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[Dec 4] Wings of Liberty Balance patch - Page 46

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 44 45 46 All
GARcher
Profile Joined October 2012
Canada294 Posts
December 08 2012 05:05 GMT
#901
On December 08 2012 04:54 chadissilent wrote:
Show nested quote +
On December 08 2012 04:35 Zombo Joe wrote:
On December 08 2012 04:01 Ewok wrote:
Congratulations Terrans you now have a fighting chance vs Zerg!


Actually its still the same as before.

Ghosts are a pretty good unit.


Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
sayhello2nick
Profile Joined October 2012
United States8 Posts
December 08 2012 06:06 GMT
#902
boo

User was warned for this post
nuogaiyen
Profile Joined May 2012
United States42 Posts
December 08 2012 17:34 GMT
#903
As a Terran I see that zergs now have to be more careful with their infestors pre hive tech, as long as they hold off until hive tech kicks in they benefit far much more than Protoss or Terran regarding t3 units. Infestors are so chubby usually 1 emp lands on one infestor. Ghost require a lot of gas and is not worth it's weight in supply count. If the Terran can work up to a strong mid game while punishing the Zerg for being greedy on drones, the outcome looks a lot brighter for Terran.

IPL5 just released a replay pack, Polt vs Sniper is a great example I believe.

On another note, THOR OPEN kas vs nerchio, as tvz goes longer zergs potential to win increases obviously, more bases, crazy amounts of larva, unit versatility, tech switch. Make the Zerg spend their larva, drops, force an engagement pre hive. Once ultras or brood lords come out to play, not as many zerglings, infestors, or bangelings will be available for them to run into you. This is just what I see, I could be wrong, please correct me if you must. Ryung as our rosa parks!
Figgy
Profile Joined February 2011
Canada1788 Posts
December 09 2012 10:45 GMT
#904
On December 08 2012 14:05 GARcher wrote:
Show nested quote +
On December 08 2012 04:54 chadissilent wrote:
On December 08 2012 04:35 Zombo Joe wrote:
On December 08 2012 04:01 Ewok wrote:
Congratulations Terrans you now have a fighting chance vs Zerg!


Actually its still the same as before.

Ghosts are a pretty good unit.


Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.


Watch Gumiho in the team league

Old school improved MVP 2011 style.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
GARcher
Profile Joined October 2012
Canada294 Posts
Last Edited: 2012-12-10 01:41:58
December 10 2012 01:39 GMT
#905
On December 09 2012 19:45 Figgy wrote:
Show nested quote +
On December 08 2012 14:05 GARcher wrote:
On December 08 2012 04:54 chadissilent wrote:
On December 08 2012 04:35 Zombo Joe wrote:
On December 08 2012 04:01 Ewok wrote:
Congratulations Terrans you now have a fighting chance vs Zerg!


Actually its still the same as before.

Ghosts are a pretty good unit.


Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.


Watch Gumiho in the team league

Old school improved MVP 2011 style.


You mean against StarTale? Life didn't bring overseer and got metagamed because he didn't think Terrans would get ghosts. Then he got all his infestors EMP'd. 2nd time he brought overseer and Gumiho's ghosts were pretty much useless and can only burn off energy on snipes before his ghosts die.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
gengka
Profile Joined September 2010
Malaysia461 Posts
December 12 2012 03:17 GMT
#906
when is this patch going online? I had checked my current patch (1.5.2) The log didn't mention any balance fix. Only bunch of bugs fixes
Make Love Not War
Greenhit
Profile Blog Joined December 2010
United States200 Posts
December 12 2012 03:21 GMT
#907
On December 12 2012 12:17 gengka wrote:
when is this patch going online? I had checked my current patch (1.5.2) The log didn't mention any balance fix. Only bunch of bugs fixes


Balance changes came without a major patch.
"And where do you live Simon?" "In the weak and the wounded, Doc."
aeroblaster
Profile Blog Joined November 2011
United States422 Posts
December 12 2012 03:48 GMT
#908
On December 08 2012 14:05 GARcher wrote:
Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.

