[Dec 4] Wings of Liberty Balance patch - Page 35
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y0su
Finland7871 Posts
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plogamer
Canada3132 Posts
On December 05 2012 19:51 hecticSc wrote: When it comes to PvZ this change is crap. The range 8 doesnt mean anything as you wont have colossus ever in the frontline. Winfestors can still fungal your stalker/sentry/immortal from behind roach wall ... and if you want to focus them down with colossus you will expose them to being sniped by his ground army. Imho it's bull ... although egg hp decrease was a much needed nerf imho. 8 range means that HTs can feedback a little easier. And really, infested terran was a huuuge deal in ZvP. Blizz is taking small steps, as they should. I don't want an underpowered Zerg. Despite what some stupid Zergs would assume, I actually want Zergs to do well and not be nerfed into oblivion. | ||
derpface
Sweden925 Posts
I guess this balance change might indicate that HotS will be even more pushed forward until release? | ||
Big J
Austria16289 Posts
On December 05 2012 19:53 y0su wrote: I'm just wondering why FG doesn't have the same radius as EMP and STORM already? I'm just wondering why Tanks don't have the same range as zerglings already? | ||
etofok
138 Posts
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speknek
758 Posts
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kaetor
New Zealand292 Posts
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y0su
Finland7871 Posts
On December 05 2012 20:10 Big J wrote: I'm just wondering why Tanks don't have the same range as zerglings already? Because then it would actually kill lings. + Show Spoiler + At least I'm comparing fruit ![]() Both of the other two spells have been nefed from radius 2 to 1.5, it makes some sense that Blizzard would follow the same course of action. | ||
pivor
Poland198 Posts
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SupLilSon
Malaysia4123 Posts
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MorroW
Sweden3522 Posts
On December 05 2012 20:38 SupLilSon wrote: So has anyone had enough time to test out the changes to any degree? Mostly interested in any new dynamics with the Raven or Fungal range. just tested it in single player unit tester the fungal range change is definetly noticable in viking tank vs broodlord infestor scenarios as well as the spine infestor colossus forcefield one to add to that i just wanna point out +3 is the magic upgrade number for colossus to rape infested terran eggs in 2 shots, where as without upgrades or +2 it takes 3 shots. before patch with 0-0 it took 4 shots, so big difference there too | ||
avilo
United States4100 Posts
On December 05 2012 20:38 SupLilSon wrote: So has anyone had enough time to test out the changes to any degree? Mostly interested in any new dynamics with the Raven or Fungal range. Yep. Played a bit more games TvZ on ladder, it has not changed much to be honest. The raven change does nothing for TvZ late game either. To the point I felt like analyzing it real time so people stop spouting out non sense about how it's a buff (check spoiler): + Show Spoiler + If you were just interested about the raven change: + Show Spoiler + http://www.youtube.com/watch?v=0rgQK3IYTIo#t=8m6s The only thing I think the -1 fungal range did was make it so players can't be as careless with infestors...it didn't change anything in terms of being able to mass them with broodlord/corruptor imo. | ||
Andre
Slovenia3515 Posts
I think this patch might help a lot, I'm glad Blizzard is making ~small~ adjustments. | ||
Drake
Germany6146 Posts
the zergs whining there about its to huge nerf and ff are imba not fungal and fungal now useless usw usw ... damn i think i get cancer from reading such posts ![]() | ||
Antylamon
United States1981 Posts
On December 05 2012 21:16 Andr3 wrote: You guys remember how much changed when immortals "ONLY" got a +1 range upgrade? I think this patch might help a lot, I'm glad Blizzard is making ~small~ adjustments. And we all remember the rampage when Queens got +2 range. | ||
FrozenProbe
Italy276 Posts
On December 05 2012 21:20 CoR wrote: http://us.battle.net/sc2/en/blog/8006134 the zergs whining there about its to huge nerf and ff are imba not fungal and fungal now useless usw usw ... damn i think i get cancer from reading such posts ![]() This is what I've hoped for ![]() | ||
zimms
Austria561 Posts
On December 05 2012 21:20 CoR wrote: http://us.battle.net/sc2/en/blog/8006134 the zergs whining there about its to huge nerf and ff are imba not fungal and fungal now useless usw usw ... damn i think i get cancer from reading such posts ![]() That's why you don't read Battle.Net posts. Btw it's funny to see usw. in an English sentence. ^^ | ||
plogamer
Canada3132 Posts
On December 05 2012 21:21 Antylamon wrote: And we all remember the rampage when Queens got +2 range. +1 range on immortal made a night and day difference because of other Protoss units that would block and prevent immortals from being able to fire. (edit: basically went from doing practically 0 dps to full dps) +2 range on queens also made a huge difference because they could go against the short ranged hellions much more effectively. (edit: again, went from doing - 0 dps to full dps, since players used to be able to kite queens with hellions) -1 range on infestor will not be as huge a change because infestors are still very safe behind Broodlord range, broodlings. What makes infestors super safe isn't just their range, but also the fact that tanks have to unseige against broodlords. Tanks are the number 1 killer of infestors in TvZ. I'm hoping more ghosts will be employed due to the changes, since they're slightly less susceptible to broodlings (ie, they won't kill their own units) BUT, it's a a change in the right direction. | ||
FeyFey
Germany10114 Posts
The Fungal range nerf is actually all that was needed to make up for radius 2. I like this approach more then decreasing the Fungal radius (well I am talking about it for 1,5 years now, so yay smelly me). Now the Range advantages in TvZ are pretty even spread, which will make Broodlord Infestor vs Viking Ghost/tank, really tough for both sides. (well less tough for the terran) Will be tough for Zerg though, it will take some time to get used to these changes. Because Infestors are easier to snipe now when they Fungal and you need to spread them a little if you want to through enough mass of Infestors (or get closer). I really like when units become harder to use. Sadly Protoss units usually become easier to use. | ||
Yorbon
Netherlands4272 Posts
On December 05 2012 20:43 MorroW wrote: ooh, i definitely hadn't thought of the spine infestor colossus forcefield one. just tested it in single player unit tester the fungal range change is definetly noticable in viking tank vs broodlord infestor scenarios as well as the spine infestor colossus forcefield one to add to that i just wanna point out +3 is the magic upgrade number for colossus to rape infested terran eggs in 2 shots, where as without upgrades or +2 it takes 3 shots. before patch with 0-0 it took 4 shots, so big difference there too This might have a bit of impact, because of the way zergs always transition to hive and the 3-base push it triggers on for example entombed valley. | ||
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