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[Dec 4] Wings of Liberty Balance patch - Page 29

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 27 28 29 30 31 46 Next All
Woizit
Profile Joined June 2011
801 Posts
December 05 2012 05:48 GMT
#561
I feel that they could have kept eggs at 80 health since they're lowering the fungal range as well. It'd make a more interesting interaction with approaching stormed eggs.

Still, it's great to see these nerfs to infestors. May the games get better
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 05 2012 05:52 GMT
#562
On December 05 2012 14:46 a176 wrote:
Show nested quote +
On December 05 2012 14:15 avilo wrote:
On December 05 2012 14:11 bhfberserk wrote:
The seeker missile change is awesome. Now terran players can choose between a defensive spell "PDD" or offensive missile to gain grounds. A choice you can make between 125 energy and 100


Um, once again you have a misconception or a wrong notion. Nothing changed with seeker missile. You still will die if you attempt to make ravens at a point in the game where there's momentum and both players are attacking/defending.

The change makes it so Terran doesn't research a 1 time 150/150 cost. Nothing else changed. The unit was in fact not buffed, which is a shame. The problem is the accessibility and building the raven often does not pay itself off...there's too many situations where you build it and will have no energy for anything useful (1 autoturret? come on).

So yeah...stop saying it's a buff to seeker missile guys. It's not.

+ Show Spoiler +
When blizzard wants to wake up and actually make the raven be able to pay itself off, make -> Corvid reactor increases raven starting energy to 100. Call me in 2014 when they give in and realize this change is the one that makes the raven more usable without overpowering it or changing any other values in the game

If you want a complete analysis of why the changes they have done to the raven don't actually affect lategame or do much, read this thread I previously made here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=383437


blizzard understands the psychological effects of patches very well. patch 1.4.2 only reduced upgrades by a measly 25 to 50 minerals but all of a sudden toss learnt to rush to 3/3 is a pretty good strat.

now i will wait for inevitable scan+seeker missile worker abuse.


Holy shit, I totally forgot about those upgrade changes! And then suddenly after that is when the protoss dominance started. And then suddenly all those "l0l upgrades buffed 25 minerals, great" turned into "FUCK BLIZZARD you overpowered protoss1111"

That's a good point (the psychological thing)!

Also I get what Avilo and others are saying, that it doesn't change many situations, but simply saving 150/150 is helpful enough. They have to be so careful with balance, or everything will tip out of control. This even helps mech openers (like in TvP!) where they get Ravens anyways. Now suddenly you have a SM against Immortals (or if it's more effective to use PDD vs Stalkers, then please correct me, but if he clumps a few immortals together then I'm sure it'll be worth it)

This can make some interesting early-mid situations too. Imagine a player sending a seeker missile to buy time (like for mech). He has to back up his whole army and try to figure out which of his small units he needs to split [if he wants to attack right there] and that can buy precious seconds.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Aveng3r
Profile Joined February 2012
United States2411 Posts
December 05 2012 06:07 GMT
#563
I hope that this turns out to be one of the seemingly miniscule changes that blizzard makes that totally turns the metagame upside down, man we needed this patch really badly.
I carve marble busts of assassinated world leaders - PM for a quote
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 05 2012 06:08 GMT
#564
On December 05 2012 14:46 a176 wrote:
Show nested quote +
On December 05 2012 14:15 avilo wrote:
On December 05 2012 14:11 bhfberserk wrote:
The seeker missile change is awesome. Now terran players can choose between a defensive spell "PDD" or offensive missile to gain grounds. A choice you can make between 125 energy and 100


Um, once again you have a misconception or a wrong notion. Nothing changed with seeker missile. You still will die if you attempt to make ravens at a point in the game where there's momentum and both players are attacking/defending.

The change makes it so Terran doesn't research a 1 time 150/150 cost. Nothing else changed. The unit was in fact not buffed, which is a shame. The problem is the accessibility and building the raven often does not pay itself off...there's too many situations where you build it and will have no energy for anything useful (1 autoturret? come on).

So yeah...stop saying it's a buff to seeker missile guys. It's not.

