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Analysis of the raven for blizzard

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avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-11-21 15:46:20
November 21 2012 15:30 GMT
#1
Hi guys, with the recent announcement of another "raven buff" that does nothing for TvZ lategame (again), I feel it is necessary to put this analysis out here in public where it will be read by everyone and hopefully will help push blizzard in the correct direction in balancing the raven.

First, for reference, two other threads I have made about the raven previously:
Raven transition developed months before popular raven usage by other progamers
A previous thread discussing this exact same topic, that has been disregarded once again by blizzard in their new buff

I'm doing this in good conscience because i do not want to see SC2 die to obvious balance issues that are being left unaddressed by the developers for months at a time, and I want to directly provide direct feedback and a solution to blizzard that will be read openly by the community. I have posted similar things like this on the private pro forums to no avail. Maybe this will help open eyes up to a good solution as well as to the core problem with the raven.

The truth is I do not think certain people at blizzard understand what the problem is with TvZ lategame and why there has been a problem for a long time, despite the balance issues being much more pronounced in recent months.

The reason I say this is because their most recent announcement concerning the raven is a change that does not address the design issue that makes the "raven bad."

This article will be specifically to discuss the glaring lategame balance issue in TvZ right now, how the raven can quite easily fix this, and a solid balance change that goes along with why the raven is currently not working in the role it should be.

First off, I want to go through misconceptions and address arguments that I see here in the forums that are either misinformed and that you will see crop up in other places such as reddit.

Misconceptions about the raven
Misconception: "Players/Progamers are not building or using ravens"

This is the first misconception to address. The truth is players and progamers have been using and testing and playing around with ravens for almost the entire past year.

A lot of progamers have simply given up on attempting to use the raven because of a vast amount of situations where the raven is made into dead supply either from ground transitions from Zerg or from not enough time to gain seeker/PDD energy.

They have been tested, and tested. Ravens are "bad" as you've heard many progamers and myself say. Which leads me to the next misconception...

Misconception: "Ravens are bad."
Ravens are not bad. In fact, when you do have 5+ ravens with the energy for seeker missiles they can be OK.

You'll notice the raven's design in lategame TvZ is similar to the mothership vortex where it is your go-to option and almost the only direct counter option to masses of broodlords and corruptors. The problem with both of these? The time factor, luck factor, and the factor that it depends purely on your opponent "messing up."

You will see players and other spectators say "ravens are bad" but what they mean is that the design of ravens are bad. That the unit is not able to pay itself off like other units can. Keep this in mind when you hear us say the "raven is bad." We're really just shorthand condensing all of our play experience that tells us the raven doesn't work with the statement "ravens are bad."

Ravens are the answer for lategame TvZ, and so much that I have previously mentioned in this thread is currently not being put into application by the design team with the direction of their changes to the raven.

Misconception: "Get 1-2 ravens, learn to use them!"
This is one that pops up occasionally where someone mentions getting a raven to clear creep or for detection TvP. Players and progamers have already tried these things. It doesn't work because it's completely reliant on keeping alive a single unit.

When the opponent has a lot of ways to easily snipe a raven, something like getting 1 raven for detection is not ever worth it. The best way I can describe it is to liken it to depending on the mothership in lategame PvZ as the answer. You're relying on 1 unit that can be sniped, and if it's sniped, you're dead or in trouble.

With the above out of the way...

The fundamental design/balance TvZ issue for blizzard to address
The main underlying issue with the raven in lategame TvZ is that right now the raven is not a reliable unit. It is not a reactionary unit that you can make on the spot to be useful to counter your opponent's tech switches to broodlord/corruptor. It takes way too long to accumulate the necessary energy for a PDD or seeker missile to be useful when it is produced.

A lot of the raven issues has to do with reaction and the time it takes to react to Zerg tech. Ravens have to be prepared minutes in advance to get the seeker missiles. Zerg can pop 10-12 of either broodlord/corruptor or ultra/infestor at a moment's notice.

What needs to be addressed is this reaction time. The raven needs to be buffed in a meaningful way that bridges the gap to where you will be able to have more leeway to react to these massive ground to air and air to ground tech switches from Zerg.

Why should this be a concern for all of us in the community that eagerly are awaiting for blizzard to balance lategame issues in PvZ and TvZ? It's a concern because the most recent design decision announced from blizzard has nothing to do with the design problem:

"Raven Seeker Missile no longer requires an upgrade."

This is a problem. This change shows a lack of understanding from the design team of the design issue that the raven is plagued with.

The above change does not address the design issue of making the raven a more reliable unit, it does not address the issue of how long it takes for the raven to accumulate energy, and it is a change that has zeroimpact on lategame, which is where the balance/design problem lies.

