Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.
[Dec 4] Wings of Liberty Balance patch - Page 46
Forum Index > SC2 General |
GARcher
Canada294 Posts
Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit. | ||
sayhello2nick
United States8 Posts
User was warned for this post | ||
nuogaiyen
United States42 Posts
IPL5 just released a replay pack, Polt vs Sniper is a great example I believe. On another note, THOR OPEN kas vs nerchio, as tvz goes longer zergs potential to win increases obviously, more bases, crazy amounts of larva, unit versatility, tech switch. Make the Zerg spend their larva, drops, force an engagement pre hive. Once ultras or brood lords come out to play, not as many zerglings, infestors, or bangelings will be available for them to run into you. This is just what I see, I could be wrong, please correct me if you must. Ryung as our rosa parks! | ||
Figgy
Canada1788 Posts
On December 08 2012 14:05 GARcher wrote: Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit. Watch Gumiho in the team league ![]() Old school improved MVP 2011 style. | ||
GARcher
Canada294 Posts
On December 09 2012 19:45 Figgy wrote: Watch Gumiho in the team league ![]() Old school improved MVP 2011 style. You mean against StarTale? Life didn't bring overseer and got metagamed because he didn't think Terrans would get ghosts. Then he got all his infestors EMP'd. 2nd time he brought overseer and Gumiho's ghosts were pretty much useless and can only burn off energy on snipes before his ghosts die. | ||
gengka
Malaysia461 Posts
| ||
Greenhit
United States200 Posts
On December 12 2012 12:17 gengka wrote: when is this patch going online? I had checked my current patch (1.5.2) The log didn't mention any balance fix. Only bunch of bugs fixes Balance changes came without a major patch. | ||
aeroblaster
United States422 Posts
On December 08 2012 14:05 GARcher wrote: Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit. Too mineral heavy... for a race that always has minerals? Snipe is shit? It 2 shots Infestors. EMP is for protoss you silly goose. Maybe that would make mech viable, you know, removing 1/3 of an entire protoss death ball's hp. | ||
Talack
Canada2742 Posts
On December 12 2012 12:48 aeroblaster wrote: Too mineral heavy... for a race that always has minerals? Snipe is shit? It 2 shots Infestors. EMP is for protoss you silly goose. Maybe that would make mech viable, you know, removing 1/3 of an entire protoss death ball's hp. Terran is always mineral starved and has excess gas when going bio. They are always gas starved when going mech because the minimum cost for one of the mech units is 125 gas and they need alot of it. Common man... : / | ||
GARcher
Canada294 Posts
On December 12 2012 13:05 Talack wrote: Terran is always mineral starved and has excess gas when going bio. They are always gas starved when going mech because the minimum cost for one of the mech units is 125 gas and they need alot of it. Common man... : / The problem is a mech army is shit if it's not maxed out. Ghosts cut into supply(tank count) and takes longer to max out. On December 12 2012 12:48 aeroblaster wrote: Too mineral heavy... for a race that always has minerals? Snipe is shit? It 2 shots Infestors. EMP is for protoss you silly goose. Maybe that would make mech viable, you know, removing 1/3 of an entire protoss death ball's hp. Unless you macro sucks, terrans generally don't float a lot of minerals when playing bio/marine tank because of how fast marines die and their pure mineral costs (additional barracks as well) Snipe is shit against infestors considering ghosts take 2 supply and cost 200 min and 100 gas. Tanks can 2 shot infestors as well and that's what you need anyways in TvZ. Why go through another tech path when you have a unit that can do the same thing? Some people choose to EMP infestors when they are clumped up to reduce APM. | ||
dewulfman
United States12 Posts
| ||
dewulfman
United States12 Posts
Protoss:feedback and vortex now have longer range than fungal and even colossi can zap them at that range. Blink also has the same range as fungal so it comes down to reaction time if you want to o that route Terran: emp can be cast at a range of 10 making it very easy to simply knock out the energy, and since these units do absolutely nothing without energy, it should be no problem to roll them afterwards. Finally Zerg can stop having all of our wins blamed on "Infestor imbalance" | ||
Capped
United Kingdom7236 Posts
Fuck it. Awesome patch! | ||
PedroBlanco
Canada65 Posts
| ||
| ||