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Analysis of the raven for blizzard - Page 3

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kaboombaby
Profile Joined September 2010
United States90 Posts
Last Edited: 2012-11-21 18:00:46
November 21 2012 17:59 GMT
#41
I was having this thought earlier today but in conjunction with the proposed change (free seekers). With these two changes terrans can start hitting single raven timings in the midgame which would be super interesting. A raven started (timed to finish with corvid) and rallied across Daybreak regens about 20-25 energy before it gets to the other side. With 100 energy and seeker requiring no research the terrans can maybe start hitting some really tight mass marine seeker pushes where the raven finishes and has enough for one seeker as you roll up to the zergs base.

Or maybe in the midgame you throw down 2 star to supplement your bio and start rallying pairs of ravens that will have seekers by the time they get across the map
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." - Johnathan "Fatal1ty" Wendel
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
November 21 2012 17:59 GMT
#42
People posting here are so negative. I think he's addressed many reasons why the raven is not used.

He's not using this thread to balance terran, but to analyse the raven
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 21 2012 18:04 GMT
#43
On November 22 2012 02:59 LastDance wrote:
People posting here are so negative. I think he's addressed many reasons why the raven is not used.

He's not using this thread to balance terran, but to analyse the raven


Agreed, but Blizzard said they did not want to go nuts with the raven or change it to much, so they did a minor change that does not directly alter the unit. Blizzard also asked for tests, replays and experiences on the test map, rather than first impressions.

If this post started with, “Well I played 30 games against zerg and here is what I think with a .zip file full of replays”, we might be responding differently.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
November 21 2012 18:13 GMT
#44
meh, how do you expect people to read past your first sentence and take anything you say seriously?
"Hi guys, with the recent announcement of another "raven buff" that does nothing for TvZ lategame (again)" it's so loaded with discontempt that I have a hard time believing anything after that first sentence is going to be objective in any way.

its definitely not a sentence that will pull me into reading that big wall of text.
kaboombaby
Profile Joined September 2010
United States90 Posts
November 21 2012 18:14 GMT
#45
On November 22 2012 03:04 Plansix wrote:
Blizzard said they did not want to go nuts with the raven or change it to much, so they did a minor change that does not directly alter the unit.


Blizzard's strategy seems to be to buff the unit without buffing the unit. Dustin Browder in the recent BWC interviews seems pretty convinced the raven is fine, that terrans just aren't using it enough to see. So we get a "testing the waters" map with an effectively marginal change to the raven so he can collect more data on TvZ games with ravens on small maps.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." - Johnathan "Fatal1ty" Wendel
alpha01
Profile Joined November 2012
4 Posts
November 21 2012 18:16 GMT
#46
Write that in Battlenet forums,so that DAVID MOTHERFUCKING DUMBASS KIM sees it.

User was banned for this post.
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2012-11-21 18:22:02
November 21 2012 18:16 GMT
#47
Sorry but blizzard themself said that they didnt expect much to change with this new raven change didnt they? Which is exactly why they did this change because they didnt want to change the game too drastically without skewering the game if i remember correctly
I may not be the best, but i will be some day...
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
November 21 2012 18:21 GMT
#48
On November 22 2012 02:34 SamsLiST wrote:
Show nested quote +
On November 22 2012 02:17 -Kyo- wrote:
On November 22 2012 02:05 Destructicon wrote:
The amount of ignorance and hate in this thread is is so palpable that it hurts.

Avilo brought up a 100% valid argument, the current change tested on the balance map does absolutely nothing, it does not address the core issue with the Raven, the accessibility and immediate usefulness. To give you an actually idea how how slow a caster regenerates energy, it takes 50 seconds for one to accumulate 25 energy, that is 0.5 energy per second. Without the energy upgrade it literally takes 150 in game seconds for the Raven to have enough energy for HSM, and even with the upgrade it needs 100 seconds, that's as long as it takes for a single fucking spire to morph, that's 10 seconds longer then it takes to build 1 fucking BC.

I literally don't see anyone attacking Avilo's points directly, I see people just attack Avilo due to ignorance, and their own stupidity and bias, while still ignoring his well thought out and well reasoned arguments.

