StarCraft II Brood War - Page 14
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Young Terran
United Kingdom265 Posts
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sabas123
Netherlands3122 Posts
glad that this is been giving some attantion | ||
FrozenProbe
Italy276 Posts
On December 27 2012 20:50 MavercK wrote: first time i've had that complaint the camera is more zoomed out than BW. i used to have a BW faithful camera. it's still undecided which i stick with. Not the entire map, but some point like the natural choke is too narrow.. is really hard to go out if there's a wall | ||
Evangelist
1246 Posts
On December 27 2012 16:47 Patate wrote: Important things like the income per base and how quickly people get maxed out is a reminder that the people who worked on SC2 have never watched professional BW, or are too stupid to catch the essence of it. And for those talking about CS or DoTA, and how players have rejected the newest game, in late 2012, the comparison with BW/SC2 cannot be done, because kespa HAS switched to SC2. It's not the players who have rejected the newest game, it's the viewers. The Last BW OSL was full, the first SC2 OSL was empty... GSL's finals can barely fill up an auditorium. The SC2 dev team has been VERY arrogant, it took them a major community uproar (Destiny's post, etc), to ANSWER, not even ACKNOWLEDGE that there is a problem in the actual game. In one week during the uproar, they have done more to improve Battle.Net 2.0 (which is still garbage compared to what ICCup and Fish have done with the old Bnet.. except the ladder system) than in two goddamn years.. and some people still collect minerals for Blizzard, like the mindless drones they are. As soon as the two main devs of the SC2 team sit down, open youtube, and grind the fuck out of hundreds of OSL and MSL games to understand why it has become a such deep and popular game, we will continue to have godawful foreign tournaments, with 3 unwatchable matchups (pvz, pvp, zvz), No matter how hard they will try to balance the game, if there arent: 1. WOW units, like the spider mines, reavers, lurkers.. you know, units that make the spectator gets up from his chair and hope for a jackpot hit. 2. The need to have more than 3 bases mining at the same time (too much income per base, as the OP have superbly showed the difference between the 2 games) 3. A real defender's advantage, therefore army splitting (map control BW, not map vision SC2) done by inefficient deathball movement Without these, even with balance, the people WILL NOT come back to this game. HSC had 25k viewers for its finals, and I have not seen the 60k-70k of the late 2011. Flash vs Naniwa has made viewers tuned up, but the games DO have to be more exciting, and also have to rely more on mechanics. There are reasons why Jaedong, Flash, Bisu, Savior, July , Nada... have been "bonjwas". People can mimick strats.. not mechanical skills. SC2 has almost entirely taken out the need to exceed in mechanical skills, so the games rely more on build order wins than before (also maps are way less important, because of my 3rd point above). SC2BW should be the new tournament play.. it's sad but true. Leave the Swarm hosts for the Blizzdrones, I want real Starcraft. Ahah. No offence but the reason why all that nonsense got replaced is because there were about 50 people watching Brood War when SC2 came out and it was about as friendly to the layman as quantum mechanics. Note, this is not because it was "harder" (it wasn't) but because it was an awkward, irritating design that simply wasn't suited for modern gaming. Like it or not, SC2 is here to stay. The fact that no one can find customs of this game despite it being around for TWO YEARS shows the level of interest in it. Getting very tired of posts like this from people who have no idea what they are talking about. Oh and er.. SC2's ZvZ is far more entertaining than the mass muta-fest that BW's ZvZ was. Not to mention the fact that higher tier tech was completely useless in nearly every circumstance because it was almost invariably hard countered by casters. I've seen nearly every unit in SC2 in a pro game. That's the sign of good design. | ||
Grettin
42381 Posts
On December 27 2012 21:03 Young Terran wrote: would love to see some tournaments on this mod :D True! i wouldn't mind seeing Day9 doing some dailies on this or even playing it himself. | ||
surfinbird1
Germany999 Posts
Jesus, the last time I saw this I was turned off completely. This project has come so far, unbelievable. Everybody should check this out as soon as possible. | ||
TaShadan
Germany1960 Posts
On December 27 2012 21:31 Evangelist wrote: Ahah. No offence but the reason why all that nonsense got replaced is because there were about 50 people watching Brood War when SC2 came out and it was about as friendly to the layman as quantum mechanics. Note, this is not because it was "harder" (it wasn't) but because it was an awkward, irritating design that simply wasn't suited for modern gaming. Like it or not, SC2 is here to stay. The fact that no one can find customs of this game despite it being around for TWO YEARS shows the level of interest in it. Getting very tired of posts like this from people who have no idea what they are talking about. Oh and er.. SC2's ZvZ is far more entertaining than the mass muta-fest that BW's ZvZ was. Not to mention the fact that higher tier tech was completely useless in nearly every circumstance because it was almost invariably hard countered by casters. I've seen nearly every unit in SC2 in a pro game. That's the sign of good design. There is no use to argue with you, because you know how to design a game. | ||
YyapSsap
New Zealand1511 Posts
On December 27 2012 21:42 Grettin wrote: True! i wouldn't mind seeing Day9 doing some dailies on this or even playing it himself. Would be so good.. if some of the old BW gamers took part. | ||
Beyonder
Netherlands15103 Posts
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Aunvilgod
2653 Posts
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Godwrath
Spain10107 Posts
On December 27 2012 21:31 Evangelist wrote: I've seen nearly every unit in SC2 in a pro game. That's the sign of good design. http://ih0.redbubble.net/image.12445592.8916/fig,black,mens,ffffff.u2.jpg | ||
winthrop
Hong Kong956 Posts
