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[Dec 4] Wings of Liberty Balance patch - Page 21

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 19 20 21 22 23 46 Next All
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
December 04 2012 22:52 GMT
#401
On December 05 2012 07:06 Yoshi Kirishima wrote:
Show nested quote +
On December 05 2012 06:58 Sworm_MS wrote:
Additionally, we anticipate that the reduction in health for Infested Terran eggs will be most noticeable in the PvZ matchup when Psi Storm is used
TvZ is the most broken match-up as of now, the mach-up which is the reason all that hatred is over here for months, but they are making changes virtually for PvZ...

DK, how does your mind exactly work, i wonder?!


Fungal range is reduced by one, making it easier for tanks and ghosts to take care of them.

IT HP is reduced, making it more of a viable option to kill the eggs instead of ignoring them.

How does your mind exactly work, i wonder?! do you read the full patch notes?

Tanks with +1 two shotting eggs is HUGE, can't even emphasize how huge. Basically a nice triangle can deflect IT eggs spammed to splash kill tanks.
The heart's eternal vow
Mariosatr
Profile Joined September 2012
294 Posts
December 04 2012 22:54 GMT
#402
On December 05 2012 05:23 iS.Pyre wrote:
Progress but still not a solution. When blizzard nerfed ghosts from 45 damage to biological down to 25, THAT was a real nerf. This is a step in the right direction, but certainly not the answer to all our terran cries.
You call it a real nerf, yet I'm sure a lot of people can agree that it just nerfed ghosts completely to the ground (in other words, it went too far). If Infestors were nerfed like that, it could be worse as Zerg is so reliant on Infestors at the minute that it could just make Zerg almost a bad option as a race.
A mind sharper than any blade.
NKexquisite
Profile Joined January 2009
United States911 Posts
December 04 2012 22:55 GMT
#403
Its a step in the right direction but 10 range instead of 11 to deal damage... Mehhhh... We will see...
Whattttt Upppppppp Im Nesteaaaaaa!!
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
December 04 2012 22:57 GMT
#404
hmm maybe not enough, maybe enough.

good steps though and not knee jerk destruction of infestor = +
Remember, no matter where you go, there you are.
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
December 04 2012 22:58 GMT
#405
I hope this will enable HerO and TaeJa to overcome Zerg better now and not suffer mindblowing late-game losses. Good that it comes rather quickly now, although I would have liked seeing it for IPL5 already.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
eanxiii
Profile Joined September 2012
38 Posts
December 04 2012 23:00 GMT
#406
Look awesome, but too late, i already stop playing sc2
Will look for some stream
xTrim
Profile Joined April 2011
472 Posts
December 04 2012 23:03 GMT
#407
On December 05 2012 07:54 Mariosatr wrote:
Show nested quote +
On December 05 2012 05:23 iS.Pyre wrote:
Progress but still not a solution. When blizzard nerfed ghosts from 45 damage to biological down to 25, THAT was a real nerf. This is a step in the right direction, but certainly not the answer to all our terran cries.
You call it a real nerf, yet I'm sure a lot of people can agree that it just nerfed ghosts completely to the ground (in other words, it went too far). If Infestors were nerfed like that, it could be worse as Zerg is so reliant on Infestors at the minute that it could just make Zerg almost a bad option as a race.


Like terran is ATM?? Hell I`ve played terran SINCE BETA and I`m sticking to it... But please, if a friend of mine were to start playing right now, I`d beg: don`t play Terran.
bbm
Profile Joined April 2011
United Kingdom1320 Posts
December 04 2012 23:07 GMT
#408
Huh, better complete the micro challenge level with the infested terrans before the patch rolls out
By.Sun or By.Rain, he always delivers
SeraKuDA
Profile Joined November 2010
Canada343 Posts
December 04 2012 23:14 GMT
#409
On December 05 2012 07:36 pPingu wrote:
Show nested quote +
On December 05 2012 07:34 Sjokola wrote:
Both feedback and emp outrange fungal now. Plus infestors have to get closer to tanks aswel etc. Very curious how this works out.


Don't forget that fungal has a 2.0 radius, making it a 10 range spell at best

Feedback is 9


It would be a 9 range spell. 8 range with a +/- 1 for the area of fungal.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
December 04 2012 23:15 GMT
#410
Zergs! We comin fo dat ass.
MiND.GaMeS
Profile Blog Joined August 2012
Germany218 Posts
December 04 2012 23:16 GMT
#411
I can see this patch changing some things around in TvZ, sadly i don't see how this one could shake up PvZ o.O !? PvZ will still be exactly the same i think.
HerO / MC / Grubby / Rain / Dear / Naniwa // Also make sure to check out my Blog: http://sc2mindgames.com/category/blog/
aksfjh
Profile Joined November 2010
United States4853 Posts
December 04 2012 23:17 GMT
#412
On December 05 2012 07:49 babyToSS wrote:
Really nice change. However, isn't this a huge buff to colossus+void ray compositions? The original problem that resulted in a buff for fungal. Colossus+FF can zone out everything before B'Lord. Maybe colo void ray and HT compositions can go up against Blord infestor.