This is why we actually need people to theorycraft on balance changes, because Blizzard has shown its willingness to listen, but they keep going about changing the wrong things, the things that either don't make any sense or don't have any impact at all.

You guys say Avilo's idea is bad? Well say WHY its bad. Point out, how is it going to break the MU? What theoretical timing do you think you could hit with this new change? Is there no way to stop said timing?

From what I see his change doesn't affect any MU apart from TvZ, Raven isn't made in TvP apart from certain variations of the 1/1/1, and that build isn't nearly as useful now a days. TvT, hardly affected, you only get them as part of your late game.


You must have missed the point I made then. No pro is testing the current changes made to the raven - or at least not yet to an extent to come to any conclusion. Once a pro player decides if they're acceptable changes or not then we can (possibly..) move onto avilo's changes and see if they're viable or not. Theory crafting only gets you so far. You have to actually test the patches as they come and provide REASONED explanations with EVIDENCE as to why you think they're either good or bad. Simply saying, "I think this is bad because I think it's bad" does not actually provide OBJECTIVE reasoning as to why the changes are bad.

What I'm saying is, regardless of how Avilo's changes would affect the game he should actually test this shit before making a post this large with no basis for his reasoning. The chain of logic he provides is not sound and should not be taken without argument. Test it and then we'll move on.

If the above is too hard to understand I suggest you step away from balance discussion altogether and let others handle it.

+ Show Spoiler +
I can only imagine what Nony thinks when reading threads like this; or anyone else with a similar major. I know I have to restrain myself @_@;;


not sure if srs

it takes like 10 seconds of thinking to realize the raven change does not do shit in lategame TvZ
-there is absolutely no point in "testing" this, especially not for a progamer.

if you need even more reasoning then provided here I am not sure if its not you that should step away from this discussion tbh
an ancient greek wouldn't even have to think for 10 seconds to realise change in general is an illusion. I guess that wasn't worth testing as well.
Or closer to home, i believe nal_ra was a quite creative protoss player, very experienced and good. Would you ask him if experimenting with dt's and corsairs was worth it? Still, it was bisu who revolutionized protoss play, not nal_ra.
My point is not that avilo is wrong. my point is the following: the set of current stats is like a frame around possible gameplay. The frame has changed location (balance change). Do we know how much? Well, to say that without testing we need some assumptions, for example as others said, that the raven will be used the same up to the late game point. I'm not really convinced of that.
The fallacy of 'there is no point in testing' is not that you're wrong. The fallacy is you cannot know if you're wrong or not, because the frame i mentioned has moved and you try to reason from your own reference frame.
Severus_
Profile Blog Joined October 2010
759 Posts
Last Edited: 2012-11-21 18:34:04
November 21 2012 18:32 GMT
#49
Actually i think with the change :
No upgrade for seeker.

They will be badass you can go hellion,banshee vs toss and get raven viking to deny obs etc and you gonna have this extra tool - the seeker missle to defend vs everything or maybe go and harass with the raven like Sea is doing. You can use it TvZ also to deny creep etc and you can blow up his banes or infestors or other units. It helps alot alteast my playstyle cuz i like to play mech turtle and harass. Sometimes i lose TvZ because my ravens with seekers are late and he has BL's. You can do nice tricks with the seeker like use it on your own unit and kamikadze it into the enemy. Raven has alot of potential but costs tons of gas I think blizzard is doing the right thing to adjust that gas factor. If they make it more speedy like it can run with your army unstimed it will be a nice combat unit.
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
Last Edited: 2012-11-21 18:38:54
November 21 2012 18:36 GMT
#50
Just remove the Raven and bring back the Science Vessel. Give the science vessel a range in which it can cast irradiate outside of the infestors or Templars range. Since Ghost already has EMP then give the science Vessel PDD, Irradiate, And Auto Turret. The Science Vessel also didn't have to turn around every time you moved it which allowed for an easier retreat and allowed access to more mobility. Blizzard should make a test map with this unit and have the pros use it.
Mackus
Profile Joined January 2011
England1681 Posts
November 21 2012 18:41 GMT
#51
No point in theorycrafting until it's actually been tested