i always feel bad for china's server | ||
EmailFDP
Brazil16 Posts
On December 27 2012 21:31 Evangelist wrote: Ahah. No offence but the reason why all that nonsense got replaced is because there were about 50 people watching Brood War when SC2 came out and it was about as friendly to the layman as quantum mechanics. Note, this is not because it was "harder" (it wasn't) but because it was an awkward, irritating design that simply wasn't suited for modern gaming. Like it or not, SC2 is here to stay. The fact that no one can find customs of this game despite it being around for TWO YEARS shows the level of interest in it. Getting very tired of posts like this from people who have no idea what they are talking about. Oh and er.. SC2's ZvZ is far more entertaining than the mass muta-fest that BW's ZvZ was. Not to mention the fact that higher tier tech was completely useless in nearly every circumstance because it was almost invariably hard countered by casters. I've seen nearly every unit in SC2 in a pro game. That's the sign of good design. Well after read your post i think you have no idea what you are talking about. As the post you quote above said, i hope this mod establish itself like dota in WC3 and get more players then HOTS lol. Imagine a gsl with starcraft2broodwar =] | ||
Balthazar
United States277 Posts
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Ncutable
Romania99 Posts
On December 27 2012 20:03 Masayume wrote: I am happy to see how far this mod has come. It leaves me wondering tho.. What if we implement some of the *finetuned* features of the SC2BW mod in SC2 and create a type of pro-mod. Something that would enhance SC2 games but not revert back completely to BW style. HotS is shaping up pretty well and I'd say it would be a good thing to create a pro-mod and test out some features from this mod one by one, testing what works and doesn't, so Blizzard can see the results from external testing. Right now I am quite satisfied with how HotS seems to pan out, but if we start this Pro-mod stuff early, we can test stuff out without having to convince Blizzard to test it internally, and have something to fall back on if the game turns as stale as the PvZ matchup right now in WoL. (just an example) I had and really like the idea of a pro-mod too some time ago. For example not being able to shift queue medivacs to go somewhere and automatically unload or preventing Infestors to shift go and spawn eggs. Would be great to artificially promote more multi tasking etc. But of course there are also some problems with that. Teamless players would be on a deficit if there is no ladder and therefore they get less practice (partners). The viewers might not fully understand what is happening because they would be used to "easy mode". etc. So, although this would be great to see and watch for some, to be succesful in the mainstream there would need to be a healthy (casual) scene with stuff like ladder around it. | ||
DarK[A]
United States217 Posts
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EonuS
Slovenia186 Posts
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ionONE
Germany605 Posts
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Disengaged
United States6994 Posts
What I mean is if people play this for the very first time and then get matched up against someone who knows what they are doing and then gets destroyed without a chance in the world may not be good for this in the longrun. | ||
MasterOfPuppets
Romania6942 Posts
On December 27 2012 16:47 Patate wrote: Important things like the income per base and how quickly people get maxed out is a reminder that the people who worked on SC2 have never watched professional BW, or are too stupid to catch the essence of it. And for those talking about CS or DoTA, and how players have rejected the newest game, in late 2012, the comparison with BW/SC2 cannot be done, because kespa HAS switched to SC2. It's not the players who have rejected the newest game, it's the viewers. The Last BW OSL was full, the first SC2 OSL was empty... GSL's finals can barely fill up an auditorium. The SC2 dev team has been VERY arrogant, it took them a major community uproar (Destiny's post, etc), to ANSWER, not even ACKNOWLEDGE that there is a problem in the actual game. In one week during the uproar, they have done more to improve Battle.Net 2.0 (which is still garbage compared to what ICCup and Fish have done with the old Bnet.. except the ladder system) than in two goddamn years.. and some people still collect minerals for Blizzard, like the mindless drones they are. As soon as the two main devs of the SC2 team sit down, open youtube, and grind the fuck out of hundreds of OSL and MSL games to understand why it has become a such deep and popular game, we will continue to have godawful foreign tournaments, with 3 unwatchable matchups (pvz, pvp, zvz), No matter how hard they will try to balance the game, if there arent: 1. WOW units, like the spider mines, reavers, lurkers.. you know, units that make the spectator gets up from his chair and hope for a jackpot hit. 2. The need to have more than 3 bases mining at the same time (too much income per base, as the OP have superbly showed the difference between the 2 games) 3. A real defender's advantage, therefore army splitting (map control BW, not map vision SC2) done by inefficient deathball movement Without these, even with balance, the people WILL NOT come back to this game. HSC had 25k viewers for its finals, and I have not seen the 60k-70k of the late 2011. Flash vs Naniwa has made viewers tuned up, but the games DO have to be more exciting, and also have to rely more on mechanics. There are reasons why Jaedong, Flash, Bisu, Savior, July , Nada... have been "bonjwas". People can mimick strats.. not mechanical skills. SC2 has almost entirely taken out the need to exceed in mechanical skills, so the games rely more on build order wins than before (also maps are way less important, because of my 3rd point above). SC2BW should be the new tournament play.. it's sad but true. Leave the Swarm hosts for the Blizzdrones, I want real Starcraft. A spot on assessment if I do say so myself. Would absolutely love to see some top pros at least play around with SC2BW, if not a legitimate tournament. | ||
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