The raven change above only reduces a one time 150/150 investment cost in seeker missile research, and the change will only have a major impact in TvT where 1/1/1 is a very common build, as well as getting a raven early in the game is common.

I've seen posters and others making the misinformed analysis "oh so seeker missile builds faster now," or "we get ravens faster, we get seeker faster," etc. It is not true. Everything in the game in how the raven operates remains exactly the same as before. Unit interactions operate exactly the same as before. You do not have to have played this change to understand this.

How to buff the raven in a way that makes it more accessible, allows itself to be more reliable by paying itself off more often, and in a way that guarantees to not send the unit to the opposite end of the balance spectrum where it is too powerful:


Avilo's change: Corvid reactor now increases raven starting energy to 100.

This is the solution and design/balance change I have come up with from a while ago that I believe should be implemented and tested by blizzard.

There can be arguments made that fungal is too strong vs ravens because it holds them in place, or that the seeker range is too short and it's a suicide unit, etc.

My change addresses the core balance and design issue of the raven I have described above which is the amount of reaction time and time needed to make the unit useful and pay itself off.

What does the above change do?
Puts a limiting factor on when the raven becomes powerful
Blizzard's worry is that if they make too much of a change the raven becomes too powerful. My change's limiting factor is the corvid reactor research. This is an upgrade you really only research in lategame in response to the brood/infestor/corruptor army of your opponent.

Only 1 seeker missile at raven max energy
Another limiting factor of my change, you will still only have 1 seeker missile available with a 200 energy raven to keep it balanced as it currently is.

My change also does not fundamentally change any of the abilities of the unit, or associated resource costs in terms of minerals, vespene gas, or supply.

The amount of time necessary to wait for a seeker is reduced from 50 to 25.
This has to do with dealing with tech switches and making the raven more reliable. Now when you build a raven, the wait time for a seeker missile is cut by 50%. This is huge.

The raven is immediately useful now - PDD/x2 autoturrets
Once again, the core issue with the raven is the wait time and being able to make the raven pay itself off, as well as being able to react to Zerg tech switches.

With a PDD immediately available upon producing a raven, suddenly there is more leeway when your opponent just built 15 corruptors at once. You can now build those ravens in lategame and you do not die from not having spells. PDD is not changed, nor are costs, it's just the time factor at play here again. The raven suddenly becomes immediately useful.

The other thing at play here is now you will have x2 auto turrets available. Once again, this does not change any variable numbers with auto turrets or associated resource costs, it just makes them more accessible.

Having just read those explanations, keep in mind again - the limiting factor is corvid reactor research. This limits the PDD upon production and x2 auto turret upon production to a lategame utility that gives more reaction time to Terrans when they are preparing for broodlord/corruptor.

edit:
How the change affects the other match-ups
TvT: No change, lategame ravens still as good as they are. Corvid reactor once again is the limiting factor.
TvP: No change in WOL, ravens do not have to be useful in this match-up. HOTS: PDD provides a counter to tempest that is more accessible (a lot of people don't even realize PDD can block tempest shots and is one of the only counters).

That is about it. I understand that blizzard wants to take "baby steps" because they are afraid they will overpower the raven or overpower Protoss answers to infestors.

The problem is when that baby steps shows it is not addressing the fundamental design flaw of the unit (like the most recent proposed raven buff shows). So I hope this thread/analysis and proposed change would be the next logical progression from blizzard in "fixing" the raven.

I hope this thread helps people to understand more the core issue with ravens, and shows the best solution to make it stronger in lategame while not tipping the scale anywhere else. Notice not once in this thread have i mentioned nerfing infestors or other units (although I do believe the infestor is too strong).

I feel regardless of infestor strength, that if Terran is actually given a tool to fight brood/corruptor/infestor lategame that is more reliable then it may help the situation more than nerfing every unit into smithereens like there has been a history of with SC2 nerfs.

I'll just leave it here at the end again:
Avilo's change: Corvid reactor now increases raven starting energy to 100.

p.s. I know this thread has been obviously about Terran VS Zerg. I plan to write one regarding PvZ as well, as I think there is a potential solution/help to protoss if psionic storm dealt more damage to massive units (aka broodlords).

Sup
Bodzilla
Profile Joined March 2011
Australia472 Posts
November 21 2012 15:39 GMT
#2
Not to rain on your Parade Avilo, but i seriously wish people would get off soap box's about game design.
I'd be much happier if people just sat down and did what they could to grind out games and figure shit out.

