• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:01
CET 03:01
KST 11:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins SC2 All-Star Invitational1SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
herO wins SC2 All-Star Invitational When will we find out if there are more tournament PhD study /w SC2 - help with a survey! Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea [ASL21] Potential Map Candidates BSL Season 2025 - Full Overview and Conclusion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1615 users

[Dec 4] Wings of Liberty Balance patch - Page 24

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 22 23 24 25 26 46 Next All
L3gendary
Profile Joined October 2010
Canada1470 Posts
December 05 2012 01:00 GMT
#461
what happened to the projectile change? Did they actually scrap it....again?
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Antylamon
Profile Joined March 2011
United States1981 Posts
December 05 2012 01:02 GMT
#462
On December 05 2012 10:00 L3gendary wrote:
what happened to the projectile change? Did they actually scrap it....again?

It's in HotS, not WoL.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 05 2012 01:04 GMT
#463
I agree with reducing infestor range, though the problem of chain fungal hasn't been addressed, and I also agree with reducing infested terran health, which would make them much more stormable. However, I don't think making seeker missile upgrade-less is necessarily a good change. It makes seeker missiles come out sooner, yes, but that's not the main issue with seeker missile. Buffing seeker-missile against massive, and adding an upgrade that reduces seeker-missile energy cost to 100 might be a better idea.
Gorg
Profile Joined April 2011
Germany261 Posts
December 05 2012 01:07 GMT
#464
On December 05 2012 07:36 pPingu wrote:
Show nested quote +
On December 05 2012 07:34 Sjokola wrote:
Both feedback and emp outrange fungal now. Plus infestors have to get closer to tanks aswel etc. Very curious how this works out.


Don't forget that fungal has a 2.0 radius, making it a 10 range spell at best

Feedback is 9


if the zerg player manages to fungal the templar/templars without getting feedbacked that way then he deserves it, making this interaction overall more skill focused for both sides which is always a great thing.
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2012-12-05 01:08:21
December 05 2012 01:07 GMT
#465
I don't think this will really help that much, but it's still very much a step in the right direction for sure, so I'm all for it. Thumbs up!
scarper65
Profile Blog Joined January 2011
1560 Posts
December 05 2012 01:08 GMT
#466
This is actually really nice. Ravens are always fun
Iron_
Profile Joined April 2010
United States389 Posts
December 05 2012 01:14 GMT
#467
I was thinking that taking 1 away from fungal range in combo with making it a projectile would be perfect. This will at least make them harder to use when running into tank lines. Hell, as a Terran I'll take just about anything right now.

I do get the feeling like Terrans are like Americans with gas prices. They keep raising up the gas price so high, that when they settle it down to "ONLY 3 DOLLARS A GALLON!" it seems cheap, when it is still stupid expensive. We will be happy about this one range thing because we know that is the best we can hope for. Notice I did not even mention the HSM change. That was not by mistake.
RaZorwire
Profile Joined April 2012
Sweden718 Posts
December 05 2012 01:15 GMT
#468
On December 05 2012 03:20 Mastazaka wrote:
Snipe is gonna be SO good vs Infestors now. It will have a 2 range lead on them to snipe before fungal. So having 4-6 ghost will be a lot more forgiving on sniping them. Plus use the left over ghost to launch nukes . However I really think the root effect needs to be gone I mean cmon... this is a big start showing there willing to patch at least.


I agree that Snipe will be better vs Infestors, but ghosts's aren't really going to be cost effective vs many other Zerg units, so if Ghosts become more viable maybe Zergs will switch back more inte ling/bling/muta? Probably not, but one can dream...

Really like the patch overall though, nice work Blizz.
FeyverN
Profile Blog Joined November 2012
United States104 Posts
December 05 2012 01:18 GMT
#469
I'm thinking I may have to go back to the tried and true Muta Ling Bling style of ZvT. With the 8 range on Fungal Growth, it will be easier for Siege Tanks to pick off my infestors if I try to get close to the Marines to Fungal them. I don't know, I've only played a couple games.

Nothing seems to have changed in ZvP, I will tell you that much. The only thing I think changed is the Siege Tank having an easier time picking off my Infestors. I don't know. ZvZ seems unaffected by these changes, I also think that storm will counter infested terrans because storm does 80~ damage, which is 10 more than the egg life. We will see.

Overall, these don't seem like drastic changes, but thats what people said about the queen range buff.
fuck
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-12-05 01:21:53
December 05 2012 01:20 GMT
#470
Dunno why the research is a big deal. The problem wasn't the research, the problem was the energy cost and cost of ravens and how weak the seeker missile is in terms of damage.

You don't wanna have 20 Ravens in your army in order to do something with seeker missile.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 05 2012 01:20 GMT
#471
On December 05 2012 03:32 phipsL wrote:
well, even though i'm zerg i'd appreciate a big patch much more than these small changes. Only because every game i watch is the same and these changes won't help much for that.


I agree with this. It's basically a wrist-slap. How can you tell? Most Zerg players are acting like they're okay with it.

If this was a proper nerf like the infestor deserves you would see more cognitive dissonance, denial, and rage from Zerg players.
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2012-12-05 01:31:34
December 05 2012 01:27 GMT
#472
On December 05 2012 10:20 DemigodcelpH wrote:
Show nested quote +
On December 05 2012 03:32 phipsL wrote:
well, even though i'm zerg i'd appreciate a big patch much more than these small changes. Only because every game i watch is the same and these changes won't help much for that.


I agree with this. It's basically a wrist-slap. How can you tell? Most Zerg players are acting like they're okay with it.

If this was a proper nerf like the infestor deserves you would see more cognitive dissonance, denial, and rage from Zerg players.

