzard implemented everything. I find it funny how people completely forget that blizzard created these "amazing" games you all worship and yet they're idiots. Otherwise - great work on the mod. Obviously hard went into this, it looks good! Essentially SC1 was created by people who worked for Blizzard. SC2 was created by different people who imho are not so smart and talented as their predecessors. | ||
Mirror0423
United States175 Posts
Seriously, you are such a boss, and as much as I loath SC2 at the moment, if you put in this much work in to making this, the LEAST I can do is play it and test it out. | ||
Patate
Canada441 Posts
On December 27 2012 16:28 MikeMM wrote: Essentially SC1 was created by people who worked for Blizzard. SC2 was created by different people who imho are not so smart and talented as their predecessors. Important things like the income per base and how quickly people get maxed out is a reminder that the people who worked on SC2 have never watched professional BW, or are too stupid to catch the essence of it. And for those talking about CS or DoTA, and how players have rejected the newest game, in late 2012, the comparison with BW/SC2 cannot be done, because kespa HAS switched to SC2. It's not the players who have rejected the newest game, it's the viewers. The Last BW OSL was full, the first SC2 OSL was empty... GSL's finals can barely fill up an auditorium. The SC2 dev team has been VERY arrogant, it took them a major community uproar (Destiny's post, etc), to ANSWER, not even ACKNOWLEDGE that there is a problem in the actual game. In one week during the uproar, they have done more to improve Battle.Net 2.0 (which is still garbage compared to what ICCup and Fish have done with the old Bnet.. except the ladder system) than in two goddamn years.. and some people still collect minerals for Blizzard, like the mindless drones they are. As soon as the two main devs of the SC2 team sit down, open youtube, and grind the fuck out of hundreds of OSL and MSL games to understand why it has become a such deep and popular game, we will continue to have godawful foreign tournaments, with 3 unwatchable matchups (pvz, pvp, zvz), No matter how hard they will try to balance the game, if there arent: 1. WOW units, like the spider mines, reavers, lurkers.. you know, units that make the spectator gets up from his chair and hope for a jackpot hit. 2. The need to have more than 3 bases mining at the same time (too much income per base, as the OP have superbly showed the difference between the 2 games) 3. A real defender's advantage, therefore army splitting (map control BW, not map vision SC2) done by inefficient deathball movement Without these, even with balance, the people WILL NOT come back to this game. HSC had 25k viewers for its finals, and I have not seen the 60k-70k of the late 2011. Flash vs Naniwa has made viewers tuned up, but the games DO have to be more exciting, and also have to rely more on mechanics. There are reasons why Jaedong, Flash, Bisu, Savior, July , Nada... have been "bonjwas". People can mimick strats.. not mechanical skills. SC2 has almost entirely taken out the need to exceed in mechanical skills, so the games rely more on build order wins than before (also maps are way less important, because of my 3rd point above). SC2BW should be the new tournament play.. it's sad but true. Leave the Swarm hosts for the Blizzdrones, I want real Starcraft. | ||
GoShox
United States1835 Posts
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