The change will develop new strategies, mainly unorthodox but fun to watch -
Remember FnaticAlive's Raven/Marine rush in the GSL?
Raven's were popular with Hellion/Banshee builds at the start of the meta game transition to clean the creep but other than that they served no other purpose but not anymore
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
November 21 2012 18:51 GMT
#52
The current buff is slanted toward earlier Raven play. Earlier Raven play would in turn make it easier to have Ravens with mana available for later encounters. (Getting sniped is a flimsy excuse. Ravens fly and have a defensive spell; they're not easy to snipe unless they're in front of your army, which they should only be when it's safe to do so or they're delivering a missile.) 1-2 seeker missiles, or even the threat of it, is a big deal against clumped air...

No, this is not a large buff to building many Ravens as a response to the opponent's current unit composition (although it is a small one -- 150/150 matters). But I don't think it's reasonable to expect one. In Broodwar TvP, the Science Vessel takes a long time to build and charge for EMP, and the Arbiter takes even longer to build and charge for Stasis. (Carriers, likewise, take a crazy-long time to prepare.) All saw regular competitive play; you found an effective window to prepare the unit so it would be ready when you needed it.
My strategy is to fork people.
Rowrin
Profile Joined September 2011
United States280 Posts
November 21 2012 18:52 GMT
#53
While I agree on most points, I feel kinda obligated to defend the design team. In the Browder WCS liquid interview he mentions that the design team is working on redesignimg the raven, the research requirement drop was just something they were throwing into the balance test map to see what happens. He said in the interview that he is certain it likely wont make a difference and that they would redesign it anyway.
EggYsc2
Profile Blog Joined February 2011
620 Posts
Last Edited: 2012-11-21 19:02:49
November 21 2012 19:01 GMT
#54
I love how Kane described him as the Kas of NA.
woah like thats like saying your the Stephano of NA.
The only thing on common between those 2 players is that they play the same race.
Guess im Stephano of NA also.

Blizzard has a good mentality to balancing SC2.
Just wait, its not a simple fix ever in such a high variable game.
high high high high volume of data must be accumulated before making changes

If you think you thought of it just in the snap of a finger
You are wrong.
Why? Cause someone else has thought of this before and thus is the reason why its NOT in effect.

points for trying
minus points for trying and being avilo

caradoc
Profile Blog Joined January 2011
Canada3022 Posts
November 21 2012 19:01 GMT
#55
On November 22 2012 03:52 Rowrin wrote:
While I agree on most points, I feel kinda obligated to defend the design team. In the Browder WCS liquid interview he mentions that the design team is working on redesignimg the raven, the research requirement drop was just something they were throwing into the balance test map to see what happens. He said in the interview that he is certain it likely wont make a difference and that they would redesign it anyway.



Yup-- was going to mention the same thing about the interview. I think this is more to see what effects it has so as to inform a redesign in HotS than to actually solve any problems.

The immunity to fungal of psionic units is the intended fix, not seeker missile.
Salvation a la mode and a cup of tea...
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
November 21 2012 20:26 GMT
#56
On November 22 2012 04:01 EggYsc2 wrote:
Blizzard has a good mentality to balancing SC2.
Just wait, its not a simple fix ever in such a high variable game.
high high high high volume of data must be accumulated before making changes

If you think you thought of it just in the snap of a finger
You are wrong.
Why? Cause someone else has thought of this before and thus is the reason why its NOT in effect.

points for trying
minus points for trying and being avilo


So you're basically hating on his persona? Regardless whether he's right on his post or not, he made a very rationalized and well-structured argument for it, it's a StarCraft 2-forum for god's sake, of course you got to be able discuss and share thoughts about these matters here.
It takes a fool to remain sane.
EggYsc2
Profile Blog Joined February 2011
620 Posts
November 22 2012 03:16 GMT
#57
On November 22 2012 05:26 iNsaNe- wrote:
Show nested quote +
On November 22 2012 04:01 EggYsc2 wrote:
Blizzard has a good mentality to balancing SC2.
Just wait, its not a simple fix ever in such a high variable game.
high high high high volume of data must be accumulated before making changes

