• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:45
CET 03:45
KST 11:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains2Weekly Cups (March 2-8): ByuN overcomes PvT block2GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Recent recommended BW games ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2417 users

[Dec 4] Wings of Liberty Balance patch - Page 35

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 33 34 35 36 37 46 Next All
y0su
Profile Blog Joined September 2011
Finland7871 Posts
December 05 2012 10:53 GMT
#681
I'm just wondering why FG doesn't have the same radius as EMP and STORM already?
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2012-12-05 10:58:32
December 05 2012 10:57 GMT
#682
On December 05 2012 19:51 hecticSc wrote:
When it comes to PvZ this change is crap. The range 8 doesnt mean anything as you wont have colossus ever in the frontline. Winfestors can still fungal your stalker/sentry/immortal from behind roach wall ... and if you want to focus them down with colossus you will expose them to being sniped by his ground army.

Imho it's bull ... although egg hp decrease was a much needed nerf imho.


8 range means that HTs can feedback a little easier. And really, infested terran was a huuuge deal in ZvP.

Blizz is taking small steps, as they should. I don't want an underpowered Zerg. Despite what some stupid Zergs would assume, I actually want Zergs to do well and not be nerfed into oblivion.
derpface
Profile Joined October 2012
Sweden925 Posts
December 05 2012 11:06 GMT
#683
wow, this is AMAZING, I didnt think WoL would be patched at all and that they would just fix all in HotS.

I guess this balance change might indicate that HotS will be even more pushed forward until release?
gg no re #_< no1 Hydra and Leta fan >_#
Big J
Profile Joined March 2011
Austria16289 Posts
December 05 2012 11:10 GMT
#684
On December 05 2012 19:53 y0su wrote:
I'm just wondering why FG doesn't have the same radius as EMP and STORM already?


I'm just wondering why Tanks don't have the same range as zerglings already?
etofok
Profile Blog Joined March 2012
138 Posts
Last Edited: 2012-12-05 11:11:38
December 05 2012 11:11 GMT
#685
8 range is not a big deal, because of their hyper-speed on creep. Actually, players now have additional ~0.25 second to react
The king, the priest, the rich man—who lives and who dies? Who will the swordsman obey?
speknek
Profile Joined February 2012
758 Posts
December 05 2012 11:12 GMT
#686
Hmm, interesting. Might start up sc2 again and try it out.
kaetor
Profile Joined March 2011
New Zealand292 Posts
December 05 2012 11:15 GMT
#687
Hmm, not quite what I had expected but it's definitely better than nothing. Will be good to see how it plays out!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
December 05 2012 11:30 GMT
#688
On December 05 2012 20:10 Big J wrote:
Show nested quote +
On December 05 2012 19:53 y0su wrote:
I'm just wondering why FG doesn't have the same radius as EMP and STORM already?


I'm just wondering why Tanks don't have the same range as zerglings already?


Because then it would actually kill lings. + Show Spoiler +
At least I'm comparing fruit


Both of the other two spells have been nefed from radius 2 to 1.5, it makes some sense that Blizzard would follow the same course of action.
pivor
Profile Joined October 2012
Poland198 Posts
December 05 2012 11:33 GMT
#689
Almost like increasing Auto Turret HP by 30 or Strike Cannon range by 1 to make it viable..
:F
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 05 2012 11:38 GMT
#690
So has anyone had enough time to test out the changes to any degree? Mostly interested in any new dynamics with the Raven or Fungal range.
MorroW
Profile Joined August 2008
Sweden3522 Posts
December 05 2012 11:43 GMT
#691
On December 05 2012 20:38 SupLilSon wrote:
So has anyone had enough time to test out the changes to any degree? Mostly interested in any new dynamics with the Raven or Fungal range.

just tested it in single player unit tester

the fungal range change is definetly noticable in viking tank vs broodlord infestor scenarios as well as the spine infestor colossus forcefield one


to add to that i just wanna point out +3 is the magic upgrade number for colossus to rape infested terran eggs in 2 shots, where as without upgrades or +2 it takes 3 shots.

before patch with 0-0 it took 4 shots, so big difference there too
Progamerpls no copy pasterino
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-12-05 12:22:03
December 05 2012 12:05 GMT
#692
On December 05 2012 20:38 SupLilSon wrote:
So has anyone had enough time to test out the changes to any degree? Mostly interested in any new dynamics with the Raven or Fungal range.


Yep. Played a bit more games TvZ on ladder, it has not changed much to be honest. The raven change does nothing for TvZ late game either. To the point I felt like analyzing it real time so people stop spouting out non sense about how it's a buff (check spoiler):

+ Show Spoiler +


If you were just interested about the raven change:
+ Show Spoiler +
http://www.youtube.com/watch?v=0rgQK3IYTIo#t=8m6s


The only thing I think the -1 fungal range did was make it so players can't be as careless with infestors...it didn't change anything in terms of being able to mass them with broodlord/corruptor imo.
Sup
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
December 05 2012 12:16 GMT
#693
You guys remember how much changed when immortals "ONLY" got a +1 range upgrade?