Everyone that does it ignores the fact that the game is constantly evolving, and after 2 years we are no where near finished developing the meta-game.
when life gives you lemons, make banelings
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
November 21 2012 15:41 GMT
#3
ur kiling their use in tvp cuz of feedback and buffing them a lot to tvz .... dont think thats helping . you need to search changes that dont affect other matchups . so ye your " Corvid reactor " is an ideea that any1 can came with but it has bad part aswel ... please think more then a few minutes before making such a huge post with saying : give ravens 100 starting energy and kill its use in tvp while buffing it for tvz.
1/4 \pi \epsilon_0
Bodzilla
Profile Joined March 2011
Australia472 Posts
November 21 2012 15:42 GMT
#4
And just for the record, i was a zerg player for 18 months, yet i was beginning to think they where getting too strong, so i switched to random (pre-queen buff) and then to terran to try and figure things out.

Been a terran ever since, grinding out games to dive deeper into the strategy's yet undiscovered.
when life gives you lemons, make banelings
Insoleet
Profile Joined May 2012
France1806 Posts
November 21 2012 15:45 GMT
#5
I agree. However I think the psionic nerf is still ok, just remove psionic from the sentry and increase the cost of the speed warp prism.
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
November 21 2012 15:45 GMT
#6
On November 22 2012 00:39 Bodzilla wrote:
Not to rain on your Parade Avilo, but i seriously wish people would get off soap box's about game design.
I'd be much happier if people just sat down and did what they could to grind out games and figure shit out.

Everyone that does it ignores the fact that the game is constantly evolving, and after 2 years we are no where near finished developing the meta-game.


Yeh I agree people did that back in beta as well when tanks did 60 damage to everything and reapers were awesome. Yeh that's the solutoin to everything.

Sarcasm off.
MysteryHours
Profile Joined September 2010
United States168 Posts
November 21 2012 15:54 GMT
#7
On November 22 2012 00:41 xsnac wrote:
ur kiling their use in tvp cuz of feedback


You don't make Ravens without intending to accumulate energy, so if Ravens with energy are a liability in TvP why would you even make them at all? Also how many TvP games involve researching Covid Reactor in the first place?
Bodzilla
Profile Joined March 2011
Australia472 Posts
November 21 2012 15:55 GMT
#8
i remember writing a guide for a strategy that involved 4-6 queen opener, to spread creep like a madman, double upgrades and ling infestor into HIVE in early 2011.
It's now standard play, across all of their matchups. and i was GOLD when i wrote it.
i did it by sitting around thinking about the game and trying to work out strategy's to overcome my shortfalls as a player.

I didn't sit around whinging about how hard it is, without looking for a solution with the tools i had.

I can guarantee that 99.9% of all the people sitting here complaining, have other aspects of their play they could improve first which would get them more wins and advance further up the ladder.

The state we've got to with the game, balance is only a problem for the pro's.
If theres ANYBODY at all that you should even consider listening to when it comes to balance it's QXC.
when life gives you lemons, make banelings
KapsyL
Profile Joined November 2011
Sweden704 Posts
November 21 2012 15:56 GMT
#9
On November 22 2012 00:41 xsnac wrote:
ur kiling their use in tvp cuz of feedback and buffing them a lot to tvz .... dont think thats helping . you need to search changes that dont affect other matchups . so ye your " Corvid reactor " is an ideea that any1 can came with but it has bad part aswel ... please think more then a few minutes before making such a huge post with saying : give ravens 100 starting energy and kill its use in tvp while buffing it for tvz.


Ravens have a use in TvP??? doesnt feedback just leave ravens with low hp and no energy? doesnt it just take up supply then since it takes so long time to regenerate the energy?
Jurg Jurg Jurg
Bodzilla
Profile Joined March 2011
Australia472 Posts
November 21 2012 15:59 GMT
#10
On November 22 2012 00:56 KapsyL wrote:
Show nested quote +
On November 22 2012 00:41 xsnac wrote:
ur kiling their use in tvp cuz of feedback and buffing them a lot to tvz .... dont think thats helping . you need to search changes that dont affect other matchups . so ye your " Corvid reactor " is an ideea that any1 can came with but it has bad part aswel ... please think more then a few minutes before making such a huge post with saying : give ravens 100 starting energy and kill its use in tvp while buffing it for tvz.


Ravens have a use in TvP??? doesnt feedback just leave ravens with low hp and no energy? doesnt it just take up supply then since it takes so long time to regenerate the energy?

