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On December 05 2012 06:58 Sworm_MS wrote: Additionally, we anticipate that the reduction in health for Infested Terran eggs will be most noticeable in the PvZ matchup when Psi Storm is used TvZ is the most broken match-up as of now, the mach-up which is the reason all that hatred is over here for months, but they are making changes virtually for PvZ...
DK, how does your mind exactly work, i wonder?!
Fungal range is reduced by one, making it easier for tanks and ghosts to take care of them.
IT HP is reduced, making it more of a viable option to kill the eggs instead of ignoring them.
How does your mind exactly work, i wonder?! do you read the full patch notes?
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Good changes, but I actually feel that toss might become a bit too strong against zerg now, it was allready a pretty balanced match up (bad, but balanced in terms of win %).
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As a zerg player I've mixed feelings about this. First I understand that something had to be done (since half the commuinty has been crying rivers for months by now and since blizz dont want to lose those players ) But this is not the way to go since this wont change much.
Lets see the fungal range change is just marginal and since zerg use burrow and use inferstors together with other units this wont affect zergsmuch. And the infestor 30% reduced hp wont change that much since u only need to add more infestors.
This is what blizz should've done improve counters to infestor. Ghost for terrans could be immune to fungals. And for High templars make feedbak more effective.
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I think this is a very good patch. It changes enough without making terrible changes. These changes should help all match-ups involving Zerg.
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Wow.. finally a nerf on infestors, this took way too long.
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nothing will ever discourage the massing of infestors, its too crucial in the current metagame of ZvX
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On December 05 2012 04:21 Greendotz wrote:Show nested quote +On December 05 2012 04:09 Durp wrote:On December 05 2012 04:07 willyallthewei wrote: Taking off the upgrade is going to make it really fun to deal w/ a resurgence of raven based 1-1-1's as soon as terrans get smart. This just occurred to me as well. Ouch. Still think it was a good change though. Hmm, I think in a 1.1.1 the PDD (even the turrets) would be far more valuable than a missile. You only get one (don't know of any 1.1.1 all-in's that involve more than one raven) and the Seeker missile doesn't really damage protoss units in a devastating way, compared to the incredible advantage/map-control a PDD offers. Yeah, PDD is wayyyy better than seeker missile for a 1/1/1. You're protected from much more damage than a seeker missile would deliver, which allows you to deal more damage as well.
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These may not be game-breaking (or fixing for that matter,) but this may make it a ton more enjoyable to play XvZ. It's not possible to kill Infested Terran Eggs with one measly Psi Storm and that changes quite a bit.
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About damn time I say. I was hoping for something more drastic though; I still see Zergs only turtling and massing BL/infestor and Protoss/Terran having to work harder, juggle more units, micro more intently, to combat it. Sure, it's a move in the right direction, and sure match-up percentages might even up a bit, but PvZ percentage has technically been even for a long time and we all know what a shit show that's been. Ultimately this is just an aesthetic change, to improve the numbers but not actual gameplay or watchability, and I feel real change won't be made until anti-skill spells such as fungal are removed or altered drastically.
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Exact kind of changes that the game needs. Small tweaks.
Fungal could still use changes, but these sound great.
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I like these changes, because the Infestor is still GOOD, it's just not AS good in every situation.
It's also an indirect buff to Ghosts and Tanks, which is nice.
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Both feedback and emp outrange fungal now. Plus infestors have to get closer to tanks aswel etc. Very curious how this works out.
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Patch is live on NA folks!
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Switzerland2892 Posts
On December 05 2012 07:34 Sjokola wrote: Both feedback and emp outrange fungal now. Plus infestors have to get closer to tanks aswel etc. Very curious how this works out.
Don't forget that fungal has a 2.0 radius, making it a 10 range spell at best
Feedback is 9
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Question: These changes are being ported to HotS as well, right?
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On December 05 2012 07:35 SHODAN wrote: Patch is live on NA folks!
Thanks for update, time to get playing!
p.s are there any active communities that just talk/play sc2 over voice chat? with different rooms for people who want to go off and practice certain things and a larger room of people just playing/asking for help etc. I've been thinking for a while it might help remove the crushing loneliness that is sc2.
I think it's one of the main reasons so many people watch streams rather than play, for the limited social experience of it.
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there was a reason that blizzard buffed infestors in the first place: zerg dies too easily to too many things without them in their current state. I agree that they're boring but it's not just like you can nerf them to magically fix things. I say remove fungal damage entirely, triple the aoe, add a projectile, half infested terran egg life and increase damage and accompany the changes with some zerg buffs to muta or hydra or drop or banelings.
edit: seems a bit whiny. I agree with the nerf, it's just not enough. it's not going to fix the deathball issues, just going to make zergs win less
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On December 05 2012 07:41 Lobotomist wrote: there was a reason that blizzard buffed infestors in the first place: zerg dies too easily to too many things without them in their current state. I agree that they're boring but it's not just like you can nerf them to magically fix things. I say remove fungal damage entirely, triple the aoe, add a projectile, half infested terran egg life and increase damage and accompany the changes with some zerg buffs to muta or hydra or drop or banelings.
edit: seems a bit whiny. I agree with the nerf, it's just not enough. it's not going to fix the deathball issues, just going to make zergs win less
But that's all whiners want. They want the enemy/nastybadmen to win less because its just not fair. It works exactly like modern tumblr feminism in that regard.
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Really nice change. However, isn't this a huge buff to colossus+void ray compositions? The original problem that resulted in a buff for fungal. Colossus+FF can zone out everything before B'Lord. Maybe colo void ray and HT compositions can go up against Blord infestor.
As a terran, I feel this is a good buff particularly for mech based play which had a serious problem against mass IT spam. I still feel raven, ghost won't see much use since they have different fundamental problems. Ghosts feel like they are not supply efficient and raven takes way too long before a return on the gas investment. At the moment, going raven allows zerg to take his side of the map and bank enough for a tech switch which even raven tech fails to deal with. Of course this is orthogonal to the fact that HSM itself is unreliable in engagements.
IMO the biggest difference in TvZ is going to be the big buff viking+tank synergy got against blord+infestor and tank heavy pre-hive timings are a lot stronger now. Maybe mech will more use in TvZ. Right now fungal + IT spam in maxed out engagements destroys bio+tank pretty hard. BF Hellion+tank atleast has a lot of splash and less clumping.
In any case I expect TvZ to be a lot more playable and PvZ to change big time. With the redesign in HOTS things before Christmas, things are looking good for SC2 .
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