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Call to Action: Balance Testing (2012/11/20) - Page 3

Forum Index > SC2 General
1876 CommentsPost a Reply
Prev 1 2 3 4 5 92 93 94 Next
xAdra
Profile Joined July 2012
Singapore1858 Posts
November 21 2012 02:32 GMT
#41
On November 21 2012 11:15 DarkPlasmaBall wrote:
I think the Raven change is a good idea; I don't think the Infestor change is enough.

But what the hell do I know; I'm primarily Protoss.

Still gonna check it out though and listen to the experts' feedback

Exactly this.

The Raven buff will allow for significantly faster HSM-ravens, and not just those that the army carry along and babysit like some detection whore. Interesting games, both played and watched.

The infestor still has another glaring issue: Infested Terrans. I say nerf both, not just fungal.

Will still wait for the better players to give their feedback.
Ver
Profile Joined October 2008
United States2186 Posts
Last Edited: 2012-11-21 02:33:33
November 21 2012 02:32 GMT
#42
sorry
Liquipedia
Ver
Profile Joined October 2008
United States2186 Posts
Last Edited: 2012-11-21 02:33:16
November 21 2012 02:32 GMT
#43
what happened;;
Liquipedia
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 21 2012 02:32 GMT
#44
On November 21 2012 11:24 desarrisc wrote:
Show nested quote +
On November 21 2012 11:21 Zoku wrote:
What exactly is the point of making psionic units immune to fungal. HT's and ghosts still can't get close enough to to feedback/emp infestors because of broodlords. All they've done it make midgame protoss stronger, while leave lategame zerg as still an issue. Seriously, do these guys even play or watch the game?


I originally thought of this, but if fungals DONT HIT AT ALL, warp prisms are considered psionic. Speed warp prisms with feedback/storm drops on infestors can be pretty amazing now.

Also, cloaked ghosts can't be fungaled to decloak/raven seeker missiles are one of the few spells that can kill brood-infestors quite efficiently.


If only zerg had an early game anti air unit that they could mass without larva that could shoot down the warp prism....it would great if it only cost minerals as well..
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Ver
Profile Joined October 2008
United States2186 Posts
November 21 2012 02:32 GMT
#45


Glad to see a step forward, however small and unimportant (tvz wise) it may be.Hopefully it will be not the last during the winter, as the ultra-expensive ghosts are still nullified by a single overseer along with the broodling wall, and ravens suck for other reasons.

On November 21 2012 11:23 monkybone wrote:
Show nested quote +
On November 21 2012 11:21 avilo wrote:
Raven change does nothing. Blizzard is completely out of the loop or is too stubborn to really listen about why ravens suck. Sure, you don't research it now! Great! Absolutely nothing changes in the amount of time it takes for a raven to accumulate hunter seeker energy.

Quite disappointing.


They always say this: they want to see more raven usage.

Problem is that Terrans are just not using them enough, and my guess is that they feel they can't balance the raven before they see it more in use. So they keep semi-buffing it in hopes for more Terrans actually using them.


People don't use it in real games because they try it in practice and see how awful it is unless the Zerg has a seizure and forgets to pre split their army; assuming you can live long energy to acquire the energy (not often). Nobody likes using tools that rely on your opponent making unforced errors to work. pdd is usually a much better use of energy, though its the infested terrans that win it usually, not corruptors.

Terrans are the most innovative race in the game by far, which is why they've been nerfed so often. If they don't use something despite the obvious need for a new answer, there's probably a good reason why.
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Silky
Profile Blog Joined June 2011
United States260 Posts
November 21 2012 02:34 GMT
#46
Great watch out for sentry warp prism all ins now...zerg gets raped. I think this was a poor choice and I hope they realize the common sense lacking in their though process behind this. I'm ok with speed reduction instead of motionless or projectile, yet this isn't good. Sentries will be far more effective and I feel that in order to counter-act this, Blizzard should make the force field spell cost more or something relatively similar.
Have a good life
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
Last Edited: 2012-11-21 02:38:56
November 21 2012 02:37 GMT
#47
Both changes seem a bit too much but we'll just have to see.
TheDwf
Profile Joined November 2011
France19747 Posts
November 21 2012 02:37 GMT
#48
On November 21 2012 11:07 juicyjames wrote:
Fungal Growth no longer affects Psionic units.
  • By making Psionic units immune to Fungal Growth, Infestors will need to be better protected by supporting units and will become somewhat more vulnerable to High Templar and Ghosts.

Quite a horrible way to try to fix things. Should this change go through, won't Zergs simply die to any 3-bases pre-BL timing, whether it's Zealots/Archons/Immortals/Sentries or Sentries/Stalkers/Colossi? Anyway, it will unfortunately not help that much HTs and Ghosts in closing the distance with Infestors, since BLs will still be able to kill them from afar before they reach Infestors (not to mention that mech doesn't get Ghosts anyway, and Raven isn't Psionic).

On November 21 2012 11:07 juicyjames wrote:
Raven Seeker Missile no longer requires an upgrade.
  • We’ve been discussing the design of the Seeker Missile for a while, and want to see it reach its potential. However, we don’t want to go overboard with the Raven. This change, if we settle on it, is something that will promote slightly more Raven usage, but shouldn’t completely rework the Terran late game.

