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[Dec 4] Wings of Liberty Balance patch - Page 33

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 31 32 33 34 35 46 Next All
birchman
Profile Blog Joined February 2011
Sweden393 Posts
December 05 2012 09:35 GMT
#641
Let's see if this has any positive effect. It would be really nice to not see as many infestors for a while.
Oh, the usual. I bowl. Drive around. The occasional acid flashback.
Zeon0
Profile Joined September 2010
Austria2995 Posts
December 05 2012 09:44 GMT
#642
i guess t/p would only be statisfied witch a patch that put z winrats at 20%...
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Moochlol
Profile Joined August 2010
United States456 Posts
Last Edited: 2012-12-05 09:52:15
December 05 2012 09:47 GMT
#643
On December 05 2012 18:35 birchman wrote:
Let's see if this has any positive effect. It would be really nice to not see as many infestors for a while.



Zerg is still going to make Infestor im afraid, they are the only way to cost effectively hold waves of good 2/2 bio tank pushes. Also Infester is still the safest way to get to t3 against Toss. If anything you will see more of them to make up for the nerf. If some new game play comes from zerg this patch I would be surprised.
blaaaaaarghhhhh
SamsLiST
Profile Joined May 2011
Germany184 Posts
December 05 2012 09:49 GMT
#644
On December 05 2012 18:12 justinpal wrote:
I think Zerg has plenty of options, it's just that Infest/Broodlord is so much more dominant, and it stood out. It's still going to be super effective, the range decrease is only going to make miscontroling Infestors more costly. The IT change is going to force players into making smart decisions with where they spam them out. It's so much more unforgiving when a stack of ITs are going to die to storm, also we can look forward to Zergs having to spread their eggs. It's going to be a slight adjustment. I like these changes, they are very slight.

The Raven change was necessary, the amount of gas to get the Raven was prohibitive in the early late game where you are scrambling to build Starports, Vikings, etc. This change is pretty huge in my opinion, the Raven already had to wait for 125 energy just to use one SM. This just reduces the time from deciding to build Ravens to using SM. The obvious use is in TvZ, but I think TvT may become affected in the end as well. I'd like to see Ravens against Protoss due to PDD's effectiveness against Stalkers. It could have unexplored uses.


a)I can not remember any game I did not went for Ravens in the lategame bc the 150gas HSM upgrade was to much of an investment.
the overall investment ressourcewise (starports, techlabs, ravens) is not really changed.

b) the investment timewise was always and still is only connected to the energy on the raven
the change can give you a few seconds earlier missile for the very first Ravens you build nothing else

you get raven energy up
half way through you build the first ravens
they pop with 75 energy
while energy builds up HSM could be in research
_______________
all you get (in an optimal szenario) is 150/150 min/gas and a few seconds earlier HSM for the very first ravens you could have.

In reality nothing changes and there will be no unexplored uses since everyone who really tried to make ravens work will realize Blizzard did not even touch the core problems with them yet.
the "usage" and "viability" is not changed at all.

the only real buff on Ravens is actually the reduced fungal range since capturing raven before they get in range is a little bit less easy now (outranges HSM still by a lot though)
ETisME
Profile Blog Joined April 2011
12676 Posts
December 05 2012 09:50 GMT
#645
On December 05 2012 18:47 Moochlol wrote:
Show nested quote +
On December 05 2012 18:35 birchman wrote:
Let's see if this has any positive effect. It would be really nice to not see as many infestors for a while.



Zerg is still going to make Infestor im afraid, they only way to cost effectively hold waves of good bio tank pushes. Also Infester is still the safest way to get to t3 against Toss. If anything you will see more of them to make up for the nerf. If some new game play comes from this patch I would be surprised.

that's how I feel as well, strangely Zerg didn't get any kind of buff in other units to compensate a big nerf of their core unit
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Finnz
Profile Joined September 2011
United Kingdom260 Posts
December 05 2012 09:52 GMT
#646
if muta ling bane is played properly its actually more effective than infestors. The problem with muta ling bane is that its a lot harder and apm intensive. The transitions from muta ling bane into the late game is what pretty much kills terran straight up if the zerg has done enough damage to the terran. So all the moaning about infestors being underpowered and what not is pretty silly. This change will be much better for spectators as well as just for playing the game. People need to understand how much infestors were ruining the starcraft 2 viewership.
Serpico
Profile Joined May 2010
4285 Posts
December 05 2012 09:56 GMT
#647
On December 05 2012 18:52 Finnz wrote:
if muta ling bane is played properly its actually more effective than infestors. The problem with muta ling bane is that its a lot harder and apm intensive. The transitions from muta ling bane into the late game is what pretty much kills terran straight up if the zerg has done enough damage to the terran. So all the moaning about infestors being underpowered and what not is pretty silly. This change will be much better for spectators as well as just for playing the game. People need to understand how much infestors were ruining the starcraft 2 viewership.