+ Show Spoiler +
When blizzard wants to wake up and actually make the raven be able to pay itself off, make -> Corvid reactor increases raven starting energy to 100. Call me in 2014 when they give in and realize this change is the one that makes the raven more usable without overpowering it or changing any other values in the game

If you want a complete analysis of why the changes they have done to the raven don't actually affect lategame or do much, read this thread I previously made here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=383437


blizzard understands the psychological effects of patches very well. patch 1.4.2 only reduced upgrades by a measly 25 to 50 minerals but all of a sudden toss learnt to rush to 3/3 is a pretty good strat.

now i will wait for inevitable scan+seeker missile worker abuse.


Psychological thing? What? The change you are referencing globally affected every Protoss ground unit...has nothing to do with psychology. It has to do with the change actually, you know...changing stuff.

No one is ever going to get a raven for "scan + seeker abuse." You live in some dream world where games are decided by epic microz battles between 2 blink stalkers and 1 raven lol.
Sup
tuho12345
Profile Blog Joined July 2011
4482 Posts
December 05 2012 06:09 GMT
#565
On December 05 2012 14:52 Yoshi Kirishima wrote:
Show nested quote +
On December 05 2012 14:46 a176 wrote:
On December 05 2012 14:15 avilo wrote:
On December 05 2012 14:11 bhfberserk wrote:
The seeker missile change is awesome. Now terran players can choose between a defensive spell "PDD" or offensive missile to gain grounds. A choice you can make between 125 energy and 100


Um, once again you have a misconception or a wrong notion. Nothing changed with seeker missile. You still will die if you attempt to make ravens at a point in the game where there's momentum and both players are attacking/defending.

The change makes it so Terran doesn't research a 1 time 150/150 cost. Nothing else changed. The unit was in fact not buffed, which is a shame. The problem is the accessibility and building the raven often does not pay itself off...there's too many situations where you build it and will have no energy for anything useful (1 autoturret? come on).

So yeah...stop saying it's a buff to seeker missile guys. It's not.

+ Show Spoiler +
When blizzard wants to wake up and actually make the raven be able to pay itself off, make -> Corvid reactor increases raven starting energy to 100. Call me in 2014 when they give in and realize this change is the one that makes the raven more usable without overpowering it or changing any other values in the game

If you want a complete analysis of why the changes they have done to the raven don't actually affect lategame or do much, read this thread I previously made here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=383437


blizzard understands the psychological effects of patches very well. patch 1.4.2 only reduced upgrades by a measly 25 to 50 minerals but all of a sudden toss learnt to rush to 3/3 is a pretty good strat.

now i will wait for inevitable scan+seeker missile worker abuse.


Holy shit, I totally forgot about those upgrade changes! And then suddenly after that is when the protoss dominance started. And then suddenly all those "l0l upgrades buffed 25 minerals, great" turned into "FUCK BLIZZARD you overpowered protoss1111"

That's a good point (the psychological thing)!

Also I get what Avilo and others are saying, that it doesn't change many situations, but simply saving 150/150 is helpful enough. They have to be so careful with balance, or everything will tip out of control. This even helps mech openers (like in TvP!) where they get Ravens anyways. Now suddenly you have a SM against Immortals (or if it's more effective to use PDD vs Stalkers, then please correct me, but if he clumps a few immortals together then I'm sure it'll be worth it)

This can make some interesting early-mid situations too. Imagine a player sending a seeker missile to buy time (like for mech). He has to back up his whole army and try to figure out which of his small units he needs to split [if he wants to attack right there] and that can buy precious seconds.

Oh yes, this! They feel that the game is statistically balance but the reality and gamers are so vocal about it so they tweak it a little bit so people can have some hope on trying instead of giving up completely.
haha great point
GeneralSnoop
Profile Joined February 2011
United States142 Posts
December 05 2012 06:11 GMT
#566
I think this is a great patch, though I would definitely like to see a casting range increase on HSM. I think its short range is really the main thing that makes it kind of sucky.
"I could probably live in trees" - LiquidJinro
GinDo
Profile Blog Joined September 2010
3327 Posts
December 05 2012 06:16 GMT
#567
On December 05 2012 15:11 GeneralSnoop wrote:
I think this is a great patch, though I would definitely like to see a casting range increase on HSM. I think its short range is really the main thing that makes it kind of sucky.