Why not, though it will probably change more things in early game TvT than in lategame TvZ. Saving up 150/150 is always welcome but Raven play has other problems (time required, Fungal blocking Ravens, threat of a massive Ultralisk switch) which are left unaddressed by this change.
Protosnake
Profile Joined September 2011
France295 Posts
November 21 2012 02:39 GMT
#49
On November 21 2012 11:32 Plansix wrote:
Show nested quote +
On November 21 2012 11:24 desarrisc wrote:
On November 21 2012 11:21 Zoku wrote:
What exactly is the point of making psionic units immune to fungal. HT's and ghosts still can't get close enough to to feedback/emp infestors because of broodlords. All they've done it make midgame protoss stronger, while leave lategame zerg as still an issue. Seriously, do these guys even play or watch the game?


I originally thought of this, but if fungals DONT HIT AT ALL, warp prisms are considered psionic. Speed warp prisms with feedback/storm drops on infestors can be pretty amazing now.

Also, cloaked ghosts can't be fungaled to decloak/raven seeker missiles are one of the few spells that can kill brood-infestors quite efficiently.


If only zerg had an early game anti air unit that they could mass without larva that could shoot down the warp prism....it would great if it only cost minerals as well..


Queens dont have the DPS or mobility to kill a warp prism
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
November 21 2012 02:40 GMT
#50
Always love seeing the pre-balance whining. Page after page of screaming that some change didn't go far enough, went too far, how it won't do anything, how it'll break the entire game, on and on and on.

And none of it means squat until people actual try it out.
Average means I'm better than half of you.
Solarsail
Profile Joined July 2012
United Kingdom538 Posts
Last Edited: 2012-11-21 02:41:13
November 21 2012 02:40 GMT
#51
I can't believe they let this change affect DTs and Warp Prisms.

It could be cool but they haven't given a reason why they're in the scope.
Everyone left over is a member of the OP race and you have to figure out which one of them is the least OP. - CosmicSpiral
Viperbird
Profile Joined September 2010
United States118 Posts
November 21 2012 02:42 GMT
#52
So wait, sentries are not affected by fungal growth?
+ Show Spoiler +
So EG.Suppy's beatiful 1st game against ST_Parting is basically not gonna ever happen again?

I don't see this being good, the immortal/sentry push is gonna be way too good, and earlier infestors aren't gonna be the answer...
If at first you don't succeed, don't try skydiving!
SupItsG
Profile Joined March 2011
United States59 Posts
November 21 2012 02:42 GMT
#53
I think the infestor obviously is too strong but they are nerfing it in the wrong way. I think that dt's and warp prisms definitely should be able to be fungal'd. Sentries too. Archon and Mothership make more sense to be immune. High templar immunity is cool i suppose.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2012-11-21 02:42:33
November 21 2012 02:42 GMT
#54
On November 21 2012 11:18 monkybone wrote:
Show nested quote +
On November 21 2012 11:15 TaKeTV_SC2Pro wrote:
Antiga Ladder with Gold? WP Blizzard.


Probably the map that goes to the lategame the most or something.

Gotta be a reason why they keep using this map.

No way, Protoss has to 2 or 3 base all-in because taking a 4th isn't viable unless you have an insane lead any ways.
snively
Profile Blog Joined August 2011
United States1159 Posts
November 21 2012 02:42 GMT
#55
sentries are psionic

YESSSSS

:D
My religion is Starcraft
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-11-21 02:42:46
November 21 2012 02:42 GMT
#56
On November 21 2012 11:40 Solarsail wrote:
I can't believe they let this change affect DTs and Warp Prisms.

It could be cool but they haven't given a reason why they're in the scope.


because blizzard made them classified as psionic early on for lore purposes..
ModeratorBlame yourself or God
Vindicare605
Profile Blog Joined August 2011
United States16122 Posts
November 21 2012 02:42 GMT
#57
My concerns about this proposed change revolve around the Warp Prism and Archon.

I feel like removing the Psionic tag from both of these units would make this fungal change much easier to swallow.
aka: KTVindicare the Geeky Bartender
ThePastor
Profile Joined February 2012
New Zealand380 Posts
November 21 2012 02:43 GMT
#58
Well the raven change kind of makes Muta's completely worthless, is this not just going to push zergs to either 'A' build more infestors (which should now be challenged fairly well with Ghosts) or 'B' rush broodlords asap? I love Mutas and this makes me sad
JJH777
Profile Joined January 2011
United States4418 Posts
November 21 2012 02:43 GMT
#59
Zerg becomes incapable of holding a well controlled Protoss 3-base all-in if this change goes through. They really needed to do changes that ONLY affected the late game. All this is going to do is make killing before brood/infestor easier so we still won't see if it's actually possible for P to beat the composition.

The psionic change also barely effects TvZ which anyone who isn't extremely biased would admit is the bigger problem. Protoss has done fine overall in tournament play since the queen/ovie patch. Terran has done horribly. Literally MVP and Taeja are the only 2 terrans with great results since the queen patch.
Aunvilgod
Profile Joined December 2011
2653 Posts
November 21 2012 02:43 GMT
#60
I like the projectile so much more.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
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