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Call to Action: Balance Testing (2012/11/20)

Forum Index > SC2 General
1876 CommentsPost a Reply
1 2 3 4 5 92 93 94 Next
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2012-11-28 00:11:08
November 21 2012 02:07 GMT
#1
We'd like to thank everyone who participated in testing these tweaks with us. Those who played on the map repeatedly were of great help.

Sometime in the next few days, we intend to replace this map with one that has a couple of different balance adjustments, for further testing. We'll go into greater detail on that in the blog and here in the forums at that time.

2012/11/27 UPDATE: http://us.battle.net/sc2/en/forum/topic/7199640072?page=24#474

We’ve recently published a custom version of Antiga Shipyard, called "Antiga Shipyard (1.5.3 Balance)," in which we’re testing small balance changes to StarCraft II. Our plan is to first consider these, and then potentially test additional changes. Here’s the situation:
  • We've heard plenty of feedback recently from pro players and the community about powerful Zerg strategies.
  • Globally, at both the pro and non-pro levels, we’re not seeing significant balance issues.
  • We don't think there’s a large problem here, but we do agree that it’s worth trying to make things better by allowing some different options for players facing Zerg opponents.
  • As always, we want to make minor changes that open up tactical play, if possible.
Here’s what we’re testing:

Fungal Growth no longer affects Psionic units. (Sentry, High / Dark Templar, Archon, Warp Prism, Mothership, Ghost, Queen, Infestor)
  • By making Psionic units immune to Fungal Growth, Infestors will need to be better protected by supporting units and will become somewhat more vulnerable to High Templar and Ghosts.
Raven Seeker Missile no longer requires an upgrade.
  • We’ve been discussing the design of the Seeker Missile for a while, and want to see it reach its potential. However, we don’t want to go overboard with the Raven. This change, if we settle on it, is something that will promote slightly more Raven usage, but shouldn’t completely rework the Terran late game.
We’re considering some other changes, but we want to tackle these first. They feel suitable for testing, and in particular, we’re looking for higher level players to playtest with us.

In addressing the metagame in the near future, we’re taking the time to fully determine which changes will work best together, and we're not looking for first impressions. Please playtest the new map thoroughly and join us in this discussion thread with your feedback.

http://us.battle.net/sc2/en/blog/7922533/Call_to_Action_Balance_Testing-11_20_2012
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This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-11-21 02:13:00
November 21 2012 02:08 GMT
#2
That was quick.

Here are some polls to see public impression.

Poll: First impressions of the Fungal change?

Thumbs up (1898)
 
57%

Thumbs down (1239)
 
37%

No thumbs (215)
 
6%

3352 total votes

Your vote: First impressions of the Fungal change?

(Vote): Thumbs up
(Vote): Thumbs down
(Vote): No thumbs



Poll: First impressions of the Seeker Missile change?

Thumbs up (2287)
 
80%

Thumbs down (410)
 
14%

No thumbs (153)
 
5%

2850 total votes

Your vote: First impressions of the Seeker Missile change?

(Vote): Thumbs up
(Vote): Thumbs down
(Vote): No thumbs


MMA: The true King of Wings
Account252508
Profile Joined February 2012
3454 Posts
November 21 2012 02:11 GMT
#3
--- Nuked ---
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 21 2012 02:12 GMT
#4
I like the HSM upgrade, might be a bit too much to be honest.
But the Infestor change is pretty neat, but I wish they improved neural parasite instead.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
PiQLiQ
Profile Joined January 2011
Sweden702 Posts
November 21 2012 02:12 GMT
#5
Really nice
http://twitter.com/lagcats
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
Last Edited: 2012-11-21 03:39:44
November 21 2012 02:12 GMT
#6
Good change to fungal but blizzard you MUST delist some psionic units to make this change stick. otherwise this change is just a show piece that will be removed once Zerg's start QQing about wrap prisms and sentries. REMOVE the psionic tags of unrelated units to this balance change and consider adding raven to psionic.

Raven change is ok for testing. it is still too expensive and its spells cost too much energy to become mainstream so more changes are needed down the road.
Shiori
Profile Blog Joined July 2011
3815 Posts
November 21 2012 02:14 GMT
#7
Thank god.
TaKeTV_SC2Pro
Profile Joined May 2012
Germany9 Posts
November 21 2012 02:15 GMT
#8
Antiga Ladder with Gold? WP Blizzard.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46537 Posts
November 21 2012 02:15 GMT
#9
I think the Raven change is a good idea; I don't think the Infestor change is enough.

