[Dec 4] Wings of Liberty Balance patch - Page 23
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Black[CAT]
Malaysia2589 Posts
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Yorbon
Netherlands4272 Posts
the fungal nerf will make sniping infestors a lot more viable as well as infestor micro needed. With a little luck this also makes having a shit load of infestors less powerful because of a lack of flexibility. But that's to be seen. Overall this is very much a step in the good direction for WOL. | ||
rd
United States2586 Posts
On December 05 2012 08:59 iKill wrote: The problem is that before the queen patch you could gain map control, scout, contain and harass with 4 units, at no risk at all, while expanding. That is NOT balanced in any way. Sure the queen buff was over the top, but the sheer power of reactor hellion was just too much. It wasn't imbalanced, it was strong, but largely solved and dealt with very adequately as zergs adapted to a later third and much faster fourths behind huge midgame swells of compositions containing roaches. And there was always a risk, as zerg abused the shit out of hellion openers with economic 6-7 roach pressure timings that would scuttle to the Terran's natural and kill SCV's for free with only a few unupgraded marines and hellions to oppose them. The disparity in winrates were no where near to where they are now. | ||
MagnuMizer
Denmark384 Posts
otherwise colossus outranges infestors fungal range, but the broodlords would still be in range.. I mean usually when i play vs broodlord infestor they use that composition defensively and eventually move out once they have crazy amounts of broods and infestors with max energy... but mostly it is me who would have to attack him once hes out of position from his spines, but still... the fungal range is still pretty good and i cant vortex the broods when he splits them... and i am lucky if i can get a clear blink under the broods without being fungaled... i just thought that they would balance out the infestor broodlord composition in PvZ specifically.. i mean im sure infestors are pretty imba vs terran too... but i thought the serious problem was PvZ.. i mean i'm not gonna just immortal sentry all in every game thats just boring.. but with broodlord infestor its not even challenge, its like almost impossible... please call me out as a scrub and tell me that i'm wrong, i would like to hear it.. cos i still don't see how i would deal with the zerg deathball without mass carrier... i dont see how the eggs and a minor fungal range change can affect the deathball to an extent that makes a protoss have a chance in the lategame.. | ||
ironpiggy
United States70 Posts
wait, what there wasn't one? oh just kidding then. Looks like blizzard still thinks that seeker missile isn't a coinflip. | ||
Insomni7
667 Posts
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Twistacles
Canada1327 Posts
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TeveT
Sweden148 Posts
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Emzeeshady
Canada4203 Posts
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robopork
United States511 Posts
I'm still not sure how this busts infestor broodlord. But, in fairness, the fungal change seems more important for T than for P. 1 storm killing eggs oO should be fun for chargelot templar builds. Edit: I don't think these changes make a lot of sense without fixing the immortal sentry push, especially in light of the fact that this is really a mid game change anyway. | ||
Solarist
291 Posts
On December 05 2012 09:20 Emzeeshady wrote: Love it Only I feel now that Zerg will be UP versus Protoss. Toss is already doing good vs Zerg but with the IT nerf I feel Protoss may have an even chance in the late game which is unfair considering how much better they are in the mid game. Hahaha how would it be unfair for them to have a chance in lategame because they have the choice to won won won. I really hope thats sarcasm | ||
Atrbyg
United States513 Posts
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Chocobo
United States1108 Posts
On December 05 2012 09:27 robopork wrote: Not a bad change for midgame...? I'm still not sure how this busts infestor broodlord. But, in fairness, the fungal change seems more important for T than for P. 1 storm killing eggs oO should be fun for chargelot templar builds. Edit: I don't think these changes make a lot of sense without fixing the immortal sentry push, especially in light of the fact that this is really a mid game change anyway. It doesn't "bust" infestor broodlord, but it makes it a more even playing field where the player with better micro will be more likely to win. Zerg will still have to go infestor broodlord very often because there is simply no other consistently viable lategame unit composition for them. But now, surviving until infestor/broodlord is on the field doesn't make the zerg virtually uncounterable. | ||
Scisyhp
United States200 Posts
On December 05 2012 09:30 Solarist wrote: Hahaha how would it be unfair for them to have a chance in lategame because they have the choice to won won won. I really hope thats sarcasm Protoss already has a strong advantage in ZvP midgame. If they then are completely even lategame, that will mean that the matchup will be imbalanced towards protoss. He is correct in what he is saying, even if the ultimate truth is that that matchup would end up very badly designed. | ||
Chocobo
United States1108 Posts
On December 05 2012 09:19 Insomni7 wrote: Speaking as a zerg I feel the real problem right now is that massing infestors is too good. I would prefer a supply cost change but the range will make a significant difference and at least make infestors more challenging to use so I am in favor. I wonder if it is still worth it to use infested terran in zvz fights.. Well, there's just not much you can do without redesigning the whole game at this point. Fungal and infested terrans probably shouldn't have been assigned to the same unit. For instance, maybe if infestors only had fungal, and overseers had the option to drop ITs instead of changelings, we'd see a different mix of units being made. | ||
Solarist
291 Posts
On December 05 2012 09:37 Scisyhp wrote: Protoss already has a strong advantage in ZvP midgame. If they then are completely even lategame, that will mean that the matchup will be imbalanced towards protoss. He is correct in what he is saying, even if the ultimate truth is that that matchup would end up very badly designed. It allready is the worst designed matchup in the game. I fail to see how it can make it worse. Also protoss doesent have a better midgame, they have pretty much 1 all in they are forced to do, or try for a prehive timing. I woudent called being forced to do an all in being a better midgame | ||
SCG.StatiC
South Africa33 Posts
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DeathDyingDoomKiller
Canada91 Posts
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Emzeeshady
Canada4203 Posts
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MagnuMizer
Denmark384 Posts
On December 05 2012 09:39 Chocobo wrote: Well, there's just not much you can do without redesigning the whole game at this point. Fungal and infested terrans probably shouldn't have been assigned to the same unit. For instance, maybe if infestors only had fungal, and overseers had the option to drop ITs instead of changelings, we'd see a different mix of units being made. LOL Overseers dont cost supply... so you would be able to make 100000000 infested terrans ^^ I definitely dont like that idea | ||
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