Raven's have to literally be on top of there target. So sad -_-. Yet, infestors had 9 range fungal since beta. I don't get it. Especially considering the FG isn't dodge-able while HSM is.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 05 2012 06:18 GMT
#568
On December 05 2012 15:08 avilo wrote:
Show nested quote +
On December 05 2012 14:46 a176 wrote:
On December 05 2012 14:15 avilo wrote:
On December 05 2012 14:11 bhfberserk wrote:
The seeker missile change is awesome. Now terran players can choose between a defensive spell "PDD" or offensive missile to gain grounds. A choice you can make between 125 energy and 100


Um, once again you have a misconception or a wrong notion. Nothing changed with seeker missile. You still will die if you attempt to make ravens at a point in the game where there's momentum and both players are attacking/defending.

The change makes it so Terran doesn't research a 1 time 150/150 cost. Nothing else changed. The unit was in fact not buffed, which is a shame. The problem is the accessibility and building the raven often does not pay itself off...there's too many situations where you build it and will have no energy for anything useful (1 autoturret? come on).

So yeah...stop saying it's a buff to seeker missile guys. It's not.

+ Show Spoiler +
When blizzard wants to wake up and actually make the raven be able to pay itself off, make -> Corvid reactor increases raven starting energy to 100. Call me in 2014 when they give in and realize this change is the one that makes the raven more usable without overpowering it or changing any other values in the game

If you want a complete analysis of why the changes they have done to the raven don't actually affect lategame or do much, read this thread I previously made here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=383437


blizzard understands the psychological effects of patches very well. patch 1.4.2 only reduced upgrades by a measly 25 to 50 minerals but all of a sudden toss learnt to rush to 3/3 is a pretty good strat.

now i will wait for inevitable scan+seeker missile worker abuse.


Psychological thing? What? The change you are referencing globally affected every Protoss ground unit...has nothing to do with psychology. It has to do with the change actually, you know...changing stuff.

No one is ever going to get a raven for "scan + seeker abuse." You live in some dream world where games are decided by epic microz battles between 2 blink stalkers and 1 raven lol.


no i was just referencing your arguement on how this didnt actually change seeker missile. referring to the fact there was no actual change to protoss upgrades aside from the fact you could start them half a second earlier than you normally would.

now more players will experiment with seeker and im sure will find a way to abuse its autohoming, unavoidable attack.
starleague forever
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
December 05 2012 06:20 GMT
#569
Still not sure why avilo's idea wasn't implemented instead of removing HSM upgrade.

It makes so much more sense.
I love crazymoving
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
December 05 2012 06:26 GMT
#570
Change is good. Its a small change but it'll still have a significant impact on the unit. I'm glad they tweaked some numbers rather than going overboard with nerfing/buffing units.
mongoose22
Profile Joined July 2012
174 Posts
Last Edited: 2012-12-05 06:35:49
December 05 2012 06:33 GMT
#571
On December 05 2012 11:53 avilo wrote:
You have to remember, the egg HP is reduced, not the infested Terran HP. If the eggs hatch, infested terrans pop out with full HP, meaning the change is targetted purely at more eggs going down when those 5000 eggs are thrown out.


This particular point is incorrect. Infested eggs are not like Zerg morph cocoons; when the egg takes damage, the Infested Terran hatches with the same percentage damage taken as the egg (try it in-game). So the change both makes the eggs easier to kill outright and makes the Infested Terran inside take roughly 40% more damage while hatching if the egg survives.
EuroElf
Profile Joined January 2010
Croatia19 Posts
December 05 2012 06:46 GMT
#572
Better ever, then never!
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
December 05 2012 06:47 GMT
#573
Wow, as a Zerg I'm excited for these changes. I tried to use infestor-less or light styles, but I mean mostly from a spectator standpoint. Maybe I can see a TvT now too? :D
Waffles > Pancakes
orBitual
Profile Joined January 2011
United States96 Posts
December 05 2012 06:48 GMT
#574
2 fungals will completely wipe infested terrans. I know this isn't what most people are considering, but it's a change.
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-12-05 07:03:09
December 05 2012 06:52 GMT
#575
On December 05 2012 14:08 avilo wrote:
Well, after playing Zergcraft on ladder more, i think every Terran that says this raven change did nothing is right. Still same situation, you get ravens and they have no energy, you die for making them.

Sad that blizzard knows the problem word for word from Terrans is the problem is you don't have 2-3 minutes worth of time to gain energy. Not having to upgrade seeker changed nothing lategame. -_- gl Terrans.

