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On December 05 2012 06:15 Rui.S wrote:Show nested quote +On December 05 2012 06:07 LavaLava wrote:On December 05 2012 05:45 Sissors wrote:On December 05 2012 05:41 EnhancedZ wrote: I really feel like mutas will be phased out from ZvT with the raven buff... As someone who tried seeker missiles vs mutas often enough, let me tell you how to counter it: Select all your mutas. Fly directly into the terran air. Congratulations, you just killed all the hostile air (And ground units below it) due to friendly fire of the seeker missiles. Additionally as shown many times now, the only effect of the removal of the upgrade is that you dont have to spend 150/150. While that is appreciated, you really cant tell me that makes a serious difference. Seeker missiles do not become available faster without the upgrade. You weren't microing correctly. Mutas should have to fly away from your missiles, so if you fly away too, he won't be able to get on the other side of the missile and drag it toward you. It should just land on him when he goes toward you. And if he is coming right at you, spread out, you just drop PDDs and turrets right as he gets there. You should also have vikings if he's going mutas. what league are you
Master.
If you have a lot of Ravens versus Zerg you'll want just a couple of Vikings and Banshees along so they don't actually have to waste energy to kill little things like lings overlords creep tumors and mostly dead units. Vikings also stop Mutas from just buzzing around forever being annoying. They have to engage or back off.
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So wait, "seeker missile upgrade removed" means that the seeker missile no longer has to be upgraded, not that it has been entirely removed from the game, right? Important distinction that I don't see on the front page.
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The nerf seems fair and adequate tbh. Now the theorical hard counters to infestors are better vs them. Im talking anti casters such as templar and ghosts, siege tanks and colosus. Im afraid tho that it will result in a even more turtly zvp game because it will be harder to move out without pushing creep and spines.
Thats coming from a Zerg player.
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On December 05 2012 06:48 RobDeBob wrote: So wait, "seeker missile upgrade removed" means that the seeker missile no longer has to be upgraded, not that it has been entirely removed from the game, right? Important distinction that I don't see on the front page.
Yeah, every time they have mentioned this change they've failed to be specific. They're giving you the missile for free.
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Is projectile fungal still planned in HotS? Or is it scratched now?
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On December 05 2012 06:18 ELA wrote:Show nested quote +On December 05 2012 06:04 Plansix wrote:On December 05 2012 06:00 ELA wrote:On December 05 2012 05:53 WigglingSquid wrote: Not bad, but I am perplexed by their choice for the raven. Removing the upgrade will mess up early/midgame and do very little for the lategame, where the real problem is not researching SM but the fact that using it basically means going the way of the baneling with a much more expensive unit. Nah, it's still a considderable investment for T to get a Raven with a Seeker on the field - It's a techlab on your port instead of reactor, which means less medivacs, then 60gameseconds to build it and then 75 more seconds for it to actually have energy to cast a Missile. It's still too longterm of an investment for it to be viable in the mid I think Think of all the money you will save on scans for creep and how you will not need to deal with burrowed infestors dumping crap on your main army. A single raven is worth its weight. Creep clearing is a valid point, but that has been true all along - However, Seeker Missile change has little to no impact on this. For the midgame, it's still a starport without a reactor that you have to commit to not produce medivacs, which potentially means ~4 less medivacs (1,4 production cycles á 2 medivacs to be exact) for the midgame, thats huge. If a zerg scout you going early raven, that they know are not going to be a direct threat to them for at least a minute and a half, they should either just kill you or go heavy macro. It might be more significant in lategame though, but in regards to how TvZ early/midgame works, there should be no change
Just do the standard hellion into bashee opener and trade out one banshee and a little extra gas for an early raven. Then kill unlimited creep tumors while transitioning into standard play. Map hacks removed.
As protoss, I hate creep and always get my obs as early as possible to kill it. If my obs cost 125 more and could sometimes shoot an awesome AOE, could block queen shots and drop sweet turrets, I would work that in.
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Took them long enough lol. Korean pros gotta be pissed at having to pay the last tournaments against such imba crap (Ryung style)
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i hope people will whine less now. Very good patch will definitely help against ITs !