I think the pros, the guys who can make all the high level plays would have stayed with ling muta bane if that were the case. Infestors and fungal is just straight up better and less risky. The worst part of lings and banes is when you have to run them into tanks and marines and hope they dont all die before they get there. Being melee you have to risk losing large portions of your army before they get to even do a single thing, that's why it isn't fun playing with it. It's really stressful. You absolutely have to catch the terran off guard or have immaculate splits.
SamsLiST
Profile Joined May 2011
Germany184 Posts
December 05 2012 09:56 GMT
#648
On December 05 2012 18:50 ETisME wrote:
Show nested quote +
On December 05 2012 18:47 Moochlol wrote:
On December 05 2012 18:35 birchman wrote:
Let's see if this has any positive effect. It would be really nice to not see as many infestors for a while.



Zerg is still going to make Infestor im afraid, they only way to cost effectively hold waves of good bio tank pushes. Also Infester is still the safest way to get to t3 against Toss. If anything you will see more of them to make up for the nerf. If some new game play comes from this patch I would be surprised.

that's how I feel as well, strangely Zerg didn't get any kind of buff in other units to compensate a big nerf of their core unit


lol Infestors got abused so much they are their "coreunit" now?

Serpico
Profile Joined May 2010
4285 Posts
December 05 2012 09:59 GMT
#649
On December 05 2012 18:56 SamsLiST wrote:
Show nested quote +
On December 05 2012 18:50 ETisME wrote:
On December 05 2012 18:47 Moochlol wrote:
On December 05 2012 18:35 birchman wrote:
Let's see if this has any positive effect. It would be really nice to not see as many infestors for a while.



Zerg is still going to make Infestor im afraid, they only way to cost effectively hold waves of good bio tank pushes. Also Infester is still the safest way to get to t3 against Toss. If anything you will see more of them to make up for the nerf. If some new game play comes from this patch I would be surprised.

that's how I feel as well, strangely Zerg didn't get any kind of buff in other units to compensate a big nerf of their core unit


lol Infestors got abused so much they are their "coreunit" now?


might as well be, they buffed them to be the be all end all and that's what players used them as. Now it's back to roach/hydra/corruptor and ling bane muta
ETisME
Profile Blog Joined April 2011
12676 Posts
December 05 2012 10:01 GMT
#650
On December 05 2012 18:56 SamsLiST wrote:
Show nested quote +
On December 05 2012 18:50 ETisME wrote:
On December 05 2012 18:47 Moochlol wrote:
On December 05 2012 18:35 birchman wrote:
Let's see if this has any positive effect. It would be really nice to not see as many infestors for a while.



Zerg is still going to make Infestor im afraid, they only way to cost effectively hold waves of good bio tank pushes. Also Infester is still the safest way to get to t3 against Toss. If anything you will see more of them to make up for the nerf. If some new game play comes from this patch I would be surprised.

that's how I feel as well, strangely Zerg didn't get any kind of buff in other units to compensate a big nerf of their core unit


lol Infestors got abused so much they are their "coreunit" now?


are they not the "coreunit" now?
you are telling me they are not part of infestor broodlord deathball?

without infestors, there will be no zerg deathball at all
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2012-12-05 10:06:12
December 05 2012 10:02 GMT
#651
On December 05 2012 18:50 ETisME wrote:
Show nested quote +
On December 05 2012 18:47 Moochlol wrote:
On December 05 2012 18:35 birchman wrote:
Let's see if this has any positive effect. It would be really nice to not see as many infestors for a while.



Zerg is still going to make Infestor im afraid, they only way to cost effectively hold waves of good bio tank pushes. Also Infester is still the safest way to get to t3 against Toss. If anything you will see more of them to make up for the nerf. If some new game play comes from this patch I would be surprised.

that's how I feel as well, strangely Zerg didn't get any kind of buff in other units to compensate a big nerf of their core unit


Then explain how zergs held bio tank pushes with ling/bling/muta?

Just one example off the top of my head: by setting up flanks with super fast units and good creep spread.

