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[Dec 4] Wings of Liberty Balance patch - Page 18

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 16 17 18 19 20 46 Next All
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
December 04 2012 21:32 GMT
#341
On December 05 2012 03:36 Gladiator333 wrote:
Nice change, I hope this will stick until the end of the HotS for now. Please don't change this Blizz!

But we don't know if it worked yet
Stephano//HerO//TaeJa//Squirtle//Bomber
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
December 04 2012 21:33 GMT
#342
Now I'm even more excited for Proleague! :>
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
ELA
Profile Joined April 2010
Denmark4608 Posts
December 04 2012 21:34 GMT
#343
On December 05 2012 06:33 KristofferAG wrote:
Now I'm even more excited for Proleague! :>

....Sea.... Sea... Sea...
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Msr
Profile Joined March 2011
Korea (South)495 Posts
December 04 2012 21:34 GMT
#344
this is a really bad change, and still won't change zvz. Should have went with projectile, oh well we shall see
LavaLava
Profile Joined January 2012
United States235 Posts
December 04 2012 21:34 GMT
#345
On December 05 2012 06:30 sc14s wrote:
Show nested quote +
On December 05 2012 06:27 LavaLava wrote:
On December 05 2012 06:06 WigglingSquid wrote:
On December 05 2012 06:00 ELA wrote:
On December 05 2012 05:53 WigglingSquid wrote:
Not bad, but I am perplexed by their choice for the raven. Removing the upgrade will mess up early/midgame and do very little for the lategame, where the real problem is not researching SM but the fact that using it basically means going the way of the baneling with a much more expensive unit.


Nah, it's still a considderable investment for T to get a Raven with a Seeker on the field - It's a techlab on your port instead of reactor, which means less medivacs, then 60gameseconds to build it and then 75 more seconds for it to actually have energy to cast a Missile.

It's still too longterm of an investment for it to be viable in the mid I think

Sorry, I actually didn't mean "mess up", it was a rather strong wording for what I intended. What I actually meant is that such a change will make it easier to work a handful of new "cheeky" builds/compositions into the current mix.


The game is so boring right now it's actually dropped below the previous low point of 5rax reaper. I think "a handful of cheeky builds" is about the last thing anyone should be afraid of.

no.. 5 rax reaper and 4 gate were both worse than the current meta


I'd agree with you if 5 rax reaper and 4 gate were preceded by 15 minutes of building workers, supply depots, and creep tumors.
SharkStarcraft
Profile Joined April 2011
Austria2226 Posts
December 04 2012 21:36 GMT
#346
Ryung is like: "WHAT?!? NOW?! fuck my life. "
Nice changes, definitely balance things, but don't make infestors more fun to watch.
Cogito, ergo Toss
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
December 04 2012 21:37 GMT
#347
Looks like it will help TvZ alot but i don't see this changing BL infester turtle in ZvP.2
Stephano//HerO//TaeJa//Squirtle//Bomber
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2012-12-04 21:38:11
December 04 2012 21:37 GMT
#348
On December 05 2012 06:32 Butterednuts wrote:
Infestor nerf is only really for ZvP midgame, where sentry forcefield range will be larger than infestor's fungal growth range. When it gets to lategame infestor broodlord armies, there will be almost no difference.


There is. 1 storm destroys eggs now. Also feedback > FG now?
LavaLava
Profile Joined January 2012
United States235 Posts
December 04 2012 21:37 GMT
#349
On December 05 2012 06:36 SharkStarcraft wrote:
Ryung is like: "WHAT?!? NOW?! fuck my life. "
Nice changes, definitely balance things, but don't make infestors more fun to watch.


