On December 05 2012 12:28 SirPinky wrote: Finally. Thanks for listening to something Blizzard. Maybe you realized most left to COD Black Ops 2 until this crap got figured out - at least I did. Back again...hopefully with a new perspective.
omg lol i read this while there was a break in rounds in s&d black ops 2 ahaha
Good time killer, when your true passion is SC, but can't take the balance issues
Why cant blizzard ever listen to the pros? all pros told blizzard to let infestors have more supply cause the late game is broken not the early game. With these changes zerg will be broken early game.
On December 05 2012 12:28 SirPinky wrote: Finally. Thanks for listening to something Blizzard. Maybe you realized most left to COD Black Ops 2 until this crap got figured out - at least I did. Back again...hopefully with a new perspective.
omg lol i read this while there was a break in rounds in s&d black ops 2 ahaha
Good time killer, when your true passion is SC, but can't take the balance issues
Balance issues didn't really bother me much, i just happened to be playing black ops lol Im not good enough to make valid opinions on balance issues im only plat </3 ahahah
On December 05 2012 12:47 iyasq8 wrote: Why cant blizzard ever listen to the pros? all pros told blizzard to let infestors have more supply cause the late game is broken not the early game. With these changes zerg will be broken early game.
It is because Zerg have an easier time in the early game than they did before, that they are capable of comfortably teching to BL/Infestor.
Blizzard continues to show how inept they are. The problem with infestors is the root of fungal growth - not the damage, and not the range. What a bunch of incompetents.
On December 05 2012 12:12 ultratorr wrote: These changes won't matter for 95% of the players. Playing macro TvZ or PvZ on ladder will still be a joke. Nobody can spare the APM to never get fungaled even with 1 range decrease.
It would be much tougher on the zerg to cast his fungals assuming you have colossi and tanks in play. Both these options outrange infestors. They will have to take punishments if they want to cast their spells. Also, people complain about how unforgiving it was to fight against infestors. This gives you more leeway (about 1 second, give or take a few milliseconds) to split/retreat your army accordingly in preparation for fungal. I agree that fungal still sucks anyways, but hey, it's a major improvement, I'd suggest you try it out before complaining on.
It still takes 125 energy to use missiles...I don't understand this patch.. the problem with ravens is the huge time you need to get a proper amount of them with enough energy, and the hsm upgrade doesn't really factor in the equation that much at all, this part of the patch screaaaaaaaams placebo. For all I care, they could've just nerfed the bunker build time, hopefully the range nerf makes a difference.
On December 05 2012 12:47 iyasq8 wrote: Why cant blizzard ever listen to the pros? all pros told blizzard to let infestors have more supply cause the late game is broken not the early game. With these changes zerg will be broken early game.
first post, must be smoking something good thinking Zerg early game is now broken with Infestor being nerfed
While we agree that Infestors are being used too abundantly in many games, we are aiming to address this concern carefully to ensure that we don’t completely discourage the use of Infestors.
Additionally, we anticipate that the reduction in health for Infested Terran eggs will be most noticeable in the PvZ matchup when Psi Storm is used.
Hahaha, yeah because Psi Storm is always high on my list of what to spend 200 gas on in PvZ, which turns out to be my best matchup by far. It is just so useful vs Roaches...
On December 05 2012 11:53 avilo wrote: Ok, for people that dunno what they're talking about here:
Raven seeker missile removed: What does this do?
It does nothing for Terran lategame. It saves Terran a 1 time cost of 150/150 that was affordable in lategame in the first place. The upgrades were never the problem with ravens. The problem is the reaction time and preparation needed when building ravens. You often times have to prepare them 2-3 minutes in advance in a serious game, because seeker missile takes so long to get energy for. The seeker being removed affects none of the above core issue with the raven being able to pay itself off more frequently to make it a more useful unit.
The only changes that occur is when Terran goes 1/1/1 now in TvP, but mostly TvT, with the 1 raven you make you'll possibly have 1 seeker missile. So basically this is a terrible change from blizzard because it does not address the issue with the raven, and it adversely affects 2/3 match-ups that the change is not even targeted at.
Infested Terran Egg HP reduced from 100 to 70. What does this do?
Lategame TvZ, Lategame PvZ now psi storm and collosus more comfortably counter infested Terran spam. Tanks/collosus with upgrades will end up 2 shotting eggs thrown out which is a huge difference. Does this change much? Well, it's arguable because it depends on the volume of infested Terran eggs and other units
You have to remember, the egg HP is reduced, not the infested Terran HP. If the eggs hatch, infested terrans pop out with full HP, meaning the change is targetted purely at more eggs going down when those 5000 eggs are thrown out.
Better than nothing.
Fungal growth range reduced from 9 to 8. What does this do?
The fungal growth range reduction is arguably the biggest change because in any RTS game when you mess with the range of a core unit or a unit that's used often it can easily swing balance 1 way or the other (you've seen the results of this with the +2 queen range).
It's a good change, tanks/collosus/ghost/templar may often times kill more infestors coming into range of your units to fungal you. But keep in mind once again...
Fungal hasn't been changed. It still roots your units, it still does the same damage, still has the same duration. So whenever your units are snared it's the exact same scenario as pre-patch. So it's arguable whether this change will do anything. Better than nothing once again.
I honestly think a lot of Terran players will be confused or simply read "Terran buff" when it comes to ravens and not realize it's not actually a buff to the unit in any meaningful way for lategame, or for the rest of the game
The infestor nerfs...thank god...and they don't want to make the same mistake they did with ghosts/reapers where they nerf the unit and then it's utterly trash.
Overall, the end goal of the changes obviously is so the answer to everything is not "build an infestor." Dunno if these changes do that, but they're a start.
I think it's a pretty big deal. It's not game changing but it opens up alot of new avenues which weren't available before.
I'm just envisioning ravens being incorporated just for hunter seeker missile, or after getting a raven just using that as an added bonus. I think Ravens will finally become standard in TvZ to deal with Creep Tumorso (without becoming too much of an investment).
After all, hunter seeker missiles destroy mutas and can scout vs infestors(within reason, of course, but the new range is only a buff for ravens), so it's like an actual viable option.
Finally, and probably least and not that significant, there is that small window of time where your making ravens but don't have the key hunter seeker missile upgrade yet. It'll limit that time and make it so all you have to do is wait for the energy.
The Infestor Egg nerf was aimed at Toss, can't see any reason why Terran would benefit given they don't really target the IT's anyway.
And I personally never disliked the idea of fungal. Alot of people were like "onoes it ruins micro" but to me it added micro because it encouraged pre-battle spreads that wouldn't have occured had there not been key splash unit spells in the zerg swarm. It was also exciting, and I'm sure you all remember how "OMGOMGOGMOGM" fungals used to be back in the day muta ling bling ruled the TvZ landscape, and to me it was amazing.
I just don't want fungals becoming _the_ zerg answer, which is what I think this patch is succeeding at.