[Dec 4] Wings of Liberty Balance patch - Page 14
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NEEDZMOAR
Sweden1277 Posts
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Exquisite
United States11 Posts
On December 05 2012 05:12 Zahir wrote: I should probably add that fungal nerfs could be balanced by, for example, buffing hydras... The point is not simply to weaken Zerg, but to make a more micro friendly game. Thank you! Its ideas like this that need to get noticed. Most non-zerg players spend so much time QQing because infestors are too strong but the truth is all of the match ups are very difficult for zerg if they dont get infestors. The game needs to be changed in a way that if they are getting nerfed, then it is because other lair tech units are getting buffed. | ||
Skyling
United States76 Posts
I fully agree with this patch. IMO we should only worry about changing the numbers in WOL since WOL is being phased out in 4 months. | ||
FlashBerg
Sweden18 Posts
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BigBossX
United Kingdom357 Posts
On December 05 2012 05:24 Exquisite wrote: That would dramatically affect ZvZ in a negative way. Hydras and ITs | ||
Account252508
3454 Posts
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ProfessionalNoob
United States75 Posts
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eviltomahawk
United States11133 Posts
On December 05 2012 05:10 Batch wrote: Can't you wait and see how these nerfs works out before proposing even more nerfs to infestors? Indeed. If they're just enough, then no further action needs to be taken. If they're too much, then we definitely don't need another nerf on top of what we're currently getting. If they're not enough, then we can talk about more nerfs like Fungal slow. The most major changes will probably happen in HotS, which is only 4 months away and with a major balance patch for the beta in the near future that should overhaul the game. | ||
BigBossX
United Kingdom357 Posts
On December 05 2012 05:26 NEEDZMOAR wrote: This is stupid... other casters/aoe damage are still just as strong and gamecontrolling... Obvious patchzerg is obvious Nothing in the game dominates the way infestors do, and the only unit that came close was ghost with snipe that got instantly nerfed to uselessness | ||
WhiteSatin
United States308 Posts
I think the range should have been nerfed even one more point. Also, they should buff the ghost and bring it back to how it was before. Blizzard is taking now super-baby-steps compared to nerfing stuff to oblivion like they used to do, which is good, but the fact that they are taking THESE baby steps now is actually ridiculous. I lost faith in the balance team :/ | ||
Account252508
3454 Posts
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FeyverN
United States104 Posts
Hydralisks are terrible and they may not come out in time. They lose to everything, not to mention their slow speed and squishy HP. | ||
Exquisite
United States11 Posts
On December 05 2012 05:25 ElMeanYo wrote: Mutas might not just be a gimmicky, timing-based ZvZ strategy then? Keep in mind a good fungal will still do alot of damage to them. Yea I mean 1 fungal takes out 25% of a mutas health (correct me if im mistaken) but with out the root and because fungals dont stack, it'd be near impossible to get 4 consecutive fungals on a pack of mutas. And the muta timing attack strat relies on the infestor player wasting fungals on the mutas anyway so that there are less fungals to be used on the incoming roaches. | ||
c0sm0naut
United States1229 Posts
1. infested terran die in 2 shots now(?) from upgrade tanks or are left at way lower HP. this means mech doesn't kill itself as easily anymore 2. fungal range reduction means ghosts are amore viable counter now, and that infestors will be more exposed. it will be good to see the micro games this creates, instead of fungal almost always being cast from a safe distance | ||
BigBossX
United Kingdom357 Posts
On December 05 2012 05:32 c0sm0naut wrote: as a random player i think the biggest impacts this will have: 1. infested terran die in 2 shots now(?) from upgrade tanks or are left at way lower HP. this means mech doesn't kill itself as easily anymore 2. fungal range reduction means ghosts are amore viable counter now, and that infestors will be more exposed. it will be good to see the micro games this creates, instead of fungal almost always being cast from a safe distance Won't surviving ITs spawn with full health? The same way every zerg unit does. | ||
NOOBALOPSE
Canada802 Posts
On December 05 2012 03:15 Alryk wrote: Woah, this is interesting. I dunno if a 1 range reduction will do much, but I like the IT and raven seeker missile changes. It will because now it's lower than feedback and EMP. | ||
NOOBALOPSE
Canada802 Posts
On December 05 2012 05:34 BigBossX wrote: Won't surviving ITs spawn with full health? The same way every zerg unit does. yes. They will. Doesn't say anything about when they spawn. | ||
Assirra
Belgium4169 Posts
On December 05 2012 05:30 WhiteSatin wrote: These changes are OK but definitely not enough. I think the range should have been nerfed even one more point. Also, they should buff the ghost and bring it back to how it was before. Blizzard is taking now super-baby-steps compared to nerfing stuff to oblivion like they used to do, which is good, but the fact that they are taking THESE baby steps now is actually ridiculous. I lost faith in the balance team :/ Oh come on. This is getting silly. Before when they nerfed stuff fast it was the "let the game develop blizzard!" and now they said ok, we will play it your way and take our sweet time and try to not break even more stuff its "stop taking baby steps, nerf everything in the ground!" Some people are never happy it seems. | ||
WhiteSatin
United States308 Posts
I.E. - Right direction, but needs more tweaks, Wrong direction, needs to be redone. etc.etc. ? | ||
awesomoecalypse
United States2235 Posts
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