Too mineral heavy... for a race that always has minerals?
Snipe is shit? It 2 shots Infestors.
EMP is for protoss you silly goose. Maybe that would make mech viable, you know, removing 1/3 of an entire protoss death ball's hp.
If you want to catch a rabbit just hide behind a tree and make the sound of a carrot.
Talack
Profile Joined September 2010
Canada2742 Posts
December 12 2012 04:05 GMT
#909
On December 12 2012 12:48 aeroblaster wrote:
Show nested quote +
On December 08 2012 14:05 GARcher wrote:
Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.

Too mineral heavy... for a race that always has minerals?
Snipe is shit? It 2 shots Infestors.
EMP is for protoss you silly goose. Maybe that would make mech viable, you know, removing 1/3 of an entire protoss death ball's hp.


Terran is always mineral starved and has excess gas when going bio.

They are always gas starved when going mech because the minimum cost for one of the mech units is 125 gas and they need alot of it.

Common man... : /
GARcher
Profile Joined October 2012
Canada294 Posts
Last Edited: 2012-12-12 04:26:21
December 12 2012 04:14 GMT
#910
On December 12 2012 13:05 Talack wrote:
Show nested quote +
On December 12 2012 12:48 aeroblaster wrote:
On December 08 2012 14:05 GARcher wrote:
Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.

Too mineral heavy... for a race that always has minerals?
Snipe is shit? It 2 shots Infestors.
EMP is for protoss you silly goose. Maybe that would make mech viable, you know, removing 1/3 of an entire protoss death ball's hp.


Terran is always mineral starved and has excess gas when going bio.

They are always gas starved when going mech because the minimum cost for one of the mech units is 125 gas and they need alot of it.

Common man... : /

The problem is a mech army is shit if it's not maxed out. Ghosts cut into supply(tank count) and takes longer to max out.

On December 12 2012 12:48 aeroblaster wrote:
Show nested quote +
On December 08 2012 14:05 GARcher wrote:
Not really. Too mineral heavy for bio and too gas and supply heavy for mech. I can see them being more useful for EMPing Infestors now that they have the range nerf, however, EMP radius is so small and Infestors are so big, I don't know if it is even worth it when tanks can deal with Infestors just fine. Snipe is still shit.

Too mineral heavy... for a race that always has minerals?
Snipe is shit? It 2 shots Infestors.
EMP is for protoss you silly goose. Maybe that would make mech viable, you know, removing 1/3 of an entire protoss death ball's hp.

Unless you macro sucks, terrans generally don't float a lot of minerals when playing bio/marine tank because of how fast marines die and their pure mineral costs (additional barracks as well)
Snipe is shit against infestors considering ghosts take 2 supply and cost 200 min and 100 gas. Tanks can 2 shot infestors as well and that's what you need anyways in TvZ. Why go through another tech path when you have a unit that can do the same thing?

Some people choose to EMP infestors when they are clumped up to reduce APM.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
dewulfman
Profile Joined July 2012
United States12 Posts
Last Edited: 2012-12-14 08:00:33
December 14 2012 05:33 GMT
#911
dewulfman
Profile Joined July 2012
United States12 Posts
December 14 2012 05:36 GMT
#912
I, as a zerg player am rather happy with these changes. Finally infestors have absolute counters for each race.
Protoss:feedback and vortex now have longer range than fungal and even colossi can zap them at that range.
Blink also has the same range as fungal so it comes down to reaction time if you want to
o that route
Terran: emp can be cast at a range of 10 making it very easy to simply knock out the energy, and since these units do absolutely nothing without energy, it should be no problem to roll them afterwards.

Finally Zerg can stop having all of our wins blamed on "Infestor imbalance"
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
December 14 2012 05:38 GMT
#913
And im the retard who got his account fully locked after forgetting his secret question.

Fuck it.

Awesome patch!
Useless wet fish.
PedroBlanco
Profile Joined August 2011
Canada65 Posts
December 14 2012 06:04 GMT
#914
The raven change has actually helped me more than I thought so far. Even in TvT, if I get an early raven for detection, I can use it to kill a large clump of marines a little later on. Marines < More Marines.
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