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[Dec 4] Wings of Liberty Balance patch - Page 24

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 22 23 24 25 26 46 Next All
L3gendary
Profile Joined October 2010
Canada1470 Posts
December 05 2012 01:00 GMT
#461
what happened to the projectile change? Did they actually scrap it....again?
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Antylamon
Profile Joined March 2011
United States1981 Posts
December 05 2012 01:02 GMT
#462
On December 05 2012 10:00 L3gendary wrote:
what happened to the projectile change? Did they actually scrap it....again?

It's in HotS, not WoL.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 05 2012 01:04 GMT
#463
I agree with reducing infestor range, though the problem of chain fungal hasn't been addressed, and I also agree with reducing infested terran health, which would make them much more stormable. However, I don't think making seeker missile upgrade-less is necessarily a good change. It makes seeker missiles come out sooner, yes, but that's not the main issue with seeker missile. Buffing seeker-missile against massive, and adding an upgrade that reduces seeker-missile energy cost to 100 might be a better idea.
Gorg
Profile Joined April 2011
Germany261 Posts
December 05 2012 01:07 GMT
#464
On December 05 2012 07:36 pPingu wrote:
Show nested quote +
On December 05 2012 07:34 Sjokola wrote:
Both feedback and emp outrange fungal now. Plus infestors have to get closer to tanks aswel etc. Very curious how this works out.


Don't forget that fungal has a 2.0 radius, making it a 10 range spell at best

Feedback is 9


if the zerg player manages to fungal the templar/templars without getting feedbacked that way then he deserves it, making this interaction overall more skill focused for both sides which is always a great thing.
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2012-12-05 01:08:21
December 05 2012 01:07 GMT
#465
I don't think this will really help that much, but it's still very much a step in the right direction for sure, so I'm all for it. Thumbs up!
scarper65
Profile Blog Joined January 2011
1560 Posts
December 05 2012 01:08 GMT
#466
This is actually really nice. Ravens are always fun
Iron_
Profile Joined April 2010
United States389 Posts
December 05 2012 01:14 GMT
#467
I was thinking that taking 1 away from fungal range in combo with making it a projectile would be perfect. This will at least make them harder to use when running into tank lines. Hell, as a Terran I'll take just about anything right now.

I do get the feeling like Terrans are like Americans with gas prices. They keep raising up the gas price so high, that when they settle it down to "ONLY 3 DOLLARS A GALLON!" it seems cheap, when it is still stupid expensive. We will be happy about this one range thing because we know that is the best we can hope for. Notice I did not even mention the HSM change. That was not by mistake.
RaZorwire
Profile Joined April 2012
Sweden718 Posts
December 05 2012 01:15 GMT
#468
On December 05 2012 03:20 Mastazaka wrote:
Snipe is gonna be SO good vs Infestors now. It will have a 2 range lead on them to snipe before fungal. So having 4-6 ghost will be a lot more forgiving on sniping them. Plus use the left over ghost to launch nukes . However I really think the root effect needs to be gone I mean cmon... this is a big start showing there willing to patch at least.


I agree that Snipe will be better vs Infestors, but ghosts's aren't really going to be cost effective vs many other Zerg units, so if Ghosts become more viable maybe Zergs will switch back more inte ling/bling/muta? Probably not, but one can dream...

Really like the patch overall though, nice work Blizz.
FeyverN
Profile Blog Joined November 2012
United States104 Posts
December 05 2012 01:18 GMT
#469
I'm thinking I may have to go back to the tried and true Muta Ling Bling style of ZvT. With the 8 range on Fungal Growth, it will be easier for Siege Tanks to pick off my infestors if I try to get close to the Marines to Fungal them. I don't know, I've only played a couple games.

Nothing seems to have changed in ZvP, I will tell you that much. The only thing I think changed is the Siege Tank having an easier time picking off my Infestors. I don't know. ZvZ seems unaffected by these changes, I also think that storm will counter infested terrans because storm does 80~ damage, which is 10 more than the egg life. We will see.

Overall, these don't seem like drastic changes, but thats what people said about the queen range buff.
fuck
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-12-05 01:21:53
December 05 2012 01:20 GMT
#470
Dunno why the research is a big deal. The problem wasn't the research, the problem was the energy cost and cost of ravens and how weak the seeker missile is in terms of damage.

You don't wanna have 20 Ravens in your army in order to do something with seeker missile.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 05 2012 01:20 GMT
#471
On December 05 2012 03:32 phipsL wrote:
well, even though i'm zerg i'd appreciate a big patch much more than these small changes. Only because every game i watch is the same and these changes won't help much for that.


I agree with this. It's basically a wrist-slap. How can you tell? Most Zerg players are acting like they're okay with it.

If this was a proper nerf like the infestor deserves you would see more cognitive dissonance, denial, and rage from Zerg players.
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2012-12-05 01:31:34
December 05 2012 01:27 GMT
#472
On December 05 2012 10:20 DemigodcelpH wrote:
Show nested quote +
On December 05 2012 03:32 phipsL wrote:
well, even though i'm zerg i'd appreciate a big patch much more than these small changes. Only because every game i watch is the same and these changes won't help much for that.