The other thing is, every Zerg i've played so far still just does infestor brood lol. The EGG HP nerf only affects the eggs. Let's say you do damage to the eggs, and they hatch. It's no biggie, they pop out with 100% infested terran HP, exact same as last patch. That egg change seems to help PvZ more than TvZ and even then I don't know how much it helps there lol. Let's say you don't storm immediately when they infested Terrans go down. You waste 3-4 psi storms on the eggs, and then since you did not do it IMMEDIATELY the infested Terran hatch 100% HP. Then it's same as pre-patch.

Not too optimistic -_-


There's more or less no TvZ change with these "nerfs".

The only reason you see Zergs supporting them is because they're a wrist-slap. Otherwise you would see a lot more angry Zerg players, so that's how you know these nerfs are rather insignificant.

To those that don't understand that the Raven change is actually not a change:

When you build a Raven you cannot cast HSM regardless, because they don't come out with enough energy. This means that, by the time the upgrade finishes researching, you would have enough energy. Therefore pre and post-patch HSM is available at exactly the same time. This change just saves a 150/150 mineral tax, and is irrelevant to any of the major problems with the Raven.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
Last Edited: 2012-12-05 06:54:56
December 05 2012 06:54 GMT
#576
--- Nuked ---
Crawdad
Profile Joined September 2012
614 Posts
December 05 2012 06:57 GMT
#577
On December 05 2012 15:20 Flonomenalz wrote:
Still not sure why avilo's idea wasn't implemented instead of removing HSM upgrade.

It makes so much more sense.


I don't think it's a matter of one buff over another. This buff is being implemented, and there will probably be more buffs to come in HotS beta (see David Kim's plan for the next balance patch).
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 05 2012 07:01 GMT
#578
On December 05 2012 14:52 Yoshi Kirishima wrote:
Show nested quote +
On December 05 2012 14:46 a176 wrote:
On December 05 2012 14:15 avilo wrote:
On December 05 2012 14:11 bhfberserk wrote:
The seeker missile change is awesome. Now terran players can choose between a defensive spell "PDD" or offensive missile to gain grounds. A choice you can make between 125 energy and 100


Um, once again you have a misconception or a wrong notion. Nothing changed with seeker missile. You still will die if you attempt to make ravens at a point in the game where there's momentum and both players are attacking/defending.

The change makes it so Terran doesn't research a 1 time 150/150 cost. Nothing else changed. The unit was in fact not buffed, which is a shame. The problem is the accessibility and building the raven often does not pay itself off...there's too many situations where you build it and will have no energy for anything useful (1 autoturret? come on).

So yeah...stop saying it's a buff to seeker missile guys. It's not.

+ Show Spoiler +
When blizzard wants to wake up and actually make the raven be able to pay itself off, make -> Corvid reactor increases raven starting energy to 100. Call me in 2014 when they give in and realize this change is the one that makes the raven more usable without overpowering it or changing any other values in the game

If you want a complete analysis of why the changes they have done to the raven don't actually affect lategame or do much, read this thread I previously made here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=383437


blizzard understands the psychological effects of patches very well. patch 1.4.2 only reduced upgrades by a measly 25 to 50 minerals but all of a sudden toss learnt to rush to 3/3 is a pretty good strat.

now i will wait for inevitable scan+seeker missile worker abuse.


Holy shit, I totally forgot about those upgrade changes! And then suddenly after that is when the protoss dominance started. And then suddenly all those "l0l upgrades buffed 25 minerals, great" turned into "FUCK BLIZZARD you overpowered protoss1111"

That's a good point (the psychological thing)!

same as the blue flame icon buff, man
ModeratorRetired LR Bonjwa
TL+ Member
Scrubwave
Profile Joined July 2010
Poland1786 Posts
December 05 2012 07:03 GMT
#579
--- Nuked ---
Zanzabarr
Profile Joined October 2010
Canada217 Posts
Last Edited: 2012-12-05 07:06:17
December 05 2012 07:03 GMT
#580
miniscule changes really. Winfestor GGlord will still reign supreme in lategame, and all zergs will still want to go that army always. The problem with fungal has always been the chain root high damage counter everything reality of the spell, especially when combined with Infested Terrans. A lot of zerg have such bad infestor control that their infestors are within 3-8 range when fungalling units anyways (sometimes melee range even).
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