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[Dec 4] Wings of Liberty Balance patch - Page 20

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 18 19 20 21 22 46 Next All
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
December 04 2012 22:06 GMT
#381
On December 05 2012 06:58 Sworm_MS wrote:
Additionally, we anticipate that the reduction in health for Infested Terran eggs will be most noticeable in the PvZ matchup when Psi Storm is used
TvZ is the most broken match-up as of now, the mach-up which is the reason all that hatred is over here for months, but they are making changes virtually for PvZ...

DK, how does your mind exactly work, i wonder?!


Fungal range is reduced by one, making it easier for tanks and ghosts to take care of them.

IT HP is reduced, making it more of a viable option to kill the eggs instead of ignoring them.

How does your mind exactly work, i wonder?! do you read the full patch notes?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Therg
Profile Joined October 2010
Sweden238 Posts
December 04 2012 22:08 GMT
#382
Good changes, but I actually feel that toss might become a bit too strong against zerg now, it was allready a pretty balanced match up (bad, but balanced in terms of win %).
efracozz
Profile Joined December 2012
21 Posts
December 04 2012 22:08 GMT
#383
As a zerg player I've mixed feelings about this. First I understand that something had to be done (since half the commuinty has been crying rivers for months by now and since blizz dont want to lose those players ) But this is not the way to go since this wont change much.

Lets see the fungal range change is just marginal and since zerg use burrow and use inferstors together with other units this wont affect zergsmuch. And the infestor 30% reduced hp wont change that much since u only need to add more infestors.

This is what blizz should've done improve counters to infestor. Ghost for terrans could be immune to fungals. And for High templars make feedbak more effective.
Mista_Masta
Profile Joined January 2009
Netherlands557 Posts
December 04 2012 22:08 GMT
#384
I think this is a very good patch. It changes enough without making terrible changes. These changes should help all match-ups involving Zerg.
MildSeven
Profile Joined October 2010
Canada311 Posts
December 04 2012 22:09 GMT
#385
Wow.. finally a nerf on infestors, this took way too long.
Sc2Null
Profile Joined April 2011
United States3754 Posts
December 04 2012 22:14 GMT
#386
nothing will ever discourage the massing of infestors, its too crucial in the current metagame of ZvX
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
Account252508
Profile Joined February 2012
3454 Posts
December 04 2012 22:18 GMT
#387
--- Nuked ---
Chocobo
Profile Joined November 2006
United States1108 Posts
December 04 2012 22:23 GMT
#388
On December 05 2012 04:21 Greendotz wrote:
Show nested quote +
On December 05 2012 04:09 Durp wrote:
On December 05 2012 04:07 willyallthewei wrote:
Taking off the upgrade is going to make it really fun to deal w/ a resurgence of raven based 1-1-1's as soon as terrans get smart.

This just occurred to me as well. Ouch.
Still think it was a good change though.


Hmm, I think in a 1.1.1 the PDD (even the turrets) would be far more valuable than a missile. You only get one (don't know of any 1.1.1 all-in's that involve more than one raven) and the Seeker missile doesn't really damage protoss units in a devastating way, compared to the incredible advantage/map-control a PDD offers.

Yeah, PDD is wayyyy better than seeker missile for a 1/1/1. You're protected from much more damage than a seeker missile would deliver, which allows you to deal more damage as well.
vijeze
Profile Joined February 2011
Netherlands719 Posts
December 04 2012 22:24 GMT
#389
These may not be game-breaking (or fixing for that matter,) but this may make it a ton more enjoyable to play XvZ. It's not possible to kill Infested Terran Eggs with one measly Psi Storm and that changes quite a bit.
k3n705
Profile Joined November 2011
Canada134 Posts
December 04 2012 22:26 GMT
#390
About damn time I say. I was hoping for something more drastic though; I still see Zergs only turtling and massing BL/infestor and Protoss/Terran having to work harder, juggle more units, micro more intently, to combat it. Sure, it's a move in the right direction, and sure match-up percentages might even up a bit, but PvZ percentage has technically been even for a long time and we all know what a shit show that's been. Ultimately this is just an aesthetic change, to improve the numbers but not actual gameplay or watchability, and I feel real change won't be made until anti-skill spells such as fungal are removed or altered drastically.
Bigtony
Profile Blog Joined June 2011
United States1606 Posts
December 04 2012 22:27 GMT
#391
Exact kind of changes that the game needs. Small tweaks.