I dunno, Infestors have pretty cool death animations.
Godwrath
Profile Joined August 2012
Spain10126 Posts
December 04 2012 21:38 GMT
#350
Oh man, bomber is gonna whip asses after this patch.
EEJR
Profile Joined December 2011
Sweden31 Posts
December 04 2012 21:39 GMT
#351
Okay changes they're better than nothing, thats not the problem with the Infestor though...
hitpoint
Profile Joined October 2010
United States1511 Posts
December 04 2012 21:40 GMT
#352
Very smart and rational change. -1 fungal range was my favorite idea for nerfing the spell.
It's spelled LOSE not LOOSE.
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
December 04 2012 21:40 GMT
#353
Seem like decent enough changes, reducing the unit's effectiveness without nerfing it into the ground. Feeling pretty good about how they approached this and their intended HotS direction, let's see how it works out.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Ottoman042
Profile Joined November 2012
United States35 Posts
December 04 2012 21:42 GMT
#354
does global play take affect in this patch also?
SCMethod
Profile Joined November 2012
United States40 Posts
December 04 2012 21:42 GMT
#355
As a zerg i like these changes . I would love to see more ravens being used and infestors are pretty bad right now, hopefully this patch fixes the infestor problem.
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
December 04 2012 21:43 GMT
#356
being able to force field out infestors is pretty huge actually. though im not sure if it is going to be useful in lategame situations.
Progamer
Nomzter
Profile Joined March 2012
Sweden2802 Posts
December 04 2012 21:44 GMT
#357
Not quite the nerf I'd expect but its pretty nice!! gg blizz makes my infestor hating heart happy
WigglingSquid
Profile Joined August 2011
5194 Posts
December 04 2012 21:44 GMT
#358
On December 05 2012 06:27 LavaLava wrote:
Show nested quote +
On December 05 2012 06:06 WigglingSquid wrote:
On December 05 2012 06:00 ELA wrote:
On December 05 2012 05:53 WigglingSquid wrote:
Not bad, but I am perplexed by their choice for the raven. Removing the upgrade will mess up early/midgame and do very little for the lategame, where the real problem is not researching SM but the fact that using it basically means going the way of the baneling with a much more expensive unit.


Nah, it's still a considderable investment for T to get a Raven with a Seeker on the field - It's a techlab on your port instead of reactor, which means less medivacs, then 60gameseconds to build it and then 75 more seconds for it to actually have energy to cast a Missile.

It's still too longterm of an investment for it to be viable in the mid I think

Sorry, I actually didn't mean "mess up", it was a rather strong wording for what I intended. What I actually meant is that such a change will make it easier to work a handful of new "cheeky" builds/compositions into the current mix.


The game is so boring right now it's actually dropped below the previous low point of 5rax reaper. I think "a handful of cheeky builds" is about the last thing anyone should be afraid of.

And I did not mean that I found that bad either. I welcome more variety.
I just wanted to point out that this will do very little for the lategame, where terran is at its worst, while opening up things for early- mid-game with are much better off as of now.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-12-04 21:46:15
December 04 2012 21:45 GMT
#359
On December 05 2012 06:30 sc14s wrote:
Show nested quote +
On December 05 2012 06:27 LavaLava wrote:
On December 05 2012 06:06 WigglingSquid wrote:
On December 05 2012 06:00 ELA wrote:
On December 05 2012 05:53 WigglingSquid wrote:
Not bad, but I am perplexed by their choice for the raven. Removing the upgrade will mess up early/midgame and do very little for the lategame, where the real problem is not researching SM but the fact that using it basically means going the way of the baneling with a much more expensive unit.


Nah, it's still a considderable investment for T to get a Raven with a Seeker on the field - It's a techlab on your port instead of reactor, which means less medivacs, then 60gameseconds to build it and then 75 more seconds for it to actually have energy to cast a Missile.

It's still too longterm of an investment for it to be viable in the mid I think

Sorry, I actually didn't mean "mess up", it was a rather strong wording for what I intended. What I actually meant is that such a change will make it easier to work a handful of new "cheeky" builds/compositions into the current mix.


The game is so boring right now it's actually dropped below the previous low point of 5rax reaper. I think "a handful of cheeky builds" is about the last thing anyone should be afraid of.

no.. 5 rax reaper and 4 gate were both worse than the current meta


5 rax reaper was a reasonable micro war and let to interesting mid-game situations/compositions, specifically the timing where reapers became less useful, but the T hasn't been able to fully switch his composition around. The only issues with the build were more around it being a little too weighted in favor of the T as the Z player was burdened with all of the risk (especially around building loss).

That and the tiny maps of that era which were always a core problem for Z back then.
Logo
snively
Profile Blog Joined August 2011
United States1159 Posts
December 04 2012 21:46 GMT
#360
WOW HOLY WHAT WOAH WHAT THE WOW

/shock

/and awe

/but mostly shock
My religion is Starcraft
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