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[Dec 4] Wings of Liberty Balance patch - Page 31

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 29 30 31 32 33 46 Next All
Drake
Profile Joined October 2010
Germany6146 Posts
December 05 2012 08:04 GMT
#601
i see how it helps tvz
i dont see how it helps pvz ... vs bl infestor you cant get close enough to the infestor with the ht because if broodlings so nothing changes
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Sissors
Profile Joined March 2012
1395 Posts
December 05 2012 08:06 GMT
#602
On December 05 2012 16:53 Heavenfallz wrote:
Interesting. Now terran can start incorporating raven into late game mech comp.

Why do people have to keep making the same claims without for a second looking at what has been posted many times? How do you think this change will make sure significantly more ravens would be used in lategame? The only change this represents is 150/150 less expenses. Now I definately wont complain about that as terran, but it wont mean seeker missiles are available sooner, and late game it really wont do anything.

Early game there is pretty much no reason to use seeker missiles, so also all the 1-1-1 doomscenarios with ravens dont make any sense (not to mention it still takes ages for ravens to have enough energy).
TheDwf
Profile Joined November 2011
France19747 Posts
December 05 2012 08:06 GMT
#603
On December 05 2012 16:57 samurai80 wrote:
Show nested quote +
On December 05 2012 03:53 LgNKane wrote:
maybe this will shut up all the balance whining though ravens in late game will be overpowered, just watch.

Pretty much my thoughts. I don't think removing the seeker missile research was necessary at all. Terrans usually had too much gas in late game

Yeah, you float so much gas with mech...
rasnj
Profile Joined May 2010
United States1959 Posts
December 05 2012 08:07 GMT
#604
On December 05 2012 16:37 Klyberess wrote:
Show nested quote +
On December 05 2012 03:18 Deckard.666 wrote:
On December 05 2012 03:16 GolemMadness wrote:
One range reduction on fungal and less egg health? That's not going to make anybody use infestors less.


+2 range on queens? That's barely going to have an effect in the game.

...

I'm not saying the nerf won't have any significance, but you can't equate a 67% buff to a 12% nerf.

This is the wrong way to look at it. That is like saying +1 carapace for lings is useless vs banelings because it only reduces damage by 2.86%. The point is that those last 2.86% makes a major difference, and percentage of damage is the wrong statistic to use (that 2.86% means it takes 2 banelings instead of 1 to kill your lings). A similar idea applies to this nerf. The important thing is that snipe, emp and feedback now outrange fungal (by 1-2), and it will be easier for colossus to target down infestors. That last 1 range makes a huge difference in how exposed your infestors are.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
December 05 2012 08:07 GMT
#605
--- Nuked ---
sour_eraser
Profile Joined March 2011
Canada932 Posts
December 05 2012 08:08 GMT
#606
On December 05 2012 17:03 samurai80 wrote:
Show nested quote +
On December 05 2012 17:00 jidolboy wrote:
On December 05 2012 16:57 samurai80 wrote:
On December 05 2012 03:53 LgNKane wrote:
maybe this will shut up all the balance whining though ravens in late game will be overpowered, just watch.

Pretty much my thoughts. I don't think removing the seeker missile research was necessary at all. Terrans usually had too much gas in late game, we're gonna see seeker missiles everywhere -.-


....
Sir. Do you even play the game?

Lol yes I do. I don't play terran but I see so many terrans not taking many of their gases in the late game of most of their m-u. Of course it depends on their unit composition but gas is rarely their limiting factor I mean.


LOL. What makes you think Terrans did not use ravens? I'll give you a hint *cough*range,and high mana*cough*. The cost of spell wasn't a fucking problem FFS
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
December 05 2012 08:09 GMT
#607
A nerf is a good thing. -1 *can* be a huge nerf, remains to see if it is. I still don't like the fact they didn't change FG's immobilize and it really annoys me(just because i think it's stupid, not because of balance) that the eggs and IT don't share hp. Don't know, this might adress balance well enough, I don't think it will however make the games much more exciting
ViktorSC
Profile Blog Joined December 2012
United States75 Posts
December 05 2012 08:09 GMT
#608
this is worse that the quantic thing. aw so sad, hope they bring it back for hots.
Buildings are units, units are buildings.
ViktorSC
Profile Blog Joined December 2012
United States75 Posts
December 05 2012 08:10 GMT
#609
On December 05 2012 17:00 samurai80 wrote:
Show nested quote +
On December 05 2012 16:42 ViktorSC wrote:
nooooooooooooooooo waaayyyy.... no seeker missile? are you for real right now? guess ill have to see for myself


oh yeah and, down with infestors.