A Zerg that doesn't flank is like a Terran that doesn't use medivac drops. Aside from Stephano, you hardly see flanks nowadays because Zergs simply don't have to. Hopefully this changes.

On December 05 2012 18:56 Serpico wrote:
Show nested quote +
On December 05 2012 18:52 Finnz wrote:
if muta ling bane is played properly its actually more effective than infestors. The problem with muta ling bane is that its a lot harder and apm intensive. The transitions from muta ling bane into the late game is what pretty much kills terran straight up if the zerg has done enough damage to the terran. So all the moaning about infestors being underpowered and what not is pretty silly. This change will be much better for spectators as well as just for playing the game. People need to understand how much infestors were ruining the starcraft 2 viewership.

I think the pros, the guys who can make all the high level plays would have stayed with ling muta bane if that were the case. Infestors and fungal is just straight up better and less risky. The worst part of lings and banes is when you have to run them into tanks and marines and hope they dont all die before they get there. Being melee you have to risk losing large portions of your army before they get to even do a single thing, that's why it isn't fun playing with it. It's really stressful. You absolutely have to catch the terran off guard or have immaculate splits.


Flank. Flank. Flank.

With creep, Zergs get an awesome early warning system. It's also very cheap and easy for Zergs to hold xel'nagas and/or a couple lings running around the map to spot areas without creep and without xel'naga.

So much map control just never put to use because Zergs can just fungal and a-move.
Big J
Profile Joined March 2011
Austria16289 Posts
December 05 2012 10:03 GMT
#652
On December 05 2012 18:59 Serpico wrote:
Show nested quote +
On December 05 2012 18:56 SamsLiST wrote:
On December 05 2012 18:50 ETisME wrote:
On December 05 2012 18:47 Moochlol wrote:
On December 05 2012 18:35 birchman wrote:
Let's see if this has any positive effect. It would be really nice to not see as many infestors for a while.



Zerg is still going to make Infestor im afraid, they only way to cost effectively hold waves of good bio tank pushes. Also Infester is still the safest way to get to t3 against Toss. If anything you will see more of them to make up for the nerf. If some new game play comes from this patch I would be surprised.

that's how I feel as well, strangely Zerg didn't get any kind of buff in other units to compensate a big nerf of their core unit


lol Infestors got abused so much they are their "coreunit" now?


might as well be, they buffed them to be the be all end all and that's what players used them as. Now it's back to roach/hydra/corruptor and ling bane muta


lol... first of all, it's not like infestors are unplayable now. They are still the best unit zerg has. Maybe still the best unit in the game.
Second of all, "back to roach/hydra/corruptor and muta/ling/bane". Those playstyles got abbandoned because they didn't work anymore. Well, Muta/ling/bling can work for some time in the midgame vs bio Terran that didn't open 3CC + double ups. Then you transition into Infestors...
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 05 2012 10:03 GMT
#653
On December 05 2012 18:50 ETisME wrote:
Show nested quote +
On December 05 2012 18:47 Moochlol wrote:
On December 05 2012 18:35 birchman wrote:
Let's see if this has any positive effect. It would be really nice to not see as many infestors for a while.



Zerg is still going to make Infestor im afraid, they only way to cost effectively hold waves of good bio tank pushes. Also Infester is still the safest way to get to t3 against Toss. If anything you will see more of them to make up for the nerf. If some new game play comes from this patch I would be surprised.

that's how I feel as well, strangely Zerg didn't get any kind of buff in other units to compensate a big nerf of their core unit

That doesn't make any sense.
Banelings are too cute to blow up
azzih
Profile Joined October 2012
Germany98 Posts
December 05 2012 10:03 GMT
#654
On December 05 2012 18:12 justinpal wrote:
I think Zerg has plenty of options,


Thats nonsense. Zerg always has to go for Brood-Infestor-Corruptor in Lategame. Its our strongest build and for example in PvZ the only one, which can challange the big Protoss-Ball. Sometimes mass-muta works too, but only if your ahead in bases big time.

PvZ imo is the most boring matchup, Zerg has not enough options its always the same thing (try survive and tech to broods). And Toss tries in 90% of the games to do a stupid timing at 2 or 3 base, cause Broodlord-Infestor in Lategame is a hard thing to deal with.