As a terran, I feel this is a good buff particularly for mech based play which had a serious problem against mass IT spam. I still feel raven, ghost won't see much use since they have different fundamental problems. Ghosts feel like they are not supply efficient and raven takes way too long before a return on the gas investment. At the moment, going raven allows zerg to take his side of the map and bank enough for a tech switch which even raven tech fails to deal with. Of course this is orthogonal to the fact that HSM itself is unreliable in engagements.

IMO the biggest difference in TvZ is going to be the big buff viking+tank synergy got against blord+infestor and tank heavy pre-hive timings are a lot stronger now. Maybe mech will more use in TvZ. Right now fungal + IT spam in maxed out engagements destroys bio+tank pretty hard. BF Hellion+tank atleast has a lot of splash and less clumping.

In any case I expect TvZ to be a lot more playable and PvZ to change big time. With the redesign in HOTS things before Christmas, things are looking good for SC2 .

Hopefully that happens as well. It's not very interesting (or good) to see PvZ rely on a 2 base timing every single game.
Noocta
Profile Joined June 2010
France12578 Posts
December 04 2012 23:18 GMT
#413
On December 05 2012 08:16 MiND.GaMeS wrote:
I can see this patch changing some things around in TvZ, sadly i don't see how this one could shake up PvZ o.O !? PvZ will still be exactly the same i think.


Storm killing IT field by themselves is pretty cool
Colossi outraging fungal
Well placec forcefield make infestors unable to fungal things that were in reach before

etc

" I'm not gonna fight you. I'm gonna kick your ass ! "
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
Last Edited: 2012-12-04 23:20:05
December 04 2012 23:18 GMT
#414
On December 05 2012 07:54 Mariosatr wrote:
Show nested quote +
On December 05 2012 05:23 iS.Pyre wrote:
Progress but still not a solution. When blizzard nerfed ghosts from 45 damage to biological down to 25, THAT was a real nerf. This is a step in the right direction, but certainly not the answer to all our terran cries.
You call it a real nerf, yet I'm sure a lot of people can agree that it just nerfed ghosts completely to the ground (in other words, it went too far). If Infestors were nerfed like that, it could be worse as Zerg is so reliant on Infestors at the minute that it could just make Zerg almost a bad option as a race.


Make zerg a bad option as a race, you mean like terran is now? And I disagree, not all zergs are reliant on infestors, only the bad ones, only the patch zergs. Before infestors started raping, zergs were winning with muta ling bling, hell nestea was winning GSLs. Nerfing infestors to the ground will simply weed out the shitty zergs and let the elite shine and stand out. This is what I would LOVE to see.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
Last Edited: 2012-12-04 23:25:12
December 04 2012 23:21 GMT
#415
Its a start, I'll give them that. Good thing that blizz doesn't rush into these things, but I hope they understand that this most likely is not a full fix to the current situation.

Edit: from a T perspective that is. IT change looks very interesting regarding PvZ.
"NO" -Has
rd
Profile Blog Joined July 2010
United States2586 Posts
December 04 2012 23:21 GMT
#416
On December 05 2012 08:18 BigBossX wrote:
Show nested quote +
On December 05 2012 07:54 Mariosatr wrote:
On December 05 2012 05:23 iS.Pyre wrote:
Progress but still not a solution. When blizzard nerfed ghosts from 45 damage to biological down to 25, THAT was a real nerf. This is a step in the right direction, but certainly not the answer to all our terran cries.
You call it a real nerf, yet I'm sure a lot of people can agree that it just nerfed ghosts completely to the ground (in other words, it went too far). If Infestors were nerfed like that, it could be worse as Zerg is so reliant on Infestors at the minute that it could just make Zerg almost a bad option as a race.


Make zerg a bad option as a race, you mean like terran is now? And I disagree, not all zergs are reliant on infestors, only the bad ones, only the patch zergs. Before infestors started raping, zergs were winning with muta ling bling, hell nestea was winning GSLs. Nerfing infestors to the ground will simply weed out the shitty zergs and let the elite shine and stand out. This is what I would LOVE to see.


No, not really, Terran is still an amazing option unless you're a top Terran looking to compete internationally.
Swiv
Profile Joined October 2011
Germany3674 Posts
December 04 2012 23:24 GMT
#417
it's not a start, it's a huge nerf imo.
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
The_Darkness
Profile Joined December 2011
United States910 Posts
December 04 2012 23:24 GMT
#418
I like the reduction in the health of IT eggs. I think this could make a noticable difference in mech TvZ games and PvZ (in general). The fungal reduction range is also nice. It will be that much more risky to try to fungal units now. I still would have liked it if they radically changed fungal to some sort of "slow" type spell but I understand that they don't want to fuss too much with WOL balance at this point. On the whole, the changes are in the right direction.
To be is to be the value of a bound variable.
link0
Profile Joined March 2010
United States1071 Posts
December 04 2012 23:25 GMT
#419
It's a step in the right direction, but it's hardly going to change the metagame at all.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 04 2012 23:25 GMT
#420
On December 05 2012 08:14 SeraKuDA wrote:
Show nested quote +
On December 05 2012 07:36 pPingu wrote:
On December 05 2012 07:34 Sjokola wrote:
Both feedback and emp outrange fungal now. Plus infestors have to get closer to tanks aswel etc. Very curious how this works out.


Don't forget that fungal has a 2.0 radius, making it a 10 range spell at best

Feedback is 9


It would be a 9 range spell. 8 range with a +/- 1 for the area of fungal.


Radius, not diameter
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