Sigh. Do you people really forgot how much 1range and so called wrist-slaps can change?
Here is a hint. Immortal and roach range.

Can we please wait how it plays out before saying it won't have effect?
AdroiT
Profile Joined January 2011
United States77 Posts
December 05 2012 01:30 GMT
#473
Was this an actual patch? My client didn't actually download anything
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
December 05 2012 01:32 GMT
#474
On December 05 2012 10:20 sluggaslamoo wrote:
Dunno why the research is a big deal. The problem wasn't the research, the problem was the energy cost and cost of ravens and how weak the seeker missile is in terms of damage.

You don't wanna have 20 Ravens in your army in order to do something with seeker missile.

you don't need 20 ravens...... 6 seeker missiles pretty good
Stephano//HerO//TaeJa//Squirtle//Bomber
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
December 05 2012 01:34 GMT
#475
On December 05 2012 10:27 Assirra wrote:
Show nested quote +
On December 05 2012 10:20 DemigodcelpH wrote:
On December 05 2012 03:32 phipsL wrote:
well, even though i'm zerg i'd appreciate a big patch much more than these small changes. Only because every game i watch is the same and these changes won't help much for that.


I agree with this. It's basically a wrist-slap. How can you tell? Most Zerg players are acting like they're okay with it.

If this was a proper nerf like the infestor deserves you would see more cognitive dissonance, denial, and rage from Zerg players.

Sigh. Do you people really forgot how much 1range and so called wrist-slaps can change?
Here is a hint. Immortal and roach range.

Can we please wait how it plays out before saying it won't have effect?

imo it will help TvZ but not so much in PvZ. How much does 1 range fungle really matter when there are 20 broodlords covering them
Stephano//HerO//TaeJa//Squirtle//Bomber
Netsky
Profile Joined October 2010
Australia1155 Posts
December 05 2012 01:35 GMT
#476
On December 05 2012 10:30 AdroiT wrote:
Was this an actual patch? My client didn't actually download anything


No patch. It's live on NA now.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 05 2012 01:36 GMT
#477
This will help balance #'s

It will not affect game enjoyment
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
SeraKuDA
Profile Joined November 2010
Canada343 Posts
December 05 2012 01:36 GMT
#478
On December 05 2012 08:25 pPingu wrote:
Show nested quote +
On December 05 2012 08:14 SeraKuDA wrote:
On December 05 2012 07:36 pPingu wrote:
On December 05 2012 07:34 Sjokola wrote:
Both feedback and emp outrange fungal now. Plus infestors have to get closer to tanks aswel etc. Very curious how this works out.


Don't forget that fungal has a 2.0 radius, making it a 10 range spell at best

Feedback is 9


It would be a 9 range spell. 8 range with a +/- 1 for the area of fungal.


Radius, not diameter


Right, my bad.
Oboeman
Profile Joined January 2011
Canada3980 Posts
December 05 2012 01:36 GMT
#479
On December 05 2012 10:07 Gorg wrote:
Show nested quote +
On December 05 2012 07:36 pPingu wrote:
On December 05 2012 07:34 Sjokola wrote:
Both feedback and emp outrange fungal now. Plus infestors have to get closer to tanks aswel etc. Very curious how this works out.


Don't forget that fungal has a 2.0 radius, making it a 10 range spell at best

Feedback is 9


if the zerg player manages to fungal the templar/templars without getting feedbacked that way then he deserves it, making this interaction overall more skill focused for both sides which is always a great thing.


Remember that infestors are fat, the casting range is based off the centre of the infestor, but you can feedback it on its nose. that narrows the gap by about another half range.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2012-12-05 01:47:16
December 05 2012 01:44 GMT
#480
On December 05 2012 08:59 iKill wrote:
Show nested quote +
On December 05 2012 08:46 rd wrote:
On December 05 2012 08:45 thirtyapm wrote:
good work.

but what about doing nothing except reverting one of either queen or ol buff?


Blizzard is pretty committed to planting their design philosophy flag that Zerg should always get a free third, balancing around this truism. I doubt it'll ever be changed if at all in WoL.


The problem is that before the queen patch you could gain map control, scout, contain and harass with 4 units, at no risk at all, while expanding. That is NOT balanced in any way.

Sure the queen buff was over the top, but the sheer power of reactor hellion was just too much.


And zergs can break that contain with 16-20 speedlings or 3 roaches... They choose not to do it because they found it better to drone up and take a slightly later third. The Queen and OL buff allowed them to drone up optimally AND take a quick third.

The -1 range will be interesting to see. I think one of the issues with infestors was that the top zergs were so good at retaining them. Basically they could trade with terran pretty evenly but save like 4-6 infestors. After 2 engagements, they are up 10+ and it is pretty much gg once those 10 infestors regain energy.
Prev 1 22 23 24 25 26 46 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
01:00
#65
PiGStarcraft545
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft545
Nathanias 51
StarCraft: Brood War
Artosis 639
Dota 2
monkeys_forever134
League of Legends
JimRising 438
Counter-Strike
taco 294
Foxcn224
rGuardiaN56
minikerr22
Super Smash Bros
hungrybox576
PPMD59
Mew2King17
Other Games
summit1g7736
tarik_tv6127
Day[9].tv462
C9.Mang0422
ViBE155
WinterStarcraft125
Maynarde120
XaKoH 114
Ketroc12
Organizations
Other Games
gamesdonequick1305
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 87
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6065
Other Games
• Scarra1260
• Day9tv462
Upcoming Events
The PondCast
7h 59m
OSC
8h 59m
Clem vs Cure
ByuN vs TBD
TBD vs Solar
MaxPax vs TBD
Krystianer vs TBD
ShoWTimE vs TBD
Big Brain Bouts
2 days
Serral vs TBD
BSL 21
3 days
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.