Instead of nerfing things, Blizzard should give races more options and units to increase the variety of strategies. And i dont mean stupid units like the oracle who can only harass mineral-lines.
Germany
sicueft
Profile Joined June 2012
United States130 Posts
December 05 2012 10:04 GMT
#655
They should had changed the raven to 50/100, removed autoturret, reduced build time and HSM damage, and made it into a quasi vulture with speed upgrade.
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2012-12-05 10:09:36
December 05 2012 10:06 GMT
#656
On December 05 2012 19:03 Big J wrote:
Show nested quote +
On December 05 2012 18:59 Serpico wrote:
On December 05 2012 18:56 SamsLiST wrote:
On December 05 2012 18:50 ETisME wrote:
On December 05 2012 18:47 Moochlol wrote:
On December 05 2012 18:35 birchman wrote:
Let's see if this has any positive effect. It would be really nice to not see as many infestors for a while.



Zerg is still going to make Infestor im afraid, they only way to cost effectively hold waves of good bio tank pushes. Also Infester is still the safest way to get to t3 against Toss. If anything you will see more of them to make up for the nerf. If some new game play comes from this patch I would be surprised.

that's how I feel as well, strangely Zerg didn't get any kind of buff in other units to compensate a big nerf of their core unit


lol Infestors got abused so much they are their "coreunit" now?


might as well be, they buffed them to be the be all end all and that's what players used them as. Now it's back to roach/hydra/corruptor and ling bane muta


lol... first of all, it's not like infestors are unplayable now. They are still the best unit zerg has. Maybe still the best unit in the game.
Second of all, "back to roach/hydra/corruptor and muta/ling/bane". Those playstyles got abbandoned because they didn't work anymore. Well, Muta/ling/bling can work for some time in the midgame vs bio Terran that didn't open 3CC + double ups. Then you transition into Infestors...


You know that blizzard has mentioned they will be nerfing infestors "heavily" and that these changes are far from the only ones right? Infestors wont be even close to what they are now if blizzard intends to follow through. I would expect the infestor to become pretty mediocre.
Big J
Profile Joined March 2011
Austria16289 Posts
December 05 2012 10:07 GMT
#657
On December 05 2012 19:06 Serpico wrote:
Show nested quote +
On December 05 2012 19:03 Big J wrote:
On December 05 2012 18:59 Serpico wrote:
On December 05 2012 18:56 SamsLiST wrote:
On December 05 2012 18:50 ETisME wrote:
On December 05 2012 18:47 Moochlol wrote:
On December 05 2012 18:35 birchman wrote:
Let's see if this has any positive effect. It would be really nice to not see as many infestors for a while.



Zerg is still going to make Infestor im afraid, they only way to cost effectively hold waves of good bio tank pushes. Also Infester is still the safest way to get to t3 against Toss. If anything you will see more of them to make up for the nerf. If some new game play comes from this patch I would be surprised.

that's how I feel as well, strangely Zerg didn't get any kind of buff in other units to compensate a big nerf of their core unit


lol Infestors got abused so much they are their "coreunit" now?


might as well be, they buffed them to be the be all end all and that's what players used them as. Now it's back to roach/hydra/corruptor and ling bane muta


lol... first of all, it's not like infestors are unplayable now. They are still the best unit zerg has. Maybe still the best unit in the game.
Second of all, "back to roach/hydra/corruptor and muta/ling/bane". Those playstyles got abbandoned because they didn't work anymore. Well, Muta/ling/bling can work for some time in the midgame vs bio Terran that didn't open 3CC + double ups. Then you transition into Infestors...


You know that blizzard has mentioned they will be nerfing infestors "heavily" and that these changes are far from the only ones right? Infestors wont be even close to what they are now if blizzard intends to follow through.


Yes, in a different game.
Serpico
Profile Joined May 2010
4285 Posts
December 05 2012 10:09 GMT
#658
On December 05 2012 19:07 Big J wrote:
Show nested quote +
On December 05 2012 19:06 Serpico wrote:
On December 05 2012 19:03 Big J wrote:
On December 05 2012 18:59 Serpico wrote:
On December 05 2012 18:56 SamsLiST wrote:
On December 05 2012 18:50 ETisME wrote:
On December 05 2012 18:47 Moochlol wrote:
On December 05 2012 18:35 birchman wrote:
Let's see if this has any positive effect. It would be really nice to not see as many infestors for a while.