If you think you thought of it just in the snap of a finger
You are wrong.
Why? Cause someone else has thought of this before and thus is the reason why its NOT in effect.

points for trying
minus points for trying and being avilo


So you're basically hating on his persona? Regardless whether he's right on his post or not, he made a very rationalized and well-structured argument for it, it's a StarCraft 2-forum for god's sake, of course you got to be able discuss and share thoughts about these matters here.


just because i have a degree in economics doesnt mean I can sit down with a bunch of CEO's of a company and tell them what to do.

I have no reputations(avilo has negative rep with the community)
I have no experience

Kind of applies to this situation
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-11-22 04:13:27
November 22 2012 03:47 GMT
#58
On November 22 2012 00:55 Bodzilla wrote:
i remember writing a guide for a strategy that involved 4-6 queen opener, to spread creep like a madman, double upgrades and ling infestor into HIVE in early 2011.
It's now standard play, across all of their matchups. and i was GOLD when i wrote it.
i did it by sitting around thinking about the game and trying to work out strategy's to overcome my shortfalls as a player.

I didn't sit around whinging about how hard it is, without looking for a solution with the tools i had.

I can guarantee that 99.9% of all the people sitting here complaining, have other aspects of their play they could improve first which would get them more wins and advance further up the ladder.

The state we've got to with the game, balance is only a problem for the pro's.
If theres ANYBODY at all that you should even consider listening to when it comes to balance it's QXC.


Queen range buff by +2 recently. Depending on what match up you're talking about, going 4-6 queens would not be viable without the huge range increase. Also you said early 2011, how early?

Infestors were only recently buffed March 2011.

Infestor

Fungal Growth
Stun duration decreased from 8 to 4 seconds.
Damage increased by +30% vs. armored units.



(Take note, Fungal did damage over a period of 8 seconds, now it did it over 4 seconds, meaning its total damage remained the same but its DPS doubled. It meant the difference between Medivacs easily healing over fungal vs not, see the topics that came out when the patch came out.)

Before the huge fungal growth buff, Infestors weren't that good against Terran. The fungal was mainly just for the root instead of damage (because the damage came so slow, the medivacs can outheal it easily). Plus, 4 seconds is still enough for zerglings, banelings, etc to get to the marines. (So the 4 second duration decrease isn't much of a nerf, at least not in TvZ.)

Not only that, Terrans were nerfed a ton (1.3.0 was the same patch that nerfed Bunker time, Stim time, 1.4 nerfed hellions, barracks, etc). They did receive a major buff in Seeker Hunter and Battlecruiser speed but that's mostly it.

Edit - Anyway, the point is that your suggesting players work out the meta but your example is countered by the fact that going 4-6 queens, infestors, etc were done specifically due to patches (buff to fungal, buff to queen range, etc). As for avilo (or anyone) making suggestions? Now like Artosis, you don't have to be a pro (specifically a pro) or a top end player. As long as you have a good understanding of the game and watch a lot of pro games, you can definitely suggest things. And when said suggestions are reasonable (with points that are backed up), then it can be valid. Finally, even pro players aren't exactly the best balancers. A lot of them are bias and some do not know the game as well. Actually one more finally - Again, you have to look at the change and suggestions first. Avilo's suggestion is fairly minor buff to Raven (not that big of a deal). Terran is still restricted to Tech Lab + Starport for Raven production (so this only really makes a huge deal in ultra end game situations where Terran has their army comp already and is on two-three starports with tech labs).

Anyway about the topic - I agree with the change. It's not that huge and it could use a try.

Also you should edit it to say +50 energy (from +25 energy) instead of 100. At first I thought you meant give Ravens +100 energy with upgrade (which is 4x the amount) but you meant increase starting energy to 100 (from 50), which is just +25 more from the old upgrade (which is just +25).

Anytime avilo makes a topic, seems like so many people hate on him for no reason even though the last dozen topics I've seen him made were reasonable IMO.

