• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:47
CEST 10:47
KST 17:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War865.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued Weekly Cups (October 5-11): Farewell to 5.0.16 StarCraft open world shooter announced at BlizzCon [Old] StarCraft 3 Reportedly in Development
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BSL23 Confirmations Starts on New BSL Portal Rollback Netcode in Brood War ASL22 General Discussion Sagi.gg Launcher Released New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
ASL 22 Finals [ASL22] Semifinal B [Megathread] Daily Proleagues [ASL22] Semifinal A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13519 users

[Dec 4] Wings of Liberty Balance patch - Page 46

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 44 45 46 All
GARcher
Profile Joined October 2012
Canada294 Posts
December 08 2012 05:05 GMT
#901
On December 08 2012 04:54 chadissilent wrote:
Show nested quote +
On December 08 2012 04:35 Zombo Joe wrote:
On December 08 2012 04:01 Ewok wrote:
Congratulations Terrans you now have a fighting chance vs Zerg!


Actually its still the same as before.

Ghosts are a pretty good unit.


Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
sayhello2nick
Profile Joined October 2012
United States8 Posts
December 08 2012 06:06 GMT
#902
boo

User was warned for this post
nuogaiyen
Profile Joined May 2012
United States42 Posts
December 08 2012 17:34 GMT
#903
As a Terran I see that zergs now have to be more careful with their infestors pre hive tech, as long as they hold off until hive tech kicks in they benefit far much more than Protoss or Terran regarding t3 units. Infestors are so chubby usually 1 emp lands on one infestor. Ghost require a lot of gas and is not worth it's weight in supply count. If the Terran can work up to a strong mid game while punishing the Zerg for being greedy on drones, the outcome looks a lot brighter for Terran.

IPL5 just released a replay pack, Polt vs Sniper is a great example I believe.

On another note, THOR OPEN kas vs nerchio, as tvz goes longer zergs potential to win increases obviously, more bases, crazy amounts of larva, unit versatility, tech switch. Make the Zerg spend their larva, drops, force an engagement pre hive. Once ultras or brood lords come out to play, not as many zerglings, infestors, or bangelings will be available for them to run into you. This is just what I see, I could be wrong, please correct me if you must. Ryung as our rosa parks!
Figgy
Profile Joined February 2011
Canada1788 Posts
December 09 2012 10:45 GMT
#904
On December 08 2012 14:05 GARcher wrote:
Show nested quote +
On December 08 2012 04:54 chadissilent wrote:
On December 08 2012 04:35 Zombo Joe wrote:
On December 08 2012 04:01 Ewok wrote:
Congratulations Terrans you now have a fighting chance vs Zerg!


Actually its still the same as before.

Ghosts are a pretty good unit.


Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.


Watch Gumiho in the team league

Old school improved MVP 2011 style.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
GARcher
Profile Joined October 2012
Canada294 Posts
Last Edited: 2012-12-10 01:41:58
December 10 2012 01:39 GMT
#905
On December 09 2012 19:45 Figgy wrote:
Show nested quote +
On December 08 2012 14:05 GARcher wrote:
On December 08 2012 04:54 chadissilent wrote:
On December 08 2012 04:35 Zombo Joe wrote:
On December 08 2012 04:01 Ewok wrote:
Congratulations Terrans you now have a fighting chance vs Zerg!


Actually its still the same as before.

Ghosts are a pretty good unit.


Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.


Watch Gumiho in the team league

Old school improved MVP 2011 style.


You mean against StarTale? Life didn't bring overseer and got metagamed because he didn't think Terrans would get ghosts. Then he got all his infestors EMP'd. 2nd time he brought overseer and Gumiho's ghosts were pretty much useless and can only burn off energy on snipes before his ghosts die.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
gengka
Profile Joined September 2010
Malaysia461 Posts
December 12 2012 03:17 GMT
#906
when is this patch going online? I had checked my current patch (1.5.2) The log didn't mention any balance fix. Only bunch of bugs fixes
Make Love Not War
Greenhit
Profile Blog Joined December 2010
United States200 Posts
December 12 2012 03:21 GMT
#907
On December 12 2012 12:17 gengka wrote:
when is this patch going online? I had checked my current patch (1.5.2) The log didn't mention any balance fix. Only bunch of bugs fixes


Balance changes came without a major patch.
"And where do you live Simon?" "In the weak and the wounded, Doc."
aeroblaster
Profile Blog Joined November 2011
United States422 Posts
December 12 2012 03:48 GMT
#908
On December 08 2012 14:05 GARcher wrote:
Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.

