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On December 05 2012 03:36 Gladiator333 wrote: Nice change, I hope this will stick until the end of the HotS for now. Please don't change this Blizz! But we don't know if it worked yet
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Norway25712 Posts
Now I'm even more excited for Proleague! :>
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On December 05 2012 06:33 KristofferAG wrote: Now I'm even more excited for Proleague! :> ....Sea.... Sea... Sea...
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this is a really bad change, and still won't change zvz. Should have went with projectile, oh well we shall see
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On December 05 2012 06:30 sc14s wrote:Show nested quote +On December 05 2012 06:27 LavaLava wrote:On December 05 2012 06:06 WigglingSquid wrote:On December 05 2012 06:00 ELA wrote:On December 05 2012 05:53 WigglingSquid wrote: Not bad, but I am perplexed by their choice for the raven. Removing the upgrade will mess up early/midgame and do very little for the lategame, where the real problem is not researching SM but the fact that using it basically means going the way of the baneling with a much more expensive unit. Nah, it's still a considderable investment for T to get a Raven with a Seeker on the field - It's a techlab on your port instead of reactor, which means less medivacs, then 60gameseconds to build it and then 75 more seconds for it to actually have energy to cast a Missile. It's still too longterm of an investment for it to be viable in the mid I think Sorry, I actually didn't mean "mess up", it was a rather strong wording for what I intended. What I actually meant is that such a change will make it easier to work a handful of new "cheeky" builds/compositions into the current mix. The game is so boring right now it's actually dropped below the previous low point of 5rax reaper. I think "a handful of cheeky builds" is about the last thing anyone should be afraid of. no.. 5 rax reaper and 4 gate were both worse than the current meta
I'd agree with you if 5 rax reaper and 4 gate were preceded by 15 minutes of building workers, supply depots, and creep tumors.
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Ryung is like: "WHAT?!? NOW?! fuck my life. " Nice changes, definitely balance things, but don't make infestors more fun to watch.
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Looks like it will help TvZ alot but i don't see this changing BL infester turtle in ZvP.2
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On December 05 2012 06:32 Butterednuts wrote: Infestor nerf is only really for ZvP midgame, where sentry forcefield range will be larger than infestor's fungal growth range. When it gets to lategame infestor broodlord armies, there will be almost no difference.
There is. 1 storm destroys eggs now. Also feedback > FG now?
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On December 05 2012 06:36 SharkStarcraft wrote: Ryung is like: "WHAT?!? NOW?! fuck my life. " Nice changes, definitely balance things, but don't make infestors more fun to watch.
I dunno, Infestors have pretty cool death animations.
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Oh man, bomber is gonna whip asses after this patch.
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Okay changes they're better than nothing, thats not the problem with the Infestor though...
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Very smart and rational change. -1 fungal range was my favorite idea for nerfing the spell.
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Seem like decent enough changes, reducing the unit's effectiveness without nerfing it into the ground. Feeling pretty good about how they approached this and their intended HotS direction, let's see how it works out.
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does global play take affect in this patch also?
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As a zerg i like these changes . I would love to see more ravens being used and infestors are pretty bad right now, hopefully this patch fixes the infestor problem.
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being able to force field out infestors is pretty huge actually. though im not sure if it is going to be useful in lategame situations.
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Not quite the nerf I'd expect but its pretty nice!! gg blizz makes my infestor hating heart happy
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On December 05 2012 06:27 LavaLava wrote:Show nested quote +On December 05 2012 06:06 WigglingSquid wrote:On December 05 2012 06:00 ELA wrote:On December 05 2012 05:53 WigglingSquid wrote: Not bad, but I am perplexed by their choice for the raven. Removing the upgrade will mess up early/midgame and do very little for the lategame, where the real problem is not researching SM but the fact that using it basically means going the way of the baneling with a much more expensive unit. Nah, it's still a considderable investment for T to get a Raven with a Seeker on the field - It's a techlab on your port instead of reactor, which means less medivacs, then 60gameseconds to build it and then 75 more seconds for it to actually have energy to cast a Missile. It's still too longterm of an investment for it to be viable in the mid I think Sorry, I actually didn't mean "mess up", it was a rather strong wording for what I intended. What I actually meant is that such a change will make it easier to work a handful of new "cheeky" builds/compositions into the current mix. The game is so boring right now it's actually dropped below the previous low point of 5rax reaper. I think "a handful of cheeky builds" is about the last thing anyone should be afraid of. And I did not mean that I found that bad either. I welcome more variety.  I just wanted to point out that this will do very little for the lategame, where terran is at its worst, while opening up things for early- mid-game with are much better off as of now.
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On December 05 2012 06:30 sc14s wrote:Show nested quote +On December 05 2012 06:27 LavaLava wrote:On December 05 2012 06:06 WigglingSquid wrote:On December 05 2012 06:00 ELA wrote:On December 05 2012 05:53 WigglingSquid wrote: Not bad, but I am perplexed by their choice for the raven. Removing the upgrade will mess up early/midgame and do very little for the lategame, where the real problem is not researching SM but the fact that using it basically means going the way of the baneling with a much more expensive unit. Nah, it's still a considderable investment for T to get a Raven with a Seeker on the field - It's a techlab on your port instead of reactor, which means less medivacs, then 60gameseconds to build it and then 75 more seconds for it to actually have energy to cast a Missile. It's still too longterm of an investment for it to be viable in the mid I think Sorry, I actually didn't mean "mess up", it was a rather strong wording for what I intended. What I actually meant is that such a change will make it easier to work a handful of new "cheeky" builds/compositions into the current mix. The game is so boring right now it's actually dropped below the previous low point of 5rax reaper. I think "a handful of cheeky builds" is about the last thing anyone should be afraid of. no.. 5 rax reaper and 4 gate were both worse than the current meta
5 rax reaper was a reasonable micro war and let to interesting mid-game situations/compositions, specifically the timing where reapers became less useful, but the T hasn't been able to fully switch his composition around. The only issues with the build were more around it being a little too weighted in favor of the T as the Z player was burdened with all of the risk (especially around building loss).
That and the tiny maps of that era which were always a core problem for Z back then.
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WOW HOLY WHAT WOAH WHAT THE WOW
/shock
/and awe
/but mostly shock
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