Fungal could still use changes, but these sound great.
Push 2 Harder
Crawdad
Profile Joined September 2012
614 Posts
December 04 2012 22:28 GMT
#392
I like these changes, because the Infestor is still GOOD, it's just not AS good in every situation.

It's also an indirect buff to Ghosts and Tanks, which is nice.
Sjokola
Profile Joined November 2010
Netherlands800 Posts
December 04 2012 22:34 GMT
#393
Both feedback and emp outrange fungal now. Plus infestors have to get closer to tanks aswel etc. Very curious how this works out.
SHODAN
Profile Joined November 2011
United Kingdom1112 Posts
December 04 2012 22:35 GMT
#394
Patch is live on NA folks!
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 04 2012 22:36 GMT
#395
On December 05 2012 07:34 Sjokola wrote:
Both feedback and emp outrange fungal now. Plus infestors have to get closer to tanks aswel etc. Very curious how this works out.


Don't forget that fungal has a 2.0 radius, making it a 10 range spell at best

Feedback is 9
Crawdad
Profile Joined September 2012
614 Posts
December 04 2012 22:36 GMT
#396
Question: These changes are being ported to HotS as well, right?
DwarfTherapist
Profile Joined November 2012
United States48 Posts
December 04 2012 22:36 GMT
#397
On December 05 2012 07:35 SHODAN wrote:
Patch is live on NA folks!


Thanks for update, time to get playing!

p.s are there any active communities that just talk/play sc2 over voice chat? with different rooms for people who want to go off and practice certain things and a larger room of people just playing/asking for help etc.
I've been thinking for a while it might help remove the crushing loneliness that is sc2.

I think it's one of the main reasons so many people watch streams rather than play, for the limited social experience of it.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2012-12-04 22:47:13
December 04 2012 22:41 GMT
#398
there was a reason that blizzard buffed infestors in the first place: zerg dies too easily to too many things without them in their current state. I agree that they're boring but it's not just like you can nerf them to magically fix things. I say remove fungal damage entirely, triple the aoe, add a projectile, half infested terran egg life and increase damage and accompany the changes with some zerg buffs to muta or hydra or drop or banelings.

edit: seems a bit whiny. I agree with the nerf, it's just not enough. it's not going to fix the deathball issues, just going to make zergs win less
Teching to hive too quickly isn't just a risk: it's an ultrarisk
DwarfTherapist
Profile Joined November 2012
United States48 Posts
Last Edited: 2012-12-04 22:49:36
December 04 2012 22:49 GMT
#399
On December 05 2012 07:41 Lobotomist wrote:
there was a reason that blizzard buffed infestors in the first place: zerg dies too easily to too many things without them in their current state. I agree that they're boring but it's not just like you can nerf them to magically fix things. I say remove fungal damage entirely, triple the aoe, add a projectile, half infested terran egg life and increase damage and accompany the changes with some zerg buffs to muta or hydra or drop or banelings.

edit: seems a bit whiny. I agree with the nerf, it's just not enough. it's not going to fix the deathball issues, just going to make zergs win less


But that's all whiners want. They want the enemy/nastybadmen to win less because its just not fair.
It works exactly like modern tumblr feminism in that regard.
babyToSS
Profile Joined December 2009
233 Posts
December 04 2012 22:49 GMT
#400
Really nice change. However, isn't this a huge buff to colossus+void ray compositions? The original problem that resulted in a buff for fungal. Colossus+FF can zone out everything before B'Lord. Maybe colo void ray and HT compositions can go up against Blord infestor.

As a terran, I feel this is a good buff particularly for mech based play which had a serious problem against mass IT spam. I still feel raven, ghost won't see much use since they have different fundamental problems. Ghosts feel like they are not supply efficient and raven takes way too long before a return on the gas investment. At the moment, going raven allows zerg to take his side of the map and bank enough for a tech switch which even raven tech fails to deal with. Of course this is orthogonal to the fact that HSM itself is unreliable in engagements.

IMO the biggest difference in TvZ is going to be the big buff viking+tank synergy got against blord+infestor and tank heavy pre-hive timings are a lot stronger now. Maybe mech will more use in TvZ. Right now fungal + IT spam in maxed out engagements destroys bio+tank pretty hard. BF Hellion+tank atleast has a lot of splash and less clumping.

In any case I expect TvZ to be a lot more playable and PvZ to change big time. With the redesign in HOTS things before Christmas, things are looking good for SC2 .
babyToSS here! Can u go easy on me plzzz?
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