I hope you understand it is "no seeker missile research needed" and not "no seeker missile". Just in case as the text is slightly ambiguous.

hahahahahahahahaha. score! terran reign supreme.
Buildings are units, units are buildings.
ViktorSC
Profile Blog Joined December 2012
United States75 Posts
Last Edited: 2012-12-05 08:39:20
December 05 2012 08:11 GMT
#610
On December 05 2012 17:00 jidolboy wrote:
Show nested quote +
On December 05 2012 16:57 samurai80 wrote:
On December 05 2012 03:53 LgNKane wrote:
maybe this will shut up all the balance whining though ravens in late game will be overpowered, just watch.

Pretty much my thoughts. I don't think removing the seeker missile research was necessary at all. Terrans usually had too much gas in late game, we're gonna see seeker missiles everywhere -.-


....
Sir. Do you even play the game?

hahahahahaha. well put.

OOPS DID I POST THREE TIMES. was kinda busy playing a game. yay seeker missile.
Buildings are units, units are buildings.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
December 05 2012 08:13 GMT
#611
Its funny as in retrospect, all the range changes at first got looked at as not being significant, yet they had the one of the biggest impact on gameplay imo.

+1 immortal range is a night and day difference, +1 roaches obiously, hell even +2 queen range was looked at as not doing anything in the beginning

lets wait and see, the change might just be what the game needed
Big J
Profile Joined March 2011
Austria16289 Posts
December 05 2012 08:16 GMT
#612
On December 05 2012 17:07 Scrubwave wrote:
Show nested quote +
On December 05 2012 16:27 rd wrote:
On December 05 2012 15:54 Scrubwave wrote:
Baby steps forward are still steps forward. Even if the baby is retarded. And is missing half its limbs.


No satisfaction until the Infestor is nerfed into the dust I guess.

Please, tell me where do you think this infestor nerf will play any significant role, I want a good laugh.


Everywhere, because you are just eating more shots than before in every engagement.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2012-12-05 08:25:23
December 05 2012 08:16 GMT
#613
On December 05 2012 17:13 Tsubbi wrote:
+1 immortal range is a night and day difference, +1 roaches obiously, hell even +2 queen range was looked at as not doing anything in the beginning

Lol, when was it not looked as doing anything in the beginning? I believe pretty much everyone(except the zergs that put their heads in the sand, hoping blizz wouldn't notice how insanely big buff it was) saw how crazy of a buff it was.

Edit: When asked about the buff, even idra was not able to say it was a bad buff, paraphrasing he said "it's ok", which should indicate how obvious of a huge buff it was.
InVerno
Profile Joined May 2011
258 Posts
Last Edited: 2012-12-05 08:17:59
December 05 2012 08:16 GMT
#614
Reverting back the queen range , would help more than any 150gas upgrade in lategame. This little changes can help in fights, still, zerg can win turtling and rushing hive to deathball. Maybe we'll see some lategame battle lost more than before, but who cares when Z matchups are awfull and painfull to watch and play. I still don't believe that zergs cant win without bl\inf, but is a justinbrowder dogma i see.
samurai80
Profile Joined November 2011
Japan4225 Posts
December 05 2012 08:16 GMT
#615
On December 05 2012 17:06 TheDwf wrote:
Show nested quote +
On December 05 2012 16:57 samurai80 wrote:
On December 05 2012 03:53 LgNKane wrote:
maybe this will shut up all the balance whining though ravens in late game will be overpowered, just watch.

Pretty much my thoughts. I don't think removing the seeker missile research was necessary at all. Terrans usually had too much gas in late game

Yeah, you float so much gas with mech...

Not with mech obviously. I speak as a protoss. I know gas is a limiting factor in TvT, but there are many strats in TvP where it is not, thus where they could afford ravens.
samurai80
Profile Joined November 2011
Japan4225 Posts
December 05 2012 08:20 GMT
#616
On December 05 2012 17:08 jidolboy wrote:
Show nested quote +
On December 05 2012 17:03 samurai80 wrote:
On December 05 2012 17:00 jidolboy wrote:
On December 05 2012 16:57 samurai80 wrote:
On December 05 2012 03:53 LgNKane wrote:
maybe this will shut up all the balance whining though ravens in late game will be overpowered, just watch.

