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Analysis of the raven for blizzard - Page 4

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Prev 1 2 3 4 All
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
November 22 2012 03:54 GMT
#61
--- Nuked ---
PiQLiQ
Profile Joined January 2011
Sweden702 Posts
November 22 2012 04:07 GMT
#62
What is this going to achieve?
http://twitter.com/PiQLiQ
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 22 2012 04:07 GMT
#63
On November 22 2012 00:55 Bodzilla wrote:
i remember writing a guide for a strategy that involved 4-6 queen opener, to spread creep like a madman, double upgrades and ling infestor into HIVE in early 2011.
It's now standard play, across all of their matchups. and i was GOLD when i wrote it.
i did it by sitting around thinking about the game and trying to work out strategy's to overcome my shortfalls as a player.

I didn't sit around whinging about how hard it is, without looking for a solution with the tools i had.

I can guarantee that 99.9% of all the people sitting here complaining, have other aspects of their play they could improve first which would get them more wins and advance further up the ladder.

The state we've got to with the game, balance is only a problem for the pro's.
If theres ANYBODY at all that you should even consider listening to when it comes to balance it's QXC.


That last sentence is BS. QXC can also improve his play. If we go by your logic that you can only complain when your game is perfect, then no one can complain (including Mvp, Bogus, Flash, Ryung, etc). And the zergs that lost to reapers weren't 'perfect' either.

Your 'innovative' strategy of 4-6 queen opener didn't work in early 2011 because hellions could just kite your queens forever. Your 'meta' game works now because of buff from Blizzard. Stop trying to make it like you worked out this 'solution' before everyone else.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16766 Posts
Last Edited: 2012-11-22 04:29:22
November 22 2012 04:26 GMT
#64
the lower the signal-to-noise ratio of a thread the lower the probability of Blizzard picking up on the important pieces of information and putting them to use. The OP has a manner of creating threads that end up with a low signal-to-noise ratio.

Blizzard is probably going to ignore this because its too hard to dig through it to find anything really useful.

Here is an example of being critical of SC2 while maintaining a high signal-to-noise ratio.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
Last Edited: 2012-11-22 04:41:41
November 22 2012 04:34 GMT
#65
Sea is getting a Raven against Genius in EGMCSL. Started with reactor Hellion harass, got a Raven, and now he's going Viking and Mech. Should be interesting.

Edit: Genius seems like he's going mass Stalker, which is going to get completely shut down by Tanks + PDD. Sea's Raven has two PDDs available. The Hellions are making this more like a TvZ than a TvP; Genius has done almost nothing to avoid harassment. Genius attacks into the tanks, and does really well, but Sea used both of his PDDs before Genius engaged. Genius was able to pull back, give up a cannon or two and a pylon at his fourth, and engage at a better time.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
November 22 2012 05:12 GMT
#66
Stalkers are just horrible, horrible units late game against terran. Mass marine? Mass hellion?
Stop procrastinating
RoyMadman
Profile Joined April 2012
United States18 Posts
November 22 2012 05:13 GMT
#67
You guys are aware this isnt an actual attempt by blizzard to fix anything. They are putting this fancy new thing on the raven to get people to play with it and experiment, not to fix the issue.

Browder said in the TL interview he was pretty sure this wouldnt solve the raven problem. They are trying to make the raven a little more mainstream so they can get a better look at where it is now. If it does get "fixed" it wont be till HOTS.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
November 22 2012 08:14 GMT
#68
On November 22 2012 00:55 Bodzilla wrote:
i remember writing a guide for a strategy that involved 4-6 queen opener, to spread creep like a madman, double upgrades and ling infestor into HIVE in early 2011.
It's now standard play, across all of their matchups. and i was GOLD when i wrote it.
i did it by sitting around thinking about the game and trying to work out strategy's to overcome my shortfalls as a player.

I didn't sit around whinging about how hard it is, without looking for a solution with the tools i had.

I can guarantee that 99.9% of all the people sitting here complaining, have other aspects of their play they could improve first which would get them more wins and advance further up the ladder.

The state we've got to with the game, balance is only a problem for the pro's.
If theres ANYBODY at all that you should even consider listening to when it comes to balance it's QXC.


The broken clock is right twice a day.
I am Terranfying.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
November 22 2012 08:31 GMT
#69
On November 22 2012 00:56 KapsyL wrote:
Show nested quote +
On November 22 2012 00:41 xsnac wrote:
ur kiling their use in tvp cuz of feedback and buffing them a lot to tvz .... dont think thats helping . you need to search changes that dont affect other matchups . so ye your " Corvid reactor " is an ideea that any1 can came with but it has bad part aswel ... please think more then a few minutes before making such a huge post with saying : give ravens 100 starting energy and kill its use in tvp while buffing it for tvz.


Ravens have a use in TvP??? doesnt feedback just leave ravens with low hp and no energy? doesnt it just take up supply then since it takes so long time to regenerate the energy?


1-1-1
Basique
Profile Joined July 2011
Korea (South)40 Posts
November 22 2012 08:57 GMT
#70
Seems interesting and reasonable. I still think the big issue of the game in general is infestors (and actually any unit that affect movement).

But since Blizzard will never change that it seems a good way to address the terran late game.

Also wow this thread is awful people don't even bother reading or arguing.
Keep it basique.
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2012-11-22 09:07:53
November 22 2012 09:07 GMT
#71
I have serious doubts, that seeker missle is the answer to TvZ. It works from time to time because of the same reason vortex works from time to time: Zerg completely failing in control. If you look how the splash damage is designed, it decreases immensly if enemy flyers are simply magic boxed. If Raves enter the metagame as standard option, it will not take long for Zerg to figure out, how to avoid their impact. They seem useful now, because most Zerg players have little to no experience how to deal with them. They need a complete rework of their abilities!
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
November 22 2012 09:07 GMT
#72
I agree with you. I think it's even more pronounced in PvZ where you're relying on one fragile unit (the mothership) to counter the entire broodlord/infestor/corruptor ball. I am loving the emergence of sky Protoss in late game but fungal growth is just too powerful against air. Well, against everything.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
November 22 2012 09:08 GMT
#73
I just want to put it out there that a person who's great at driving cars isn't necessarily be good at designing great cars.

Attack the OPs points in a constructive manner, not attack the actual person.

And I think this is a great idea. No need to drastically change anything.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2012-11-22 09:15:50
November 22 2012 09:14 GMT
#74
I think people are letting their hatred for Avilo get in the way of even reading the post.

I think Avilo's proposed change is really good actually, better than getting HSM for free for sure (which is also a lot better than nothing).

On November 22 2012 18:07 TeeTS wrote:
I have serious doubts, that seeker missle is the answer to TvZ. It works from time to time because of the same reason vortex works from time to time: Zerg completely failing in control. If you look how the splash damage is designed, it decreases immensly if enemy flyers are simply magic boxed. If Raves enter the metagame as standard option, it will not take long for Zerg to figure out, how to avoid their impact. They seem useful now, because most Zerg players have little to no experience how to deal with them. They need a complete rework of their abilities!

I think you could be right (as well as below post saying movement denial is an issue), but I think if they want to be careful in what changse they make, Avilo's proposed one is the best first step imaginable.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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