Point defense drone is pretty good vs stalkers....
when life gives you lemons, make banelings
Pazuzu
Profile Joined July 2011
United States632 Posts
November 21 2012 16:00 GMT
#11
again, go back and look at broodwar in the beginning. how bad was the pvz winrate for how long before bisu came onto the field? In the development of the meta game a couple months is meaningless (and no its not going to drive away everyone to LoL or dota) and people need to realize that new innovation is required
"It is because intuition is sometimes right, that we don't know what to do with it"
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
November 21 2012 16:13 GMT
#12
Why don't you wait for pros to actually test these balance tests they've put forth first?

I personally think the raven without having to upg the spell is incredibly strong. It's like a templar spawning without having to research storm. There is literally no basis for saying the proposed changes are worse than yours as of yet.

Wait for people who know how to play TvZ to test it out, and then if it is proven the patch has not changed anything they can move onto the next patch.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 21 2012 16:16 GMT
#13
I disagree with you avilo, because you're looking at this the wrong way.

Lategame isn't just about comparing Race A's ability to make this and Race B's ability to make that. It is, to an extent, but it's a very narrow way of looking at it and it's one you seem to favour a lot. I read one poster in the main thread complaining that the usefulness of this upgrade diminishes over the amount of ravens you have to make and because of this it was a bad change and I groaned because he is silly.

Lategame is about all the steps leading up to it. And this change is encouraging the Terran to have 1+ ravens with a lot of energy lategame because you were making them midgame and you found the unit to be useful and flexible enough because it has another function. I've not played on this new map, I haven't convinced any good zerg mates to try it (I imagine they are all busy trying to pretend an infestor nerf doesn't exist), so I'm not sure if this is the case, but I'm interested to see if there's a way to really use it.

And I know you haven't come to a reasonable conclusion about adding a raven or more early/mid game TvZ because the map has been out for literally one day and if you have already discarded this then yours is a very narrow mind.

Also curious what happens when you give Korean terrans, particularly MVP, access to this sort of thing.

I'm ALSO interested to see if chucking in a seeker missile makes 1/1/1 style play abhorrently strong vs Protoss.

I'm ALSO interested about chucking the occasional seeker in TvT to see what might happen.

I'm excited. You should be too you whiner.
ProgamerAustralian alcohol user follow @iaguzSC2
EggYsc2
Profile Blog Joined February 2011
620 Posts
November 21 2012 16:25 GMT
#14
Look just because you had a really abusive TvZ before and people figuired you out and now you cant win as much
doesnt mean you can write a 3 page essay and complain about it.

Find a new styleman
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
November 21 2012 16:29 GMT
#15
While i do not really agree that the current buff doesn't make any difference, i think this proposed change isn't a bad one.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 21 2012 16:32 GMT
#16
On November 22 2012 01:29 Yorbon wrote:
While i do not really agree that the current buff doesn't make any difference, i think this proposed change isn't a bad one.


Nah, it's just rectifying a situation that shouldn't have existed in the first place, which is good. Completely illogical for ravens to have this much upgrades.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
November 21 2012 16:36 GMT
#17
On November 22 2012 01:29 Yorbon wrote:
While i do not really agree that the current buff doesn't make any difference, i think this proposed change isn't a bad one.

I'll side with this one, I think that it may offer some more utility earlier in the game for Terran. I don't think it is a complete change, and energy regen rates could be tinkered with to a very limited extent. All in all I am anxious to play on the test map.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 21 2012 16:38 GMT
#18
On November 22 2012 00:39 Bodzilla wrote:
Not to rain on your Parade Avilo, but i seriously wish people would get off soap box's about game design.
I'd be much happier if people just sat down and did what they could to grind out games and figure shit out.

Everyone that does it ignores the fact that the game is constantly evolving, and after 2 years we are no where near finished developing the meta-game.


Glad someone said it. I am so tired of these design threads previewing how the game could be made better for lower level players. When the test map came out yesterday, there is a 35 page thread about the changes will affect the match ups. Less than 10 of the posts contain first hand information or a replay(no replays posted to date) from said test map.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sithril
Profile Joined April 2011
Slovakia169 Posts
November 21 2012 16:41 GMT
#19
Interesting write-up.

I was thinking about something simillar:

1) Split the PDD into halves, that is: costs 50 energy and the PDD has only half the energy it has now.

2) Reduce Missile cost to 100 and give it a 15+ second cooldown. (you'll won't be able to cast 2x SM back to back)
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
November 21 2012 16:46 GMT
#20
On November 22 2012 00:39 Bodzilla wrote:
Not to rain on your Parade Avilo, but i seriously wish people would get off soap box's about game design.
I'd be much happier if people just sat down and did what they could to grind out games and figure shit out.

Everyone that does it ignores the fact that the game is constantly evolving, and after 2 years we are no where near finished developing the meta-game.

lol you must not know avilo. all he does is ladder bro. he's like the Kas of NA.
ok
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