Pretty much my thoughts. I don't think removing the seeker missile research was necessary at all. Terrans usually had too much gas in late game, we're gonna see seeker missiles everywhere -.-


....
Sir. Do you even play the game?

Lol yes I do. I don't play terran but I see so many terrans not taking many of their gases in the late game of most of their m-u. Of course it depends on their unit composition but gas is rarely their limiting factor I mean.


LOL. What makes you think Terrans did not use ravens? I'll give you a hint *cough*range,and high mana*cough*. The cost of spell wasn't a fucking problem FFS

I guess you're right, the research cost was not important compared to the importance of range and mana cost. Still terrans will use it more spontaneously.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
December 05 2012 08:20 GMT
#617
On December 05 2012 17:16 Big J wrote:
Show nested quote +
On December 05 2012 17:07 Scrubwave wrote:
On December 05 2012 16:27 rd wrote:
On December 05 2012 15:54 Scrubwave wrote:
Baby steps forward are still steps forward. Even if the baby is retarded. And is missing half its limbs.


No satisfaction until the Infestor is nerfed into the dust I guess.

Please, tell me where do you think this infestor nerf will play any significant role, I want a good laugh.


Everywhere, because you are just eating more shots than before in every engagement.

I'd hardly go that route. It will have impact vs colossi and vikings, ghosts will still be hard pressed to do anything with broodlords around shelling broodlings+tank fire on them. It's really hard to say the effect though, it will probably be pretty massive against vikings, the problem I still have is, the game is still going to be "lets macro to 3 base, each and every game" and FG is still going to be insanely boring to watch
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2012-12-05 08:23:38
December 05 2012 08:21 GMT
#618
On December 05 2012 17:16 samurai80 wrote:
Show nested quote +
On December 05 2012 17:06 TheDwf wrote:
On December 05 2012 16:57 samurai80 wrote:
On December 05 2012 03:53 LgNKane wrote:
maybe this will shut up all the balance whining though ravens in late game will be overpowered, just watch.

Pretty much my thoughts. I don't think removing the seeker missile research was necessary at all. Terrans usually had too much gas in late game

Yeah, you float so much gas with mech...

Not with mech obviously. I speak as a protoss. I know gas is a limiting factor in TvT, but there are many strats in TvP where it is not, thus where they could afford ravens.

I was talking about TvZ mech. In TvP you don't have spare gas if you build mass Ghosts and Nukes in lategame, and why would anyone bother to make Ravens while Feedback outranges and instantly kills any Raven with 140+ energy is beyond me.
samurai80
Profile Joined November 2011
Japan4225 Posts
December 05 2012 08:21 GMT
#619
On December 05 2012 17:10 ViktorSC wrote:
Show nested quote +
On December 05 2012 17:00 samurai80 wrote:
On December 05 2012 16:42 ViktorSC wrote:
nooooooooooooooooo waaayyyy.... no seeker missile? are you for real right now? guess ill have to see for myself


oh yeah and, down with infestors.

I hope you understand it is "no seeker missile research needed" and not "no seeker missile". Just in case as the text is slightly ambiguous.

hahahahahahahahaha. score! terran reign supreme.

??
samurai80
Profile Joined November 2011
Japan4225 Posts
December 05 2012 08:30 GMT
#620
On December 05 2012 17:21 TheDwf wrote:
Show nested quote +
On December 05 2012 17:16 samurai80 wrote:
On December 05 2012 17:06 TheDwf wrote:
On December 05 2012 16:57 samurai80 wrote:
On December 05 2012 03:53 LgNKane wrote:
maybe this will shut up all the balance whining though ravens in late game will be overpowered, just watch.

Pretty much my thoughts. I don't think removing the seeker missile research was necessary at all. Terrans usually had too much gas in late game

Yeah, you float so much gas with mech...

Not with mech obviously. I speak as a protoss. I know gas is a limiting factor in TvT, but there are many strats in TvP where it is not, thus where they could afford ravens.

I was talking about TvZ mech. In TvP you don't have spare gas if you build mass Ghosts and Nukes in lategame, and why would anyone bother to make Ravens when Feedback outranges and instantly kills any Raven with 140+ energy is beyond me.

Ok. well as a terran you obviously have more insight about it than I have. I just have some fear about this terran buff, that's it. It seemed zergs needed to be nerfed, but imo terrans didn't need to be buffed. People always says "it won't do anything" and finally it does have some influence, sometimes leading to imbalance (just like when the queen's range was buffed). I just hope it won't but well, if all you smart guys say it won't, then I must be wrong.
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