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On December 05 2012 06:47 LavaLava wrote:Show nested quote +On December 05 2012 06:15 Rui.S wrote:On December 05 2012 06:07 LavaLava wrote:On December 05 2012 05:45 Sissors wrote:On December 05 2012 05:41 EnhancedZ wrote: I really feel like mutas will be phased out from ZvT with the raven buff... As someone who tried seeker missiles vs mutas often enough, let me tell you how to counter it: Select all your mutas. Fly directly into the terran air. Congratulations, you just killed all the hostile air (And ground units below it) due to friendly fire of the seeker missiles. Additionally as shown many times now, the only effect of the removal of the upgrade is that you dont have to spend 150/150. While that is appreciated, you really cant tell me that makes a serious difference. Seeker missiles do not become available faster without the upgrade. You weren't microing correctly. Mutas should have to fly away from your missiles, so if you fly away too, he won't be able to get on the other side of the missile and drag it toward you. It should just land on him when he goes toward you. And if he is coming right at you, spread out, you just drop PDDs and turrets right as he gets there. You should also have vikings if he's going mutas. what league are you Master. If you have a lot of Ravens versus Zerg you'll want Vikings and Banshees along so they don't actually have to waste energy to kill little things like lings overlords creep tumors and mostly dead units. Vikings also stop Mutas from just buzzing around forever being annoying. They have to engage or back off. Yes I had those units along. Guess which units all died horribly due to friendly fire of the seeker missiles? Nice to tell that I should have dropped PDDs, but guess what killed my units, friendly fire from seeker missiles (not to mention there is no energy for PDDs after launching seekers). Sure the first ones hit fine, but if you launch a missile a fraction too late it hurts your army more than his.
Then add that zerg t2 air is twice as strong as terran t2 air, and you really got a problem since if you dont do massive damage its over. (Vikings roughly trade evenly with mutas, but mutas are way better massable, and as terran you need a reasonable banshee count too, which dont exactly help against mutas). Saying I should spread my vikings while launching seeker missiles, pdds and turets is easier then to actually do it, especially since you dont want your ravens as meatshield. Maybe you should upload a replay to show how it is done.
And in the end you will kill the zerg air, that isnt the problem. The problem was that most times I tried it and the zerg didnt screw up something, at best the result was mutual destruction. And mutual destruction just isnt good enough when the zerg can remake his army so much faster. Even if I could remake at the same speed, I am then with a bunch of ravens lacking energy.
Just do the standard hellion into bashee opener and trade out one banshee and a little extra gas for an early raven. Then kill unlimited creep tumors while transitioning into standard play. Map hacks removed. While I definately see that as an option, this patch didnt actually change anything about that. That single raven wont be lobbing out seeker missiles, it is much more likely it is used for PDDs.
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its not even going to make that much of a difference stop going so OTT with everything...
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why not just make infestors more supply, so they can't be massed in these absurd amounts? hsm upgrade removed is not going to change anything, since you still need a techlab on the starport and wait 898721937h until the raven has enough energy - after it's been produced ...
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First time I see Terran getting a buff from patch
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Additionally, we anticipate that the reduction in health for Infested Terran eggs will be most noticeable in the PvZ matchup when Psi Storm is used TvZ is the most broken match-up as of now, the mach-up which is the reason all that hatred is over here for months, but they are making changes virtually for PvZ...
DK, how does your mind exactly work, i wonder?!
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very good change, however i still think FG is a bit too strong :/ + am i the only one who thinks roaches are a bit too cheap for what they do?
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On December 05 2012 06:58 Sworm_MS wrote: Additionally, we anticipate that the reduction in health for Infested Terran eggs will be most noticeable in the PvZ matchup when Psi Storm is used TvZ is the most broken match-up as of now, the mach-up which is the reason all that hatred is over here for months, but they are making changes virtually for PvZ...
DK, how does your mind exactly work, i wonder?!
The range nerf is more for TvZ than PvZ, and we get HSM for free. So 2/3 changes isn't too shabby.
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On December 05 2012 06:58 Sworm_MS wrote: Additionally, we anticipate that the reduction in health for Infested Terran eggs will be most noticeable in the PvZ matchup when Psi Storm is used TvZ is the most broken match-up as of now, the mach-up which is the reason all that hatred is over here for months, but they are making changes virtually for PvZ...
DK, how does your mind exactly work, i wonder?!
As a protoss, I will say that PvZ and TvZ are both messed equally, but at different points in the game. 8 range helps out terrans a lot in the end game, since a lot of end game units now outrange fungle and infestors need to get very close to nail a full AOE.
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On December 05 2012 06:58 Sworm_MS wrote: Additionally, we anticipate that the reduction in health for Infested Terran eggs will be most noticeable in the PvZ matchup when Psi Storm is used TvZ is the most broken match-up as of now, the mach-up which is the reason all that hatred is over here for months, but they are making changes virtually for PvZ...
DK, how does your mind exactly work, i wonder?!
What are you talking about?
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i think its alittle safer to ladder now as terran
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Overall satisfied. 9/10 blizzard. Though id like 100 hsm better than no upgrade :p
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