Zerg is still going to make Infestor im afraid, they only way to cost effectively hold waves of good bio tank pushes. Also Infester is still the safest way to get to t3 against Toss. If anything you will see more of them to make up for the nerf. If some new game play comes from this patch I would be surprised.

that's how I feel as well, strangely Zerg didn't get any kind of buff in other units to compensate a big nerf of their core unit


lol Infestors got abused so much they are their "coreunit" now?


might as well be, they buffed them to be the be all end all and that's what players used them as. Now it's back to roach/hydra/corruptor and ling bane muta


lol... first of all, it's not like infestors are unplayable now. They are still the best unit zerg has. Maybe still the best unit in the game.
Second of all, "back to roach/hydra/corruptor and muta/ling/bane". Those playstyles got abbandoned because they didn't work anymore. Well, Muta/ling/bling can work for some time in the midgame vs bio Terran that didn't open 3CC + double ups. Then you transition into Infestors...


You know that blizzard has mentioned they will be nerfing infestors "heavily" and that these changes are far from the only ones right? Infestors wont be even close to what they are now if blizzard intends to follow through.


Yes, in a different game.

lol, which will become everyone's game for years in a matter of months.
Solarist
Profile Joined September 2011
291 Posts
December 05 2012 10:13 GMT
#659
On December 05 2012 18:50 ETisME wrote:
Show nested quote +
On December 05 2012 18:47 Moochlol wrote:
On December 05 2012 18:35 birchman wrote:
Let's see if this has any positive effect. It would be really nice to not see as many infestors for a while.



Zerg is still going to make Infestor im afraid, they only way to cost effectively hold waves of good bio tank pushes. Also Infester is still the safest way to get to t3 against Toss. If anything you will see more of them to make up for the nerf. If some new game play comes from this patch I would be surprised.

that's how I feel as well, strangely Zerg didn't get any kind of buff in other units to compensate a big nerf of their core unit


Zerg is above 60% win rate in TvZ and you want buffs to compensate? Zerg should be happy the nerfs were so small tbh
ETisME
Profile Blog Joined April 2011
12676 Posts
Last Edited: 2012-12-05 10:15:30
December 05 2012 10:13 GMT
#660
On December 05 2012 19:02 plogamer wrote:
Show nested quote +
On December 05 2012 18:50 ETisME wrote:
On December 05 2012 18:47 Moochlol wrote:
On December 05 2012 18:35 birchman wrote:
Let's see if this has any positive effect. It would be really nice to not see as many infestors for a while.



Zerg is still going to make Infestor im afraid, they only way to cost effectively hold waves of good bio tank pushes. Also Infester is still the safest way to get to t3 against Toss. If anything you will see more of them to make up for the nerf. If some new game play comes from this patch I would be surprised.

that's how I feel as well, strangely Zerg didn't get any kind of buff in other units to compensate a big nerf of their core unit


Then explain how zergs held bio tank pushes with ling/bling/muta?

Just one example off the top of my head: by setting up flanks with super fast units and good creep spread.

A Zerg that doesn't flank is like a Terran that doesn't use medivac drops. Aside from Stephano, you hardly see flanks nowadays because Zergs simply don't have to. Hopefully this changes.

Show nested quote +
On December 05 2012 18:56 Serpico wrote:
On December 05 2012 18:52 Finnz wrote:
if muta ling bane is played properly its actually more effective than infestors. The problem with muta ling bane is that its a lot harder and apm intensive. The transitions from muta ling bane into the late game is what pretty much kills terran straight up if the zerg has done enough damage to the terran. So all the moaning about infestors being underpowered and what not is pretty silly. This change will be much better for spectators as well as just for playing the game. People need to understand how much infestors were ruining the starcraft 2 viewership.

I think the pros, the guys who can make all the high level plays would have stayed with ling muta bane if that were the case. Infestors and fungal is just straight up better and less risky. The worst part of lings and banes is when you have to run them into tanks and marines and hope they dont all die before they get there. Being melee you have to risk losing large portions of your army before they get to even do a single thing, that's why it isn't fun playing with it. It's really stressful. You absolutely have to catch the terran off guard or have immaculate splits.


Flank. Flank. Flank.

With creep, Zergs get an awesome early warning system. It's also very cheap and easy for Zergs to hold xel'nagas and/or a couple lings running around the map to spot areas without creep and without xel'naga.

So much map control just never put to use because Zergs can just fungal and a-move.

the problem is not all the maps allow you to 'flank' and there comes a point when muta ling baneling just no longer are cost efficient enough.
going back to the older maps, shakuras for example, or the newer maps in hots, Akilon Wastes. there aren't much space or room to flank.
Once terran set up PFs and turtle hard, there is nothing a zerg can throw at terran to break that defense (ignoring hots new units)

I think zerg needs to get a new buff to some other units in order to let them NOT use infestors heavy composition.
It's not only because infestors were strong, it's because muta ling banelings can't cut it eventually.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
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