But what the hell do I know; I'm primarily Protoss.

Still gonna check it out though and listen to the experts' feedback
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
Last Edited: 2012-11-21 02:22:11
November 21 2012 02:16 GMT
#10
I think this psionic fungal resistance change might work.

1) Ghosts are viable again to certain degree. Cloak/snipe them infestors much easier due to resistance to fungals.
2) Raven is NOT resistant to fungal, but seeker missiles just became more viable. (forgot ravens are not psionic)
3) HTs can work better now (see point 5).
4) DTs/Archons can't be fungaled now either. A couple of dts against infestors without overseers. This might be good. Chargelot-archon all ins off two base just got buffed even more vs infestor ling compositions.
5) Sentries/Warp prism are resistent to fungal?! Warp prism them HT for feedback drops! This is actually possible now. :D


"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
Morbidius
Profile Joined November 2010
Brazil3449 Posts
November 21 2012 02:16 GMT
#11
Raven Seeker Missile no longer requires an upgrade.
Just took them 2 years... Off to finding raven timing attacks.
Has foreign StarCraft hit rock bottom?
Account252508
Profile Joined February 2012
3454 Posts
November 21 2012 02:18 GMT
#12
--- Nuked ---
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
November 21 2012 02:18 GMT
#13
That was quick!!

I like the raven change.

Sentries immune to fungal will be interesting.
phodacbiet
Profile Joined August 2010
United States1740 Posts
November 21 2012 02:18 GMT
#14
Not damage, does that mean no damage + root or just no root?
Sub40APM
Profile Joined August 2010
6336 Posts
November 21 2012 02:19 GMT
#15
Thats all fine and good but how is this going to help in late game for protoss? Isnt their complaint based on that, that if they dont kill the Zerg by minute 18-20 there will be a wall of broodlings between their archons and the infestor? I guess they want to see more base trade scenarios where the protoss just goes mass archons and moves around the brood lords
Lunareste
Profile Joined July 2011
United States3596 Posts
November 21 2012 02:19 GMT
#16
I like the fungal change simply because it gives more options for other players to get in there and kill the infestors, without the infestors being completely self reliant by being able to negate things like cloak by themselves.
KT FlaSh FOREVER
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2012-11-21 02:23:58
November 21 2012 02:20 GMT
#17
i think it's pretty big that sentries aren't affected by fungal anymore (http://sc2armory.com/game/protoss/units/sentry, it's psionic)
i sometimes see protoss pushes thwarted by infestors fungaling a group of sentries, so this may mean that infestors become a less good defence to sentry heavy pushes.

At first sight i agree with both changes, let's see how this turns out.
On the infestor: any nerf is all right with me, at least to try out.

On November 21 2012 11:20 blade55555 wrote:
Show nested quote +
On November 21 2012 11:15 DarkPlasmaBall wrote:
I think the Raven change is a good idea; I don't think the Infestor change is enough.

But what the hell do I know; I'm primarily Protoss.

Still gonna check it out though and listen to the experts' feedback


I don't think you realize just how much of a nerf that is.

Fungal no longer effects sentry, templar and warp prisms off the top of my head. That's actually really huge for the sentry/warp prism ones, templar I don't think matters that much.
Holy crap, WP's too? that opens up a lot of harass possibility, especially against non-muta play.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 21 2012 02:20 GMT
#18
On November 21 2012 11:15 DarkPlasmaBall wrote:
I think the Raven change is a good idea; I don't think the Infestor change is enough.

But what the hell do I know; I'm primarily Protoss.

Still gonna check it out though and listen to the experts' feedback


I don't think you realize just how much of a nerf that is.

Fungal no longer effects sentry, templar and warp prisms off the top of my head. That's actually really huge for the sentry/warp prism ones, templar I don't think matters that much.
When I think of something else, something will go here
Zoku
Profile Joined November 2010
307 Posts
November 21 2012 02:21 GMT
#19
What exactly is the point of making psionic units immune to fungal. HT's and ghosts still can't get close enough to to feedback/emp infestors because of broodlords. All they've done it make midgame protoss stronger, while leave lategame zerg as still an issue. Seriously, do these guys even play or watch the game?
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
November 21 2012 02:21 GMT
#20
Infestors themselves are psionic aren't they? Hmmm..
Waffles > Pancakes
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