On November 22 2012 03:13 LOLingBuddha wrote:
meh, how do you expect people to read past your first sentence and take anything you say seriously?
"Hi guys, with the recent announcement of another "raven buff" that does nothing for TvZ lategame (again)" it's so loaded with discontempt that I have a hard time believing anything after that first sentence is going to be objective in any way.

its definitely not a sentence that will pull me into reading that big wall of text.

Someone admitting to randomly attacking avilo without even reading his suggestion?

You should read what he suggests (it's hardly a wall of text, it's presented neatly and you could at least skip to where he suggests his idea). Granting +50 energy instead of +25 energy to the energy upgrade is hardly a huge changer for Ravens. It only really applies to late game situations (which like I said earlier, only happens really late when Ravens would be more balanced). If a Terran has only 1-2 ravens, they probably aren't going to get the energy upgrade (especially for an early game all ins or something, that's better money spent on an extra marauder or 3 marines). In fact, I think the Raven Seeker Missile upgrade being removed (and enabled by default) is more of a change (early game).

As for late game, currently TvZ, terrans have a problem with Zerg. Now, I admit I forgot to point out that the nerf to Infestor (fungal change) is definitely something that should be considered though. But if it doesn't change much, this change is reasonable and not too huge IMO.

Honestly I don't know what with the bad rep with avilo these days. I remember a SotG where everyone attacked avilo (even though he was being reasonable) (also, it's not just me, that was one of the few SotG with a huge number of dislikes too).

Edit 2 - Food for thought. Avilo making a post (which is well organized and presented) is better than the massive QQ / theory craft / random talk by people in this thread. Plus, there's a designated balance discussion thread too. So it's not like balance talk is off limits on TL, and it's not like balance talk even by random people can't be food for thought for everyone (whether pros, Blizzard, etc).

Blizzard isn't going to make a change based off of on person suggesting an idea, they'll probably get feedback from others too. Ideas can be presented by anyone and IMO, Avilo's suggestion/idea is a reasonable one.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Bodzilla
Profile Joined March 2011
Australia472 Posts
November 22 2012 03:48 GMT
#59
On November 22 2012 01:46 LgNKami wrote:
Show nested quote +
On November 22 2012 00:39 Bodzilla wrote:
Not to rain on your Parade Avilo, but i seriously wish people would get off soap box's about game design.
I'd be much happier if people just sat down and did what they could to grind out games and figure shit out.

Everyone that does it ignores the fact that the game is constantly evolving, and after 2 years we are no where near finished developing the meta-game.

lol you must not know avilo. all he does is ladder bro. he's like the Kas of NA.

i know who he is.

i also know he isn't a top competitive player at the professional level and yet constantly makes threads about redesigning the game, and complaining about the state of balance.
Until your rubbing shoulders with the giants and you have nothing left that you can improve because your macro, micro and game sense is perfect.... then and only then should you be talking about redesigning the game.
when life gives you lemons, make banelings
Talack
Profile Joined September 2010
Canada2742 Posts
November 22 2012 03:52 GMT
#60
On November 22 2012 00:59 Bodzilla wrote:
Show nested quote +
On November 22 2012 00:56 KapsyL wrote:
On November 22 2012 00:41 xsnac wrote:
ur kiling their use in tvp cuz of feedback and buffing them a lot to tvz .... dont think thats helping . you need to search changes that dont affect other matchups . so ye your " Corvid reactor " is an ideea that any1 can came with but it has bad part aswel ... please think more then a few minutes before making such a huge post with saying : give ravens 100 starting energy and kill its use in tvp while buffing it for tvz.


Ravens have a use in TvP??? doesnt feedback just leave ravens with low hp and no energy? doesnt it just take up supply then since it takes so long time to regenerate the energy?

Point defense drone is pretty good vs stalkers....


I can't possibly think of a situation outside of an all-in or extremely complicated timing attack that you would want to sacrifice the money, time, apm and supply into a raven for PDD.

Spend it on 2 medivacs, spend it on more attacking unit like 6 marines or 3 marauders or an extra upgrade or ANYTHING besides a raven and you'll come out x10 better.
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