[Dec 4] Wings of Liberty Balance patch - Page 24
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L3gendary
Canada1470 Posts
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Antylamon
United States1981 Posts
On December 05 2012 10:00 L3gendary wrote: what happened to the projectile change? Did they actually scrap it....again? It's in HotS, not WoL. | ||
ZigguratOfUr
Iraq16955 Posts
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Gorg
Germany261 Posts
On December 05 2012 07:36 pPingu wrote: Don't forget that fungal has a 2.0 radius, making it a 10 range spell at best Feedback is 9 if the zerg player manages to fungal the templar/templars without getting feedbacked that way then he deserves it, making this interaction overall more skill focused for both sides which is always a great thing. | ||
MCXD
Australia2738 Posts
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scarper65
1560 Posts
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Iron_
United States389 Posts
I do get the feeling like Terrans are like Americans with gas prices. They keep raising up the gas price so high, that when they settle it down to "ONLY 3 DOLLARS A GALLON!" it seems cheap, when it is still stupid expensive. We will be happy about this one range thing because we know that is the best we can hope for. Notice I did not even mention the HSM change. That was not by mistake. | ||
RaZorwire
Sweden718 Posts
On December 05 2012 03:20 Mastazaka wrote: Snipe is gonna be SO good vs Infestors now. It will have a 2 range lead on them to snipe before fungal. So having 4-6 ghost will be a lot more forgiving on sniping them. Plus use the left over ghost to launch nukes ![]() I agree that Snipe will be better vs Infestors, but ghosts's aren't really going to be cost effective vs many other Zerg units, so if Ghosts become more viable maybe Zergs will switch back more inte ling/bling/muta? Probably not, but one can dream... Really like the patch overall though, nice work Blizz. ![]() | ||
FeyverN
United States104 Posts
Nothing seems to have changed in ZvP, I will tell you that much. The only thing I think changed is the Siege Tank having an easier time picking off my Infestors. I don't know. ZvZ seems unaffected by these changes, I also think that storm will counter infested terrans because storm does 80~ damage, which is 10 more than the egg life. We will see. Overall, these don't seem like drastic changes, but thats what people said about the queen range buff. | ||
sluggaslamoo
Australia4494 Posts
You don't wanna have 20 Ravens in your army in order to do something with seeker missile. | ||
DemigodcelpH
1138 Posts
On December 05 2012 03:32 phipsL wrote: well, even though i'm zerg i'd appreciate a big patch much more than these small changes. Only because every game i watch is the same and these changes won't help much for that. I agree with this. It's basically a wrist-slap. How can you tell? Most Zerg players are acting like they're okay with it. If this was a proper nerf like the infestor deserves you would see more cognitive dissonance, denial, and rage from Zerg players. | ||
Assirra
Belgium4169 Posts
On December 05 2012 10:20 DemigodcelpH wrote: I agree with this. It's basically a wrist-slap. How can you tell? Most Zerg players are acting like they're okay with it. If this was a proper nerf like the infestor deserves you would see more cognitive dissonance, denial, and rage from Zerg players. Sigh. Do you people really forgot how much 1range and so called wrist-slaps can change? Here is a hint. Immortal and roach range. Can we please wait how it plays out before saying it won't have effect? | ||
AdroiT
United States77 Posts
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PresenceSc2
Australia4032 Posts
On December 05 2012 10:20 sluggaslamoo wrote: Dunno why the research is a big deal. The problem wasn't the research, the problem was the energy cost and cost of ravens and how weak the seeker missile is in terms of damage. You don't wanna have 20 Ravens in your army in order to do something with seeker missile. you don't need 20 ravens...... 6 seeker missiles pretty good | ||
PresenceSc2
Australia4032 Posts
On December 05 2012 10:27 Assirra wrote: Sigh. Do you people really forgot how much 1range and so called wrist-slaps can change? Here is a hint. Immortal and roach range. Can we please wait how it plays out before saying it won't have effect? imo it will help TvZ but not so much in PvZ. How much does 1 range fungle really matter when there are 20 broodlords covering them | ||
Netsky
Australia1155 Posts
On December 05 2012 10:30 AdroiT wrote: Was this an actual patch? My client didn't actually download anything No patch. It's live on NA now. | ||
XXXSmOke
United States1333 Posts
It will not affect game enjoyment ![]() | ||
SeraKuDA
Canada343 Posts
Right, my bad. | ||
Oboeman
Canada3980 Posts
On December 05 2012 10:07 Gorg wrote: if the zerg player manages to fungal the templar/templars without getting feedbacked that way then he deserves it, making this interaction overall more skill focused for both sides which is always a great thing. Remember that infestors are fat, the casting range is based off the centre of the infestor, but you can feedback it on its nose. that narrows the gap by about another half range. | ||
vthree
Hong Kong8039 Posts
On December 05 2012 08:59 iKill wrote: The problem is that before the queen patch you could gain map control, scout, contain and harass with 4 units, at no risk at all, while expanding. That is NOT balanced in any way. Sure the queen buff was over the top, but the sheer power of reactor hellion was just too much. And zergs can break that contain with 16-20 speedlings or 3 roaches... They choose not to do it because they found it better to drone up and take a slightly later third. The Queen and OL buff allowed them to drone up optimally AND take a quick third. The -1 range will be interesting to see. I think one of the issues with infestors was that the top zergs were so good at retaining them. Basically they could trade with terran pretty evenly but save like 4-6 infestors. After 2 engagements, they are up 10+ and it is pretty much gg once those 10 infestors regain energy. | ||
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