I think this patch might help a lot, I'm glad Blizzard is making ~small~ adjustments.
You must gather your party before venturing forth.
Drake
Profile Joined October 2010
Germany6146 Posts
December 05 2012 12:20 GMT
#694
http://us.battle.net/sc2/en/blog/8006134

the zergs whining there about its to huge nerf and ff are imba not fungal and fungal now useless usw usw ... damn i think i get cancer from reading such posts
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Antylamon
Profile Joined March 2011
United States1981 Posts
December 05 2012 12:21 GMT
#695
On December 05 2012 21:16 Andr3 wrote:
You guys remember how much changed when immortals "ONLY" got a +1 range upgrade?

I think this patch might help a lot, I'm glad Blizzard is making ~small~ adjustments.

And we all remember the rampage when Queens got +2 range.
FrozenProbe
Profile Joined March 2012
Italy276 Posts
December 05 2012 12:24 GMT
#696
On December 05 2012 21:20 CoR wrote:
http://us.battle.net/sc2/en/blog/8006134

the zergs whining there about its to huge nerf and ff are imba not fungal and fungal now useless usw usw ... damn i think i get cancer from reading such posts


This is what I've hoped for
zimms
Profile Joined November 2009
Austria561 Posts
December 05 2012 12:25 GMT
#697
On December 05 2012 21:20 CoR wrote:
http://us.battle.net/sc2/en/blog/8006134

the zergs whining there about its to huge nerf and ff are imba not fungal and fungal now useless usw usw ... damn i think i get cancer from reading such posts


That's why you don't read Battle.Net posts.

Btw it's funny to see usw. in an English sentence. ^^
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2012-12-05 12:35:08
December 05 2012 12:30 GMT
#698
On December 05 2012 21:21 Antylamon wrote:
Show nested quote +
On December 05 2012 21:16 Andr3 wrote:
You guys remember how much changed when immortals "ONLY" got a +1 range upgrade?

I think this patch might help a lot, I'm glad Blizzard is making ~small~ adjustments.

And we all remember the rampage when Queens got +2 range.


+1 range on immortal made a night and day difference because of other Protoss units that would block and prevent immortals from being able to fire. (edit: basically went from doing practically 0 dps to full dps)

+2 range on queens also made a huge difference because they could go against the short ranged hellions much more effectively. (edit: again, went from doing - 0 dps to full dps, since players used to be able to kite queens with hellions)

-1 range on infestor will not be as huge a change because infestors are still very safe behind Broodlord range, broodlings. What makes infestors super safe isn't just their range, but also the fact that tanks have to unseige against broodlords. Tanks are the number 1 killer of infestors in TvZ. I'm hoping more ghosts will be employed due to the changes, since they're slightly less susceptible to broodlings (ie, they won't kill their own units)

BUT, it's a a change in the right direction.

FeyFey
Profile Joined September 2010
Germany10114 Posts
December 05 2012 12:35 GMT
#699
Wow 70 hp eggs. I thought 80 hp was enough as you still need 2 storms unless you time it really well. I don't mind 70 hp allows more skill being involved. Now you have to spread your eggs and not just roll your mousewheel.

The Fungal range nerf is actually all that was needed to make up for radius 2. I like this approach more then decreasing the Fungal radius (well I am talking about it for 1,5 years now, so yay smelly me). Now the Range advantages in TvZ are pretty even spread, which will make Broodlord Infestor vs Viking Ghost/tank, really tough for both sides. (well less tough for the terran)

Will be tough for Zerg though, it will take some time to get used to these changes. Because Infestors are easier to snipe now when they Fungal and you need to spread them a little if you want to through enough mass of Infestors (or get closer). I really like when units become harder to use. Sadly Protoss units usually become easier to use.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2012-12-05 12:39:01
December 05 2012 12:35 GMT
#700
On December 05 2012 20:43 MorroW wrote:
Show nested quote +
On December 05 2012 20:38 SupLilSon wrote:
So has anyone had enough time to test out the changes to any degree? Mostly interested in any new dynamics with the Raven or Fungal range.

just tested it in single player unit tester

the fungal range change is definetly noticable in viking tank vs broodlord infestor scenarios as well as the spine infestor colossus forcefield one


to add to that i just wanna point out +3 is the magic upgrade number for colossus to rape infested terran eggs in 2 shots, where as without upgrades or +2 it takes 3 shots.

before patch with 0-0 it took 4 shots, so big difference there too
ooh, i definitely hadn't thought of the spine infestor colossus forcefield one.
This might have a bit of impact, because of the way zergs always transition to hive and the 3-base push it triggers on for example entombed valley.
Prev 1 33 34 35 36 37 46 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#72
PiGStarcraft635
EnkiAlexander 69
davetesta19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft635
RuFF_SC2 206
Nathanias 6
StarCraft: Brood War
GuemChi 2115
Artosis 748
Shuttle 302
Dewaltoss 4
Dota 2
LuMiX1
Counter-Strike
minikerr6
Super Smash Bros
hungrybox1383
C9.Mang0462
Other Games
summit1g12672
Maynarde86
ViBE53
Organizations
Other Games
gamesdonequick2225
BasetradeTV44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 201
• HeavenSC 25
• CranKy Ducklings AfreecaTV3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo237
Upcoming Events
GSL
7h 15m
WardiTV Team League
9h 15m
The PondCast
1d 7h
WardiTV Team League
1d 9h
Replay Cast
1d 21h
Replay Cast
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.