I agree with this. It's basically a wrist-slap. How can you tell? Most Zerg players are acting like they're okay with it.

If this was a proper nerf like the infestor deserves you would see more cognitive dissonance, denial, and rage from Zerg players.

Sigh. Do you people really forgot how much 1range and so called wrist-slaps can change?
Here is a hint. Immortal and roach range.

Can we please wait how it plays out before saying it won't have effect?
AdroiT
Profile Joined January 2011
United States77 Posts
December 05 2012 01:30 GMT
#473
Was this an actual patch? My client didn't actually download anything
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
December 05 2012 01:32 GMT
#474
On December 05 2012 10:20 sluggaslamoo wrote:
Dunno why the research is a big deal. The problem wasn't the research, the problem was the energy cost and cost of ravens and how weak the seeker missile is in terms of damage.

You don't wanna have 20 Ravens in your army in order to do something with seeker missile.

you don't need 20 ravens...... 6 seeker missiles pretty good
Stephano//HerO//TaeJa//Squirtle//Bomber
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
December 05 2012 01:34 GMT
#475
On December 05 2012 10:27 Assirra wrote:
Show nested quote +
On December 05 2012 10:20 DemigodcelpH wrote:
On December 05 2012 03:32 phipsL wrote:
well, even though i'm zerg i'd appreciate a big patch much more than these small changes. Only because every game i watch is the same and these changes won't help much for that.


I agree with this. It's basically a wrist-slap. How can you tell? Most Zerg players are acting like they're okay with it.

If this was a proper nerf like the infestor deserves you would see more cognitive dissonance, denial, and rage from Zerg players.

Sigh. Do you people really forgot how much 1range and so called wrist-slaps can change?
Here is a hint. Immortal and roach range.

Can we please wait how it plays out before saying it won't have effect?

imo it will help TvZ but not so much in PvZ. How much does 1 range fungle really matter when there are 20 broodlords covering them
Stephano//HerO//TaeJa//Squirtle//Bomber
Netsky
Profile Joined October 2010
Australia1155 Posts
December 05 2012 01:35 GMT
#476
On December 05 2012 10:30 AdroiT wrote:
Was this an actual patch? My client didn't actually download anything


No patch. It's live on NA now.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 05 2012 01:36 GMT
#477
This will help balance #'s

It will not affect game enjoyment
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
SeraKuDA
Profile Joined November 2010
Canada343 Posts
December 05 2012 01:36 GMT
#478
On December 05 2012 08:25 pPingu wrote:
Show nested quote +
On December 05 2012 08:14 SeraKuDA wrote:
On December 05 2012 07:36 pPingu wrote:
On December 05 2012 07:34 Sjokola wrote:
Both feedback and emp outrange fungal now. Plus infestors have to get closer to tanks aswel etc. Very curious how this works out.


Don't forget that fungal has a 2.0 radius, making it a 10 range spell at best

Feedback is 9


It would be a 9 range spell. 8 range with a +/- 1 for the area of fungal.


Radius, not diameter


Right, my bad.
Oboeman
Profile Joined January 2011
Canada3980 Posts
December 05 2012 01:36 GMT
#479
On December 05 2012 10:07 Gorg wrote:
Show nested quote +
On December 05 2012 07:36 pPingu wrote:
On December 05 2012 07:34 Sjokola wrote:
Both feedback and emp outrange fungal now. Plus infestors have to get closer to tanks aswel etc. Very curious how this works out.


Don't forget that fungal has a 2.0 radius, making it a 10 range spell at best

Feedback is 9


if the zerg player manages to fungal the templar/templars without getting feedbacked that way then he deserves it, making this interaction overall more skill focused for both sides which is always a great thing.


Remember that infestors are fat, the casting range is based off the centre of the infestor, but you can feedback it on its nose. that narrows the gap by about another half range.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2012-12-05 01:47:16
December 05 2012 01:44 GMT
#480
On December 05 2012 08:59 iKill wrote:
Show nested quote +
On December 05 2012 08:46 rd wrote:
On December 05 2012 08:45 thirtyapm wrote:
good work.

but what about doing nothing except reverting one of either queen or ol buff?


Blizzard is pretty committed to planting their design philosophy flag that Zerg should always get a free third, balancing around this truism. I doubt it'll ever be changed if at all in WoL.


The problem is that before the queen patch you could gain map control, scout, contain and harass with 4 units, at no risk at all, while expanding. That is NOT balanced in any way.

Sure the queen buff was over the top, but the sheer power of reactor hellion was just too much.


And zergs can break that contain with 16-20 speedlings or 3 roaches... They choose not to do it because they found it better to drone up and take a slightly later third. The Queen and OL buff allowed them to drone up optimally AND take a quick third.

The -1 range will be interesting to see. I think one of the issues with infestors was that the top zergs were so good at retaining them. Basically they could trade with terran pretty evenly but save like 4-6 infestors. After 2 engagements, they are up 10+ and it is pretty much gg once those 10 infestors regain energy.
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