Too mineral heavy... for a race that always has minerals?
Snipe is shit? It 2 shots Infestors.
EMP is for protoss you silly goose. Maybe that would make mech viable, you know, removing 1/3 of an entire protoss death ball's hp.
If you want to catch a rabbit just hide behind a tree and make the sound of a carrot.
Talack
Profile Joined September 2010
Canada2742 Posts
December 12 2012 04:05 GMT
#909
On December 12 2012 12:48 aeroblaster wrote:
Show nested quote +
On December 08 2012 14:05 GARcher wrote:
Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.

Too mineral heavy... for a race that always has minerals?
Snipe is shit? It 2 shots Infestors.
EMP is for protoss you silly goose. Maybe that would make mech viable, you know, removing 1/3 of an entire protoss death ball's hp.


Terran is always mineral starved and has excess gas when going bio.

They are always gas starved when going mech because the minimum cost for one of the mech units is 125 gas and they need alot of it.

Common man... : /
GARcher
Profile Joined October 2012
Canada294 Posts
Last Edited: 2012-12-12 04:26:21
December 12 2012 04:14 GMT
#910
On December 12 2012 13:05 Talack wrote:
Show nested quote +
On December 12 2012 12:48 aeroblaster wrote:
On December 08 2012 14:05 GARcher wrote:
Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.

Too mineral heavy... for a race that always has minerals?
Snipe is shit? It 2 shots Infestors.
EMP is for protoss you silly goose. Maybe that would make mech viable, you know, removing 1/3 of an entire protoss death ball's hp.


Terran is always mineral starved and has excess gas when going bio.

They are always gas starved when going mech because the minimum cost for one of the mech units is 125 gas and they need alot of it.

Common man... : /

The problem is a mech army is shit if it's not maxed out. Ghosts cut into supply(tank count) and takes longer to max out.

On December 12 2012 12:48 aeroblaster wrote:
Show nested quote +
On December 08 2012 14:05 GARcher wrote:
Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.

Too mineral heavy... for a race that always has minerals?
Snipe is shit? It 2 shots Infestors.
EMP is for protoss you silly goose. Maybe that would make mech viable, you know, removing 1/3 of an entire protoss death ball's hp.

Unless you macro sucks, terrans generally don't float a lot of minerals when playing bio/marine tank because of how fast marines die and their pure mineral costs (additional barracks as well)
Snipe is shit against infestors considering ghosts take 2 supply and cost 200 min and 100 gas. Tanks can 2 shot infestors as well and that's what you need anyways in TvZ. Why go through another tech path when you have a unit that can do the same thing?

Some people choose to EMP infestors when they are clumped up to reduce APM.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
dewulfman
Profile Joined July 2012
United States12 Posts
Last Edited: 2012-12-14 08:00:33
December 14 2012 05:33 GMT
#911
dewulfman
Profile Joined July 2012
United States12 Posts
December 14 2012 05:36 GMT
#912
I, as a zerg player am rather happy with these changes. Finally infestors have absolute counters for each race.
Protoss:feedback and vortex now have longer range than fungal and even colossi can zap them at that range.
Blink also has the same range as fungal so it comes down to reaction time if you want to
o that route
Terran: emp can be cast at a range of 10 making it very easy to simply knock out the energy, and since these units do absolutely nothing without energy, it should be no problem to roll them afterwards.

Finally Zerg can stop having all of our wins blamed on "Infestor imbalance"
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
December 14 2012 05:38 GMT
#913
And im the retard who got his account fully locked after forgetting his secret question.

Fuck it.

Awesome patch!
Useless wet fish.
PedroBlanco
Profile Joined August 2011
Canada65 Posts
December 14 2012 06:04 GMT
#914
The raven change has actually helped me more than I thought so far. Even in TvT, if I get an early raven for detection, I can use it to kill a large clump of marines a little later on. Marines < More Marines.
Prev 1 44 45 46 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2334
Leta 199
Horang2 180
sSak 62
NaDa 42
PianO 40
NotJumperer 28
Sacsri 13
Sharp 13
Britney 0
Dota 2
Fuzer 121
XcaliburYe31
League of Legends
JimRising 540
Counter-Strike
olofmeister1053
shoxiejesuss954
Other Games
Coldzera 745
ceh9732
Sick192
B2W.Neo185
Pyrionflax128
crisheroes103
singsing101
BEARDiaguz6
Organizations
Other Games
gamesdonequick717
StarCraft: Brood War
UltimateBattle 38
lovetv 7
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH345
• LUISG 52
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2277
League of Legends
• Stunt739
Upcoming Events
Kung Fu Cup
2h 13m
The PondCast
1d 1h
Online Event
2 days
Korean StarCraft League
2 days
Afreeca Starleague
2 days
Rush vs Soulkey
CranKy Ducklings
3 days
BSL Open Qualifier
3 days
Sparkling Tuna Cup
4 days
IPSL
4 days
BSL Open Qualifier
4 days
[ Show More ]
WardiTV Weekly
5 days
IntoTheTV X SOOP
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-13
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.