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Active: 2656 users

[Dec 4] Wings of Liberty Balance patch - Page 25

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 23 24 25 26 27 46 Next All
figq
Profile Blog Joined May 2010
12519 Posts
December 05 2012 01:51 GMT
#481
Well, I predict more spellcasting terran units shall be made in TvZ. Which usually means more fun for everyone.
If you stand next to my head, you can hear the ocean. - Day[9]
Crow!
Profile Joined September 2011
United States150 Posts
Last Edited: 2012-12-05 01:55:45
December 05 2012 01:54 GMT
#482
Allowing for counterplay is definitely the better route for fixing infestors rather than reducing their raw power. I think introducing a projectile for fungal would have been just as good as reducing the range, but either way, this should let the things that are supposed to be dealing with the infestors actually do so, rather than infestors being the best answer to the things which supposedly answer them.

While I don't mind the Raven change, I wonder if making autoturrets actually worth placing would have been a more interesting fix.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
December 05 2012 01:58 GMT
#483
--- Nuked ---
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
December 05 2012 02:06 GMT
#484
Thank god zerg is nerfed.

Now this change would distinguish the top-tier zergs and the " patch zergs ".

Play your best
Netsky
Profile Joined October 2010
Australia1155 Posts
December 05 2012 02:07 GMT
#485
On December 05 2012 11:06 FakeDeath wrote:
Thank god zerg is nerfed.

Now this change would distinguish the top-tier zergs and the " patch zergs ".



Eh, this isn't is a fraction of what is required to start distinguishing "patch Zergs".
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
December 05 2012 02:10 GMT
#486
On December 05 2012 11:07 Netsky wrote:
Show nested quote +
On December 05 2012 11:06 FakeDeath wrote:
Thank god zerg is nerfed.

Now this change would distinguish the top-tier zergs and the " patch zergs ".



Eh, this isn't is a fraction of what is required to start distinguishing "patch Zergs".


Dat QQ
moo...for DRG
trada
Profile Joined August 2012
Germany347 Posts
December 05 2012 02:11 GMT
#487
when they increased the immortal range many people said "its not gonna effect the game at all" but it did.

now people say fungal range change is not gonna be a big change but I say we will see.
~
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
December 05 2012 02:13 GMT
#488
the fungal range nerf is the biggest deal.
Feedback and snipe out ranging fungals make a lot of sense.
Fungal was way too strong to be on par with single target counter measures.

I'm really curious how this will play out.
moo...for DRG
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
December 05 2012 02:16 GMT
#489
I like these changes a lot, but we shall see.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
NoMicroWin
Profile Blog Joined August 2010
United States688 Posts
December 05 2012 02:25 GMT
#490
3 base colo gunna be so strong again, even stronger than it was when zergs weren't used to it.
If she pulls out her stalkers, you pull out your mauraders and concussive all over her tits
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
December 05 2012 02:27 GMT
#491
All in all these are pretty good changes.
"The flame that burns twice as bright burns half as long." - Lao Tzu
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 05 2012 02:31 GMT
#492
So ravens are exactly the same. Thanks.
Sup
Entirety
Profile Blog Joined April 2012
1423 Posts
December 05 2012 02:33 GMT
#493
This is a step in the right directions. Sure, some might feel like the Infestor wasn't hit hard enough.

However, I'm an optimist and I'll say that I'll definitely take my egg health reduction and Fungal range reduction. I'm willing to try this change out and see if Zerg still feels too strong.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 05 2012 02:34 GMT
#494
On December 05 2012 04:30 hootsushi wrote:
Show nested quote +
On December 05 2012 04:21 Hiea wrote:
On December 05 2012 04:16 rtem wrote:
I seem to recall QXC mentioning that one of the major issues with tvz ravens is the fact that it requires so long to transition into them with all the upgrades. I hope we'll be seeing much more ravens in the matchup now.

Overall these feel kinda good changes although I still feel fungal is kind of a lame spell. I guess we'll just have to wait and see where it goes from here.

The problem with ravens is more that they have so little energy and it takes ages to build up, and 1 or 2 ravens isn't gonna make the difference lategame, you need atleast 5.


Thats exactly the problem on ravens. It's not like the HSM upgrade was inaccessible, the energy buildup time plus the energy cost of HSM made ravens pretty inefficient. You have to plan away ahead, when you are investing in ravens. You need to survive for 3-4 minutes before ravens become effective.
I feel it would have been better to simply increase the starting energy of ravens or reduce the cost of HSM rather removing HSM upgrade.


Yep, the raven change like everyone has said previously...it achieves nothing. The only impactful change this patch is -1 fungal range, and it's highly doubtful that is enough.
Sup
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
December 05 2012 02:36 GMT
#495
Should be a pretty decent patch, I just hope they don't do to fungal what they do to neural parasite. Just a decoration spell now because of the trash range. We'll see.
You mean I just write stuff here and other people can see it?
President Dead
Profile Joined November 2012
97 Posts
December 05 2012 02:36 GMT
#496
Just goes to show you if you cry hard enough Blizz will cave in for anything.
Hey, I'm a police officer. Just do what I tell ya.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
December 05 2012 02:38 GMT
#497
A step in the right direction. The lings of liberty post really turned me on to why when I'm tired and watching GSL vods now I don't watch them, just skip. The hype and micro and multitasking has died from 2011.

Hopefully, this is a step in the right direction, and if it doesn't accomplish it's goal blizz, you better keep going,
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
CloudMage
Profile Joined June 2011
Canada221 Posts
December 05 2012 02:40 GMT
#498
Baha take that Winfestors!
HuK <3 WhiteRa <3 Grubby <3 TLO <3 Day[9] <3
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
December 05 2012 02:40 GMT
#499
decent upgrade but i'm still not convinced this is enough of a nerf. Fungal just does too much damage too easily, usually it's not an issue of the investors being too far away, but i'll give it a chance to play out before i make a conclusion.
IamPryda
Profile Joined April 2011
United States1186 Posts
December 05 2012 02:43 GMT
#500
blizzard just refuses to try and acutally fix infestors, how is that they are willing to give zerg massive buffs like the queen but when it comes time to nerf infested terrans and fungal they settle on this crap
Moar banelings less qq
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